@Caliber Shame about the trade agreement, but can't let Hacan get this VP. I assume your carrier and my destroyer are about to have a slap-fight?
@MrBlarney, I actually received +1 SA on page 39 from my Bioptic Recyclers, but I would have passed on Assembly anyway so no harm done.
@Kaneski, indeed! You've been a commendable neighbor through both of your administrations now. The space-gypsies will always have a friendly home in Winnu space. Except for approximately right now.
Activate Void's Smile, order a large celebatory banner, move in destroyer from Garbozia system. Futilely explode against Saar's armada and, having struck a moral blow against the corrupt Saar-ian "Empire", declare Mission Accomplished and time to head home.
The trade agreement between Saar and Winnu is broken.
Winnu gains 1 VP for initiating an attack against the Saar; the Corrupt Empire law is discarded from play.
@Fidoh Idle thought. If you pick Domination with your Bureaucracy Primary, the Arborec will be forced to consider Hacan as enemy to Homeworld Surely some sort of military action will follow. It doesn't set back the VP race, either, as far as I can tell.
If you pick Domination with your Bureaucracy Primary, the Arborec will be forced to consider Hacan as enemy to Homeworld.
@kaneski I appreciate your tactic but I have less than zero interest in that objective. Just because an objective is revealed doesn't mean I will go for it.
And as some of your might remember @fidoh stated he is okay finishing second but not third. If he ends it now, he gets his wish.
If you pick Domination with your Bureaucracy Primary, the Arborec will be forced to consider Hacan as enemy to Homeworld.
@kaneski I appreciate your tactic but I have less than zero interest in that objective. Just because an objective is revealed doesn't mean I will go for it.
And as some of your might remember @fidoh stated he is okay finishing second but not third. If he ends it now, he gets his wish.
I just realized that @Fidoh forgot to allocate a command counter gained from the primary play. Once I've got that allocation, I'll post a status update.
The Arborec: Play the primary ability of the (3) Assembly strategy card, drawing 2 Action Cards, 1 Political Card, and 1 Trade Good. (TG 1 --> 2, AC 3 --> 5, PC 1 --> 2)
Hacan is selected to take the Speaker Token; Arborec plays Political Card "Corrupt Empire" for voting. (PC 2 --> 1)
During the vote, Mentak plays Action Card "Fantastic Rhetoric"; the card is cancelled by an Arborec "Sabotage". (Mentak AC 3 --> 2, Arborec AC 5 --> 4)
Saar wins the vote (9 votes via Arborec and Hacan) against Mentak (9 votes via Winnu) and Hacan (7 votes via Saar, Mentak, Yssaril). The next player to attack Saar gains 1 Victory Point.
Hacan plays on the secondary (SA 3 --> 2), refreshing Arretze (2R, 1I) and Arinam (1R, 2I). The Clan of Saar: Activate the Void's Smile system. (CP 3 --> 2)
Move in 2 Dreadnoughts, 2 Carriers, 2 Fighters, and 2 Ground Forces from Qucen'n-Rarron and 1 Destroyer from Mehar Xull. The Winnu: Activate the Void's Smile system. (CP 3 --> 2)
Move in 1 Destroyer from Garbozia.
The trade agreement between Saar and Winnu is broken.
Winnu gains 1 VP for attacking Saar (VP 4 --> 5); Corrupt Empire is discarded from play.
During the space battle, Saar suffers no losses while Winnu loses 1 Destroyer; combat resolves in favor of Saar. The Mentak Coalition: Play the primary ability of the (8) Bureaucracy Strategy card, gaining
Unlock public objective: [1 VP] I control 5 planets outside my Home System.
Claim public objective: [1 VP] I control 5 planets outside my Home System.
Yssaril plays on the secondary (SA 2 --> 1), gaining 1 Action Card, 1 Political Card, and 1 Trade Good. (TG 0 --> 1, AC 7 --> 8, PC 4 --> 5)
Hacan plays on the secondary (SA 2 --> 1), gaining 1 Action Card, 1 Political Card, and 1 Trade Good. (TG 0 --> 1, AC 5 --> 6, PC 2 --> 3)
The Winnu: 5 VP The Mentak Coalition: 5 VP The Emirates of Hacan: 4 VP The Arborec: 2 VP The Clan of Saar: 2 VP The Yssaril Tribes: 1 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar
[1 VP] I control 5 planets outside my Home System.: Mentak
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) X - Mecatol Rex (1R, 6I) R - Arinam (1R, 2I, B) R - Lodor (3R, 1I, G) X - Meer (0R, 4I) R - Quann (2R, 1I, G) R - Saudor (2R, 2I)
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Mageon Implants
Worlds: R - Retillion (2R, 3I) X - Shalloq (1R, 2I) R - Abaddon (1R, 0I, R) R - Ashtroth (2R, 0I) X - El'nath (2R, 0I, B) X - Loki (1R, 2I) R - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
Cultural Crisis - Winnu's racial abilities are nullified until the end of Round 6.
Enhanced Armor - Yssaril's Cruisers have the "sustain damage" ability until the end of Round 6.
Order of Play The Yssaril Tribes: (1) LeadershipCurrent Turn The Emirates of Hacan: (2) Diplomacy II The Arborec: (3) Assembly The Clan of Saar: (4) Production The Winnu: (7) Technology II The Mentak Coalition: (8) Bureaucracy
Activate Nestphar, build a carrier, 2 fighters, and a cruiser, tapping Capha and Thibah and spending 2 TG. All fighters in the system go live on the carrier.
The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 3 --> 2)
Move in Yssaril Flachip and 2 PDS from Yssaril Home System, load Carrier at Ashtroth-Abaddon-Loki with 2 PDS from Ashtroth.
Land 2 PDS on each of Abaddon and Loki.
Exhaust El'Nath (2R) and Primor (2R) to build 2 PDS on Ashtroth. The Emirates of Hacan: Use racial technology Production Centers, gaining 6 Trade Goods; 2 Trade Goods are then given to Arborec. (Hacan TG 1 --> 5, Arborec TG 2 --> 4)
Hacan transfers 4 Trade Goods to Arborec. (Hacan TG 5 --> 1, Arborec TG 4 --> 8) The Arborec: Activate the Arborec Home System. (CP 1 --> 0)
Exhaust Capha (3R), Thibah (1R), and 2 Trade Goods (TG 8 --> 6) to build 1 Cruiser (2R), 1 Carrier (2R), and 2 Fighters (1R) at Nestphar. The Clan of Saar: Pass turn.
The Winnu: 5 VP The Mentak Coalition: 5 VP The Emirates of Hacan: 4 VP The Arborec: 2 VP The Clan of Saar: 2 VP The Yssaril Tribes: 1 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar
[1 VP] I control 5 planets outside my Home System.: Mentak
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) X - Mecatol Rex (1R, 6I) R - Arinam (1R, 2I, B) R - Lodor (3R, 1I, G) X - Meer (0R, 4I) R - Quann (2R, 1I, G) R - Saudor (2R, 2I)
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Mageon Implants
Worlds: R - Retillion (2R, 3I) X - Shalloq (1R, 2I) R - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - El'nath (2R, 0I, B) X - Loki (1R, 2I) R - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
Cultural Crisis - Winnu's racial abilities are nullified until the end of Round 6.
Enhanced Armor - Yssaril's Cruisers have the "sustain damage" ability until the end of Round 6.
Order of Play The Yssaril Tribes: (1) Leadership The Emirates of Hacan: (2) Diplomacy II The Arborec: (3) Assembly The Clan of Saar: (4) ProductionPASSED The Winnu: (7) Technology II Current Turn The Mentak Coalition: (8) Bureaucracy
Play Technology primary, receiving Duranium Armor. Then, tap Lazar, Hercalor, and Tiamat for 3R to get Micro Technology as well (8R - 3R - 2 (neural computing) - 3 (yellow affinity))
Posts
Move 2 dreadnoughts, 1 Carrier, 2 fighters + 2 GF (on carrier) from Qucen'n/Rarron and the Destroyer from Mehar Xull
TG/AC/PC: 0/1/3
SA/FS/CP: 2/6/2
Edit: point being to let the Winnu choose which unit to use in the attack - either the lone carrier, or a destroyer from their big fleet. Your choice.
@MrBlarney, I actually received +1 SA on page 39 from my Bioptic Recyclers, but I would have passed on Assembly anyway so no harm done.
@Kaneski, indeed! You've been a commendable neighbor through both of your administrations now. The space-gypsies will always have a friendly home in Winnu space. Except for approximately right now.
Activate Void's Smile, order a large celebatory banner, move in destroyer from Garbozia system. Futilely explode against Saar's armada and, having struck a moral blow against the corrupt Saar-ian "Empire", declare Mission Accomplished and time to head home.
No special orders or AC on the attack.
TG/AC/PC: 0/4/2
SA/FS/CP: 1/5/2
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Right you are. I'll correct it shortly, then move on to combat resolution.
The trade agreement between Saar and Winnu is broken.
Winnu gains 1 VP for initiating an attack against the Saar; the Corrupt Empire law is discarded from play.
Pre-Combat
Saar's Dreadnoughts fire using Assault Cannon.
Geth roll "2d10t5" for Saar Assault Cannon.
It is now Mentak's turn to act.
Yes, that's correct. I'll edit in the trade agreement break.
@kaneski I appreciate your tactic but I have less than zero interest in that objective. Just because an objective is revealed doesn't mean I will go for it.
And as some of your might remember @fidoh stated he is okay finishing second but not third. If he ends it now, he gets his wish.
I can't choose Imperium Rex yet.
Would if I could.
Remove Red Tape: [1 VP] I control 5 planets outside my Home System.
Claim: [1 VP] I control 5 planets outside my Home System.
Secondary Ability: New Agendas - Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card and one Action Card.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Ah. I thought you could this turn but there were two not one.
Hacan uses secondary.
SFC: 2/6/3
TAP: 0/5/2
1/8/3
@MrBody, your turn.
TAP: 1/6/3
The Arborec: Play the primary ability of the (3) Assembly strategy card, drawing 2 Action Cards, 1 Political Card, and 1 Trade Good. (TG 1 --> 2, AC 3 --> 5, PC 1 --> 2)
Hacan is selected to take the Speaker Token; Arborec plays Political Card "Corrupt Empire" for voting. (PC 2 --> 1)
During the vote, Mentak plays Action Card "Fantastic Rhetoric"; the card is cancelled by an Arborec "Sabotage". (Mentak AC 3 --> 2, Arborec AC 5 --> 4)
Saar wins the vote (9 votes via Arborec and Hacan) against Mentak (9 votes via Winnu) and Hacan (7 votes via Saar, Mentak, Yssaril). The next player to attack Saar gains 1 Victory Point.
Hacan plays on the secondary (SA 3 --> 2), refreshing Arretze (2R, 1I) and Arinam (1R, 2I).
The Clan of Saar: Activate the Void's Smile system. (CP 3 --> 2)
Move in 2 Dreadnoughts, 2 Carriers, 2 Fighters, and 2 Ground Forces from Qucen'n-Rarron and 1 Destroyer from Mehar Xull.
The Winnu: Activate the Void's Smile system. (CP 3 --> 2)
Move in 1 Destroyer from Garbozia.
The trade agreement between Saar and Winnu is broken.
Winnu gains 1 VP for attacking Saar (VP 4 --> 5); Corrupt Empire is discarded from play.
During the space battle, Saar suffers no losses while Winnu loses 1 Destroyer; combat resolves in favor of Saar.
The Mentak Coalition: Play the primary ability of the (8) Bureaucracy Strategy card, gaining
Unlock public objective: [1 VP] I control 5 planets outside my Home System.
Claim public objective: [1 VP] I control 5 planets outside my Home System.
Yssaril plays on the secondary (SA 2 --> 1), gaining 1 Action Card, 1 Political Card, and 1 Trade Good. (TG 0 --> 1, AC 7 --> 8, PC 4 --> 5)
Hacan plays on the secondary (SA 2 --> 1), gaining 1 Action Card, 1 Political Card, and 1 Trade Good. (TG 0 --> 1, AC 5 --> 6, PC 2 --> 3)
Current Map: Round 6, Action Phase Update 3
Current Technologies
Victory Points and Objectives
The Mentak Coalition: 5 VP
The Emirates of Hacan: 4 VP
The Arborec: 2 VP
The Clan of Saar: 2 VP
The Yssaril Tribes: 1 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar
[1 VP] I control 5 planets outside my Home System.: Mentak
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
The Emirates of Hacan - robinlambert
Action Cards: 6
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Arborec [2] (Hacan [3])
Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Production Centers
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
X - Mecatol Rex (1R, 6I)
R - Arinam (1R, 2I, B)
R - Lodor (3R, 1I, G)
X - Meer (0R, 4I)
R - Quann (2R, 1I, G)
R - Saudor (2R, 2I)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Hacan [3], Mentak [1]
Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Spore Acceleration
Worlds:
R - Nestphar (3R, 2I, G)
R - Capha (3R, 0I)
X - Cormund (2R, 0I)
R - Thibah (1R, 1I)
Action Cards: 1
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Yssaril [1] (Saar [2])
Technology: Antimass Deflectors, Maneuvering Jets, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Mehar Xull (1R, 3I, B)
X - Qucen'n (1R, 2I)
X - Rarron (0R, 3I, G)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: (Winnu [3], Winnu [1])
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, Bioptic Recyclers
Worlds:
R - Winnu (3R, 4I, Y)
X - Garbozia (2R, 1I, G)
R - Hercalor (1R, 0I, Y)
X - Industrex (2R, 0I, R (x2))
R - Lazar (1R, 0I)
R - Mallice (0R, 3I)
X - Sakulag (2R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Arborec [1] (Mentak [1])
Technology: Micro Technology, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator
Worlds:
R - Moll Primus (4R, 1I)
R - Lesab (2R, 1I, G)
X - Tar'mann (1R, 1I)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Wellon (1R, 2I)
Action Cards: 8
Political Cards: 5
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 3
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Mageon Implants
Worlds:
R - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - El'nath (2R, 0I, B)
X - Loki (1R, 2I)
R - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
Enhanced Armor - Yssaril's Cruisers have the "sustain damage" ability until the end of Round 6.
Order of Play
The Yssaril Tribes: (1) Leadership Current Turn
The Emirates of Hacan: (2) Diplomacy II
The Arborec: (3) Assembly
The Clan of Saar: (4) Production
The Winnu: (7) Technology II
The Mentak Coalition: (8) Bureaucracy
Move in flagship from homesystem carrying 2 PDS. Pick up 2 PDS at Ashtroth. Drop them off 2 each on Loki and Abaddon.
Build 2 PDS. Exhaust El Nath (2R) and Primor (2R).
1/8/2
Give Arborec 4TG.
TAP: 1/6/3
SFC: 1/6/3
@Lykouragh is up. And richer.
T/A/P: 6/4/1
S/F/C: 1/5/0
The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 3 --> 2)
Move in Yssaril Flachip and 2 PDS from Yssaril Home System, load Carrier at Ashtroth-Abaddon-Loki with 2 PDS from Ashtroth.
Land 2 PDS on each of Abaddon and Loki.
Exhaust El'Nath (2R) and Primor (2R) to build 2 PDS on Ashtroth.
The Emirates of Hacan: Use racial technology Production Centers, gaining 6 Trade Goods; 2 Trade Goods are then given to Arborec. (Hacan TG 1 --> 5, Arborec TG 2 --> 4)
Hacan transfers 4 Trade Goods to Arborec. (Hacan TG 5 --> 1, Arborec TG 4 --> 8)
The Arborec: Activate the Arborec Home System. (CP 1 --> 0)
Exhaust Capha (3R), Thibah (1R), and 2 Trade Goods (TG 8 --> 6) to build 1 Cruiser (2R), 1 Carrier (2R), and 2 Fighters (1R) at Nestphar.
The Clan of Saar: Pass turn.
Current Map: Round 6, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Mentak Coalition: 5 VP
The Emirates of Hacan: 4 VP
The Arborec: 2 VP
The Clan of Saar: 2 VP
The Yssaril Tribes: 1 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar
[1 VP] I control 5 planets outside my Home System.: Mentak
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
The Emirates of Hacan - robinlambert
Action Cards: 6
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Arborec [2] (Hacan [3])
Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Production Centers
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
X - Mecatol Rex (1R, 6I)
R - Arinam (1R, 2I, B)
R - Lodor (3R, 1I, G)
X - Meer (0R, 4I)
R - Quann (2R, 1I, G)
R - Saudor (2R, 2I)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 0
Trade Contracts: Hacan [3], Mentak [1]
Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Spore Acceleration
Worlds:
R - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
X - Cormund (2R, 0I)
X - Thibah (1R, 1I)
Action Cards: 1
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Yssaril [1] (Saar [2])
Technology: Antimass Deflectors, Maneuvering Jets, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Mehar Xull (1R, 3I, B)
X - Qucen'n (1R, 2I)
X - Rarron (0R, 3I, G)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: (Winnu [3], Winnu [1])
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, Bioptic Recyclers
Worlds:
R - Winnu (3R, 4I, Y)
X - Garbozia (2R, 1I, G)
R - Hercalor (1R, 0I, Y)
X - Industrex (2R, 0I, R (x2))
R - Lazar (1R, 0I)
R - Mallice (0R, 3I)
X - Sakulag (2R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Arborec [1] (Mentak [1])
Technology: Micro Technology, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator
Worlds:
R - Moll Primus (4R, 1I)
R - Lesab (2R, 1I, G)
X - Tar'mann (1R, 1I)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Wellon (1R, 2I)
Action Cards: 8
Political Cards: 5
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 2
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Mageon Implants
Worlds:
R - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
R - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - El'nath (2R, 0I, B)
X - Loki (1R, 2I)
R - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
Enhanced Armor - Yssaril's Cruisers have the "sustain damage" ability until the end of Round 6.
Order of Play
The Yssaril Tribes: (1) Leadership
The Emirates of Hacan: (2) Diplomacy II
The Arborec: (3) Assembly
The Clan of Saar: (4) Production PASSED
The Winnu: (7) Technology II Current Turn
The Mentak Coalition: (8) Bureaucracy
Play Technology primary, receiving Duranium Armor. Then, tap Lazar, Hercalor, and Tiamat for 3R to get Micro Technology as well (8R - 3R - 2 (neural computing) - 3 (yellow affinity))
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu