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[4e/FR] Scions of Splendor OOC

AriviaArivia I Like A ChallengeEarth-1Registered User regular
edited December 2009 in Critical Failures
Wait, what? Another FR game from Arivia?

Yes. We don't have enough FR games here and I seem to do a pretty good job at them, so...

What This Is

A 4e Dungeons and Dragons Forgotten Realms game set in the Gem of the North, Waterdeep. Once called the City of Splendors, Waterdeep's might and glory have receded, leaving the once-cultural and trrade center of the North to turn in upon itself. Still, a city that has lived for over a thousand years will not die quietly, and the guilds, noble houses, ancient mysteries - just the sheer people of Waterdeep - still have their stories to tell.

In this game, the party is a young group of noble scions, familiar - some might say friends - from the ball scene and the party circuit. Why the focus on origin? Well, unlike most games here, this will be a sandbox game. That is, I have no predefined plotline or goals for the characters to follow: I'll be putting out hooks and hints, planning some intrigues that you can stumble on if you'd like, so forth and so on, but no main story exists for you to be beholden to. This is about your adventures in the City of Splendors, not what happened on Elesias 22 1479.

So, how about those rules? Well, they're a bit intertwined, so let's start at the beginning and work our way through. First and foremost, I would not recommend new players apply. This is a complicated submission process with a good deal of extra detail involved. You can if you'd like, but I'll be preferring people already in a game here.

Sources

You'll need at least a copy of the Player's Handbook and the Forgotten Realms' Player's Guide. A copy of the Forgotten Realms Campaign Guide is highly recommended for the extra details it gives on Waterdeep.

You can use any printed material excepting the DMG2 or the Adventurer's Vault 2, just because I don't have them yet. Make sure whatever choices you make, however, make sense in the context of the Realms and your noble house (see next step.) Warforged or artificers you're going to have to do a lot of convincing to get in, for example.

Your Noble House

Before you even crack open the books, you have another part of character design to think about that will influence a lot about your character. Each character has to pick a noble house they're descended from/part of. Each one should be different. "But wait!" you say. "I don't know all the crazy Forgotten Realms details and Ed Greenwood will eat me if I spell Dhansczul wrong."

Well, this is where I give you some starter resources. This is a writeup of all of the Waterdhavian noble houses in 2006/1374 DR (in-game.) Note that 1374 DR - it's a hundred years out of date. Luckily, this Candlekeep thread (don't post on Candlekeep, don't) has a list of any new/updated noble houses as of 1479 DR (including a few that have died since the first link. If it's not there, just continue on with the first link's details.)

So, pick one of those and flesh it out! Make it yours! The vast majority of noble houses have some little detail on them like "is vaguely associated with the raising of elk-goat hybrids" and nothing more, so you're fine. If you're wondering what a more substantial bit on a noble house might look at, see page 5 of this. Don't worry too much about what's in the notes, especially a hundred years on. And don't worry about tripping over some obscure reference. Have fun.

Now, there are a handful with a bit more development that you probably want to stay away from. Those are: Eltorchul, Moonstar, Silmerhelve, Thann, Tchazzam, Ulbrinter and Wands.

Doing noble houses like this raises some issues, though. First and foremost, Waterdeep's noble houses are all generally human. What if you want to play an elf or dwarf? Well, a good number of them have seen some degree of interracial marriage. If you look at the footnotes in Noble Houses, they suggest origins for tiefling or dragonborn characters. Many eladrin have intermarried into the noble houses over the years. Finally, if you'd like to play a different race, you can explain your character as unusually stocky or small, or subject to some magical experiment. Make it make sense and we'll go with it. (as a side note, the Ethnicity line in Noble Houses is about the subraces of humans. It basically just relates to character appearance - there's pictures of most of them here, and I'll post a guide in a bit. If you're making up a new house, please include an ethnicity.)

Second, we're nobles! We have noble stuff! This is true. Especially as we're starting at level 3, you get a fair bit of coin. To simplify things, your items and money in that manner are fluid wealth that you can fritter away on adventuring. You may have a fleet of fishing ships that plies the Trackless Sea, but you can't exchange them for a +33 sword of dragon-thwapping. Same with noble luxuries: feel free to have as many ball gowns and "gleamings" (worthless magical trinkets that glow or sparkle, or play some minor party trick) as you'd like.

Backgrounds?

Everyone's from Waterdeep, everyone takes the Waterdeep background.

Weapon/Implement Expertise?

Everyone gets one of their choice for free.

How do I submit a character?

READ THE ENTIRETY OF THIS POST. Use 22-point point buy, you're third level, and post a sheet on either myth-weavers or Orokos. Your submission should include a character background, description, and details on your noble house. Oh, and an answer to this setting question.

Yes/no Downshadow?

What is she going on about. Basically, Waterdeep as currently written includes an underground community called Downshadow, which takes over the first level of Undermountain, the giant dungeon underneath Waterdeep. If you folks are more stylistically interested in dungeon-crawling, we should remove Downshadow just to open Undermountain up as an actual dungeon; otherwise we can leave it in for intrigue's sake. Note that this isn't a yes/no dungeons period question, just how much of it you'd like to do.

Applications will be open for a good while. Eternal is still ongoing and will need a controller replacement soon. And yes, your characters should know each other before the start of play.

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Arivia on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    Reserved for any extra details.

    Also, since someone will try, don't pick a house like one from Eberron and take a dragonmark. It doesn't work that way in the Realms at all.

    Common languages in Waterdeep include Common, Chondathan, Illuskan, Elven, Dwarven and the other racial languages by order of importance.

    If anyone has any questions about the Realms I'm happy to answer.

    Arivia on
    huntresssig.jpg
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited September 2009
    Hmm. Cautiously interested? But I will need some time to sit down and read that tome of information before I start designing a character =P.

    When do submissions close?

    3cl1ps3 on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    3clipse wrote: »
    Hmm. Cautiously interested? But I will need some time to sit down and read that tome of information before I start designing a character =P.

    When do submissions close?

    "a good while" was in the op. I'm not sure just yet, I'll give at least five days notice of the close of submissions.

    Arivia on
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    kuhlmeyekuhlmeye Registered User regular
    edited September 2009
    Interested for sure.

    Thinking about a wealth land owning someone from house Thann.

    kuhlmeye on
    PSN: the-K-flash
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    SuperRuperSuperRuper Registered User regular
    edited September 2009
    Interested. Consider this a slot for a character

    SuperRuper on
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    EgosEgos Registered User regular
    edited September 2009
    Thinking of either Arternel, Gauntyl, or Ilvastar . Though Bladesemmer is appealing with the "designing exotic body armor" :D

    Egos on
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    kuhlmeyekuhlmeye Registered User regular
    edited September 2009
    Never mind house Thann, because I can't read! I'll pick a different house that has its fingers in real estate!

    kuhlmeye on
    PSN: the-K-flash
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    samurai6966samurai6966 Registered User regular
    edited September 2009
    I might get a character in here. Just got FR last week so I haven't had time to really read it (as most games here have been homebrew setting or Eberron [which ain't bad but still]) but I'll go through it and try unless you believe that it might be to in dept for me.

    samurai6966 on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    I might get a character in here. Just got FR last week so I haven't had time to really read it (as most games here have been homebrew setting or Eberron [which ain't bad but still]) but I'll go through it and try unless you believe that it might be to in dept for me.

    It'll be a lot of reading, I'll put it that way.

    Also! When you submit your noble house, please include one house they're friendly/allies with, and one they're antagonistic/enemies of.

    We should probably do a coat of arms too, but I can't break into that quite right now.

    Arivia on
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    adventfallsadventfalls Why would you wish to know? Registered User regular
    edited September 2009
    Looks interesting. Here's hoping newbies are A-OK.

    EDIT: Or not. Reread the OP. ^^;; Doesn't mean I can't try...

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
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    Stranger DangerStranger Danger Registered User regular
    edited September 2009
    Grr, I've got a 3rd level Sorcerer ready but myth-weavers keeps eating my sheet! Would it be alright to e-mail a PDF of the sheet or to post it here?

    Also by 'all things published' I imagine you mean no dragon magazine stuff?

    I have the forgotten realms players guide, but I've never read the fiction, so I'll be playing a fairly obtuse nobleman who doesn't know the big names (outside of the players guide of course).

    Stranger Danger on
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    kuhlmeyekuhlmeye Registered User regular
    edited September 2009
    Ok, once I have my backstory and everything in order, expect to see a Prescient Bard from The Noble House of Nadar posted in here.

    kuhlmeye on
    PSN: the-K-flash
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    Grr, I've got a 3rd level Sorcerer ready but myth-weavers keeps eating my sheet!

    4e.orokos.com
    is MW and IC rolled into one.

    Powerpuppies on
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    Stranger DangerStranger Danger Registered User regular
    edited September 2009
    Grr, I've got a 3rd level Sorcerer ready but myth-weavers keeps eating my sheet!

    4e.orokos.com
    is MW and IC rolled into one.

    Your sir/madam are a killer of kings and destroyer of worlds. I thank you from the bottomless depths of my heart.

    Stranger Danger on
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    illgottengainsillgottengains Registered User regular
    edited September 2009
    How do you feel about hybrid classes? I have an idea for an elven fighter/ranger that uses a longbow and dual wields swords. All the powers are in either MP or PHB 1, he gets use of fighter's mark and hunter's quarry but none of the other class features.

    illgottengains on
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    PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited September 2009
    Grr, I've got a 3rd level Sorcerer ready but myth-weavers keeps eating my sheet!

    4e.orokos.com
    is MW and IC rolled into one.

    Your sir/madam are a killer of kings and destroyer of worlds. I thank you from the bottomless depths of my heart.

    Wait until you meet Infidel.

    Powerpuppies on
    sig.gif
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    samurai6966samurai6966 Registered User regular
    edited September 2009
    Grr, I've got a 3rd level Sorcerer ready but myth-weavers keeps eating my sheet!

    4e.orokos.com
    is MW and IC rolled into one.

    Your sir/madam are a killer of kings and destroyer of worlds. I thank you from the bottomless depths of my heart.

    Wait until you meet Infidel.

    All Hail Infidel!

    samurai6966 on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    Also by 'all things published' I imagine you mean no dragon magazine stuff?

    It's all things printed, so yes, no Dragon magazine.
    How do you feel about hybrid classes? I have an idea for an elven fighter/ranger that uses a longbow and dual wields swords. All the powers are in either MP or PHB 1, he gets use of fighter's mark and hunter's quarry but none of the other class features.

    I don't think hybrid classes have been printed in a supplement yet.

    Arivia on
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    tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited September 2009
    Fascinating idea. I want to apply for this, but give me some time to get things in order. Perhaps a foppish, prancing swordsman/swordmage, with a penchant for big hats and loose women.

    tzeentchling on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    Okay!

    A few points of clarification and more detail for that should be applicable to submissions:

    Starting Gold- if you're not familiar with it, the starting equipment for level 3 characters is one level 4 item, one level 3 item, one level 2 item, and 520 gp.

    Human Ethnicities- I promised some more details on this, and here they are. The human ethnicities common in Waterdeep are Illuskan, Chondathan and Tethyrian.

    Illuskans are seafarers, originally from the island of Ruathym, far to the north and west. They have pale skin and blond hair, often with blue or green eyes. After a series of tribal wars on Ruathym, many Illuskans left the island: it is those who landed at the Mirar River to the north and founded the city of Illusk there that most Illuskans are descended from. They made their way down the Sword Coast, further strengthened by more emigrants from Ruathym, and eventually an Illuskan warchief named Nimoar made his hold where Waterdeep is today.

    Chondathans are the people descended from the cradle of the Vilhon Reach. They spread quickly due to a penchant for trade and travel, but a boom-bust cycle predicated upon two tyrannical horrific empires (Jhaamdath and Chondath) shattered any unified Chondathan state. Today, Chondathan people can be found almost anywhere in Faerun, especially west and north of the Sea of Fallen Stars. They have ruddy or olive skin, and their hair is often brown or black.

    Tethyrians are a newer racial group, a product of intermarriage between Chondathan traders from the east and Calishite conquerors from the south in the area north of the Lake of Steam. The short Tethyrian history is clogged with civil war, from the dissolution of Tethyr to the slave rebellions in Amn. Somehow, Chondathan blood mediated the swarthy Calishite features, resulting in people with fair to olive skin and deep black hair.

    (Note that I'm writing this from memory, so I may have gotten something wrong.)

    Coats of Arms- All Waterdhavian noble houses have their own coats or crests. Many of them are quite simple, consisting of one or two colors and one element placed on a shield. The Thann crest here is a good example.

    Arivia on
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    fe1dmanfe1dman Registered User regular
    edited September 2009
    Septimus Cassalanter of the House Cassalanter

    Background
    Septimus was born a pale and silent infant. He refused to cry, sleep, or eat; becoming more and more sickly as the days went by. His mother Wanda believed that he was cursed by one of the other noble houses out of scorn for disagreements past. She pleaded with Ohrl and Syllul, the heads of the Cassalanter family, to help her; but they deemed the child a changeling, some fey-swapped creature that should be put to rest. Desperate Septimus' parents sought out young master Panricon, heir to the Cassalanter. He gave them pity and arranged for something to be done.

    Through a called favor or blackmail, an arcane specialist was summoned. He refused to reveal his name or his calling, but instead endeavored to bind the boy’s soul to remain in this world, invoking names of old and using curious admixtures and tonics. Through this work Septimus turned, his still blonde hair darkening, his grey eyes taking on a purple hue, and he fed voraciously for weeks before finally assuming the characteristics of a normal child. He grew up as normal as one would expect, though many would question whether or not he was indeed a changeling due to his stunted growth and dark countenance. As he aged he began to notice that his size and appearance moved along at a severely slower pace, while his hunger and mental aptitude increased. However, what he lacked in physical size he began to make up for with strange outbursts of arcane magic whenever he lost his temper, cursing people under his breath causing clumsy accidents or mishaps, bouts of vanishing from sight occassionally, and causing people to faint with a scathing look. Taking this along with the whispers of his mother about his beleaguered infancy, Septimus has been made to understand he has a pact with forces that will guarantee him his youth, vanity, and rise to power.

    Once old enough Septimus fell in with his cousins among the family business. He took especially well to the information gathering and rumormongering aspects of the business, using his quick tongue and wits to glean information and sow misinformation at the same time. He is well-like by most and is known for his dark temper when he fails to get what he wants.

    Description
    Septimus is typically the smallest among his peers. His innocent expression does wonders for getting people to buy into his guiles. He has the face of mid-pubescent teen, black hair cropped in short layers, with dark violet hued eyes. He is undeniably attractive and his subtle narcissism reflects his self-reflections on the matter.

    He wears a custom tailored suit of leather; the upper portions are stylized to appear as a near-passable jacket. A blood red silk scarf is carefully wrapped around his neck and tucked into his white linen shirt. His belt pouch is lined with pens, keys, scrolls, and an intricate and delicately gem embedded dagger. He wears a pair of rose-tinted wire-rimmed spectacles solely for cosmetic fashion purposes.

    House Cassalanter
    Coat of Arms - A golden scale over a rolled scroll on a burgundy background
    Ethnicity - Tethyrian
    Patron Deity - Waukeen

    The mostly Tethyrian noble house Cassalanter is known for their banking, moneylending, information gathering, and rumormongering. While the first two ventures fall under normal business, the latter two callings have earned the family much scorn and praise from the targets and clients respectively. By involving themselves in all forms of business matters, the Cassalanters are known and welcome to most if not all celebrations thrown by the other noble houses. Whenever a party is thrown, a business deal being made, or a vice being explored, you can be assured a Cassalanter is somewhere watching or manipulating the circumstances.

    Septimus was a second cousin to the former heir of the House Cassalanter, Panricon. The line of succession has changed several times over and now Caladorn Cassalanter rules the families.

    Friendly with
    House Dezlentyr - Strong alliances through marriages has been made with the Dezlentyr. With the Dezlentyr's hand in expanding trade to settlements, the Casslanter have been able to expand their moneylending and banking industry into the border territories.

    House Hawkwinter - The Cassalanter rely heavily on the resources from the Hawkwinters to provide security and protection for the banks and vaults. They have long tried to intermarry with the fellow Tethyrians to secure long lasting blood ties between the families, but the Hawkwinter have yet to be receptive to the Cassalanter beyond business relations.


    Rivalry with
    House Urmbrusk- The Urmbrusk have long tried to pry away business from the Cassalanter along with all the other moneylending families. With their focus in using their accrued debt to take over land, the Urmbrusk often render many debtors unable to pay because their place of business has been seized. There are many conflicts and disagreements of the litagious nature over who is correctly entitled to the property of the debtor. Several violent attacks have been made on family members from both sides, with both families denying any involvement. The long and bloody feud seems to have no end in sight, with both heirs openly expressing hatred for eachother.

    Mutual Disdain but no direct conflicts - House Cragsmere, Ruldegost

    Setting
    I'd like to include Downshadow in the setting if the others are interested. I like this sort of under-cellar, dark level full of creeping ne'erdowells yet not quite as deadly as what you'd find further downstairs. Roleplay-wise, perhaps as these scions of noble families decide to run-away for their adventures in the Downshadow, some fey spirit/trickster could tempt them into seeker greater treasures by wandering further into the Underdark.

    Character Builder Summary
    *Gnomish appearance and stunted growth described as an effect on aging given by the Dark Pact taken as an infant. If this doesnt work, I can retcon Septimus as being adopted by members of the House Cassalanter desperate for a child only to realize later that they were duped into accepting a gnome.

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Septimus Finn, level 3
    Gnome, Warlock
    Eldritch Blast: Eldritch Blast Charisma
    Eldritch Pact: Dark Pact
    Background: Waterdeep (Waterdeep Benefit)

    FINAL ABILITY SCORES
    Str 8, Con 14, Dex 13, Int 16, Wis 10, Cha 18.

    STARTING ABILITY SCORES
    Str 8, Con 14, Dex 13, Int 14, Wis 10, Cha 16.


    AC: 17 Fort: 13 Reflex: 15 Will: 16
    HP: 36 Surges: 8 Surge Value: 9

    TRAINED SKILLS
    Diplomacy +12, Streetwise +10, History +9, Bluff +10

    UNTRAINED SKILLS
    Acrobatics +2, Arcana +6, Dungeoneering +1, Endurance +3, Heal +1, Insight +1, Intimidate +5, Nature +1, Perception +1, Religion +4, Stealth +4, Thievery +2, Athletics

    FEATS
    Level 1: Distant Advantage
    Level 2: Reaper's Touch

    POWERS
    Warlock encounter 1: Cursebite
    Warlock daily 1: Decree of Khirad
    Warlock utility 2: Ethereal Stride
    Warlock encounter 3: Otherwind Stride

    ITEMS
    Pact Blade Dagger +1, Eagle Eye Goggles (heroic tier), Adventurer's Kit, Climber's Kit, Battle Harness Leather Armor +1, Everburning Torch
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


    Can I trade my level 3 item and use the gold left to purchase two level 2 items?

    Also, how many submissions can we have per player?

    fe1dman on
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    shalmeloshalmelo sees no evil Registered User regular
    edited September 2009
    fe1dman wrote: »
    Septimus Finn of the House Cassalanter

    Hmm, that could work out well - I'm currently putting together the bio for a character from house Dezlentyr, and had already selected House Cassalanter as an allied house. I'll have my submission up shortly.

    shalmelo on
    Steam ID: Shalmelo || LoL: melo2boogaloo || tweets
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    shalmeloshalmelo sees no evil Registered User regular
    edited September 2009
    OK, here goes. I present to you:

    Calwyn Dezlentyr, of House Dezlentyr


    Background:
    Second son and younger brother of the House Heir, Calwyn has been regarded by his parents as something of a lost cause. While he is handsome and graceful, his social abilities are limited by a severe stutter, which prevents Calwyn from conversing with any measure of charm or success. Embarrassed by his impairment, the family often chose to keep him out of sight during social occasions, a decision which pleased Calwyn to no end. He spent most of his time hiding in his room working on sleight-of-hand tricks, or seeking out servants to play dice games with.

    As Calwyn grew older, the family attempted to involve him in their business ventures, but grew increasingly frustrated with him. Calwyn would always return from a trade excursion with little business acumen and lots of gambling debts. Eventually, Calwyn’s parents grew tired of financing his debauchery and refused to pay his debts. This did not stop him from gambling. Calwyn actually does have skill at gaming, but he has a reckless streak that sometimes causes to push things too far. At one point he fell in deep with some unsavory characters in the Dock Ward. Rather than returning to the family and beg for money once more, Calwyn turned to a shadier source of income – the Thieves Guild. He honed his skills as an apprentice in the guild, and eventually stole his way out of debt. At the beginning of our story, Calwyn has completed his apprenticeship. He is no longer at the beck and call of the Guild, but he still has contacts there who will be available for information / occasionally suggest opportunities for him.

    Description:
    Calwyn is medium height and slim, with broad shoulders and ropy muscles. His skin is lightly tanned, and he wears his black hair trimmed neatly, with a musketeer-style mustache. His clothes are typically stylish, although he tends to err on the side of comfort instead of formality.

    Calwyn’s disposition is taciturn; he stays out of conversation when possible to avoid disclosing his speech impediment. He has a competitive streak which sometimes drives him to reckless behavior, however he has a finely-honed sense of intuition which often allows him to get away from trouble before it starts. He enjoys drink, but knows when to stop. He also enjoys gambling, and often does NOT know when to stop.

    House Dezlentyr:
    House Dezlentyr

    Coat of arms: a silver griffin on a striped field of sky blue and black

    Patriarch: Domerlyn, his wife Hylua

    Heir: Norin

    Norin’s younger brother, Calwyn (our hero)


    The majority of House Dezlentyr’s fortune comes from shipping – a sizeable percentage of the ships and caravans carrying goods to and from Tethyr bear the sigil of Dezlentyr. While the original founders of House Dezlentyr were human, the family has a long history of marrying and/or siring bastards with elves, leading to a significant amount of elven blood mixing into the gene pool down through the generations. For the sake of simplicity, all members of the House with few exceptions can be considered half-elven. The House is active, if not prominent in the politics and intrigues of Waterdeep, and is well-known for the Feast of the New Vintage, a celebration held annually on the Dezlentyr estate after the arrival of the first caravan of wine from the vineyards of Tethyr.


    Allied with House Cassalanter – many intermarriages over the years, Cassalanter has less money and holdings, but more political influence. The current heir of House Dezlentyr, Norin, is betrothed to the youngest daughter of the Cassalanter patriarch.


    Enemies of House Rosznar – House Rosznar runs a thriving slaver business out of Tethyr, and has frequently attempted to hire Dezlentyr’s caravans to ship their merchandise. Dezlentyr has refused to traffic in slaves, and certain wilder cousins of the family based in Tethyr have been known to hire mercenaries and attack Rosznar’s slave caravans, freeing those in bondage. Rosznar does not have the resources to mount a full-scale war against Dezlentyr, but are constantly looking for opportunities to take down their rivals.



    Houses with personal grudges against Calwyn:

    House Harbright – owners of the Roaring Dragon House, a gambling den located just south of Waterdeep along the coast. Calwyn is a frequent patron of Roaring Dragon House, and has on several occasions piled up large gambling debts there. At the beginning of our adventures, he is more or less even. Calwyn has not been formally barred from the Roaring Dragon, but the Harbrights are very aware of his comings and goings and would love an excuse to ban him once and for all.

    House Moonstar – during his apprenticeship with the Thieves’ Guild, Calwyn was part of a team that broke into the Moonstar estate and stole several maps. The heist did not go altogether smoothly, and during the escape Calwyn lost one of his gloves. To his dismay, he realized later that the lost glove bore a stamped imprint of the Dezlentyr seal. While no charges were ever brought, nor was Calwyn formally accused, he continues to live in fear of what may be coming.

    Character Sheet (in progress):
    Magic Items:
    Lvl 2 - Vicious Short Sword +1
    Lvl 3 - Catstep Boots
    Lvl 4 - Bloodcut Leather Armor +1

    Setting - I'm in favor of Downshadow, but don't have a strong feeling either way.

    Let me know if you have any questions.

    shalmelo on
    Steam ID: Shalmelo || LoL: melo2boogaloo || tweets
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    shalmelo wrote: »
    fe1dman wrote: »
    Septimus Finn of the House Cassalanter

    Hmm, that could work out well - I'm currently putting together the bio for a character from house Dezlentyr, and had already selected House Cassalanter as an allied house. I'll have my submission up shortly.
    oh my,i hadn't responded to your pm yet, I am so sorry

    if rainy sees this there's a climate writeup in the 3e frcs

    Arivia on
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    shalmeloshalmelo sees no evil Registered User regular
    edited September 2009
    Arivia wrote: »
    shalmelo wrote: »
    fe1dman wrote: »
    Septimus Finn of the House Cassalanter

    Hmm, that could work out well - I'm currently putting together the bio for a character from house Dezlentyr, and had already selected House Cassalanter as an allied house. I'll have my submission up shortly.
    oh my,i hadn't responded to your pm yet, I am so sorry

    if rainy sees this there's a climate writeup in the 3e frcs

    No worries - I still haven't purchased the 4E FR stuff, but I was home sick from work today and spent a couple hours getting germs all over some sourcebooks at Barnes & Noble before putting them back on the shelf. :?

    I promise to actually purchase them if my submission is accepted. But yeah, I'm a PbP newb, so I understand if you'd rather move forward with some vets.

    shalmelo on
    Steam ID: Shalmelo || LoL: melo2boogaloo || tweets
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    EgosEgos Registered User regular
    edited September 2009
    Do you want us to photoshop our Coat of Arms or is a description suffice?

    Egos on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    shalmelo wrote: »
    Arivia wrote: »
    shalmelo wrote: »
    fe1dman wrote: »
    Septimus Finn of the House Cassalanter

    Hmm, that could work out well - I'm currently putting together the bio for a character from house Dezlentyr, and had already selected House Cassalanter as an allied house. I'll have my submission up shortly.
    oh my,i hadn't responded to your pm yet, I am so sorry

    if rainy sees this there's a climate writeup in the 3e frcs

    No worries - I still haven't purchased the 4E FR stuff, but I was home sick from work today and spent a couple hours getting germs all over some sourcebooks at Barnes & Noble before putting them back on the shelf. :?

    I promise to actually purchase them if my submission is accepted. But yeah, I'm a PbP newb, so I understand if you'd rather move forward with some vets.

    Don't worry, I'll consider your application just like the others. I just didn't want you to go drop $100 and not get in.
    Egos wrote: »
    Do you want us to photoshop our Coat of Arms or is a description suffice?

    Description is perfectly fine.

    Arivia on
    huntresssig.jpg
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    fe1dman wrote: »
    Can I trade my level 3 item and use the gold left to purchase two level 2 items?

    No.
    Also, how many submissions can we have per player?

    Up to five? Like, you probably shouldn't do five, but hermenegilde

    Arivia on
    huntresssig.jpg
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    Stranger DangerStranger Danger Registered User regular
    edited September 2009
    Presenting Walik Rosznar, Noble Fratboy

    http://4e.orokos.com/sheets/1186

    House Rosznar Background
    House Rosznar is your friend. Heck, House Rosznar is your best friend! That's because Rosznar is willing to do all that stuff for you that your other friends won't.

    Normal drugs not giving you the right sort of kick anymore? House Rosznar's got some extra special stuff for sale that'll blow your frilly socks off. It's not that expensive, really, at least not for nobles.

    Have a particular taste in women? Rosznar can get her for you, no questions asked. That's because they're just too kind to ask those sorts of questions. We understand.

    Oh dear, that nice young lady we introduced you to seems to have accidentally strangled herself! That's all right, Rosznar will clean it up for you. There'll be no scandal. It will be as if she never existed. Of course we won't charge you for such a service. We're friends, after all! But it would be nice if you could lend us a hand, now and then...


    House Rosznar is the grand enabler to the noble houses and the guilds. They feed every forbidden extravagant desire that the bored and wealthy have. In return they gain some profit and quite a lot of political capital. They use their leverage very carefully though. After all, they don't want people to think that they'll start blabbing everyone's secrets. For the Rosznar, discretion is the key to their power.

    Though the House deals primarily in slaves and drugs, they maintain the thin veneer of legitimacy. They claim to hold vast tracks of vineyards and farmlands, and it is true. But all the workers are the filthy poor of Waterdeep and prisoners of war purchased from marauding goblinoids, forced to sign contracts of servitude at sword point. When the time is right, they 'vanish' into the Downshadow to be sold.

    The wine they make is real and excellent as well. Rosznar put almost as much effort into making quality wines as they do into creating potent drugs and poisons. The quality of their product is a matter of pride for the nobles and tremendous amounts of money and energy are poured into the making of drugs that can bring a mind to the heights of ecstasy, or snuff it out entirely. Many successful assassins have a Rosznar contact for just this reason.

    Traditional Enemy: House Estelmer
    Traditional Ally: House Artemel

    Character Background
    Welik was born to Dela Rosznar, one of house Rosznar's top alchemists. He came from a one night stand between his mother and a stranger she had fancied while out collecting rare plants one summer. She was already in a convenient political marriage, so there was no particular scandal. His odd gray hair and steel eyes could be attributed to the alchemist's tenancies to 'sample' her wares.

    Welik had a difficult childhood. His mother and step father ignored him completely, focused blindly on their work. He was raised by a rotating staff of nannies and tutors and starved of emotional contact. He did very poorly in school, and it was feared that Dela's many addictions had stunted his intellectual growth (though it turned out she didn't start drugging him until after he was born). Few other children wanted anything to do with him either. Welik never really matured and acted out loudly, throwing massive fits. He was frequently violent. He misbehaved in the worst possible ways, just to get attention. In a House that prized secrecy, this behavior was unacceptable.

    When Welik was 14, his step father decided that the boy was a lost cause. He poisoned the youth's birthday cake and went off to make funeral arrangements. When he returned, Welik was vomiting on the floor. That was normal. Then he began to vomit boiling acid and vicious poisons. That was not normal. At that point Dela remarked that it was entirely possible that Welik's father was a steel dragon. Or he just might be reacting badly to all the drugs she had been slipping him for the last 14 odd years.

    House Rosznar had a dilemma. If Welik was sired by a dragon (which seemed increasingly likely) then there could be trouble if they killed him and the dragon showed up to visit his old lover. They tried to fit him in with the slave handlers, but Welik lacked the necessary cruelty for the job. For all his flaws, the sorcerer genuinely wanted people to like him. In the end the nobles went back to their old plan. They ignored Welik completely. Welik reacted as any rich nobleman with a lose leash. He went out to party and hasn't stopped since. Though his outrageous behavior fueled the minstrel's lyrics and the local rumor mills, he didn't do anything other spoiled rotten nobles hadn't done, and he did not spill any of the family secrets. So long as Welik keeps his mouth shut, his relatives are content to let him be a loud drunk. Hopefully he'll get himself killed in a bar brawl or something.

    Or maybe he'll reach for greatness.

    Description
    Welik is a tall, burly fellow with short dark gray hair and silver eyes. His skin used to be olive, but since developing his sorcerous powers it has turned light gray. He is built like a quarterback, but it's clear he's never seen a day of honest work in his life. He is naturally a loud speaker with a deep voice, and a few fumes escape his mouth with every breath. He wears whatever clothing is fashionable at the time, though it eventually reeks of alcohol. Though very passionate, Welik comes across as a shallow boor in conversation at best, or an idiot at worst. He carries himself tall and proud. He is a noble, even if his family wishes he'd die in a ditch somewhere.
    Downshadow
    I would say yes to Downshadow, considering how much business his house does there. A little would be fine, though I wouldn't mind the occasional dungeon crawl and it's the stupid sort of thing Welik would want to try.

    Stranger Danger on
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    shalmeloshalmelo sees no evil Registered User regular
    edited September 2009
    LOL, a submission from House Cassalanter AND a submission from House Rosznar? What were the odds?

    shalmelo on
    Steam ID: Shalmelo || LoL: melo2boogaloo || tweets
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    Stranger DangerStranger Danger Registered User regular
    edited September 2009
    Is... is that bad? Good?

    Also apparently House Phylund doesn't exist anymore. Would those Cassalanter dudes make reasonable allies?

    Stranger Danger on
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    shalmeloshalmelo sees no evil Registered User regular
    edited September 2009
    Is... is that bad? Good?

    Also apparently House Phylund doesn't exist anymore. Would those Cassalanter dudes make reasonable allies?


    Read my house description - I picked out Cassalanter as allies and Rosznar as enemies prior to seeing either of your submissions.

    shalmelo on
    Steam ID: Shalmelo || LoL: melo2boogaloo || tweets
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    Stranger DangerStranger Danger Registered User regular
    edited September 2009
    Fair enough. I'll pick a different one then.

    Stranger Danger on
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    shalmeloshalmelo sees no evil Registered User regular
    edited September 2009
    Fair enough. I'll pick a different one then.

    Nah, it's cool - I'm sort of the black sheep of my house, and I could easily see myself palling around with someone from our traditional enemies just to piss off mom and dad. Just thought it was funny...

    shalmelo on
    Steam ID: Shalmelo || LoL: melo2boogaloo || tweets
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    interrobanginterrobang kawaii as  hellRegistered User regular
    edited September 2009
    shalmelo wrote: »
    Fair enough. I'll pick a different one then.

    Nah, it's cool - I'm sort of the black sheep of my house, and I could easily see myself palling around with someone from our traditional enemies just to piss off mom and dad. Just thought it was funny...

    I'm kinda hoping someone submits a character from House Ralnarth (the closest thing House Anteos has to an enemy, afaik) so my warlock-to-be can have someone to get snarky with all the time.

    interrobang on
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    fe1dmanfe1dman Registered User regular
    edited September 2009
    Arivia wrote: »
    fe1dman wrote: »
    Can I trade my level 3 item and use the gold left to purchase two level 2 items?

    No.
    Also, how many submissions can we have per player?

    Up to five? Like, you probably shouldn't do five, but hermenegilde

    Ok, updated my sheet and submission to fix equipment. :D Soooo looking forward to this

    fe1dman on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    shalmelo wrote: »
    Fair enough. I'll pick a different one then.

    Nah, it's cool - I'm sort of the black sheep of my house, and I could easily see myself palling around with someone from our traditional enemies just to piss off mom and dad. Just thought it was funny...

    I'm kinda hoping someone submits a character from House Ralnarth (the closest thing House Anteos has to an enemy, afaik) so my warlock-to-be can have someone to get snarky with all the time.

    Don't worry too much about having your house's enemies/allies represented in the party. We can massage it if necessary while you folks figure out how you know each other.

    Arivia on
    huntresssig.jpg
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    deadonthestreetdeadonthestreet Registered User regular
    edited September 2009
    Probably going to make a Tiefling wizard for this.

    deadonthestreet on
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    RaddueRaddue Registered User regular
    edited September 2009
    Quinn Aethe of House Aethe

    Appearance:
    Standing a little over six feet tall and weighing a hair under 14 stone, Quinn is a fairly average looking wiry young man with long brunette hair running to just under his neck line. He wears finely crafted leather armor that must have cost a small fortune, a rich thick cloak in the rimmed color of his god and a vicious-looking fullblade along his back that sheens with obvious magical qualities.

    Background and Personality:
    The one and only son to Lord Davyd and Lady Juliana, Quinn is a wild child. He loves parties, pranks, drinking and fighting. His brunette hair is an oddity amongst people of Illuskan roots, and is seen by some of the more superstitious as either a harbinger of his House's death or as the person who will usher in a new age of prosperity. Quinn has spent his summer months for years now under the tutelage of Glitterbrights of Garl Glittergold, mixing the fighting styles learned from his noble upbringing with his reverence of the god Garl Glittergold, learning how to expand himself and increase his mobility through the use of illusions and trickery. Lord Dayvd again believes Quinn to be the family's brown sheep since he didn't follow in the footsteps of his forefathers and worship Bahamut.

    Quinn is friendly and boisterous, always wanting to move, move, move and never sit still for long. He is quick with a smile but does not forgive past transgressions lightly; his rivalry with Kahlem Ralnarth of House Ralnarth is nearly legendary amongst the other noble houses of Waterdeep.

    House
    coatofarmsf.jpg

    Coat of Arms: The House Aethe Coat of Arms is simply three silvers stars upon a blue shield-shaped field. The symbol of the star represent excellence while stars themselves symbolize the three family words - fate, determination and family. The blue field represents the Illuskan roots of the House, millennia ago when House Aethe were sailors instead of woodsmen.

    Ethnicity: House Aethe is entirely Illuskan in ethnicity, known for their rich, full blond hair and fair complexion.

    Deity: House Aethe officially worships Bahamut as they have since the House was created, long before the Spellplague.

    Background and Wealth: House Aethe lost nearly all of their land holdings and a vast amount of political clout along with House Talmost during the Year of the Circling Vulture and the corresponding attacks by Drow raids. Since that time and the subsequent retreat back to Waterdeep, House Aethe has bought plentiful portions of land in Ardeep Forest and the Forlorn Hills, setting up logging camps and lumber mills. Over the course of the last century they have become the largest exporter of raw lumber in the Waterdeep area. More recently, an attempt to reopen some of the Dwarven mines found deep in Ardeep Forrest have ended in disaster; though only the Captain of the Guard and Lord Davyd himself seem to know exactly why.

    Because of their lumber operations, House Aethe has access to an ample coffer which Lord Davyd Aethe strategically loans to other Houses and even the City of Waterdeep itself. It is often mumbled in closed circles that House Aethe has it's hands in just about everything around Waterdeep and some even claim that Lord Davyd is involved with illegitimate trading in the Downshadow itself, though no one will actually say that in his company.

    Politics: House Aethe has maintained a cordial relationship with most Waterdhavian Houses but calls very few "friend". This in and of itself has been an area of contention with some of the more social Houses, but Lord Davyd Aethe has maintained his distance nonetheless.

    House Adarbrent - Though Lord Dorgar Adarbrent is the last of his family and near-death, House Aethe and House Adarbrent enjoyed many centuries of friendship; Aethe giving access to cheap lumber for the Adarbrent shipping fleet in exchange for reduced shipping prices.

    House Phulbrinter - After being caught coupling with one of the younger sisters of House Phulbrinter and the disastrous scandal that went along with it, Quinn only narrowly missed being forced to marry the girl due to his father interceding on his behalf. In private later Lord Davyd was heard to say to Quinn that "no son of mine, even one so wild as yourself, will be caught with a harlot of Phulbrinter". Years later Quinn learned that his father had forgiven a substantial loan to wipe everything under the rug.

    House Ralnarth - When they were little, Quinn and Kahlem Ralnarth got in several schoolyard brawls and made quite a mess out of a party in their preteen years. Quinn can't stand that Kahlem is a self-centered pushy nitwit and Kahlem can't stand that Quinn is a boisterous prankster. The tension between the two men have strained the relationship between House Aethe and Hose Ralnarth.

    Lord Davyd Aethe: A serious man in his late fifties, Lord Davyd is a shrewd financier and has a mind for math and money. He does not take his son, Quinn's, pranks and boisterous nature well and the two of them often end up having loud and lengthy arguments over any number of subjects. This is in stark contrast to the man he used to be, however, since the death of his beautiful wife, Lady Juliana, during the birth of Quinn; some of the house help who have been around for decades often tell Quinn that he reminds them of who his father used to be; open, honest, if a little vain and impatient.
    Setting: I'd love to keep the Downshadow in the game, personally. Political intrigue is good for the soul.

    I'm a PbP noob (only being in a short lived one once in the past) so I'll understand if I'm passed over but either way, I'm super stoked about this game.

    Raddue on
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    Stranger DangerStranger Danger Registered User regular
    edited October 2009
    Since we don't want a striker sausage festival, I now present Zekrah 'Zeke' Eltorchul, the Silent Knight or The Sword, Board, and Bird triple threat!

    http://4e.orokos.com/sheets/1201

    House Eltorchul Background
    House Eltorchul was once a prosperous, wealthy group of nobles and scholars all dedicated to the arcane arts. The house originally arose from a circle of of mages who's magical discoveries (and wealth) let to their ennoblement. Unlike other houses, the family head decided that Faerun would be best served with more people wise to the arcane arts, and founded many schools in different sorcerous disciplines. They funded many studies of the planes and other facets of Faerun.

    The spellplague hit the House hard. Many of their most powerful mages wanted to study the event, only to be consumed by it. The loss of the portals cut off much of the exotic material component trade. With fewer components, there were fewer places for students in Eltorchul-run schools. The economic devastation harmed the noble's investments too.

    House Eltorchul would not go out without a fight though. they organized their own caravans to harvest more magical materials. They secured their positions with bribes of magic items and political marriages and with other houses. They have solidified their position, but the future does not look rosy for House Eltorchul.

    Traditional Allies: Kormallis
    Traditional Enemies: Roaringhorn

    Zeke's Background
    Zekrah was born to Alexis and Joeb Eltorchul, two high ranking members of the noble family. She was joined by two brothers and a sister later, but as the eldest a great deal of pressure was put on her. The girl did well enough in school, but she was anxious and full of energy. Like many other children, she would rather been outside playing or wrestling with her little brothers. Zekrah did what was expected of her, and no more.

    Eventually came the question of Zeke's future. Her parents wanted the girl to join one of the house's Wizard Academys. Zekrah refused. Though she was smart enough for it, she found the subject matter intensely boring. She wanted to go out and explore or make weapons or clothes or buildings or fight... anything but magic! In the end they compromised, and Zekrah was sent off to become a swordmage.

    Again, Zeke was the dutiful student. Though she squeaked by the 'mage' part, she was very good at the 'sword' part. She often bested her sparing partners by simply crashing through their carefully prepared wards with brute force. She passed her classes with decent grades and was apprenticed to an older cousin by the name of Evan to practice her skills in real life.

    Her first mission was a disaster. Zeke and her cousin had been along on a expedition to the east to search for some rare flowers. The night guard fell asleep at his post and the caravan was ambushed by goblins. The expedition was captured to a man. For the remainder of the night they were beaten and tortured. Zeke's tongue was torn out and a hot poker burned away her vocal chords. But the girl would not be beaten that easily. When the morning came, Zekrah managed to chew through her bonds and freed the rest of the expedition. They fought their way out of the goblin camp and managed to escape.

    Sadly, the torture left Zeke unable to speak. Without the ability to say incantations, the girl would not make a good swordmage. Her cousin Evan saw that she would make an excellent warrior, and enrolled her for training for Knights under House Kormallis. The girl excelled under their tutalage, and graduated with flying colours.

    Zekrah even found a way around her silence though, ironically enough, magic. The girl found she had a knack with potions, runes and had a few theories on constructs as well. She was able to attract a raven spirit named Abigale to speak for her (when the raven wasn't yammering about something else).

    Though it wasn't the direction they had intended, House Eltorchul was pleased with Zekrah's progress. They had someone to advise them on martial matters who was loyal to their house, and it was amusing to use her to trap would-be assassins who expect some weakling wizard. Though she primarily serves as a member of the honour guard for more important Nobles, Zeke frequently finds herself guarding Eltorchul interests from saboteurs. Even so, she's beginning to crave something more...

    Description
    Zekrah is a tall, graceful woman of Illuskan descent. She has curly blond hair cropped close to her head and green eyes set on a narrow face. She is muscular, but doesn't have a huge build. She trains for strength, not size. She walks with a calm ease but keeps a ridgedly straight posture, like any good noblewoman. Her skin is lightly tanned and littered with a number of small scars from previous battles.

    Most of the time Zekrah is clad in a set of huge silver steel plate mail, with a round helmet with a visor, and a steel heavy shield adorned with House Eltorchul's heraldry. The armor is thick enough to disguise her features and most people outside her house do not know her true gender. Accompanying her armor is her weapon, a large wooden stick with a cruel spiked steel ball on the end. Weaponsmiths will recognize a goblin design.

    A raven named Abigale constantly follows the knight. The raven speaks for the both of them in a cheerful high-pitched voice. She's a mischievous bird who's constantly singing laughing or telling dirty jokes. There are conflicts between the raven and her mistress on occasion.

    See previous character about the underworld place.

    Stranger Danger on
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