Legendary Wings on the NES still had one of the most god awful endings of any game ever. I won't spoiler it since there's nothing to spoil... it just cuts to credits and the gives a "thanks for playing" or some such screen... then end.
I'd agree the planescape ending kicks ass... I love that game in its entirety.
I also enjoyed then ending to Final fantasy 4 (2 in US).
Also Lunar had a good ending... I'd have to put a lot more thought into other games with great endings, I'm drawing a blank right now.
Credits roll after some ludicrously epic final boss (with like, 8 final forms) then you get a little recap on the three dozen or so characters, what happened to them after the game and where they are going. Pure awesome.
Music was also ace. Plus fina becomes and air pirate and cupil gets a fuckin eyepatch.
cant say better than that.
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HarrierThe Star Spangled ManRegistered Userregular
edited September 2007
The Zelda games tend to have excellent endings across the bar. Hell, I was almost crying at the end of Twilight Princess.
Also, the 'alternate' ending for the Revenge of the Sith game was pretty sweet.
Anakin wins the duel with Obi-Wan. Palpatine shows up. Anakin puts his saber through Palpatine's chest and cries, "The galaxy belongs to me!"
Harrier on
I don't wanna kill anybody. I don't like bullies. I don't care where they're from.
Fallout 2 had that fantastic slideshow that varied depending on what you did during the game. It was never all good, but it usually wasn't all bad, either... that's what made it great. As far as I know, some towns could never be completely "saved," G.E.C.K or no G.E.C.K.
Back to the subject of Planescape, it caught a lot of flack at the time because there was only one ending cinematic, but I would consider the entire final "dungeon" sequence to be the real ending... it was suitably epic, despite just being the conflict over one soul.
Digital Devil Saga... the end of the second installment sets the bar for understanding the entire Shin Megami Tensei series... not to mention being a collossal mindfuck.
Vampire: Bloodlines had some pretty nihilistic endings, depending on who you sided with. Link up with the Kuei-Jin for extra masochism!
Marvel Ultimate Alliance had a good ending but mostly just because Uatu showed you what the future looked like based on the decisions you made throughout the game, such as what happened because you chose to save Jean Grey instead of Nightcrawler. People talk about choice in games effecting the outcome and how much they enjoy that, well, MUA actually had some pretty big stuff.
Vampire: Bloodlines had some pretty nihilistic endings, depending on who you sided with. Link up with the Kuei-Jin for extra masochism!
Might be. But the Anarch and Lone Wolf endings were pretty sweet.
LaCroix manipulated, murdered and betrayed his way to getting his hands on something that will give him ultimate power and then it turns out it's a bunch of C4 about to explode in his face.
That insane laughter of his when he realises he's been had, his schemes were all for naught and he's going to die in a huge ball of fire is music to the soul.
Plus, stabbing that fucker in the neck was pretty neat too.
Sword to the head = coolness, whole scene = truly epic
Diablo II
Oh. Well, that's just fucking great, isn't it? Bring on the expansion pack, I'll kick your ass your bastard!
This game in general was AWESOME for cinematics - the intro was kickass too, as was the opening and ending of the expansion.
"You are not welcome here, Baal! Take your foul demons and leave this land!"
*explodes into bloody mist*
Shadow of the Colossus
Someone here summed this up so well at some point: you spend the whole game futily struggling to hang on to someone you love by hanging on to enormous creatures hundreds of feet off the ground, hang on to ANYTHING that gives you hope, even going so far as to revive an evil God.
And then the game throws it in your face in the end, forcing you to hang on, knowing you will die or be sealed, and making you realize that despite its simplicity the game does a better job of telling its story and making its point felt then even the wordies, most pretentious games ever made.
Bad endings:
Twilight Princess
Oh hey, it's Ganon all the sudden! The fight consists mostly of 'hit 'A' at the right time for win!', and the emotional impact is freaking nil. They even kill off Midna...and then miraculously bring her back in a form you have no attachment to. Totally lackluster ending to a derivative by-the-numbers game.
FFVII
Nothing more needs to be said about this. Completely crap.
On a more serious note than Quest 64 (a screen of text and then a title screen that caused a console crash?) I love the ending of FF6. All the little scenes are great, and the medley that Nobuo wrote is one of the best pieces of video game music ever written. Combined with the fact that the ending is somewhere beween 30 and 40 minutes long, it really feels like a good closing to a wonderful game.
Credits roll after some ludicrously epic final boss (with like, 8 final forms) then you get a little recap on the three dozen or so characters, what happened to them after the game and where they are going. Pure awesome.
Music was also ace. Plus fina becomes and air pirate and cupil gets a fuckin eyepatch.
cant say better than that.
Man, I loved that game so much!
I've always wanted them to remake it and allow you to delve more into what caused the world to be like it was, and explore the surface of the world below the clouds. Of course, I wanted them to have more islands floating around too. It's just such a potentially huge and interesting world, I wish they would do more with it.
Credits roll after some ludicrously epic final boss (with like, 8 final forms) then you get a little recap on the three dozen or so characters, what happened to them after the game and where they are going. Pure awesome.
Music was also ace. .
The music for when Soltis collapsed back beneath the sky was perfection for that scene.
I read a while back that Overworks has started planning for SoA2, but nothing after that. I hope it's not cancelled.
Ive heard rumblings some Skies of Arcadia related game is circling around. Rights are up in the air apparently and it didnt sell so well.
Last I heard there was a Wii version in the works.
God dammit, its one of the best RPGs ever, give it the proper next gen treatment, I want some uber 80hour 360 blockbuster. not a port.
It was a refreshing change from the angstfest RPGs that had come out around that time. I think the combat (both party and ship) could have been done a bit better, but overall it's one of the most fun RPGs I've ever played.
Ive heard rumblings some Skies of Arcadia related game is circling around. Rights are up in the air apparently and it didnt sell so well.
Last I heard there was a Wii version in the works.
God dammit, its one of the best RPGs ever, give it the proper next gen treatment, I want some uber 80hour 360 blockbuster. not a port.
It was a refreshing change from the angstfest RPGs that had come out around that time. I think the combat (both party and ship) could have been done a bit better, but overall it's one of the most fun RPGs I've ever played.
Yeah, the combat got a bit tedious. I still haven't gotten too far into my copy, mostly because I'm on the DC with all those fucking encounters, and it just gets tiring after a while.
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
For good endings I have to go with Elite Beat Agents, because the entire final stage was so rock-awesome. I'll never underestimate glorified cheerleaders for the rest of my life.
As for bad endings I'll go with Final Fantasy Tactics. The whole game was intriguing and pulled me in, then the end got waaaay too weird, which seems typical for Japanese RPGs actually, which was really disappointing.
I'm glad somebody mentioned Elite Beat Agents. The ending becomes so freaking epic and really gets you into the mood to kick some god damn alien ass.
TNO understands he is damned, and accepts his punishment.
And revives and bids farewell to all his companions
I like the ambiguity behind the last bit of the ending. You would have expected TNO to end up in some place like the Pillar of Skulls, but instead he is reincarned in the same form, more or less completely free. By accepting his punishment, did he transcend the need to have it enforced on him? Was he given a second chance for atonement?
From the context and my understanding of the Planescape setting, his punishment is to become one of the multitude of tortured souls fighting in the Blood War between the Tanar'ri and the Baatezu. Being dead finally stuck, and he moves on to do his penance for all the evil he's wrought over millenia.
He's nothing more than a level 1 petitioner soul; little more than a lemure or manes and probably only special in that he has centuries of combat experience and magic locked somewhere in his head. If he does well fighting for his masters or the Blood War generals realize what they potentially have, he could be rewarded by advancement into the ranks of fiends. Or he could meet a more powerful being that's annoyed by something he did before, and meet final annihilation.
I played through the game twice. The first time I was Neutral Good and got the "best" ending. The second time, I played Chaotic Evil and just killed myself with the special knife. No cinematic, the game simply ends, just like you. Awesome.
One thing I didn't quite get about PS:T was TNO's regeneration. Surely the immortality only extends to someone else dying in TNO's place when he would normally kick the bucket and not going as far as wounds and whatnot. Did he naturally(or magically) have crazy regeneration or is it tied to his immortality?
Also, mortal or not, TNO's still immensely powerful at endgame, even in the context of the big boys of the lower planes(excluding gods). I'm struggling to think of non-godly equivalents to the kind of power that this guy has and I'm drawing a blank.
TNO understands he is damned, and accepts his punishment.
And revives and bids farewell to all his companions
I like the ambiguity behind the last bit of the ending. You would have expected TNO to end up in some place like the Pillar of Skulls, but instead he is reincarned in the same form, more or less completely free. By accepting his punishment, did he transcend the need to have it enforced on him? Was he given a second chance for atonement?
From the context and my understanding of the Planescape setting, his punishment is to become one of the multitude of tortured souls fighting in the Blood War between the Tanar'ri and the Baatezu. Being dead finally stuck, and he moves on to do his penance for all the evil he's wrought over millenia.
He's nothing more than a level 1 petitioner soul; little more than a lemure or manes and probably only special in that he has centuries of combat experience and magic locked somewhere in his head. If he does well fighting for his masters or the Blood War generals realize what they potentially have, he could be rewarded by advancement into the ranks of fiends. Or he could meet a more powerful being that's annoyed by something he did before, and meet final annihilation.
I played through the game twice. The first time I was Neutral Good and got the "best" ending. The second time, I played Chaotic Evil and just killed myself with the special knife. No cinematic, the game simply ends, just like you. Awesome.
One thing I didn't quite get about PS:T was TNO's regeneration. Surely the immortality only extends to someone else dying in TNO's place when he would normally kick the bucket and not going as far as wounds and whatnot. Did he naturally(or magically) have crazy regeneration or is it tied to his immortality?
Also, mortal or not, TNO's still immensely powerful at endgame, even in the context of the big boys of the lower planes(excluding gods). I'm struggling to think of non-godly equivalents to the kind of power that this guy has and I'm drawing a blank.
I think the thing with other people dying was another effect of Ravel's spell going mental. So, he's kind of immortal, up to a point, and after that things get weird and people start dropping.
The EDF is destroyed. You are one of the few survivors. The earth's population has been annihilated. But fuck if you are going to let those alien bastards take your shit. You'll blow up their god damn mothership.
For good endings I have to go with Elite Beat Agents, because the entire final stage was so rock-awesome. I'll never underestimate glorified cheerleaders for the rest of my life.
As for bad endings I'll go with Final Fantasy Tactics. The whole game was intriguing and pulled me in, then the end got waaaay too weird, which seems typical for Japanese RPGs actually, which was really disappointing.
I'm glad somebody mentioned Elite Beat Agents. The ending becomes so freaking epic and really gets you into the mood to kick some god damn alien ass.
And you kick their asses by singing and dancing at them.
TNO understands he is damned, and accepts his punishment.
And revives and bids farewell to all his companions
I like the ambiguity behind the last bit of the ending. You would have expected TNO to end up in some place like the Pillar of Skulls, but instead he is reincarned in the same form, more or less completely free. By accepting his punishment, did he transcend the need to have it enforced on him? Was he given a second chance for atonement?
From the context and my understanding of the Planescape setting, his punishment is to become one of the multitude of tortured souls fighting in the Blood War between the Tanar'ri and the Baatezu. Being dead finally stuck, and he moves on to do his penance for all the evil he's wrought over millenia.
He's nothing more than a level 1 petitioner soul; little more than a lemure or manes and probably only special in that he has centuries of combat experience and magic locked somewhere in his head. If he does well fighting for his masters or the Blood War generals realize what they potentially have, he could be rewarded by advancement into the ranks of fiends. Or he could meet a more powerful being that's annoyed by something he did before, and meet final annihilation.
I played through the game twice. The first time I was Neutral Good and got the "best" ending. The second time, I played Chaotic Evil and just killed myself with the special knife. No cinematic, the game simply ends, just like you. Awesome.
One thing I didn't quite get about PS:T was TNO's regeneration. Surely the immortality only extends to someone else dying in TNO's place when he would normally kick the bucket and not going as far as wounds and whatnot. Did he naturally(or magically) have crazy regeneration or is it tied to his immortality?
Ravel used several enchantments on him aside from the immortality in order to give his body its unusual healing properties. The body isn't ordinarily built to last for millenia, and his immortality would be of little use to him if he ended up crippled by old age, or wound up as a head in a box.
Also, mortal or not, TNO's still immensely powerful at endgame, even in the context of the big boys of the lower planes(excluding gods). I'm struggling to think of non-godly equivalents to the kind of power that this guy has and I'm drawing a blank.
My own personal view is that he's powerful enough by now to survive in the Blood War, and possibly even someday find his way out again
As for the ending
I loved the endings, but I felt that there needed to be just once more option. Which was to allow the player to head back to Sigil and ignoring the lives of those that he takes in his place. Pretty evil. There is the aspect that his mind may be weakening, but it could yet be that he might be able to search out a solution for that. Or he might try and seek redemption anew now that he keeps his memories (although it's arguable that this is impossible since with every life he essentially murders someone else).
Even if they didn't give that option as an ending (because it was impossible / wouldn't work), I would have at least liked to have explored that option in the dialogue trees before the end. Just to show that TNO could also be capable of that kind of evil, if so inclined. Not a major omission by any means, but something I might have liked to have seen.
For good endings I have to go with Elite Beat Agents, because the entire final stage was so rock-awesome. I'll never underestimate glorified cheerleaders for the rest of my life.
As for bad endings I'll go with Final Fantasy Tactics. The whole game was intriguing and pulled me in, then the end got waaaay too weird, which seems typical for Japanese RPGs actually, which was really disappointing.
I'm glad somebody mentioned Elite Beat Agents. The ending becomes so freaking epic and really gets you into the mood to kick some god damn alien ass.
And you kick their asses by singing and dancing at them.
So awesome.
Honestly, all of the Ouendan/EBA endings have been completely awesome. I think Ouendan 2's my favorite.
Psychonauts was maybe the only game where I never thought one bad thing about it from beginning to end.
You can't have liked the Meat Circus. Nobody likes the Meat Circus. It's torture.
It was only the first part of Meat Circus that was bad. The parts that isn't an escort mission are fine.
I've never had much of a problem with the escort mission part of the Meat Circus, but the platforming afterwards is just ridiculous. Seriously, the rest of Psychonauts is fairly forgiving and then out of nowhere the game just decides it's rape time. Not fun.
Also, the ending to Sonic 3 & Knuckles completely ruined all other Sonic endings for me. It's just so epic.
Psychonauts was maybe the only game where I never thought one bad thing about it from beginning to end.
You can't have liked the Meat Circus. Nobody likes the Meat Circus. It's torture.
It was only the first part of Meat Circus that was bad. The parts that isn't an escort mission are fine.
Buh? Do you not remember the bit where you had to cross the tightropes and then jump around a flaming cage while your fuckhead of a fake father throws knives and insults at you? The bit where, if you make a single goddamn mistake, you have to start the whole thing all over again? Because, for me, that bit was way worse than the escort bit at the start - and I hated the escort bit.
Seriously, you got the choice to join with the main enemy and if you did that you got to just completely obliterate your normal party. Or you could have a proper final boss battle. Just a nice twist on the stereotypical "Join me and have unlimited power!" scenario...as in the game actually let you do it.
Otherwise I'm a sucker for tragic endings. The less happily ever after everyone is, the better. Not because I'm particularly sadistic, but just because if done right I can't help but feel a little sad.
I don't get all the hate for Final Fantasy VII's ending. It was one of the best endings in a Final Fantasy
The party destroys Shinra, beats Sephiroth, escapes the crater. Then the planet has to decide if it wants to save humanity or not. End with a flash of light, to which you're like "oh they want me to decide". Then cut to 500 years later where you see the ruins of midgar, and realize that Holy wiped out both Meteor and the humans. It was great!
I don't get all the hate for Final Fantasy VII's ending. It was one of the best endings in a Final Fantasy
The party destroys Shinra, beats Sephiroth, escapes the crater. Then the planet has to decide if it wants to save humanity or not. End with a flash of light, to which you're like "oh they want me to decide". Then cut to 500 years later where you see the ruins of midgar, and realize that Holy wiped out both Meteor and the humans. It was great!
Too bad Advent Children ruined it.
"Awesome, the characters I've been playing all game get randomly ganked after saving the day, which I actually didn't do, since Planet (probably) killed everyone anyway. Woo."
Can't see how people might be annoyed by that, nope.
I don't get all the hate for Final Fantasy VII's ending. It was one of the best endings in a Final Fantasy
The party destroys Shinra, beats Sephiroth, escapes the crater. Then the planet has to decide if it wants to save humanity or not. End with a flash of light, to which you're like "oh they want me to decide". Then cut to 500 years later where you see the ruins of midgar, and realize that Holy wiped out both Meteor and the humans. It was great!
Too bad Advent Children ruined it.
"Awesome, the characters I've been playing all game get randomly ganked after saving the day, which I actually didn't do, since Planet (probably) killed everyone anyway. Woo."
Can't see how people might be annoyed by that, nope.
Or: ambiguity is often annoying.
I don't see how anyone got "Ganked", everyone survived in the end. And the ending WAS ambiguous, at least to me. The fact that Red XII was alive and standing over the remains of Midgar didn't mean that humanity was dead, it just meant that Midgar had been destroyed. Personally I interpreted it as humanity having survived and just having abandoned Midgar, and possibly that whole way of life.
Seriously, I don't understand why everyone hated that ending. I thought it really built up to the ending very well, and the ending itself felt very staisfying to see.
I don't get all the hate for Final Fantasy VII's ending. It was one of the best endings in a Final Fantasy
The party destroys Shinra, beats Sephiroth, escapes the crater. Then the planet has to decide if it wants to save humanity or not. End with a flash of light, to which you're like "oh they want me to decide". Then cut to 500 years later where you see the ruins of midgar, and realize that Holy wiped out both Meteor and the humans. It was great!
Too bad Advent Children ruined it.
"Awesome, the characters I've been playing all game get randomly ganked after saving the day, which I actually didn't do, since Planet (probably) killed everyone anyway. Woo."
Can't see how people might be annoyed by that, nope.
Or: ambiguity is often annoying.
I don't see how anyone got "Ganked", everyone survived in the end. And the ending WAS ambiguous, at least to me. The fact that Red XII was alive and standing over the remains of Midgar didn't mean that humanity was dead, it just meant that Midgar had been destroyed. Personally I interpreted it as humanity having survived and just having abandoned Midgar, and possibly that whole way of life.
Seriously, I don't understand why everyone hated that ending. I thought it really built up to the ending very well, and the ending itself felt very staisfying to see.
I actually liked it, or I remember doing so when I played it the first time, but I have nothing better to do but play devil's advocate at 2am. Just saying that I can see a lot of people being annoyed in a "what, that's it?" kinda way.
I cried during FFVIII's ending. Yep, go ahead and mock me now :P
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Nothing's forgotten, nothing is ever forgotten
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited September 2007
I loved the ending of Brood War - it gave me such a "Yes, i'm awesome." feeling.
So poetic, so sad, yet so perfect. I think I'm going to shed a little tear just thinking about it.
Thanks for the link. Mafia was the only game that made me cry, and boy did I cry like a little girl. I just love the final monologue.
"I think its important to keep a balance in things. Yeah, balance thats the right word. Because the guy who wants too much risks losing absolutely everything, of course the guy who wants too little from life might not get anything at all."
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
The bad ending was... okay, I think everyone could of seen it coming. Not much to write home about, but it wasn't bad.
The mediocre ending was very sad to me - the main hero making the sacrifice of holding the demon world door closed by becoming the dragon, like his mother before him.
The best ending... The hero's dad decides to park a town on the door. TAKE THAT DEMON WORLD DOOR!
Psychonauts was maybe the only game where I never thought one bad thing about it from beginning to end.
You can't have liked the Meat Circus. Nobody likes the Meat Circus. It's torture.
It was only the first part of Meat Circus that was bad. The parts that isn't an escort mission are fine.
Buh? Do you not remember the bit where you had to cross the tightropes and then jump around a flaming cage while your fuckhead of a fake father throws knives and insults at you? The bit where, if you make a single goddamn mistake, you have to start the whole thing all over again? Because, for me, that bit was way worse than the escort bit at the start - and I hated the escort bit.
I never remembered it being too insanely difficult, but I also had to get every Figment. So my platforming skills had become amazingly excellent before the final level.
I guess if I went back and played it, it would probably make me murder someone.
I personally Loved Overlords ending the last fight was fairly simplistic but still..
Your a hero that your allies left behind that is being used by the true Evil Overlord, it made a lot of sense if you went with the 0 corruption considering you did a lot of good for people.
I really think Bioshocks ending (evil one) Could've been really good had they taken the time to show you more of what happened.
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You can't have liked the Meat Circus. Nobody likes the Meat Circus. It's torture.
I'd agree the planescape ending kicks ass... I love that game in its entirety.
I also enjoyed then ending to Final fantasy 4 (2 in US).
Also Lunar had a good ending... I'd have to put a lot more thought into other games with great endings, I'm drawing a blank right now.
Credits roll after some ludicrously epic final boss (with like, 8 final forms) then you get a little recap on the three dozen or so characters, what happened to them after the game and where they are going. Pure awesome.
Music was also ace. Plus fina becomes and air pirate and cupil gets a fuckin eyepatch.
cant say better than that.
Also, the 'alternate' ending for the Revenge of the Sith game was pretty sweet.
Back to the subject of Planescape, it caught a lot of flack at the time because there was only one ending cinematic, but I would consider the entire final "dungeon" sequence to be the real ending... it was suitably epic, despite just being the conflict over one soul.
Digital Devil Saga... the end of the second installment sets the bar for understanding the entire Shin Megami Tensei series... not to mention being a collossal mindfuck.
Vampire: Bloodlines had some pretty nihilistic endings, depending on who you sided with. Link up with the Kuei-Jin for extra masochism!
That insane laughter of his when he realises he's been had, his schemes were all for naught and he's going to die in a huge ball of fire is music to the soul.
Plus, stabbing that fucker in the neck was pretty neat too.
Wind Waker
Diablo II
"You are not welcome here, Baal! Take your foul demons and leave this land!"
*explodes into bloody mist*
Shadow of the Colossus
And then the game throws it in your face in the end, forcing you to hang on, knowing you will die or be sealed, and making you realize that despite its simplicity the game does a better job of telling its story and making its point felt then even the wordies, most pretentious games ever made.
Bad endings:
Twilight Princess
FFVII
Nothing more needs to be said about this. Completely crap.
Man, I loved that game so much!
I've always wanted them to remake it and allow you to delve more into what caused the world to be like it was, and explore the surface of the world below the clouds. Of course, I wanted them to have more islands floating around too. It's just such a potentially huge and interesting world, I wish they would do more with it.
The music for when Soltis collapsed back beneath the sky was perfection for that scene.
I read a while back that Overworks has started planning for SoA2, but nothing after that. I hope it's not cancelled.
Last I heard there was a Wii version in the works.
God dammit, its one of the best RPGs ever, give it the proper next gen treatment, I want some uber 80hour 360 blockbuster. not a port.
Yeah, the combat got a bit tedious. I still haven't gotten too far into my copy, mostly because I'm on the DC with all those fucking encounters, and it just gets tiring after a while.
I'm glad somebody mentioned Elite Beat Agents. The ending becomes so freaking epic and really gets you into the mood to kick some god damn alien ass.
Also, mortal or not, TNO's still immensely powerful at endgame, even in the context of the big boys of the lower planes(excluding gods). I'm struggling to think of non-godly equivalents to the kind of power that this guy has and I'm drawing a blank.
That last battle just felt so fucking epic.
So awesome.
It was only the first part of Meat Circus that was bad. The parts that isn't an escort mission are fine.
The rest of it was an instant-fail timed jumping puzzle! The only non-shit parts of that stage were the bosses, and they weren't even very good.
As for the ending
Even if they didn't give that option as an ending (because it was impossible / wouldn't work), I would have at least liked to have explored that option in the dialogue trees before the end. Just to show that TNO could also be capable of that kind of evil, if so inclined. Not a major omission by any means, but something I might have liked to have seen.
I've never had much of a problem with the escort mission part of the Meat Circus, but the platforming afterwards is just ridiculous. Seriously, the rest of Psychonauts is fairly forgiving and then out of nowhere the game just decides it's rape time. Not fun.
Also, the ending to Sonic 3 & Knuckles completely ruined all other Sonic endings for me. It's just so epic.
Buh? Do you not remember the bit where you had to cross the tightropes and then jump around a flaming cage while your fuckhead of a fake father throws knives and insults at you? The bit where, if you make a single goddamn mistake, you have to start the whole thing all over again? Because, for me, that bit was way worse than the escort bit at the start - and I hated the escort bit.
Otherwise I'm a sucker for tragic endings. The less happily ever after everyone is, the better. Not because I'm particularly sadistic, but just because if done right I can't help but feel a little sad.
Too bad Advent Children ruined it.
Can't see how people might be annoyed by that, nope.
Or: ambiguity is often annoying.
Seriously, I don't understand why everyone hated that ending. I thought it really built up to the ending very well, and the ending itself felt very staisfying to see.
Nothing's forgotten, nothing is ever forgotten
Thanks for the link. Mafia was the only game that made me cry, and boy did I cry like a little girl. I just love the final monologue.
"I think its important to keep a balance in things. Yeah, balance thats the right word. Because the guy who wants too much risks losing absolutely everything, of course the guy who wants too little from life might not get anything at all."
Vanilla StarCraft had a pretty cool ending, too.
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.fallout3nexus.com/downloads/file.php?id=16534
The mediocre ending was very sad to me - the main hero making the sacrifice of holding the demon world door closed by becoming the dragon, like his mother before him.
The best ending... The hero's dad decides to park a town on the door. TAKE THAT DEMON WORLD DOOR!
I never remembered it being too insanely difficult, but I also had to get every Figment. So my platforming skills had become amazingly excellent before the final level.
I guess if I went back and played it, it would probably make me murder someone.
Just kidding.
I really think Bioshocks ending (evil one) Could've been really good had they taken the time to show you more of what happened.