I started out using the SCAR, and played pretty well. Then I switched over to the FAMAS, but wasn't very impressed by it, and played worse than with the SCAR.
I got the M16, and I'm a monster, it fires a lot faster than the FAMAS for me, and it's dead accurate with little to no recoil.
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited December 2009
yeah, sorry to anybody asking for invites earlier today, we had a 9 person party going
FAMAS feels great though. No recoil, and one burst kills almost every time. Even with a silencer. I run stopping power with the silencer just to ensure that the guy goes down in one.
I almost wish it has less ammo, because running it with scav just seems overkill, but I need scav to maintain my claymore shenanigans.
I'm split now between shotguns. I've been using the striker and liking it, especially with Grip. The AA-12 is my first love though, but the rate at which it chews through ammo and requires a reload has been getting on my nerves a bit. I wonder how the Benelli M4 is gonna perform when I get it.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I'm about to unlock the M16A2 after using the FAMAS a whole lot. Will my mind be blown by the awesome?
Probably not, no. It's good, but they're pretty comparable.
pros: comes stained with the blood of charlie
cons: even worse, if such a thing is possible, if you are jumped at close range or if the first burst does not kill
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DomhnallMinty D. Vision!ScotlandRegistered Userregular
edited December 2009
The more I play this game the worse I get. I peaked with 13/11 on my first game. Curses!
Was going with the RPD + heart sensor but trying to unlock a heat scope for an assualt rifle as I'm liking the one I'm using right now. Need to sit down and make specific classes though.
Can't wait for level 30 though. I keep on seeing harriers and helicopters and I can't do much and my team mates refuse to do anything. What makes it worse is that whenever I get a helicopter it seems to last for all of 2 kills (if!) before it's shot down.
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
I'm about to unlock the M16A2 after using the FAMAS a whole lot. Will my mind be blown by the awesome?
Probably not, no. It's good, but they're pretty comparable.
pros: comes stained with the blood of charlie
cons: even worse, if such a thing is possible, if you are jumped at close range or if the first burst does not kill
I've been having pretty good luck getting jumped when I have the FAMAS, if I can get a burst out I live by the skin of my teeth. However, if I just get gunned down from behind, no gun would have saved me. I've been keeping my shotgun out when traveling through tight spots recently.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Has anyone noticed that when they jump into Domination after the update on 360, some domination games seem to be playing to over 10000, not 200, the game never ends, and everyone playing on the maps are jerks?
I had my K/D ratio at a good 2.60+ for the first 9,000 kills, then I realised the error of my ways. I was using the same gun over and over again, and never even once used a riot shield. Now I try all sorts of crappy, yet fun combinations and even though my K/D has plummeted, I don't care. Nothing quite beats the experience of circle strafing around a team while pelting them with rapid fire bullets from Akimbo ump's. Hilarity!
Also, I am surprised no one has figured out how over powered One man army truly is. Unlimited noob tubes and claymores on demand. I can start a match and find a spot, set down 2 claymores and have a 3rd one ready, while tossing unlimited noob toobs across the map with danger close. I did this the other day and it became the ultimate cheese factor. It may not be overpowered to the experienced player who can do better with a assault rifle over a noob tube, but it sure could be overpowered in the hands of a crappy player who can now get tons of kills without any effort what so ever. I guess alot of people just haven't figured out the perk yet.
I had a weird game last night in which it was a FFA game, with 18 players. It was pretty nuts, especially in terminal. The guy who won just spawned, backed up a bit and knifed people in the back as they respawned at the rate of about one every three seconds.
It was like quake 2 instant spawn all over again.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
I had my K/D ratio at a good 2.60+ for the first 9,000 kills, then I realised the error of my ways. I was using the same gun over and over again, and never even once used a riot shield. Now I try all sorts of crappy, yet fun combinations and even though my K/D has plummeted, I don't care. Nothing quite beats the experience of circle strafing around a team while pelting them with rapid fire bullets from Akimbo ump's. Hilarity!
Also, I am surprised no one has figured out how over powered One man army truly is. Unlimited noob tubes and claymores on demand. I can start a match and find a spot, set down 2 claymores and have a 3rd one ready, while tossing unlimited noob toobs across the map with danger close. I did this the other day and it became the ultimate cheese factor. It may not be overpowered to the experienced player who can do better with a assault rifle over a noob tube, but it sure could be overpowered in the hands of a crappy player who can now get tons of kills without any effort what so ever. I guess alot of people just haven't figured out the perk yet.
This is the correct way to play.
And switching around different OMA combinations allows for easy nukings, as someone last night showed me
Okay, so with One Man Army, you lay your claymores, fire your tubes, then swap to the same class and do it again?
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
You can't swap to the same class, but you have have two classes that are exactly the same. The only-two-claymores/C4s-out-at-a-time rule still applies, though.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
You can't swap to the same class, but you have have two classes that are exactly the same. The only-two-claymores/C4s-out-at-a-time rule still applies, though.
The Pro version of OMA seems to suggest it takes some time to switch classes, how does that work? Is there a cooldown between being able to repeatedly switch classes or is it that once you switch you have to wait a bit until your class is switched?
The Pro version of OMA seems to suggest it takes some time to switch classes, how does that work? Is there a cooldown between being able to repeatedly switch classes or is it that once you switch you have to wait a bit until your class is switched?
It has a six-second swap time where the only action you can take is to move. You can't break the swap, either.
And to whoever revived the old thread to discuss plot, don't even try to justify any of it. It won't make sense no matter how it's cut.
The Pro version of OMA seems to suggest it takes some time to switch classes, how does that work? Is there a cooldown between being able to repeatedly switch classes or is it that once you switch you have to wait a bit until your class is switched?
It has a six-second swap time where the only action you can take is to move. You can't break the swap, either.
And to whoever revived the old thread to discuss plot, don't even try to justify any of it. It won't make sense no matter how it's cut.
Three seconds with pro.
Which is faster than reloading your RPD without slight of hand
Well, if the only 2-claymore rule still applies with the OMA perk, then I guess I don't need it. I do ok keeping my minefields up with scavenger.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Not really. You give up your tier 1 perk and your secondary weapon in order to do it, and it takes long enough to leave you significantly vulnerable.
I agree. With scavenger you have infinite ammo/grenades, you just have to run over a few packs. With OMA, you have infinite ammo, you just have to give up a perk+secondary weapon+3 seconds. The only time where I thought OMA was broken was when some asshat glitched himself on top of the highrise roof. He would noobtube, throw a few grenades, then OMA and repeat the process.
So OMA with Hardline, then switching to a class with Danger Close Pro once you get an airstrike or something is a pretty nifty idea.
And switching to a class with hardline, you won't instantly get a killstreak you're one kill under once you've switched, but it would reduce one you're 2 kills off from to one kill off. Might be interesting if you are really close to an awesome killstreak and don't want to risk it. This guy says that works.
peterdevore on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited December 2009
OMA is fantastic for camping
Scavenger is fantastic for moving around and shooting stuff
Scavenger is fantastic for moving around and shooting stuff
All other tier 1 perks can suck it
Now that I got all of my Scavenger achievements I took it off most of my builds. Sleight of Hand is fun, but now I miss having unlimited ammo. I'm forced to pick up the guns of my victims. How passe.
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Probably not, no. It's good, but they're pretty comparable.
Twitter 3DS: 0860 - 3257 - 2516
Yes.
I got the M16, and I'm a monster, it fires a lot faster than the FAMAS for me, and it's dead accurate with little to no recoil.
I almost wish it has less ammo, because running it with scav just seems overkill, but I need scav to maintain my claymore shenanigans.
I'm split now between shotguns. I've been using the striker and liking it, especially with Grip. The AA-12 is my first love though, but the rate at which it chews through ammo and requires a reload has been getting on my nerves a bit. I wonder how the Benelli M4 is gonna perform when I get it.
pros: comes stained with the blood of charlie
cons: even worse, if such a thing is possible, if you are jumped at close range or if the first burst does not kill
Was going with the RPD + heart sensor but trying to unlock a heat scope for an assualt rifle as I'm liking the one I'm using right now. Need to sit down and make specific classes though.
Can't wait for level 30 though. I keep on seeing harriers and helicopters and I can't do much and my team mates refuse to do anything. What makes it worse is that whenever I get a helicopter it seems to last for all of 2 kills (if!) before it's shot down.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
thought you would like to know you are ranked over 100,000 levels above me in terms of kills
The M16 is more accurate and does more damage, I havent touched the FAMAS after i got it, simply because its just obsolete at this point.
Edit: The M4 is worse than the OLDER M16, what is up with that ?
I've been having pretty good luck getting jumped when I have the FAMAS, if I can get a burst out I live by the skin of my teeth. However, if I just get gunned down from behind, no gun would have saved me. I've been keeping my shotgun out when traveling through tight spots recently.
Another proof that the ingame weapon description is worth dick, I would swear that it shows that the M16 does double damage compared to the FAMAS
http://www.themodernwarfare2.com/mw2/multiplayer/weapons/assault-rifles/ yeah.
I don't know what it's like on the consoles this time around, but on the PC it's where all the hackers and exploiters hang out.
I call shenanigans(glitching/hax). :?
all the snipers do the same damage? but they have different multipliers?
the ebr does less damage than the intervention for sure
Also, I am surprised no one has figured out how over powered One man army truly is. Unlimited noob tubes and claymores on demand. I can start a match and find a spot, set down 2 claymores and have a 3rd one ready, while tossing unlimited noob toobs across the map with danger close. I did this the other day and it became the ultimate cheese factor. It may not be overpowered to the experienced player who can do better with a assault rifle over a noob tube, but it sure could be overpowered in the hands of a crappy player who can now get tons of kills without any effort what so ever. I guess alot of people just haven't figured out the perk yet.
It was like quake 2 instant spawn all over again.
This is the correct way to play.
And switching around different OMA combinations allows for easy nukings, as someone last night showed me
@gamefacts - Totally and utterly true gaming facts on the regular!
man what
well that's broken
@gamefacts - Totally and utterly true gaming facts on the regular!
Yes you can.
Not really. You give up your tier 1 perk and your secondary weapon in order to do it, and it takes long enough to leave you significantly vulnerable.
It has a six-second swap time where the only action you can take is to move. You can't break the swap, either.
And to whoever revived the old thread to discuss plot, don't even try to justify any of it. It won't make sense no matter how it's cut.
Three seconds with pro.
Which is faster than reloading your RPD without slight of hand
OMA allows you never ever to leave your camping spot to get additional claymores and possibly get shot in the process
It also allows for infinite 203's which drives the other team fucking nuts
I agree. With scavenger you have infinite ammo/grenades, you just have to run over a few packs. With OMA, you have infinite ammo, you just have to give up a perk+secondary weapon+3 seconds. The only time where I thought OMA was broken was when some asshat glitched himself on top of the highrise roof. He would noobtube, throw a few grenades, then OMA and repeat the process.
And switching to a class with hardline, you won't instantly get a killstreak you're one kill under once you've switched, but it would reduce one you're 2 kills off from to one kill off. Might be interesting if you are really close to an awesome killstreak and don't want to risk it. This guy says that works.
Scavenger is fantastic for moving around and shooting stuff
All other tier 1 perks can suck it
Now that I got all of my Scavenger achievements I took it off most of my builds. Sleight of Hand is fun, but now I miss having unlimited ammo. I'm forced to pick up the guns of my victims. How passe.
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