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[D&D 4E OOC] Den of the Slavetakers
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Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
I'm going to wait and see if anyone wants to charge forward a bit and provide me cover. If not, shooting through the arrow slit it is...
Edit: And as I speak, people charge forward enough I'll have cover. Nice :P
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Not by a longshot.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Was playing in a homebrew at one point. Rolls are all d10, 1 is a fumble and 10 is a critical success.
Rolls: 1,1,1,1,1,1,1,1.
I eventually paid for the GM's pizza in exchange for "this never happened and let us never speak of it again".
edit: We were playing ourselves, so rolling up a new character wasn't much of an option :P
Not my best day today; test was mediocre, my car doesn't start anymore, AND I had to wait and do nothing for 5 hours due to a power outage across town.
Edit: didn't see Draw on H9, so I moved to I9 instead. Can I still hit the gnoll at that angle? If so, I think I'll try and AP him.
Edit 2: Damn. Forgot to Quarry the gnoll. Shows you I'm concentrating on other things way too much. Oh well, it seems this fight's over anyway.
BTW: Since players can't shift on difficult terrain, does the same rule apply to the gnoll? If so, would he get 3 AoO from us due to moving normally on the terrain?
Well, it's finally up. Have at it, all!
Don't forget, Malryna and Ayliana get an OA against the Hand.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
If you have a melee attack, get in melee somehow.
I don't want to get in the way of Ink's attack, though (as it's an aoe, and all).
I went ahead and took all the bad rolls so you could kick that coward's ass. What'd you have to go and miss like that for? :P
Edit: Also, I don't think you can move diagonally through a doorway, can you? So that would mean the gnoll couldn't actually escape.
And you're right on the second part. I don't know how I missed that one..... Alright, well, corrections are to come for that as well.
EDIT: I really think the gnoll is stuck. Well, that works for me. I'll just have to change my post a little bit. No one post in the meantime!!!
Hehe.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
If Flutter killed the gnoll, shouldn't your Acid Orb be at the arbalester? Which should be at 5 hp now after both attacks.
Because if it is, I'm just going to charge it and get the Paladin up after the fight.
Oh, I thought the Arbalester was a kind of mutant gnoll. I can edit the gnoll part out :P
edit- done
And mutates?
And it definitely screams now- maybe it's just the chaos magic hitting it :P
Edit: Nope, it was screaming before.
Does it go down?
I counted it at 13 HP, and you did 10 there, no?
Ah, I see that now. That's all of them, then!
And none of them even got away!
Now all we need is a successful healing roll for our downed companion...
Edit: Flutter would be the only party member with better than +2 on their healing. I suggest we leave this one to the butterflies :P
I'll try to make a post later tonight IC so you can have you xp and such updated as well as fun facts about the fight (thank you TiamatZ for the idea).
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Now that we're taking a short rest, I can spend some of my healing surges to heal Blackfang (I want to save those 2 HS on him/her/it for later when he/she/it needs them). Does Inspiring word's effect enhance my healing surges when I use them on my companion?
Original Rule in MP:
one of your healing surges to heal the beast companion as if it had spent a healing surge.
P.S. If the crossbow was screaming, doesn't that mean the other monsters in the cave would hear us coming?
Or am I being too advance here again?
Edit:
The Gnoll, of course
Yeah, the arbalestet screamed but it's a big cave with many rooms and things you don't know about going on
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
If so, everyone should 1d6 to any surges, should cut back on a few.
EDIT: Also, before I forget -
Even though I didn't get a chance to use it during that fight, I've got Opening Shove (push 1, and an ally can either make a melee basic or shift 4 squares). The basic part is not as good as Commander's Strike, but if anyone ever needs to shift, like, right the fuck now, just drop a note in your posts and I'll see what I can do.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
No. I don't have any qualms about it. I think the DM wanted me to have this cool boomerang, so I'm cool with what I got. No need to get greedy now.
As for the gold....
How's this gonna work? we all share it? Or do we let those who didn't get items get a higher share of the gold?
I wasn't going to bother with gold. You're not going to have a chance to purchase anything before the delve is over. I figured that extra statistic would just be pointless for this adventure.
Thoughts?
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
And who knows... Maybe after this whole cult fiasco, we could donate said gold to the temple of Avandra.
It does bring up a concern, though: Since some of the gold is supposed to compensate the person who didn't get an item for the level, maybe we should just get an extra item so that we can all have something new?
I mean, I don't know how many encounters there are going to be, or how many parcels you plan on giving out, or anything, but I don't see anything wrong with each of us getting a cool +1 item before we finish.
I'm going to assume everyone is ready and press forward now.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)