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[Twilight Imperium] Game 6 - Game Over.

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    FidohFidoh BelgiumRegistered User regular
    HEY!

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    calibercaliber Registered User regular
    Nice. Also, don't worry, I'm not 100% certain what techs I have either. :P

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    robinlambertrobinlambert Registered User regular
    edited October 2013
    Activate Lodor.

    Build Dreadnought (5R), Cruiser (2R), 2 Destroyers (2R). 9R total.
    Exhaust Hercant (1R), Arinam (1R), Lodor (3R), Quann (2R), Saudor (2R). 9R total.


    @Lykouragh up!

    robinlambert on
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    LykouraghLykouragh Registered User regular
    Pass

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    robinlambertrobinlambert Registered User regular
    @caliber is up.

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    robinlambertrobinlambert Registered User regular
    @Lykouragh let me ask you how the next Strategy Phase is going to go just so we are on the same page - I choose first as Speaker and take Leadership. Then you choose and you are going to take Bureaucracy? This will give you the opportunity to qualify for 3 or 4 VP next turn, bring you up to 6 ish and in the mix with the other leaders (by then Winnu and Mentak will be at 6, I will be at 5). Following this, either Saar or Winnu will take Assembly in order to become speaker and grab the Bureaucracy Card...of course a lot can happen between now and then but this is just my bit of prognosticating. And I guess what I am saying is that we have to trust each other now - I promise not to take SC8 but you have to be sure to take it.

    We still good?

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    LykouraghLykouragh Registered User regular
    Yup!

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    robinlambertrobinlambert Registered User regular
    @caliber is up i believe?

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    MrBlarneyMrBlarney Registered User regular
    Yep. Winnu and Hacan are the only players left who have not yet passed this Round.

    4463rwiq7r47.png
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    calibercaliber Registered User regular
    Never enough CPs eh? PASS

    As an aside, my wife will be having a baby sometime soon so I'll likely end up missing a few days when that happens. Due date is Nov 7th, but she can pretty much go anytime between now and Nov 21st. I'll try to post here if this game is still going then although I think we're approaching the last round.

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    robinlambertrobinlambert Registered User regular
    edited October 2013
    I think I'm the last one so I too shall pass.

    And we shall find out if caliber's prediction is accurate in the end being near.

    robinlambert on
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    MrBlarneyMrBlarney Registered User regular
    edited February 2014
    Round 6: Start of Status Phase

    The Winnu: Activate the Tar'Mann system. (CP 2 --> 1)
    Move in 2 Dreadnoughts, 1 Destroyer, 1 Carrier, 3 Fighters, and 1 Ground Force from Garbozia.
    During the space battle, Winnu loses 2 Fighters and damages 1 Dreadnought while Mentak loses 2 Cruisers and 1 Destroyer; combat resolves in favor of Winnu.
    Land 1 Ground Force on Tar'Mann.
    During invasion combat, Winnu suffers no losses while Mentak loses 1 Shock Troop; combat resolves in favor of Winnu.
    The Mentak Coalition: Pass turn.
    The Yssaril Tribes: Pass turn.
    The Emirates of Hacan: Activate the Lodor system. (CP 2 --> 1)
    Exhaust Hercant(1R), Lodor (3R), Quann (2R), Saudor (2R), and Arinam (1R) to build 1 Dreadnought (5R), 1 Cruiser (2R), and 2 Destroyers (2R) at Lodor.
    The Arborec: Pass turn.
    The Winnu: Pass turn.
    The Emirates of Hacan: Pass turn.

    Current Map: Round 6, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Winnu: 5 VP
    The Mentak Coalition: 5 VP
    The Emirates of Hacan: 4 VP
    The Arborec: 2 VP
    The Clan of Saar: 2 VP
    The Yssaril Tribes: 1 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
    [1 VP] I control Mecatol Rex.: Mentak, Winnu
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril
    [1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar
    [1 VP] I control 5 planets outside my Home System.: Mentak
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    Special Objectives
    Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu

    The Emirates of Hacan - robinlambert
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 1

    Trade Contracts: Arborec [2] (Hacan [3])
    Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Production Centers

    Worlds:
    X - Arretze (2R, 0I)
    X - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    X - Mecatol Rex (1R, 6I)
    X - Arinam (1R, 2I, B)
    X - Lodor (3R, 1I, G)
    X - Meer (0R, 4I)
    X - Quann (2R, 1I, G)
    X - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 6
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Hacan [3], Mentak [1]
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Spore Acceleration

    Worlds:
    X - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund (2R, 0I)
    X - Thibah (1R, 1I)
    The Clan of Saar - Kaneski
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Yssaril [1] (Saar [2])
    Technology: Antimass Deflectors, Maneuvering Jets, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor

    Worlds:
    X - Lisis II (1R, 0I)
    X - Ragh (2R, 1I)
    X - Mehar Xull (1R, 3I, B)
    X - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    The Winnu - caliber
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: (Winnu [3], Winnu [1])
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, Duranium Armor, Micro Technology, Bioptic Recyclers

    Worlds:
    R - Winnu (3R, 4I, Y)
    X - Garbozia (2R, 1I, G)
    X- Hercalor (1R, 0I, Y)
    X - Industrex (2R, 0I, R (x2))
    X- Lazar (1R, 0I)
    R - Mallice (0R, 3I)
    X - Sakulag (2R, 1I)
    X - Tar'mann (1R, 1I)
    X- Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 3
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Arborec [1] (Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Lesab (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Yssaril Tribes - MrBody
    Trade Goods: 1
    Action Cards: 8
    Political Cards: 5

    Strategy Allocation: 0
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: Saar [1] (Yssaril [2])
    Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Mageon Implants

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - El'nath (2R, 0I, B)
    X - Loki (1R, 2I)
    X - Primor (2R, 1I, GF (x2))

    Neutral Worlds and Special Effects
    Cultural Crisis - Winnu's racial abilities are nullified until the end of Round 6.

    Enhanced Armor - Yssaril's Cruisers have the "sustain damage" ability until the end of Round 6.

    Order of Play
    The Yssaril Tribes:
    The Emirates of Hacan:
    The Arborec:
    The Clan of Saar:
    The Winnu:
    The Mentak Coalition:

    All players may now claim one unlocked Public Objective and their Secret Objective if conditions have been satisfied. Once all players have made claims or declined, I'll send out Action Card draws and allow for Command Counter allocations.

    MrBlarney on
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    MrBodyMrBody Registered User regular
    Claim I control 5 planets outside my Home System

    +2/0/0

    2/8/2

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    robinlambertrobinlambert Registered User regular
    Claim: I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn

    +1/0/+2

    1/6/3

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    FidohFidoh BelgiumRegistered User regular
    Claim [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn

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    KaneskiKaneski Registered User regular
    edited October 2013
    No objective claim. Is sad.

    +1/+0/+1

    Transfer 1 CC from Fleet Supply to Command Pool


    CP/FS/SA
    4/5/3

    Kaneski on
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    LykouraghLykouragh Registered User regular
    Apparently Cormund didn't have a token ground force on it? That's a shame.

    Claim [1 VP] I have 5 Technology Advances

    +1/+0/+2

    S/F/C:1/5/2

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    calibercaliber Registered User regular
    Claim: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.


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    MrBodyMrBody Registered User regular
    edited October 2013
    <---- not alone in last place anymore

    <---- this guy

    MrBody on
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    MrBlarneyMrBlarney Registered User regular
    edited October 2013
    All players now draw 2 Action Cards, except Saar who draws only 1. All players receive 2 Command Counters (Hacan, Arborec and Winnu, each receive 3 counters) and may allocate and redistribute their command areas.

    Hacan has conditional orders to use Hypermetabolism to discard Action Card "In the Silence of Space". drawing a replacement Action Card.

    In the Silence of Space
    Choose one of your fleets. All ships in that fleet with a movement of 2 or more can pass through, but not stop in, a system occupied by enemy ships during this activation.
    Play: Immediately after activating a system with a Command Counter.

    Mentak and Winnu have yet to make counter allocations; once I send out cards, Hacan must discard one card to fulfill hand limits.

    MrBlarney on
    4463rwiq7r47.png
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    FidohFidoh BelgiumRegistered User regular
    I'll do: +1 SA, +1CP

    2/6/3

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    calibercaliber Registered User regular
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    LykouraghLykouragh Registered User regular
    MrB do you mind if I change my CC allocation based on my draw? If possible I'd like to switch from 1/5/2 to 0/5/3.

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    FidohFidoh BelgiumRegistered User regular
    (I don't mind.)

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    MrBlarneyMrBlarney Registered User regular
    I'll accept it.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    edited February 2014
    Round 7: Start of Strategy Phase

    Arborec uses their racial ability to place a Ground Force on Thibah. {retroactive correction}
    Claim Objectives
    The Yssaril Tribes: [1 VP] I control 5 planets outside my Home System. (VP 1 --> 2)
    The Emirates of Hacan: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 4 --> 5)
    The Arborec: [1 VP] I have 5 Technology Advances. (VP 2 --> 3)
    The Winnu: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 5 --> 6)
    The Mentak Coalition: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 5 --> 6)
    Draw Action Cards and Allocate Command Counters
    Hacan uses Hypermetabolism to discard Action Card "In the Silence of Space" and draw a replacement.
    The Yssaril Tribes: AC 8 --> 10; SA 0 --> 2
    The Emirates of Hacan: AC 6 --> 8; SA 0 --> 1, CP 1 --> 3
    The Arborec: AC 3 --> 5; CP 0 --> 3
    The Clan of Saar: AC 1 --> 2; SA 2 --> 4, FS 6 --> 5, CP 2 --> 3
    The Winnu: AC 3 --> 5; SA 1 --> 2, CP 1 --> 3
    The Mentak Coalition: AC 2 --> 4; SA 1 --> 2, CP 2 --> 3
    Hacan discards "Flank Speed" to fulfill action card Hand Limits. (AC 8 --> 7)

    Current Map: Round 7, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Winnu: 6 VP
    The Mentak Coalition: 6 VP
    The Emirates of Hacan: 5 VP
    The Arborec: 3 VP
    The Clan of Saar: 2 VP
    The Yssaril Tribes: 2 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
    [1 VP] I control Mecatol Rex.: Mentak, Winnu
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu
    [1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec
    [1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    Special Objectives
    Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu

    The Emirates of Hacan - robinlambert
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Arborec [2] (Hacan [3])
    Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Production Centers

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Mecatol Rex (1R, 6I)
    R - Arinam (1R, 2I, B)
    R - Lodor (3R, 1I, G)
    R - Meer (0R, 4I)
    R - Quann (2R, 1I, G)
    R - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 6
    Action Cards: 5
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Hacan [3], Mentak [1]
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Spore Acceleration

    Worlds:
    R - Nestphar (3R, 2I, G)
    R - Capha (3R, 0I)
    R - Cormund (2R, 0I)
    R - Thibah (1R, 1I)
    The Clan of Saar - Kaneski
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 4
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Yssaril [1] (Saar [2])
    Technology: Antimass Deflectors, Maneuvering Jets, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    R - Mehar Xull (1R, 3I, B)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    The Winnu - caliber
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: (Winnu [3], Winnu [1])
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, Duranium Armor, Micro Technology, Bioptic Recyclers

    Worlds:
    R - Winnu (3R, 4I, Y)
    R - Garbozia (2R, 1I, G)
    R - Hercalor (1R, 0I, Y)
    R - Industrex (2R, 0I, R (x2))
    R - Lazar (1R, 0I)
    R - Mallice (0R, 3I)
    R - Sakulag (2R, 1I)
    R - Tar'mann (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 3
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Arborec [1] (Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Lesab (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Wellon (1R, 2I)
    The Yssaril Tribes - MrBody
    Trade Goods: 1
    Action Cards: 10
    Political Cards: 5

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: Saar [1] (Yssaril [2])
    Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Mageon Implants

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - El'nath (2R, 0I, B)
    R - Loki (1R, 2I)
    R - Primor (2R, 1I, GF (x2))

    Neutral Worlds and Special Effects
    None.

    Order of Play
    The Emirates of Hacan:
    The Arborec:
    The Clan of Saar:
    The Winnu:
    The Mentak Coalition:
    The Yssaril Tribes:

    Each player may now select a strategy card in order of play. The (5) Trade II and (6) Warfare II Strategy Cards each have one bonus counter; a player who selects a card with a bonus counter shall immediately gain a Trade Good or allocate a Command Counter. During the Strategy Phase, Mentak and Yssaril may also invoke their racial special abilities.

    MrBlarney on
    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    This is the card that was discarded by robinlambert:

    Flank Speed
    Choose a system you have just activated with a Command Counter. Increase the movement of all ships moving to that system by 1.
    Play: Immediately after activating a system with a Command Counter.

    In addition, each player should declare whether or not they plan on playing any Action Cards during the Strategy Phase before Yssaril makes their choice on their racial ability (since Yssaril comes last in the order of play). After Yssaril makes or declines their racial special, there will be one more round of Action Card declarations before the end of the Strategy Phase.

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    No cards

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    LykouraghLykouragh Registered User regular
    We'll go ahead and play:


    Strategic Planning
    You do not have to pay Command Counters from your Strategy Allocation area in order to execute the secondary ability of Strategy Cards for the remainder of the game round.
    Play: During the Strategy Phase.

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    LykouraghLykouragh Registered User regular
    Also, if Hacan pick anything but Bureaucracy we're going to pick Bureaucracy, and if Hacan pick Bureaucracy we're going to wail and rend our garments and gnash our plant equivalents of teeth.

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    robinlambertrobinlambert Registered User regular
    No sabo.

    And can cards be played after SC are chosen?

    I have nothing to play before Yssaril chooses to look/steal (from Mentak??)

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    robinlambertrobinlambert Registered User regular
    Lykouragh wrote: »
    Also, if Hacan pick anything but Bureaucracy we're going to pick Bureaucracy, and if Hacan pick Bureaucracy we're going to wail and rend our garments and gnash our plant equivalents of teeth.

    No Fear Brother Tree, I shall give you no reason to gnash your bark or anything else.

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    KaneskiKaneski Registered User regular
    No Sabo on Arborec play

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    MrBlarneyMrBlarney Registered User regular
    And can cards be played after SC are chosen?

    Yes, I'll give time to play cards after Strategy Card selection, before the end of the phase.

    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    Lykouragh wrote: »
    MrB do you mind if I change my CC allocation based on my draw? If possible I'd like to switch from 1/5/2 to 0/5/3.

    Yes. You must give me 5 trade goods to change my mind.

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    MrBodyMrBody Registered User regular
    edited October 2013
    I think I'll take a peek at Mentak's action cards.

    No sabotage

    MrBody on
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    FidohFidoh BelgiumRegistered User regular
    No sabotage.

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    robinlambertrobinlambert Registered User regular
    edited October 2013
    I would like to play Synchronicity.

    Search action card deck for any card and take it to your hand. Suffle deck.


    Sabotages?

    robinlambert on
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    LykouraghLykouragh Registered User regular
    No sabotage, but that that card is insane.

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    KaneskiKaneski Registered User regular
    No sabotage

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