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D&D: Bring Your Own Cheetos
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This isn't a Persona reference, I'm just gonna shove you in a TV.
Straight up punchin' dudes.
In the dick.
that's neat and all, but I think I'd rule that example as "The character takes 8 damage, as he soaked only 7, due to his weaker thunder resistance". Like an averaging out thing.
i'm good on sunday, monday, saturday, and friday.
tuesday thursday i'm good until about 6
GoFund The Portland Trans Pride March, or Show It To People, or Else!
this might be good for you, then.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
because since we're playing pretty much just M&M for campaigns, it'd be fun to have a bunch of scenarios for different characters
Also, Dubh and I spent a while at the game store in Santa Cruz the other day, listening to a sermon on Warhammer 40k.
We may have to try that at some point. I call dibs on Tyranids.
Also, also: I have an idea that I feel may solve our groups somewhat schizophrenic game-shifting. I think it may be a great idea.
Anyone else be up for a D&D game saturday night? Ideally more than two people would be good.
Also, Dungeon Delve is a supplement for 4E, that's basically 30 combat encounters, 1 for each level.
arghhh i forgot i'm going to be gone this weekend. would it be too much to ask for me to come in later and let you guys start off the campaign without me?
any thoughts?
planning to multiclass into Avenger at level 2, because the power you get from that is fucking amazing.
Yeah, that'd be kickass.
no no
it's Oath of Enmity until the end of your next turn
so, 2 rounds
also if you happen to kill the target in those two rounds you get the usage of it back and can use it again.
there was some debate over whether this was the correct interpretation of the rules, but it was clarified when Divine Power offered an alternative that gave you Oath of Enmity 1/encounter that lasts for the rest of the encounter or until you slay the target, but expressly is said as not recharging.
So, the choice you have is: 2 round Oath that recharges if you kill the guy in one round, or Oath that lasts for the rest of the encounter but doesn't recharge until you take a short rest. Obviously, there are pros and cons to either. The second one (Hero of Faith, from Divine Power) is better against Solo monsters that are going to take more than 2 rounds to kill and are going to be the only thing you are using the Oath on that fight anyway.
The first one (Disciple of Divine Wrath, from PHB2), on the other hand, is great for strikers who are likely to one-shot or two-shot most regular enemies anyway (as this Barbarian would have a tendency to do).
So, I'm taking Disciple of Divine Wrath, since having multiple Oaths per encounter is fucking boss.
he's got a couple powers that make him impossible to tie up, essentially
uh, I'm the incarnate rage and fury of the land of Cyre, sworn to avenge the death of my homeland in the name of Gods and Country?
figure that works!
they're really no more overpowered than the Ranger multiclass feat, that gives you Hunter's Quarry 1/encounter. Remember that Hunter's Quarry lasts the rest of the encounter or until the target dies.
If you could somehow combine them or something, that would be retardedly broken. As it stands, you can't. Disciple of Divine Wrath is only really good if you have the ability to one or two shot enemies, otherwise it's sort of a one-shot bonus that isn't all that stellar.
Edit: It turns out Hunter's Quarry was errata'd and now I don't know what to think!
Doesn't seem unreasonably unbalanced but if Disciple of Divine Wrath doesn't refresh why in god's name would you take that instead of Hero of Faith?
I'm not sure what to think, really.
I'm really not interested in taking Hero of Faith either way, because that requires an amount of Wisdom my character doesn't really need to have, especially in Heroic tier.
Disciple of Divine Wrath is still a decent feat in and of itself even if it doesn't regain usage of you drop the target during its duration. It's just really puzzling that if it was never intended to allow you to regain usage of the power, why does the Hero of Faith feat even exist?
It's the sort of thing I would expect to be errata'd or put into a FAQ somewhere by now, and yet it hasn't.
In the end, I'll just end up letting my DM make the call. It's a tough call either way, and basically is a point where the Rules As Written don't even have a clear Rules As Intended, because of contrary nature of the two different MC feats in two different books.
I'll probably take the feat anyway, even if it's the 2-round not-recharging version, since it does suit my character and even having that attack reroll for two rounds is pretty good.
But if it doesn't recharge I'll consider other options and might put it off for down the road in favor of something that straight up boosts my attack first, like Weapon Expertise.
Well, Disciple of Divine Wrath is still valuable even if it doesn't recharge, because I can use that 2-round re-roll thing to really wallop an enemy with a pinball charge (kill a minion, charge for free at a big guy with Swift Charge, hit him with Howling Strike and Dark Reaping for 1d10+1d8+1d6+6) and then follow up the next round (or bust an AP and do it in the same round) with Avalanche Strike for 3d10+6 damage.
Gives me a 1/encounter big ole burst of damage with really reliable to-hit for two rounds. And since Oath doesn't have a "1/round" restriction unlike some of the other Striker powers, if at any point I crit, I'm going to be using the re-roll on free basic attacks too.
So, for a barbarian, Oath of Enmity is pretty tits.
It however is still pretty awesome outside of that. and easier to multiclass into.
the only thing is that with that interpretation, outside of the 2 point difference in Wisdom prereq that makes Hero of Faith waaaaaay better.
So, really, the decision is either:
"Disciple of Divine Wrath doesn't recharge usage of the power, making Hero of Faith the absolute clear superior and in fact better than the other feat in every single way if you are willing to squeak an extra 2 points of Wisdom in, so Hero of Faith is probably a busted feat that should be errata'd or something"
or
"Disciple of Divine Wrath does recharge usage, putting it on more or less equal footing with Hero of Faith, but both feats might be unbalanced compared to playing a straight Avenger or other Striker MC feats"
Either way basically involves saying "The rules as written are wrong and my interpretation fixes a balance issue."
And I mean, I'd hardly say "Well, I trust Wizards of the Coast not to put broken material in supplement books!"
That's retarded, I know better. But when you're saying "the rules are wrong" either way, it's something you gotta do carefully.
So, we'll see what my DM says and I'll just go with that.
Also something requiring 15 Wisdom is a much higher investment then 13, reasons that it should be clearly better. "Want the better power, need the better stats" kinda deal.