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[Fallout 3] Wubba harrrrglb? JAMBAAGLR

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    ButtcleftButtcleft Registered User regular
    edited May 2010
    So I'm thinking of buying Fallout 1 and 2 from that GOG website. I never played them back in the day (I was only about 10 or 11 when they came out, and was sucked into Age of Empires and HL/CS). As someone who has only played Fallout 3 (and loved it), do you guys think it's a worthwhile purchase?

    I don't really have a gaming capable laptop right now, so I was thinking it would be nice to play these on the one I do have. What should I be expecting with these 2 games (apart from what I hear all the time - glorious setting, writing, and dark humor)?

    with Fallout 2 you should expect the game to start after the temple of trials and pretend it never happened once you get through it. Otherwise it is a magnificent game

    Buttcleft on
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    DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited May 2010
    I'm a little bit worried about Obsidian. Fallout 3 was an amazing game because of the wasteland. Just wandering around it was great. Obsidian is too concerned with the social shit, which while awesome just isn't as important to me as exploration.

    DodgeBlan on
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    Gaming-FreakGaming-Freak Registered User regular
    edited May 2010
    Aegeri wrote: »
    You know, I want for the first time in Fallout history to make a character with 10 luck and maxed out Gambling skill. I hope you can see where I'm going with that.


    I want the age-old Fallout gambling, where if I had 75% or more in the gambling skill I could just hold down two conversation skip buttons, and rack in the cash after 10 minutes.

    Gaming-Freak on
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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2010
    I want the age-old Fallout gambling, where if I had 75% or more in the gambling skill I could just hold down two conversation skip buttons, and rack in the cash after 10 minutes.
    TrippyJing wrote: »
    I remember an exploit I used in the original Fallout was to get my Gambling skill up to a decent amount to ensure a success rate of at the very least 50%. Then I'd go to that small casino and hold down one of the number keys. I'd come back to my computer to find myself thousands of caps richer.

    We are of one mind.

    One cheating mind.

    TrippyJing on
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    ButtcleftButtcleft Registered User regular
    edited May 2010
    TrippyJing wrote: »
    I want the age-old Fallout gambling, where if I had 75% or more in the gambling skill I could just hold down two conversation skip buttons, and rack in the cash after 10 minutes.
    TrippyJing wrote: »
    I remember an exploit I used in the original Fallout was to get my Gambling skill up to a decent amount to ensure a success rate of at the very least 50%. Then I'd go to that small casino and hold down one of the number keys. I'd come back to my computer to find myself thousands of caps richer.

    We are of one mind.

    One cheating mind.

    Its so pedestrian to hold down the buttons.

    I'd wedge the keys down with a penny then come back later to have tens of thousands of caps.

    Buttcleft on
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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2010
    Buttcleft wrote: »
    TrippyJing wrote: »
    I want the age-old Fallout gambling, where if I had 75% or more in the gambling skill I could just hold down two conversation skip buttons, and rack in the cash after 10 minutes.
    TrippyJing wrote: »
    I remember an exploit I used in the original Fallout was to get my Gambling skill up to a decent amount to ensure a success rate of at the very least 50%. Then I'd go to that small casino and hold down one of the number keys. I'd come back to my computer to find myself thousands of caps richer.

    We are of one mind.

    One cheating mind.

    Its so pedestrian to hold down the buttons.

    I'd wedge the keys down with a penny then come back later to have tens of thousands of caps.

    Well, I did say I'd come back to my computer. In a physical sense, not...metaphysical...or whatever.

    TrippyJing on
    b1ehrMM.gif
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    ShrikeTheAvatarShrikeTheAvatar Registered User regular
    edited May 2010
    Man now I am excited to try the first two games, and I still haven't even played through all the DLC from Fallout 3.

    Although I did just finish the Adams AFB level, and jesus, my 360 has never stuttered so much. It never crashed, but my frame rate just plummeted and everytime I went to go into VATS it was probably a 2 or 3 second lag before I could target properly.

    ShrikeTheAvatar on
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    JoeslopJoeslop Registered User regular
    edited May 2010
    Joeslop wrote: »
    If I download Broken Steel from GFWL and use FOSE, is anything going to mess up?

    I've heard I can just load the .esm for Broken Steel?

    Joeslop on
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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited May 2010
    Aegeri wrote: »
    What you mean of far superior writing to anything that Bethsoft has done? Neverwinter Nights: Mask of the Betrayer and Knights of the Old Republic II (albeit the second game grossly unfinished) have some of the best writing in any RPG. Given that they have the man behind Planescape Torment their track record on writing is absolutely superb.

    The game being more buggy and unfinished than a newly established ant-colony: Now that's a genuine concern.

    "the man behind" is really a completely invalid reason to think something will be good.

    Virtually every single game that has been released in years that was lead by "the man behind" another good game has been a huge disappointment.

    Teams make games. not individuals. It's wonderful that they have a couple guys who worked on Planescape Torment.

    Most of the figureheads at Obsidian worked on decent games in the past; but Obsidian Entertainment, you know the whole company that is making this game, has put out extremely meh worthy games. KOTOR 2 wasn't even finished, and never was. NWN 2 wasn't very good; at the very least it was worse than NWN which wasn't a great game to begin with. NWN at least gave us a cool toolset that people produced good products with (i.e. mods; not actual shipped games). NWN 2 didn't do this at all and just gave us an extremely mediocre RPG. Alpha Protocol might be good, but aside from looking barely better than a PS2 game, I'll wait for both industry and forum reviews before I go out and pick it up because it has the makings of a massive disappointment.

    It's great that they have some good people working for them. Basing your expectations on the history of a couple guys who made some decent games many years ago is pretty silly.

    If you think it is a valid perspective I'd just like to point you in the direction of Wright, Molyneux, Schaffer, Romero, and many others who were heralded as "the man behind" games that were good but could never reproduce anything that was very good at all; and gave us games that weren't even half of what was promised.

    However again; I'm sure this will be a fine game. I'm sure it'll be as good as FO3, take that for what you will, and I'm sure they'll improve a lot of things. It's considerably easier to make what is effectively a full scale mod for an already existing game than it is to build something from the ground up. And bethesda has been constantly overseeing it to ensure it is of at least FO3 quality. Hate Bethesda if you want but they produced a damn good game; and has produced good games in the past. Better than Obsidian anyway and they're not relying on "the man behind" anything to sell their software.

    EDIT: I'd also like to point out that of the people who worked for Black Isle and other studios for their renowned games (i.e. the heads of Obsidian) only Avellone was a writer for those games. And I don't think he has a lot to do with FO3:NV since his focus has been Alpha Protocol.

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    ButtcleftButtcleft Registered User regular
    edited May 2010
    Joeslop wrote: »
    Joeslop wrote: »
    If I download Broken Steel from GFWL and use FOSE, is anything going to mess up?

    I've heard I can just load the .esm for Broken Steel?

    you can move the esms to the /fallout3/data folder and load them just like a normal mod and go from there with fose

    Buttcleft on
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    DuffelDuffel jacobkosh Registered User regular
    edited May 2010
    The way I look at it, the worst-case scenario is that we've got about 50-100 more hours of Fallout 3 in a new setting with some new cool shit to find.

    I mean, we're talking about a $60 video game here. I'm not expecting it to leap out of the TV, turn into Jessica Alba and start having sex with me. If it's not up to par, then I'll swap it back in and buy something else. There's plenty of other stuff worth buying this year, certainly more than I can afford.

    Duffel on
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    ShrikeTheAvatarShrikeTheAvatar Registered User regular
    edited May 2010
    Yeah I can't really see NV being a huge disappointment in terms of quality - I think if anything people might be disappointed with certain themes or gameplay elements that they wanted to see kept from Fallout 3. Someone mentioned they were worried about exploration, atmosphere and setting taking a backseat to the exploration of social issues - this is the kind of thing I can see happening, but I just don't see there being any way that NV will manage to not be engrossing and worthy of $60 (and scores, if not hundreds of hours of gameplay).

    I haven't played Fallout 1 or 2 (though I will soon), but I don't really get the complaints about the writing in Fallout 3. Yeah, the main quest was a little simplistic, but otherwise all the other encounters and characters seemed fine to me. Maybe I'll understand once I play the first two..

    ShrikeTheAvatar on
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    DeaderinredDeaderinred Registered User regular
    edited May 2010
    oh my god i hooked up my pc to my 32' inch hdtv and loaded up fallout 2 with the new restoration pack and resolution changer and all that.

    so fucking good.

    Deaderinred on
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    PasteePastee Registered User regular
    edited May 2010
    I don't really get the complaints about FO3 story either. I played FO and FO2 at release just like so many who post here did.

    I thought FO3 was as immersive as any of the earlier Fallout games and any of the Elder Scrolls series.

    I mean, it's not Infocom's Planetfall.... But then again, what is?

    Pastee on
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    DsmartDsmart Registered User regular
    edited May 2010
    The plotting is contrived, but its more that the dialogue is a huge bucket o' piss

    Dsmart on
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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited May 2010
    Pastee wrote: »
    I don't really get the complaints about FO3 story either. I played FO and FO2 at release just like so many who post here did.

    I thought FO3 was as immersive as any of the earlier Fallout games and any of the Elder Scrolls series.

    I mean, it's not Infocom's Planetfall.... But then again, what is?

    I thought it was presented well, and I enjoyed it while it went on, but I felt towards the end that the story kinda fell apart.

    Sir Carcass on
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    tralevtralev Registered User regular
    edited May 2010
    I hate having to carry around a FatBoy, but man it's just so handy in certain situations. I want a Dogmeat Fetch mod - "Dogmeat, fetch the FatBoy and a couple nukes".

    tralev on
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    DuffelDuffel jacobkosh Registered User regular
    edited May 2010
    Sometimes Bethesda has trouble constructing a good antagonist.

    I can't even remember the main bad guy in Oblivion's name; I do know you only saw him like, twice in the whole game.

    John Henry Eden had a lot of potential, and to be fair he's one of the best characters in the whole story. The eyebots floating around broadcasting propaganda speeches all over the wasteland was great, plus, you know, Malcolm McDowell. When the protagonist ends up at Raven Rock and finally gets to interact with the villains, it's definitely one of the game's strongest points plot-wise. But in the grand scheme of things, we didn't get to interact with President Eden much at all. Colonel Autumn is OK but we don't really learn much about him, either. Broken steel just has you fighting nameless, faceless Enclave troops.

    You could say, justifiably, that kind of setup is a pattern in the Fallout games. We don't meet the Master or President Richardson until the very end in the first two games. But I feel like the narrative arc (and the setting as a whole) could have definitely benefited from a better defined protagonist in the main quest. I also think the story would have been more poignant if we got to interact with James a little bit more than we ultimately do, even if it was only working together on a few fetch quests or whatever.

    Duffel on
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    DarlanDarlan Registered User regular
    edited May 2010
    That's true, but maybe they just want to avoid tying you down to one spot for too long. (Which might be necessary to really sell an antagonist)

    Remember that part in the Jefferson Memorial Building where they're trying to make you interact with your dad by doing the most horrible, back-track heavy fetch quests in a small space over and over again? Yeah.

    Darlan on
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    Gaming-FreakGaming-Freak Registered User regular
    edited May 2010
    TrippyJing wrote: »
    I want the age-old Fallout gambling, where if I had 75% or more in the gambling skill I could just hold down two conversation skip buttons, and rack in the cash after 10 minutes.
    TrippyJing wrote: »
    I remember an exploit I used in the original Fallout was to get my Gambling skill up to a decent amount to ensure a success rate of at the very least 50%. Then I'd go to that small casino and hold down one of the number keys. I'd come back to my computer to find myself thousands of caps richer.

    We are of one mind.

    One cheating mind.

    Oh, and remember that Super Stimpack trick in Fallout 2? Good times, good times.

    Gaming-Freak on
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    CouscousCouscous Registered User regular
    edited May 2010
    I was saddened by the lack of super-stimpacks and the inability to use drugs on other people to get them addicted in Fallout 3.

    Couscous on
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    ButtcleftButtcleft Registered User regular
    edited May 2010
    oh my god i hooked up my pc to my 32' inch hdtv and loaded up fallout 2 with the new restoration pack and resolution changer and all that.

    so fucking good.

    Can you post screenshots?

    I want to see how the game looks at higher resolutions

    Buttcleft on
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    DeaderinredDeaderinred Registered User regular
    edited May 2010
    Buttcleft wrote: »
    oh my god i hooked up my pc to my 32' inch hdtv and loaded up fallout 2 with the new restoration pack and resolution changer and all that.

    so fucking good.

    Can you post screenshots?

    I want to see how the game looks at higher resolutions

    i will if i rehook it back up, might not have time for awhile however, not sure why i didnt take screenshots in the first place tho, see its a bit awkward for me to hook my pc up with sound through that tv, unless i mess around and bring the tv to the pc.. hmm still even tho my hdtv goes up to 1080p it would only let me set the pc res to something stupid like 1300x499 or something like that, still looked great however.

    Deaderinred on
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    DuffelDuffel jacobkosh Registered User regular
    edited May 2010
    Darlan wrote: »
    That's true, but maybe they just want to avoid tying you down to one spot for too long. (Which might be necessary to really sell an antagonist)

    Remember that part in the Jefferson Memorial Building where they're trying to make you interact with your dad by doing the most horrible, back-track heavy fetch quests in a small space over and over again? Yeah.
    The sort of thing I would have liked to have seen would have been like, "Go on a mission w/ your dad (and maybe Garza or whoever) as essential companions - nominally to find x random object but really serve to develop your character's relationship with your dad".

    That would have required paying Liam Neeson more money, though, and I'm sure his time doesn't come cheap.

    Duffel on
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    mrt144mrt144 King of the Numbernames Registered User regular
    edited May 2010
    With gambling coming back, they really should just make a full fledged craps simulator that isn't exploitable. Cause I love craps a ton.

    mrt144 on
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    augustaugust where you come from is gone Registered User regular
    edited May 2010
    I just realized Marcus could totally be in this game.

    august on
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    finnithfinnith ... TorontoRegistered User regular
    edited May 2010
    Aegeri wrote: »
    What you mean of far superior writing to anything that Bethsoft has done? Neverwinter Nights: Mask of the Betrayer and Knights of the Old Republic II (albeit the second game grossly unfinished) have some of the best writing in any RPG. Given that they have the man behind Planescape Torment their track record on writing is absolutely superb.

    The game being more buggy and unfinished than a newly established ant-colony: Now that's a genuine concern.

    "the man behind" is really a completely invalid reason to think something will be good.

    Virtually every single game that has been released in years that was lead by "the man behind" another good game has been a huge disappointment.

    Teams make games. not individuals. It's wonderful that they have a couple guys who worked on Planescape Torment.

    Most of the figureheads at Obsidian worked on decent games in the past; but Obsidian Entertainment, you know the whole company that is making this game, has put out extremely meh worthy games. KOTOR 2 wasn't even finished, and never was. NWN 2 wasn't very good; at the very least it was worse than NWN which wasn't a great game to begin with. NWN at least gave us a cool toolset that people produced good products with (i.e. mods; not actual shipped games). NWN 2 didn't do this at all and just gave us an extremely mediocre RPG. Alpha Protocol might be good, but aside from looking barely better than a PS2 game, I'll wait for both industry and forum reviews before I go out and pick it up because it has the makings of a massive disappointment.

    It's great that they have some good people working for them. Basing your expectations on the history of a couple guys who made some decent games many years ago is pretty silly.

    If you think it is a valid perspective I'd just like to point you in the direction of Wright, Molyneux, Schaffer, Romero, and many others who were heralded as "the man behind" games that were good but could never reproduce anything that was very good at all; and gave us games that weren't even half of what was promised.

    However again; I'm sure this will be a fine game. I'm sure it'll be as good as FO3, take that for what you will, and I'm sure they'll improve a lot of things. It's considerably easier to make what is effectively a full scale mod for an already existing game than it is to build something from the ground up. And bethesda has been constantly overseeing it to ensure it is of at least FO3 quality. Hate Bethesda if you want but they produced a damn good game; and has produced good games in the past. Better than Obsidian anyway and they're not relying on "the man behind" anything to sell their software.

    EDIT: I'd also like to point out that of the people who worked for Black Isle and other studios for their renowned games (i.e. the heads of Obsidian) only Avellone was a writer for those games. And I don't think he has a lot to do with FO3:NV since his focus has been Alpha Protocol.

    Really, all I want from this game is some better writing. And Chris Avellone is listed as a senior designer of NV, so I would hope that he is somewhat involved in the development. It is possible however that he's only listed as such to entice the FO1/FO2 fans.

    I'm hoping that NV will turn out like KOTOR2 was going to turn out. Given that they have had a much longer time to work on the game I hope it will turn out better than the unfinished KOTOR2 did. FO3 and KOTOR2 are inherently different games though so all we can do really is wait.

    finnith on
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    ButtcleftButtcleft Registered User regular
    edited May 2010
    august wrote: »
    I just realized Marcus could totally be in this game.

    Marcus headed eastward to find remnants of the Masters Army after F2.

    He'd be more likely to have been in F3 than New Vegas.

    Buttcleft on
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    augustaugust where you come from is gone Registered User regular
    edited May 2010
    Chris is doing at least half the interviews, and the collector's edition comes with a graphic novel he wrote setting up the characters and story of New Vegas, so I think it's pretty safe to say he's responsible for what they say he's responsible for.

    august on
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    augustaugust where you come from is gone Registered User regular
    edited May 2010
    Buttcleft wrote: »
    august wrote: »
    I just realized Marcus could totally be in this game.

    Marcus headed eastward to find remnants of the Masters Army after F2.

    He'd be more likely to have been in F3 than New Vegas.

    There are Nightkin and other remnants of the master's army in New Vegas.

    august on
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    DuffelDuffel jacobkosh Registered User regular
    edited May 2010
    Do we know when NV falls in the timeline?

    Before or after FO3?

    Duffel on
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    augustaugust where you come from is gone Registered User regular
    edited May 2010
    Duffel wrote: »
    Do we know when NV falls in the timeline?

    Before or after FO3?

    Three years after.

    august on
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    ButtcleftButtcleft Registered User regular
    edited May 2010
    august wrote: »
    Buttcleft wrote: »
    august wrote: »
    I just realized Marcus could totally be in this game.

    Marcus headed eastward to find remnants of the Masters Army after F2.

    He'd be more likely to have been in F3 than New Vegas.

    There are Nightkin and other remnants of the master's army in New Vegas.

    there are remnants everywhere. Marcus specifically went eastward over the mountains. Like I said, More likely to have been in DC than New Vegas

    Buttcleft on
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    augustaugust where you come from is gone Registered User regular
    edited May 2010
    Buttcleft wrote: »
    august wrote: »
    Buttcleft wrote: »
    august wrote: »
    I just realized Marcus could totally be in this game.

    Marcus headed eastward to find remnants of the Masters Army after F2.

    He'd be more likely to have been in F3 than New Vegas.

    There are Nightkin and other remnants of the master's army in New Vegas.

    there are remnants everywhere. Marcus specifically went eastward over the mountains. Like I said, More likely to have been in DC than New Vegas

    Eh, I think it's just as likely that he found them and brought them back to Cali, but whatever.

    august on
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    TanolenTanolen Registered User regular
    edited May 2010
    Its been like 70 years, you never know, I just wonder if harrold is going to make some kind of apperance.

    Tanolen on
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    ButtcleftButtcleft Registered User regular
    edited May 2010
    Tanolen wrote: »
    Its been like 70 years, you never know, I just wonder if harrold is going to make some kind of apperance.

    Not unless we go back to DC.

    Buttcleft on
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    SpoitSpoit *twitch twitch* Registered User regular
    edited May 2010
    august wrote: »
    Duffel wrote: »
    Do we know when NV falls in the timeline?

    Before or after FO3?

    Three years after.

    BTW, this was one of the couple points that Bethesda refused to budge on.

    Spoit on
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    augustaugust where you come from is gone Registered User regular
    edited May 2010
    Spoit wrote: »
    august wrote: »
    Duffel wrote: »
    Do we know when NV falls in the timeline?

    Before or after FO3?

    Three years after.

    BTW, this was one of the couple points that Bethesda refused to budge on.

    Wait... what? Did Obsidian want to set it later? I don't see why.

    august on
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    Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited May 2010
    august wrote: »
    Spoit wrote: »
    august wrote: »
    Duffel wrote: »
    Do we know when NV falls in the timeline?

    Before or after FO3?

    Three years after.

    BTW, this was one of the couple points that Bethesda refused to budge on.

    Wait... what? Did Obsidian want to set it later? I don't see why.

    The opposite. They wanted to set it before the events in F3, but Bethesda only wanted to keep moving forward in time with the series.

    Bionic Monkey on
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    TanolenTanolen Registered User regular
    edited May 2010
    Buttcleft wrote: »
    Tanolen wrote: »
    Its been like 70 years, you never know, I just wonder if harrold is going to make some kind of apperance.

    Not unless we go back to DC.

    He is the only person to be in every game. Kind of their running joke.

    Tanolen on
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