The thing is in BG1 they have sprites for all angles. In BG2 the sprites are 'mirrored'. Basically as a character turns from left to right their sword and shield swap hands. Doesn't happen in BG1. Think it was a memory limitation or something. So let's do away with that anyhoo.
Personally I think rolling for stats is dumb, both in CPRPGs and pen & paper RPGs. I get that it's a tradition that's carried over from yon olden days, but it's a dumb system. I can tolerate it, but it just makes much more sense to give a set number of points that you can spend on stats as you wish. I'd also like to see computer rpgs move away from having you earn experience to reach specific levels, and instead have you earn experience (or something similar) that you can then spend whenever you want on a specific skill/talent/spell/stat. And it would be balanced by of course higher ranks of a skill costing more experience. But I really like the idea of a character gradually growing more effective and useful as well as the constant friction between wanting to spend experience you have now to take something less powerful vs saving up for something more powerful. And the fluidity that could offer over traditional class systems that many games have already shifted away from the rigidity of.
Yeah rolling stats is dumb
most systems these days do away with it
Classes are kind of crappy too and apart from DnD most systems have moved away from them too
Personally I think rolling for stats is dumb, both in CPRPGs and pen & paper RPGs. I get that it's a tradition that's carried over from yon olden days, but it's a dumb system. I can tolerate it, but it just makes much more sense to give a set number of points that you can spend on stats as you wish. I'd also like to see computer rpgs move away from having you earn experience to reach specific levels, and instead have you earn experience (or something similar) that you can then spend whenever you want on a specific skill/talent/spell/stat. And it would be balanced by of course higher ranks of a skill costing more experience. But I really like the idea of a character gradually growing more effective and useful as well as the constant friction between wanting to spend experience you have now to take something less powerful vs saving up for something more powerful. And the fluidity that could offer over traditional class systems that many games have already shifted away from the rigidity of.
Yeah rolling stats is dumb
most systems these days do away with it
Classes are kind of crappy too and apart from DnD most systems have moved away from them too
It's funny you post this, because I spent about oh...7 minutes this weekend clickingclicking and now I have a Paladin/Inquisitor with 18/18/18/11/17/18 stats.
Yeah, crapshooting your stats is long in the past.
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BroloBroseidonLord of the BroceanRegistered Userregular
I know it's pointless and completely against the point of roleplaying
Personally I think rolling for stats is dumb, both in CPRPGs and pen & paper RPGs. I get that it's a tradition that's carried over from yon olden days, but it's a dumb system. I can tolerate it, but it just makes much more sense to give a set number of points that you can spend on stats as you wish. I'd also like to see computer rpgs move away from having you earn experience to reach specific levels, and instead have you earn experience (or something similar) that you can then spend whenever you want on a specific skill/talent/spell/stat. And it would be balanced by of course higher ranks of a skill costing more experience. But I really like the idea of a character gradually growing more effective and useful as well as the constant friction between wanting to spend experience you have now to take something less powerful vs saving up for something more powerful. And the fluidity that could offer over traditional class systems that many games have already shifted away from the rigidity of.
Yeah rolling stats is dumb
most systems these days do away with it
Classes are kind of crappy too and apart from DnD most systems have moved away from them too
It's funny you post this, because I spent about oh...7 minutes this weekend clickingclicking and now I have a Paladin/Inquisitor with 18/18/18/11/17/18 stats.
Yeah, crapshooting your stats is long in the past.
I find that unlikely. +40 is so improbable as to be finite-time impossible. Like, 12 zeroes before the first digit improbable. Even getting +30 in 7 minutes would be pretty amazing.
I hope they don't ever get rid of classes. I like having sets of skills in a prepared package for me, and it's also just easier for a developer to balance around classes rather than having to ensure a billion different combinations of random skills will all work together well.
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BroloBroseidonLord of the BroceanRegistered Userregular
Yeah I really have no problem with classes, given that you have six characters to work with. It's easy to makeup for any shortcomings by picking complimenting NPCs.
Personally I think rolling for stats is dumb, both in CPRPGs and pen & paper RPGs. I get that it's a tradition that's carried over from yon olden days, but it's a dumb system. I can tolerate it, but it just makes much more sense to give a set number of points that you can spend on stats as you wish. I'd also like to see computer rpgs move away from having you earn experience to reach specific levels, and instead have you earn experience (or something similar) that you can then spend whenever you want on a specific skill/talent/spell/stat. And it would be balanced by of course higher ranks of a skill costing more experience. But I really like the idea of a character gradually growing more effective and useful as well as the constant friction between wanting to spend experience you have now to take something less powerful vs saving up for something more powerful. And the fluidity that could offer over traditional class systems that many games have already shifted away from the rigidity of.
Yeah rolling stats is dumb
most systems these days do away with it
Classes are kind of crappy too and apart from DnD most systems have moved away from them too
It's funny you post this, because I spent about oh...7 minutes this weekend clickingclicking and now I have a Paladin/Inquisitor with 18/18/18/11/17/18 stats.
Yeah, crapshooting your stats is long in the past.
I find that unlikely. +40 is so improbable as to be finite-time impossible. Like, 12 zeroes before the first digit improbable. Even getting +30 in 7 minutes would be pretty amazing.
Agreed, it IS pretty unlikely, however I have a leg up because the character is a Paladin. Their stat minimums are pretty high. They must have a minimum 17 Chr, minimum 13 Wis, and a minimum on str/con (which I forget). I would have accepted 13 Wis since inquisitors can't cast priest spells, but I got a really damn lucky roll.
Personally I think rolling for stats is dumb, both in CPRPGs and pen & paper RPGs. I get that it's a tradition that's carried over from yon olden days, but it's a dumb system. I can tolerate it, but it just makes much more sense to give a set number of points that you can spend on stats as you wish. I'd also like to see computer rpgs move away from having you earn experience to reach specific levels, and instead have you earn experience (or something similar) that you can then spend whenever you want on a specific skill/talent/spell/stat. And it would be balanced by of course higher ranks of a skill costing more experience. But I really like the idea of a character gradually growing more effective and useful as well as the constant friction between wanting to spend experience you have now to take something less powerful vs saving up for something more powerful. And the fluidity that could offer over traditional class systems that many games have already shifted away from the rigidity of.
Yeah rolling stats is dumb
most systems these days do away with it
Classes are kind of crappy too and apart from DnD most systems have moved away from them too
It's funny you post this, because I spent about oh...7 minutes this weekend clickingclicking and now I have a Paladin/Inquisitor with 18/18/18/11/17/18 stats.
Yeah, crapshooting your stats is long in the past.
I find that unlikely. +40 is so improbable as to be finite-time impossible. Like, 12 zeroes before the first digit improbable. Even getting +30 in 7 minutes would be pretty amazing.
Agreed, it IS pretty unlikely, however I have a leg up because the character is a Paladin. Their stat minimums are pretty high. They must have a minimum 17 Chr, minimum 13 Wis, and a minimum on str/con (which I forget). I would have accepted 13 Wis since inquisitors can't cast priest spells, but I got a really damn lucky roll.
Yeah, the "random" factor isn't actually as random as you'd think depending on your classes. Especially for paladin and a couple of multiclass combos, you end up having pretty good odds of very high scores.
Personally I agree that point-buy is much better for computer games, but I really enjoy random rolls for tabletop games. Adds in a lot more personality to your characters and generally makes things more interesting.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Personally I think rolling for stats is dumb, both in CPRPGs and pen & paper RPGs. I get that it's a tradition that's carried over from yon olden days, but it's a dumb system. I can tolerate it, but it just makes much more sense to give a set number of points that you can spend on stats as you wish. I'd also like to see computer rpgs move away from having you earn experience to reach specific levels, and instead have you earn experience (or something similar) that you can then spend whenever you want on a specific skill/talent/spell/stat. And it would be balanced by of course higher ranks of a skill costing more experience. But I really like the idea of a character gradually growing more effective and useful as well as the constant friction between wanting to spend experience you have now to take something less powerful vs saving up for something more powerful. And the fluidity that could offer over traditional class systems that many games have already shifted away from the rigidity of.
Yeah rolling stats is dumb
most systems these days do away with it
Classes are kind of crappy too and apart from DnD most systems have moved away from them too
It's funny you post this, because I spent about oh...7 minutes this weekend clickingclicking and now I have a Paladin/Inquisitor with 18/18/18/11/17/18 stats.
Yeah, crapshooting your stats is long in the past.
I find that unlikely. +40 is so improbable as to be finite-time impossible. Like, 12 zeroes before the first digit improbable. Even getting +30 in 7 minutes would be pretty amazing.
Agreed, it IS pretty unlikely, however I have a leg up because the character is a Paladin. Their stat minimums are pretty high. They must have a minimum 17 Chr, minimum 13 Wis, and a minimum on str/con (which I forget). I would have accepted 13 Wis since inquisitors can't cast priest spells, but I got a really damn lucky roll.
Yeah, the "random" factor isn't actually as random as you'd think depending on your classes. Especially for paladin and a couple of multiclass combos, you end up having pretty good odds of very high scores.
Personally I agree that point-buy is much better for computer games, but I really enjoy random rolls for tabletop games. Adds in a lot more personality to your characters and generally makes things more interesting.
I once had a mage with very low intelligence. I played him as if he were a hillbilly that really wanted to make something out of himself. Each point invested into the intelligence score was worth the level. He was striving to learn!
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BroloBroseidonLord of the BroceanRegistered Userregular
that was a fun thing in Arcanum
lowering your intelligence score had some pretty extreme effects on your dialog choices
sorcerers ironically don't care about int at all. mages need it to learn spells, but sorcerers? not a single benefit. they want 18 wisdom and base int.
sorcerers ironically don't care about int at all. mages need it to learn spells, but sorcerers? not a single benefit. they want 18 wisdom and base int.
sorcerers ironically don't care about int at all. mages need it to learn spells, but sorcerers? not a single benefit. they want 18 wisdom and base int.
Aren't both Int and Wis used for casting Wish?
only wisdom
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BroloBroseidonLord of the BroceanRegistered Userregular
nothing worse than casting wish and finding that you managed to roll every single negative choice
bioware said BG3 would never happen because BG2 was a perfect storm of everything being set up just right for them to put out a game that ambitious and good.
plus it couldn't actually be BG3 because your pc is what, level 40? where do you go from there? it would be like playing god of war 4: forgotten realms
I would assume you play a new PC, start at level 1, maybe with a new game system in place. So like 3.5 edition or something along that line. New generation of god kids and such
take your 18/00 and shove it
crom faeyr all day erryday, smash faces with my 25
also I should play arcanum, I sort of played a bit, but just couldn't keep going
got to the point where I was retreating through the city, throwing molotovs behind me to kill mechaspiders while rooting around in trash bins to build
surprise
more molotovs to throw at the spiders
ohhh god
flashbacks
I think at some point I brutally hacked off my own leg in a critical miss situation
that was pretty traumatizing
worse was it was some kind of mecha axe I built myself, it betrayed me
Posts
Yeah rolling stats is dumb
most systems these days do away with it
Classes are kind of crappy too and apart from DnD most systems have moved away from them too
It's funny you post this, because I spent about oh...7 minutes this weekend clickingclicking and now I have a Paladin/Inquisitor with 18/18/18/11/17/18 stats.
Yeah, crapshooting your stats is long in the past.
but damn if I don't roll until I hit that 18/00
but to be honest, I have never seen as much min maxing in any game as DnD
I find that unlikely. +40 is so improbable as to be finite-time impossible. Like, 12 zeroes before the first digit improbable. Even getting +30 in 7 minutes would be pretty amazing.
Agreed, it IS pretty unlikely, however I have a leg up because the character is a Paladin. Their stat minimums are pretty high. They must have a minimum 17 Chr, minimum 13 Wis, and a minimum on str/con (which I forget). I would have accepted 13 Wis since inquisitors can't cast priest spells, but I got a really damn lucky roll.
Yeah, the "random" factor isn't actually as random as you'd think depending on your classes. Especially for paladin and a couple of multiclass combos, you end up having pretty good odds of very high scores.
Personally I agree that point-buy is much better for computer games, but I really enjoy random rolls for tabletop games. Adds in a lot more personality to your characters and generally makes things more interesting.
I once had a mage with very low intelligence. I played him as if he were a hillbilly that really wanted to make something out of himself. Each point invested into the intelligence score was worth the level. He was striving to learn!
lowering your intelligence score had some pretty extreme effects on your dialog choices
Oh lord yes, playing the big lumbering oaf who couldn't string a sentence together was fantastic.
Aren't both Int and Wis used for casting Wish?
OGG only murder all of Stillwater because they made fun o me teef!
only wisdom
then you follow him around going VUGOOO??!
He was the guy who followed around Hercules in the live action TV show version, I believe.
Just wanted to throw that out there.
I would assume you play a new PC, start at level 1, maybe with a new game system in place. So like 3.5 edition or something along that line. New generation of god kids and such
BG1&2 Enchanced
BG3
Arcanum 2: More Cogs
BG. Now with the randomized RNG.
All day, every day.
Medical arachnid?
it made you practically invincible if you had good armor
Looking him up, he is actually the voice of Batman in The Batman, Spider-Man in Spider-Man Unlimited, and Tuxedo Mask.
crom faeyr all day erryday, smash faces with my 25
also I should play arcanum, I sort of played a bit, but just couldn't keep going
got to the point where I was retreating through the city, throwing molotovs behind me to kill mechaspiders while rooting around in trash bins to build
surprise
more molotovs to throw at the spiders
well, at least until I made a character with a harm spell
harm harm harm
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
flashbacks
I think at some point I brutally hacked off my own leg in a critical miss situation
that was pretty traumatizing
worse was it was some kind of mecha axe I built myself, it betrayed me
And then killing myself with a crit fail on a lemon (potato?) battery