Current list of PAers planning on purchasing Brink, with PA handle first, followed by platform specific moniker:360
hatedinamerica - Captain Dino
Skull2185 - Skull 2185
Entaru - Phenyhelm
ObiFett - Obifett
warder808 - Rezin8r
Dashui - Vacorsis
Shadowfire - Windrunner
Moridin889 - Moridin889
Kadoken - JamaiconBacn
mynameisguido - VonVogler
Missing a Legg - Missing a Legg
skibo8826 - mashbaugh67
Trevor - TheMegaTrevor
PS3
DouglasDanger - DouglasDanger
PCSMARTWANG Steamgroupedit: Shiny New interview with Paul Wedgwood. It's 13 minutes long and shows a bunch of new footage, that looks pretty sweet. You should probably watch it asap.The website
Anyway, Brink is first-person shooter
developed by Splash-Damage that takes place on some fallen utopian city that lost contact with the rest of the planet after some sort of disaster or something (presumably). Honestly, the plot isn't a huge concern of mine so I'm not 100% on the details.
You can play as one of two warring factions: dirty rebels and righteous police.
So far, I'll admit, it sounds pretty generic....BUT WAIT, there's more! Did I mention that you can do sweet parkour, kinda like Mirror's Edge (but not as in depth, clearly)? No? Well, you can! Wow!
The other thing that makes this game stand out somewhat, in my mind, is that you can play it alone in the usual campaign style, or you can play it co-operatively with friends fighting along side with you, OR you can play in full online mode where everyone in the game is another player, including the enemies. You use the same character throughout all of these modes, making switching between modes pretty easy (I imagine).
Game's still somewhat far off and I really have no idea what I'm talking about so I'm just gonna show you some awesome videos now; picture's worth a thousand words, and all that.
http://www.youtube.com/watch?v=s-kVnw4RA80
This is, hands down, one of the coolest CG trailers I've ever seen. It's so stylish and the way it segues from person to person across the battle is great.
No, you cannot play as a female. Why? Because, that's why.
Now, some gameplay and other miscellany.
http://www.youtube.com/watch?v=qT0vOEjF-ig&feature=relatedhttp://www.youtube.com/watch?v=e2rjVqgTp7w&feature=relatedhttp://www.youtube.com/watch?v=Aq8eHNC1IQ4&feature=player_embeddedhttp://www.youtube.com/watch?v=Q21y36x4dsc
Container City Preview
EDIT: new article here
http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html
Posts
I prefer the Mirror's Edge approach more still
But for a game that's also going to focus on gunplay, this is the best way to do it
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PC, PS3, 360
This is probably the multiplayer FPS I'm most looking forward to this year.
Wait. Wait. WAIT.
They're STILL using the old Doom 3 engine? For this?
Didn't they learn their lesson with Quake Wars?
Oh, and I even have this crap on pre order. Anticipation.
Quake Wars the game was mostly good. A little too true to the original Enemy Territory in some ways, but a solid game.
But I hated how it played with the Doom 3 engine. Terrible draw distances (for players and objects, not terrain) and sometimes very herky-jerky network code (everything is tied to the server tickrate). Doom 3 was hardly designed as a multiplayer-focused game (the first iteration of the multiplayer was 4 player peer-to-peer), but it's been bootstrapped time and time again to try and make it work as a multiplayer engine every since.
Now it's possible that Splash Damage has managed to make Doom 3 sing with so many years tweaking it. But they really have to prove it to me.
And as for thread titles: On the [Brink]?
edit:
So, what system are people thinking they're gonna get it for? I'm leaning towards 360 since I have a friend who'll probably get it on there as well, but if a bunch of PA folks go PS3 I could easily go that way too.
If I do decide to get it, it'll be for 360.
As for system, I will probably have both PS3 and 360 by the time this is released, and will choose which version I purchase based on how many people I know that will be getting it on the same console.
And also, I'm wondering if it would be possible to put in the OP in big bold letters that it's being developed by Splash Damage, NOT Bethesda, who's only publishing it? Because even the major blogs seem to have problems understanding that
EDIT: these ones
http://www.youtube.com/watch?v=RmKZchM0AiE
http://www.youtube.com/watch?v=T--G56pv-3U
http://www.youtube.com/watch?v=1UWtGCsd_SI
Edit:
WTF is this shit Youtube, I have the newest version of Flash installed.
The movement system looks promising, and the character customization looks to be excellent.
RIGHT now I am wearing the brink shirt I got at pad and look forward to playing this and I am so happy to see a studio choose style over realism, well, another studio, isn't that right Mr. Heavy?
"BABIES! NOM NOM NOM"
http://www.fallout3nexus.com/downloads/file.php?id=16534
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
edit: Note, that was sarcasm, I don't actually give a shit what system anyone buys it on, this is a preemptive shut the fuck up before anyone starts another stupid pc vs console debate.
In game? Dunno. Development wise? Save money.
Asexual reproduction. It was part of the plan to make the perfect renewable city. Problem was, every time a guy jerked off, he got pregnant. Its why the population grew from 5,000 to 50,000 so quickly, resulting in the conflict depicted in the game.
Edit: Saw this thread bumped, then saw my 4-month old typo. It's never too later. Never!
You mean the slightly more realistic, can't-turn-around-30-times-in-a-second feel? I kind of like that!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
There's a fine line between pulling a 1040 in a heartbeat and turning like a slug. Actually, its more like a dmz but thats just nitpicking.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'll give you the network code problems, but the draw distance? I was running it as low as possible and I could see people, and objects, across the entire map. The draw distance was the one reason I liked megatexture.
http://uk.xbox360.ign.com/articles/108/1087530p1.html
I don't know, 16 people strikes me as awfully small
Yeah, it'd be great if they put some kind of a sensitivity adjustment in the menu that you can easily access by pressing the start button. And what'd really be great is if game devs had been doing this for the past ten years. That'd be a huge relief.
Was just coming in here to post that same article and bump this mother.
There are some interesting tidbits in there; like, for example, weapon customization. I had no idea there was any kind of weapon customizing, but apparently you can add scopes, magazines, and other gizmos/accesories.
I'll agree that 16 seems a tad bit small but depending on how the maps are designed it might not even be an issue.
http://www.gametrailers.com/video/e3-2010-brink/700693?type=flv
http://www.gametrailers.com/video/e3-2010-brink/700663?type=flv
Customisation looks awesome, SO MANY GUNS. The shooter gameplay looks a little lightweight but they've got time to improve on it, and it might just be the weapons they're using.
There are lots of neat little aspects like the revive mechanic, also SMART looks like it works well.
Which in the end is good since that opens up a few slots on my Holiday of Horror time table.
But I was really lookin forward to this one.
It's kind of surprising how little attention it gets, considering how good it looks and how lots of people on here go on about wanting fresh games with new ideas.