The Mentak Coalition: Activate the Wellon system. (CP 2 --> 1)
Move in 1 Carrier and 5 Fighters from Mentak home system.
In the space battle, Winnu damages 1 Dreadnought while Mentak loses 1 Carrier and 5 Fighters; combat resolves in favor of Winnu. The Arborec: Play the primary ability of the (2) Diplomacy II Strategy card, requiring all other players to place a Command Counter from their reserves to the Lodor system.
Hacan deallocates a Command Counter from Command Pool to comply with the primary ability. (CP 5 --> 4)
Saar plays on the secondary (SA 3 --> 2), exhausting Rarron (3I) to annex Tar'Mann. The Clan of Saar: Activate the Wellon system. (CP 5 --> 4)
Move in 2 Dreadnoughts, 1 Destroyer, 1 Carrier, and 2 Fighters from Lazar-Sakulag.
During the space battle, Winnu damages 1 Dreadnought and loses 1 Destroyer and 2 Fighters, while Winnu loses 2 Dreadnoughts, 1 Destroyer, 1 Carrier, 2 Fighters, and expends Action Card "Courageous to the End" (AC 5 --> 4); combat resolves in favor of Winnu. The Yssaril Tribes: Play Action Card "Equipment Sabotage", destroying the PDS units on Moll Primus. (AC 13 --> 12)
The Emirates of Hacan: 8 VP The Winnu: 7 VP The Arborec: 6 VP The Mentak Coalition: 6 VP The Yssaril Tribes: 3 VP The Clan of Saar: 3 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu, Hacan
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu, Arborec
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec, Yssaril
[1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril, Winnu, Saar
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec
Secret Objectives The Emirates of Hacan: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here. The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Mecatol Rex (1R, 6I) R - Arinam (1R, 2I, B) R - Meer (0R, 4I) R - Quann (2R, 1I, G) R - Saudor (2R, 2I)
Worlds: R - Lisis II (1R, 0I) R - Ragh (2R, 1I) R - Lazar (1R, 0I) R - Mehar Xull (1R, 3I, B) R - Qucen'n (1R, 2I) X - Rarron (0R, 3I, G) R - Sakulag (2R, 1I) X - Tar'mann (1R, 1I)
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) R - Abaddon (1R, 0I, R) R - Ashtroth (2R, 0I) R - El'nath (2R, 0I, B) R - Loki (1R, 2I) R - Primor (2R, 1I, GF (x2)) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B)
Neutral Worlds and Special Effects Order of Play The Mentak Coalition: (1) Leadership The Arborec: (2) Diplomacy II The Clan of Saar: (3) Assembly The Yssaril Tribes: (5) Trade II The Winnu: (6) Warfare II Current Player The Emirates of Hacan: (7) Technology II
Hearing of Saar's wretched trechery, the faithful people of Winnu rally, spreading word planetwide that everything was needed for the war effort. As the universe would learn, when the Winnu were pressed, the Winnu pressed back.
Play AC
Rally of the People
Receive one Dreadnought in your Home System.
Play: As an action.
Dangit, I need to check these things more often. @caliber already played "Rally of the People" last round, so his most recent action is invalid. It'll need to be redone.
EDIT: Scratch that - Fidoh, your carriers only have a move of 1, so you can't move one from Moll Primus to Garbozia. You'll need to do something different.
Flawless Strategy
You may execute the primary ability of any Strategy Card not chosen during this Strategy Phase. Each other player may then execute the card's secondary ability as usual.
Play: As an action.
Execute the primary ability of Bureaucracy. Put the CC in Command. Reveal [2 VP] I have 5 Technology Advances of the same color. Claim [1 VP] I control 5 planets outside my Home System.
T/A/P:1/4/1
S/F/C:0/6/5
I've already talked to MrBlarney about how that card interacts with Strategic Shift, and he came down on "execute primary ability" is not the same thing as "choose".
Posts
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
I'll be posting a game status update, and it will be @caliber's turn to act.
The Mentak Coalition: Activate the Wellon system. (CP 2 --> 1)
Move in 1 Carrier and 5 Fighters from Mentak home system.
In the space battle, Winnu damages 1 Dreadnought while Mentak loses 1 Carrier and 5 Fighters; combat resolves in favor of Winnu.
The Arborec: Play the primary ability of the (2) Diplomacy II Strategy card, requiring all other players to place a Command Counter from their reserves to the Lodor system.
Hacan deallocates a Command Counter from Command Pool to comply with the primary ability. (CP 5 --> 4)
Saar plays on the secondary (SA 3 --> 2), exhausting Rarron (3I) to annex Tar'Mann.
The Clan of Saar: Activate the Wellon system. (CP 5 --> 4)
Move in 2 Dreadnoughts, 1 Destroyer, 1 Carrier, and 2 Fighters from Lazar-Sakulag.
During the space battle, Winnu damages 1 Dreadnought and loses 1 Destroyer and 2 Fighters, while Winnu loses 2 Dreadnoughts, 1 Destroyer, 1 Carrier, 2 Fighters, and expends Action Card "Courageous to the End" (AC 5 --> 4); combat resolves in favor of Winnu.
The Yssaril Tribes: Play Action Card "Equipment Sabotage", destroying the PDS units on Moll Primus. (AC 13 --> 12)
Current Map: Round 8, Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Winnu: 7 VP
The Arborec: 6 VP
The Mentak Coalition: 6 VP
The Yssaril Tribes: 3 VP
The Clan of Saar: 3 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu, Saar, Hacan, Arborec
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.: Mentak, Winnu, Hacan
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Yssaril, Hacan, Mentak, Winnu, Arborec
[1 VP] I have 5 Technology Advances.: Hacan, Winnu, Mentak, Saar, Arborec, Yssaril
[1 VP] I control 5 planets outside my Home System.: Mentak, Yssaril, Winnu, Saar
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.: Hacan, Arborec
Secret Objectives
The Emirates of Hacan: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here.
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
Special Objectives
Corrupt Empire - The next player to attack Saar gains 1 Victory Point. This card is then discarded from play. Winnu
The Emirates of Hacan - robinlambert
Action Cards: 5
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 8
Command Pool: 4
Trade Contracts: (Hacan [3], Hacan [3])
Technology: Sarween Tools, Neural Computing, Neural Motivator, Hypermetabolism, Stasis Capsules, Cybernetics, Assault Cannon, Production Centers, Quantum Datahub Node
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Mecatol Rex (1R, 6I)
R - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
R - Quann (2R, 1I, G)
R - Saudor (2R, 2I)
Action Cards: 5
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 4
Trade Contracts: Mentak [1] (Arborec [2])
Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Neural Motivator, Hyper Metabolism, Fleet Logistics, Type IV Drive, Spore Acceleration
Worlds:
R - Nestphar (3R, 2I, G)
R - Capha (3R, 0I)
R - Cormund (2R, 0I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Thibah (1R, 1I)
Action Cards: 4
Political Cards: 4
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 4
Trade Contracts: Yssaril [1] (Saar [2])
Technology: Antimass Deflectors, Maneuvering Jets, Gravity Drive, Light/Wave Deflector, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Lazar (1R, 0I)
R - Mehar Xull (1R, 3I, B)
R - Qucen'n (1R, 2I)
X - Rarron (0R, 3I, G)
R - Sakulag (2R, 1I)
X - Tar'mann (1R, 1I)
Action Cards: 6
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 7
Command Pool: 3
Trade Contracts: (Winnu [3], Winnu [1])
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Fleet Logistics, Type IV Drive, XRD Transporters, Duranium Armor, Micro Technology, War Sun, Bioptic Recyclers
Worlds:
R - Winnu (3R, 4I, Y)
R - Garbozia (2R, 1I, G)
R - Hercalor (1R, 0I, Y)
R - Industrex (2R, 0I, R (x2))
R - Tiamat (1R, 2I, Y)
R - Wellon (1R, 2I)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 7
Command Pool: 1
Trade Contracts: Arborec [1] (Mentak [1])
Technology: Micro Technology, Transit Diodes, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon, Cybernetics, Neural Motivator, Magen Defense Grid
Worlds:
R - Moll Primus (4R, 1I)
R - Lesab (2R, 1I, G)
Action Cards: 12
Political Cards: 5
Strategy Allocation: 2
Fleet Supply: 8
Command Pool: 2
Trade Contracts: Saar [1] (Yssaril [2])
Technology: Light/Wave Deflector, Magen Defense Grid, Deep Space Cannon, Graviton Laser System, Hylar V Assault Laser, Graviton Negator, Mageon Implants
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
R - El'nath (2R, 0I, B)
R - Loki (1R, 2I)
R - Primor (2R, 1I, GF (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
Neutral Worlds and Special Effects
Order of Play
The Mentak Coalition: (1) Leadership
The Arborec: (2) Diplomacy II
The Clan of Saar: (3) Assembly
The Yssaril Tribes: (5) Trade II
The Winnu: (6) Warfare II Current Player
The Emirates of Hacan: (7) Technology II
Play AC
Rally of the People
Receive one Dreadnought in your Home System.
Play: As an action.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Purchase Fleet Logistics for 6 - 2 (Neural) - 1 (tech specialty on Mehar) = 3R
Exhaust Lazar (1R) + Sarkulag (2R)
SA/FS/CP: 2/6/4
Exhaust Primor, El Nath, Loki, Abaddon to acquire Cybernetics
1/8/2
Exhaust. Arretze (2), Quann (2), Trade Good(1), Neural Computing (2), Hercant (1).
SFC. 2/8/4
Edit: realized Fleet Logistics wouldn't work for me.
Exhaust Garbozia (2R, G) and Hercalor (1R) for a total of 4, plus effectively 2 more for Neural Computing.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
I blame my daughter for sucking the brains from my head. Luckily, we can substitute that AC for another with a similar effect.
Advanced Reinforcements
Place 2 Ground Forces or 1 Shock Troop on any one planet you control.
Play: As an action.
The Wellon people are just volunteering for war! Give me 2 GF.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
EDIT: Scratch that - Fidoh, your carriers only have a move of 1, so you can't move one from Moll Primus to Garbozia. You'll need to do something different.
I'll move just my flagship with two fighters
Flawless Strategy
You may execute the primary ability of any Strategy Card not chosen during this Strategy Phase. Each other player may then execute the card's secondary ability as usual.
Play: As an action.
Execute the primary ability of Bureaucracy. Put the CC in Command. Reveal [2 VP] I have 5 Technology Advances of the same color. Claim [1 VP] I control 5 planets outside my Home System.
T/A/P:1/4/1
S/F/C:0/6/5
I've already talked to MrBlarney about how that card interacts with Strategic Shift, and he came down on "execute primary ability" is not the same thing as "choose".
Nice.
No sabotage.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu