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[Twilight Imperium] Game 6 - Game Over.

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    LykouraghLykouragh Registered User regular
    Winnu go before Yssaril and have an attack on Hacan...

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    MrBodyMrBody Registered User regular
    PASS on secondary

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    KaneskiKaneski Registered User regular
    @Caliber Shame about the trade agreement, but can't let Hacan get this VP. I assume your carrier and my destroyer are about to have a slap-fight?

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    robinlambertrobinlambert Registered User regular
    I never even tried for the VP.

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    MrBlarneyMrBlarney Registered User regular
    Since Winnu has no counters in Strategy Allocation, he cannot play on the secondary. It is now Saar's turn to act.

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    KaneskiKaneski Registered User regular
    edited October 2013
    Tactical Action - Command Counter from Command Pool to activate Void's Smile.

    Move 2 dreadnoughts, 1 Carrier, 2 fighters + 2 GF (on carrier) from Qucen'n/Rarron and the Destroyer from Mehar Xull



    TG/AC/PC: 0/1/3
    SA/FS/CP: 2/6/2


    Edit: point being to let the Winnu choose which unit to use in the attack - either the lone carrier, or a destroyer from their big fleet. Your choice.

    Kaneski on
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    MrBlarneyMrBlarney Registered User regular
    With that, it's Winnu's turn to act.

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    calibercaliber Registered User regular
    The Mentak
    Kaneski wrote: »
    @Caliber Shame about the trade agreement, but can't let Hacan get this VP. I assume your carrier and my destroyer are about to have a slap-fight?

    @MrBlarney, I actually received +1 SA on page 39 from my Bioptic Recyclers, but I would have passed on Assembly anyway so no harm done.

    @Kaneski, indeed! You've been a commendable neighbor through both of your administrations now. The space-gypsies will always have a friendly home in Winnu space. Except for approximately right now.

    Activate Void's Smile, order a large celebatory banner, move in destroyer from Garbozia system. Futilely explode against Saar's armada and, having struck a moral blow against the corrupt Saar-ian "Empire", declare Mission Accomplished and time to head home.

    No special orders or AC on the attack.

    TG/AC/PC: 0/4/2
    SA/FS/CP: 1/5/2

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    MrBlarneyMrBlarney Registered User regular
    caliber wrote: »
    MrBlarney, I actually received +1 SA on page 39 from my Bioptic Recyclers, but I would have passed on Assembly anyway so no harm done.

    Right you are. I'll correct it shortly, then move on to combat resolution.

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    MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Round 6 - Battle at Void's Smile

    The trade agreement between Saar and Winnu is broken.
    Winnu gains 1 VP for initiating an attack against the Saar; the Corrupt Empire law is discarded from play.

    Pre-Combat

    Saar's Dreadnoughts fire using Assault Cannon.

    Geth roll "2d10t5" for Saar Assault Cannon.

    Saar Assault Cannon:
    2d10t5 2 [2d10t5=10, 5]

    MrBlarney on
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    MrBlarneyMrBlarney Registered User regular
    Winnu removes 1 Destroyer; combat resolves in favor of Saar.

    It is now Mentak's turn to act.

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    KaneskiKaneski Registered User regular
    @MrBlarney Just to confirm - Winnu/Saar trade agreement is broken & Winnu gets the VP from the Political card?

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    MrBlarneyMrBlarney Registered User regular
    Kaneski wrote: »
    @MrBlarney Just to confirm - Winnu/Saar trade agreement is broken & Winnu gets the VP from the Political card?

    Yes, that's correct. I'll edit in the trade agreement break.

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    KaneskiKaneski Registered User regular
    edited October 2013
    @Fidoh Idle thought. If you pick Domination with your Bureaucracy Primary, the Arborec will be forced to consider Hacan as enemy to Homeworld :D Surely some sort of military action will follow. It doesn't set back the VP race, either, as far as I can tell.

    Kaneski on
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    MrBodyMrBody Registered User regular
    They really need to change that political card to "win a battle against the elected player". Chucking a suicide destroyer is meaningless.

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    robinlambertrobinlambert Registered User regular
    Kaneski wrote: »
    If you pick Domination with your Bureaucracy Primary, the Arborec will be forced to consider Hacan as enemy to Homeworld.

    @kaneski I appreciate your tactic but I have less than zero interest in that objective. Just because an objective is revealed doesn't mean I will go for it.

    And as some of your might remember @fidoh stated he is okay finishing second but not third. If he ends it now, he gets his wish.

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    KaneskiKaneski Registered User regular
    Yeah... that was a weak effort... it's harder when joining mid-game :P

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    FidohFidoh BelgiumRegistered User regular
    edited October 2013
    Kaneski wrote: »
    If you pick Domination with your Bureaucracy Primary, the Arborec will be forced to consider Hacan as enemy to Homeworld.

    @kaneski I appreciate your tactic but I have less than zero interest in that objective. Just because an objective is revealed doesn't mean I will go for it.

    And as some of your might remember @fidoh stated he is okay finishing second but not third. If he ends it now, he gets his wish.

    I can't choose Imperium Rex yet.

    Would if I could.

    Fidoh on
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    FidohFidoh BelgiumRegistered User regular
    Play Bureaucracy

    Remove Red Tape: [1 VP] I control 5 planets outside my Home System.

    Claim: [1 VP] I control 5 planets outside my Home System.



    Secondary Ability: New Agendas - Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card and one Action Card.

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    KaneskiKaneski Registered User regular
    Saar - Pass on Secondary

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    robinlambertrobinlambert Registered User regular
    Fidoh wrote: »
    I can't choose Imperium Rex yet.

    Ah. I thought you could this turn but there were two not one.

    Hacan uses secondary.

    SFC: 2/6/3
    TAP: 0/5/2

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    LykouraghLykouragh Registered User regular
    Pass 2ndary

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    MrBlarneyMrBlarney Registered User regular
    Only @MrBody remains to make a play on the Bureaucracy secondary.

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    MrBodyMrBody Registered User regular
    Play on secondary

    1/8/3

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    MrBlarneyMrBlarney Registered User regular
    I just realized that @Fidoh forgot to allocate a command counter gained from the primary play. Once I've got that allocation, I'll post a status update.

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    FidohFidoh BelgiumRegistered User regular
    Command Pool. Sorry. I think I'm at 1/6/3

    @MrBody, your turn.

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    robinlambertrobinlambert Registered User regular
    SFC: 2/6/3
    TAP: 1/6/3

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    MrBlarneyMrBlarney Registered User regular
    edited February 2014
    Round 6: Action Phase Update 3

    The Arborec: Play the primary ability of the (3) Assembly strategy card, drawing 2 Action Cards, 1 Political Card, and 1 Trade Good. (TG 1 --> 2, AC 3 --> 5, PC 1 --> 2)
    Hacan is selected to take the Speaker Token; Arborec plays Political Card "Corrupt Empire" for voting. (PC 2 --> 1)
    During the vote, Mentak plays Action Card "Fantastic Rhetoric"; the card is cancelled by an Arborec "Sabotage". (Mentak AC 3 --> 2, Arborec AC 5 --> 4)
    Saar wins the vote (9 votes via Arborec and Hacan) against Mentak (9 votes via Winnu) and Hacan (7 votes via Saar, Mentak, Yssaril). The next player to attack Saar gains 1 Victory Point.
    Hacan plays on the secondary (SA 3 --> 2), refreshing Arretze (2R, 1I) and Arinam (1R, 2I).
    The Clan of Saar: Activate the Void's Smile system. (CP 3 --> 2)
    Move in 2 Dreadnoughts, 2 Carriers, 2 Fighters, and 2 Ground Forces from Qucen'n-Rarron and 1 Destroyer from Mehar Xull.
    The Winnu: Activate the Void's Smile system. (CP 3 --> 2)
    Move in 1 Destroyer from Garbozia.
    The trade agreement between Saar and Winnu is broken.
    Winnu gains 1 VP for attacking Saar (VP 4 --> 5); Corrupt Empire is discarded from play.
    During the space battle, Saar suffers no losses while Winnu loses 1 Destroyer; combat resolves in favor of Saar.
    The Mentak Coalition: Play the primary ability of the (8) Bureaucracy Strategy card, gaining
    Unlock public objective: [1 VP] I control 5 planets outside my Home System.
    Claim public objective: [1 VP] I control 5 planets outside my Home System.
    Yssaril plays on the secondary (SA 2 --> 1), gaining 1 Action Card, 1 Political Card, and 1 Trade Good. (TG 0 --> 1, AC 7 --> 8, PC 4 --> 5)
    Hacan plays on the secondary (SA 2 --> 1), gaining 1 Action Card, 1 Political Card, and 1 Trade Good. (TG 0 --> 1, AC 5 --> 6, PC 2 --> 3)

    Current Map: Round 6, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Winnu: 5 VP
    The Mentak Coalition: 5 VP
    The Emirates of Hacan: 4 VP
    The Arborec: 2 VP
    The Clan of Saar: 2 VP
    The Yssaril Tribes: 1 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
    [1 VP] I control Mecatol Rex.: Mentak, Winnu
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril
    [1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar
    [1 VP] I control 5 planets outside my Home System.: Mentak
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    Special Objectives
    Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu

    The Emirates of Hacan - robinlambert
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Arborec [2] (Hacan [3])
    Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Production Centers

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    X - Mecatol Rex (1R, 6I)
    R - Arinam (1R, 2I, B)
    R - Lodor (3R, 1I, G)
    X - Meer (0R, 4I)
    R - Quann (2R, 1I, G)
    R - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 2
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Hacan [3], Mentak [1]
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Spore Acceleration

    Worlds:
    R - Nestphar (3R, 2I, G)
    R - Capha (3R, 0I)
    X - Cormund (2R, 0I)
    R - Thibah (1R, 1I)
    The Clan of Saar - Kaneski
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Yssaril [1] (Saar [2])
    Technology: Antimass Deflectors, Maneuvering Jets, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor

    Worlds:
    X - Lisis II (1R, 0I)
    X - Ragh (2R, 1I)
    X - Mehar Xull (1R, 3I, B)
    X - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    The Winnu - caliber
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: (Winnu [3], Winnu [1])
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, Bioptic Recyclers

    Worlds:
    R - Winnu (3R, 4I, Y)
    X - Garbozia (2R, 1I, G)
    R - Hercalor (1R, 0I, Y)
    X - Industrex (2R, 0I, R (x2))
    R - Lazar (1R, 0I)
    R - Mallice (0R, 3I)
    X - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 4
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Arborec [1] (Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Lesab (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Yssaril Tribes - MrBody
    Trade Goods: 1
    Action Cards: 8
    Political Cards: 5

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 3

    Trade Contracts: Saar [1] (Yssaril [2])
    Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Mageon Implants

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    X - El'nath (2R, 0I, B)
    X - Loki (1R, 2I)
    R - Primor (2R, 1I, GF (x2))

    Neutral Worlds and Special Effects
    Cultural Crisis - Winnu's racial abilities are nullified until the end of Round 6.

    Enhanced Armor - Yssaril's Cruisers have the "sustain damage" ability until the end of Round 6.

    Order of Play
    The Yssaril Tribes: (1) Leadership Current Turn
    The Emirates of Hacan: (2) Diplomacy II
    The Arborec: (3) Assembly
    The Clan of Saar: (4) Production
    The Winnu: (7) Technology II
    The Mentak Coalition: (8) Bureaucracy

    MrBlarney on
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    robinlambertrobinlambert Registered User regular
    I think assembly and bureaucracy were played already too so they can be exed out.

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    MrBlarneyMrBlarney Registered User regular
    Yep, done.

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    MrBodyMrBody Registered User regular
    Tactical action at Ashtroth

    Move in flagship from homesystem carrying 2 PDS. Pick up 2 PDS at Ashtroth. Drop them off 2 each on Loki and Abaddon.

    Build 2 PDS. Exhaust El Nath (2R) and Primor (2R).

    1/8/2

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    robinlambertrobinlambert Registered User regular
    Hacan uses Production Centres. Gains 4TG, gives 2TG to Arborec.

    Give Arborec 4TG.

    TAP: 1/6/3
    SFC: 1/6/3


    @Lykouragh is up. And richer.

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    LykouraghLykouragh Registered User regular
    Activate Nestphar, build a carrier, 2 fighters, and a cruiser, tapping Capha and Thibah and spending 2 TG. All fighters in the system go live on the carrier.

    T/A/P: 6/4/1
    S/F/C: 1/5/0

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    MrBodyMrBody Registered User regular
    Fighters don't need a specific home to live. You just have to have to have enough capacity during movement and at the end of each step.

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    KaneskiKaneski Registered User regular
    edited October 2013
    Clan of Saar - Pass

    Kaneski on
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    MrBlarneyMrBlarney Registered User regular
    edited February 2014
    Round 6: Action Phase Update 4

    The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 3 --> 2)
    Move in Yssaril Flachip and 2 PDS from Yssaril Home System, load Carrier at Ashtroth-Abaddon-Loki with 2 PDS from Ashtroth.
    Land 2 PDS on each of Abaddon and Loki.
    Exhaust El'Nath (2R) and Primor (2R) to build 2 PDS on Ashtroth.
    The Emirates of Hacan: Use racial technology Production Centers, gaining 6 Trade Goods; 2 Trade Goods are then given to Arborec. (Hacan TG 1 --> 5, Arborec TG 2 --> 4)
    Hacan transfers 4 Trade Goods to Arborec. (Hacan TG 5 --> 1, Arborec TG 4 --> 8)
    The Arborec: Activate the Arborec Home System. (CP 1 --> 0)
    Exhaust Capha (3R), Thibah (1R), and 2 Trade Goods (TG 8 --> 6) to build 1 Cruiser (2R), 1 Carrier (2R), and 2 Fighters (1R) at Nestphar.
    The Clan of Saar: Pass turn.

    Current Map: Round 6, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Winnu: 5 VP
    The Mentak Coalition: 5 VP
    The Emirates of Hacan: 4 VP
    The Arborec: 2 VP
    The Clan of Saar: 2 VP
    The Yssaril Tribes: 1 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
    [1 VP] I control Mecatol Rex.: Mentak, Winnu
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril
    [1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar
    [1 VP] I control 5 planets outside my Home System.: Mentak
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    Special Objectives
    Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu

    The Emirates of Hacan - robinlambert
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Arborec [2] (Hacan [3])
    Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Production Centers

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    X - Mecatol Rex (1R, 6I)
    R - Arinam (1R, 2I, B)
    R - Lodor (3R, 1I, G)
    X - Meer (0R, 4I)
    R - Quann (2R, 1I, G)
    R - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 6
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Hacan [3], Mentak [1]
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Spore Acceleration

    Worlds:
    R - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund (2R, 0I)
    X - Thibah (1R, 1I)
    The Clan of Saar - Kaneski
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Yssaril [1] (Saar [2])
    Technology: Antimass Deflectors, Maneuvering Jets, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor

    Worlds:
    X - Lisis II (1R, 0I)
    X - Ragh (2R, 1I)
    X - Mehar Xull (1R, 3I, B)
    X - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    The Winnu - caliber
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: (Winnu [3], Winnu [1])
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, Bioptic Recyclers

    Worlds:
    R - Winnu (3R, 4I, Y)
    X - Garbozia (2R, 1I, G)
    R - Hercalor (1R, 0I, Y)
    X - Industrex (2R, 0I, R (x2))
    R - Lazar (1R, 0I)
    R - Mallice (0R, 3I)
    X - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 4
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Arborec [1] (Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Lesab (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Yssaril Tribes - MrBody
    Trade Goods: 1
    Action Cards: 8
    Political Cards: 5

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: Saar [1] (Yssaril [2])
    Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Mageon Implants

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    R - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - El'nath (2R, 0I, B)
    X - Loki (1R, 2I)
    R - Primor (2R, 1I, GF (x2))

    Neutral Worlds and Special Effects
    Cultural Crisis - Winnu's racial abilities are nullified until the end of Round 6.

    Enhanced Armor - Yssaril's Cruisers have the "sustain damage" ability until the end of Round 6.

    Order of Play
    The Yssaril Tribes: (1) Leadership
    The Emirates of Hacan: (2) Diplomacy II
    The Arborec: (3) Assembly
    The Clan of Saar: (4) Production PASSED
    The Winnu: (7) Technology II Current Turn
    The Mentak Coalition: (8) Bureaucracy

    MrBlarney on
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    FidohFidoh BelgiumRegistered User regular
    Guys, if I can have Bureaucracy next round, I'll totally give all of you like one thousand trade goods.

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    robinlambertrobinlambert Registered User regular
    Deal.

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    calibercaliber Registered User regular
    Alright, let's do some Technology!

    Play Technology primary, receiving Duranium Armor. Then, tap Lazar, Hercalor, and Tiamat for 3R to get Micro Technology as well (8R - 3R - 2 (neural computing) - 3 (yellow affinity))

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