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[Twilight Imperium] Game 6 - Game Over.

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    FidohFidoh BelgiumRegistered User regular
    Nope

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    MrBlarneyMrBlarney Registered User regular
    Yssaril's action card goes through, and 2 PDS units on Moll Primus are destroyed.

    I'll be posting a game status update, and it will be @caliber's turn to act.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    edited February 2014
    Round 8: Action Phase Update 1

    The Mentak Coalition: Activate the Wellon system. (CP 2 --> 1)
    Move in 1 Carrier and 5 Fighters from Mentak home system.
    In the space battle, Winnu damages 1 Dreadnought while Mentak loses 1 Carrier and 5 Fighters; combat resolves in favor of Winnu.
    The Arborec: Play the primary ability of the (2) Diplomacy II Strategy card, requiring all other players to place a Command Counter from their reserves to the Lodor system.
    Hacan deallocates a Command Counter from Command Pool to comply with the primary ability. (CP 5 --> 4)
    Saar plays on the secondary (SA 3 --> 2), exhausting Rarron (3I) to annex Tar'Mann.
    The Clan of Saar: Activate the Wellon system. (CP 5 --> 4)
    Move in 2 Dreadnoughts, 1 Destroyer, 1 Carrier, and 2 Fighters from Lazar-Sakulag.
    During the space battle, Winnu damages 1 Dreadnought and loses 1 Destroyer and 2 Fighters, while Winnu loses 2 Dreadnoughts, 1 Destroyer, 1 Carrier, 2 Fighters, and expends Action Card "Courageous to the End" (AC 5 --> 4); combat resolves in favor of Winnu.
    The Yssaril Tribes: Play Action Card "Equipment Sabotage", destroying the PDS units on Moll Primus. (AC 13 --> 12)

    Current Map: Round 8, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan: 8 VP
    The Winnu: 7 VP
    The Arborec: 6 VP
    The Mentak Coalition: 6 VP
    The Yssaril Tribes: 3 VP
    The Clan of Saar: 3 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
    [1 VP] I control Mecatol Rex.: Mentak, Winnu, Hacan
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu, Arborec
    [1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec, Yssaril
    [1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril, Winnu, Saar
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec

    Secret Objectives
    The Emirates of Hacan: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here.
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    Special Objectives
    Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu

    The Emirates of Hacan - robinlambert
    Trade Goods: 3
    Action Cards: 5
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 4

    Trade Contracts: (Hacan [3], Hacan [3])
    Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Assault Cannon, Production Centers, Quantum Datahub Node

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Mecatol Rex (1R, 6I)
    R - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    R - Quann (2R, 1I, G)
    R - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 2
    Action Cards: 5
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: Mentak [1] (Arborec [2])
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Fleet Logistics, Type IV Drive, Spore Acceleration

    Worlds:
    R - Nestphar (3R, 2I, G)
    R - Capha (3R, 0I)
    R - Cormund (2R, 0I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Thibah (1R, 1I)
    The Clan of Saar - Kaneski
    Trade Goods: 5
    Action Cards: 4
    Political Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: Yssaril [1] (Saar [2])
    Technology: Antimass Deflectors, Maneuvering Jets, Gravity Drive, Light/Wave Deflector, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    R - Lazar (1R, 0I)
    R - Mehar Xull (1R, 3I, B)
    R - Qucen'n (1R, 2I)
    X - Rarron (0R, 3I, G)
    R - Sakulag (2R, 1I)
    X - Tar'mann (1R, 1I)
    The Winnu - caliber
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 3

    Trade Contracts: (Winnu [3], Winnu [1])
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, XRD Transporters, Duranium Armor, Micro Technology, War Sun, Bioptic Recyclers

    Worlds:
    R - Winnu (3R, 4I, Y)
    R - Garbozia (2R, 1I, G)
    R - Hercalor (1R, 0I, Y)
    R - Industrex (2R, 0I, R (x2))
    R - Tiamat (1R, 2I, Y)
    R - Wellon (1R, 2I)
    The Mentak Coalition - Fidoh
    Trade Goods: 3
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 1

    Trade Contracts: Arborec [1] (Mentak [1])
    Technology: Micro Technology, Transit Diodes, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator, Magen Defense Grid

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Lesab (2R, 1I, G)
    The Yssaril Tribes - MrBody
    Trade Goods: 0
    Action Cards: 12
    Political Cards: 5

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: Saar [1] (Yssaril [2])
    Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - El'nath (2R, 0I, B)
    R - Loki (1R, 2I)
    R - Primor (2R, 1I, GF (x2))
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)

    Neutral Worlds and Special Effects

    Order of Play
    The Mentak Coalition: (1) Leadership
    The Arborec: (2) Diplomacy II
    The Clan of Saar: (3) Assembly
    The Yssaril Tribes: (5) Trade II
    The Winnu: (6) Warfare II Current Player
    The Emirates of Hacan: (7) Technology II

    MrBlarney on
    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    Are the Winnu dreadnauts still damaged?

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    KaneskiKaneski Registered User regular
    They are marked as damaged, as they should be. However a saar CC is missing from wellon.

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    calibercaliber Registered User regular
    Hearing of Saar's wretched trechery, the faithful people of Winnu rally, spreading word planetwide that everything was needed for the war effort. As the universe would learn, when the Winnu were pressed, the Winnu pressed back.

    Play AC
    Rally of the People
    Receive one Dreadnought in your Home System.
    Play: As an action.

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    LykouraghLykouragh Registered User regular
    No sabo.

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    KaneskiKaneski Registered User regular
    Ruh roh... No sabo

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    robinlambertrobinlambert Registered User regular
    no sabo. get the saar.

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    FidohFidoh BelgiumRegistered User regular
    No sabo

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    MrBlarneyMrBlarney Registered User regular
    Once @MrBody confirms Sabotage plays, it will be robinlambert's turn to act.

    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    Oh, nope no sabs.

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    robinlambertrobinlambert Registered User regular
    I'm playing Technology. I just have to read a bit to decide what I'm taking. But you can start thinking on that too.

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    FidohFidoh BelgiumRegistered User regular
    I'll pass for that secondary.

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    KaneskiKaneski Registered User regular
    edited January 2014
    Play Secondary - Spend CC from SA

    Purchase Fleet Logistics for 6 - 2 (Neural) - 1 (tech specialty on Mehar) = 3R
    Exhaust Lazar (1R) + Sarkulag (2R)


    SA/FS/CP: 2/6/4

    Kaneski on
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    MrBodyMrBody Registered User regular
    PLAY secondary

    Exhaust Primor, El Nath, Loki, Abaddon to acquire Cybernetics


    1/8/2

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    robinlambertrobinlambert Registered User regular
    edited January 2014
    Primary. Duranium Armor. Use Secondary. Hylar Assault Laser.

    Exhaust. Arretze (2), Quann (2), Trade Good(1), Neural Computing (2), Hercant (1).

    SFC. 2/8/4

    Edit: realized Fleet Logistics wouldn't work for me.

    robinlambert on
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    calibercaliber Registered User regular
    Winnu racial for free Tech secondary, research X-89 Bacterial Weapon.

    Exhaust Garbozia (2R, G) and Hercalor (1R) for a total of 4, plus effectively 2 more for Neural Computing.

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    LykouraghLykouragh Registered User regular
    Play Tech secondary. Tap Capha (3), pay 1 TG, and use Neural computing to get Duranium Armor. S/F/C: 0/6/4

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    MrBlarneyMrBlarney Registered User regular
    Dangit, I need to check these things more often. @caliber already played "Rally of the People" last round, so his most recent action is invalid. It'll need to be redone.

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    No terrible harm, I think...

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    calibercaliber Registered User regular
    Doh! >_<

    I blame my daughter for sucking the brains from my head. Luckily, we can substitute that AC for another with a similar effect.

    Advanced Reinforcements
    Place 2 Ground Forces or 1 Shock Troop on any one planet you control.
    Play: As an action.

    The Wellon people are just volunteering for war! Give me 2 GF.

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    robinlambertrobinlambert Registered User regular
    No sabo

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    MrBodyMrBody Registered User regular
    No sabs

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    LykouraghLykouragh Registered User regular
    No sabo

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    KaneskiKaneski Registered User regular
    No sabo

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    FidohFidoh BelgiumRegistered User regular
    nope

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    MrBlarneyMrBlarney Registered User regular
    Winnu's action card goes through, and assuming I haven't messed up yet again with Technology accounting, it is now your turn to act, @Fidoh.

    4463rwiq7r47.png
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    FidohFidoh BelgiumRegistered User regular
    Activate Garbozia. Move one carrier and six fighters there from Moll Primus.

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    LykouraghLykouragh Registered User regular
    My turn, right? May or may not be doing something exciting... don't want to move prematurely :).

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    MrBlarneyMrBlarney Registered User regular
    edited January 2014
    Yes, it's currently your turn to act, Lykouragh.

    EDIT: Scratch that - Fidoh, your carriers only have a move of 1, so you can't move one from Moll Primus to Garbozia. You'll need to do something different.

    MrBlarney on
    4463rwiq7r47.png
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    LykouraghLykouragh Registered User regular
    edited January 2014
    Edit: Hiding my exciting move until the carrier move speed thing is straightened out- promise I won't change it when I repost. :)

    Lykouragh on
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    FidohFidoh BelgiumRegistered User regular
    !! Oh my. That's true.


    I'll move just my flagship with two fighters

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    LykouraghLykouragh Registered User regular
    Play Flawless Strategy:

    Flawless Strategy
    You may execute the primary ability of any Strategy Card not chosen during this Strategy Phase. Each other player may then execute the card's secondary ability as usual.
    Play: As an action.

    Execute the primary ability of Bureaucracy. Put the CC in Command. Reveal [2 VP] I have 5 Technology Advances of the same color. Claim [1 VP] I control 5 planets outside my Home System.

    T/A/P:1/4/1
    S/F/C:0/6/5


    I've already talked to MrBlarney about how that card interacts with Strategic Shift, and he came down on "execute primary ability" is not the same thing as "choose".

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    MrBlarneyMrBlarney Registered User regular
    Sabotage plays?

    4463rwiq7r47.png
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    FidohFidoh BelgiumRegistered User regular
    Haha, whaaaat...

    Nice.

    No sabotage.

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    calibercaliber Registered User regular
    Wow. No sabo but, uh ... whuh? :o I have to say I am totally caught off-guard here.

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    LykouraghLykouragh Registered User regular
    I know it looks like I'm throwing the game... still playing to win, I promise.

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