I had a thought. Assuming I magically find enough free time to make this happen: any interest in porting, or simultaneously developing, this thing for sale as an XNA Indie Game?
I say this as someone who is doing a semester-long programming project (a CPU cache simulator) in XNA.
Edit: implicit in this offer is that I would teach people how to code in XNA and C#. Edit2: I would make you buy some books though. There's a lot to learn.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
Ok, so it's very much in the demo stage, but watching the Youtube video of the movement, I came up with this as a general concept demo.
Not sure if that's the aural aesthetic you're going for, but for some reason I thought a really fast high-energy swing would work for this. If so, I might try to start polishing up the sound quality.
Ok, so it's very much in the demo stage, but watching the Youtube video of the movement, I came up with this as a general concept demo.
Not sure if that's the aural aesthetic you're going for, but for some reason I thought a really fast high-energy swing would work for this. If so, I might try to start polishing up the sound quality.
If you look back in the UDK thread at what foursquareman was posting, that's more what we're looking for. I think that kind of fast high-energy swing stuff is perhaps notsogood for this particular style of play.
Ok, so it's very much in the demo stage, but watching the Youtube video of the movement, I came up with this as a general concept demo.
Not sure if that's the aural aesthetic you're going for, but for some reason I thought a really fast high-energy swing would work for this. If so, I might try to start polishing up the sound quality.
If you look back in the UDK thread at what foursquareman was posting, that's more what we're looking for. I think that kind of fast high-energy swing stuff is perhaps notsogood for this particular style of play.
'aights. So tense electronica stuff. Give me a day or so, I should be able to concept something with that.
So basically, you're looking for audio played for straight, but only an absurdist premise?
If this raptor is going to lay down some violence, make sure to include some decent kill animations.
A simple toss of a businessman into the air, followed by a catch and shake (like a dog with a small bird) would bring smiles to all faces.
I would also like to see the Raptor's tail bobbing around just above the cubicles.
Ok, so it's very much in the demo stage, but watching the Youtube video of the movement, I came up with this as a general concept demo.
Not sure if that's the aural aesthetic you're going for, but for some reason I thought a really fast high-energy swing would work for this. If so, I might try to start polishing up the sound quality.
If you look back in the UDK thread at what foursquareman was posting, that's more what we're looking for. I think that kind of fast high-energy swing stuff is perhaps notsogood for this particular style of play.
'aights. So tense electronica stuff. Give me a day or so, I should be able to concept something with that.
So basically, you're looking for audio played for straight, but only an absurdist premise?
If you can make anything Kenny G-like I'll give you 100 e-hugs.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Ok, so it's very much in the demo stage, but watching the Youtube video of the movement, I came up with this as a general concept demo.
Not sure if that's the aural aesthetic you're going for, but for some reason I thought a really fast high-energy swing would work for this. If so, I might try to start polishing up the sound quality.
If you look back in the UDK thread at what foursquareman was posting, that's more what we're looking for. I think that kind of fast high-energy swing stuff is perhaps notsogood for this particular style of play.
'aights. So tense electronica stuff. Give me a day or so, I should be able to concept something with that.
So basically, you're looking for audio played for straight, but only an absurdist premise?
If you can make anything Kenny G-like I'll give you 100 e-hugs.
That would actually be easier than tension-filled-electronica. I mean, if you're looking for elevator music, I can do that too.
Program music is basically a giant playground for me, so really, whatever you guys want I'd be more than happy to throw out a demo or two, and depending on my schedule I may be able to write and master a whole score.
Ok, so it's very much in the demo stage, but watching the Youtube video of the movement, I came up with this as a general concept demo.
Not sure if that's the aural aesthetic you're going for, but for some reason I thought a really fast high-energy swing would work for this. If so, I might try to start polishing up the sound quality.
If you look back in the UDK thread at what foursquareman was posting, that's more what we're looking for. I think that kind of fast high-energy swing stuff is perhaps notsogood for this particular style of play.
'aights. So tense electronica stuff. Give me a day or so, I should be able to concept something with that.
So basically, you're looking for audio played for straight, but only an absurdist premise?
If you can make anything Kenny G-like I'll give you 100 e-hugs.
That would actually be easier than tension-filled-electronica. I mean, if you're looking for elevator music, I can do that too.
Program music is basically a giant playground for me, so really, whatever you guys want I'd be more than happy to throw out a demo or two, and depending on my schedule I may be able to write and master a whole score.
DO IT
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Allright, it's like, 12:30AM right now where I am, and I have a full-ish day tomorrow(my bands drummer may have a lesson in the afternoon which would make jamming not work, since I've got a voice studio recital), but by the end of the day saturday I'll have some original raptor-themed elevator music for you
This game sounds suspiciously like Crane Operator, in that it is comprised of deception, pretentiousness and gratuitous homicide. Have you already written it? Because, y'know, I can write stuff. *wink* *wink*
I'm still waiting for coffee-cup textures to ... uh ... retexture.
Seriously - my well of banality knows no limit. I seethe with genericality.
Moar seriously, this is like the only meaningful way I will be able to contribute to this effort beyond meaningless cheerleading. And I do so want you guys to do this thing.
"Hey Phil, how was your weekend?"
>Good
Bad
Prehistoric
[ - 3 Suspicious Activity ]
"Good to hear. Do anything interesting?"
Biking
Rock Climbing
>Prey stalking, eviscerating
"O....kay well Phil I'll see you at the meeting."
[+ 10 Suspicious activity]
This conversation needs an Immediate Interrupt or two. One for "Ha! Just kidding!", halving Suspiciousness gained for a wrong answer, on a 5 minute timer, and another to immediately kill and eat him for a short term gain of 25 Supiciousness and less competition for the next promotion. Also, you save on lunch costs.
This looks and sounds incredibly awesome. I regret that I have absolutely no skills to contribute.
It would amuse me if, American Psycho-style, the further up the corporate food chain an NPC was, the less attention they paid to your blatantly obvious carnivorous dinosaurness.
For example, mail room clerks, temps and other job applicants would always immediately notice that you're a flesh-eating dinosaur and would be very difficult to talk down. However, you could eviscerate and devour them in front of the CEO and he wouldn't bat an eyelash as long as you were able to use the correct corporate speak buzzwords.
Lawndart on
0
Options
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
This looks and sounds incredibly awesome. I regret that I have absolutely no skills to contribute.
It would amuse me if, American Psycho-style, the further up the corporate food chain an NPC was, the less attention they paid to your blatantly obvious carnivorous dinosaurness.
For example, mail room clerks, temps and other job applicants would always immediately notice that you're a flesh-eating dinosaur and would be very difficult to talk down. However, you could [strike]eviscerate and devour[/strike] efficiently downsize and beneficially re-distribute company resources them in front of the CEO and he wouldn't bat an eyelash as long as you were able to use the correct corporate speak buzzwords.
This looks and sounds incredibly awesome. I regret that I have absolutely no skills to contribute.
It would amuse me if, American Psycho-style, the further up the corporate food chain an NPC was, the less attention they paid to your blatantly obvious carnivorous dinosaurness.
For example, mail room clerks, temps and other job applicants would always immediately notice that you're a [strike]flesh-eating dinosaur[/strike] efficient, hardworking employee and would be very difficult to talk down. However, you could [strike]eviscerate and devour[/strike] efficiently downsize and beneficially re-distribute company resources them in front of the CEO and he wouldn't bat an eyelash as long as you were able to use the correct corporate speak buzzwords.
Posts
You can never have enough jobs.
somewhere with hookers and booze obviously
I say this as someone who is doing a semester-long programming project (a CPU cache simulator) in XNA.
Edit: implicit in this offer is that I would teach people how to code in XNA and C#. Edit2: I would make you buy some books though. There's a lot to learn.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
Wait, don't you live with the woman? Are you guys still together?
Not sure if that's the aural aesthetic you're going for, but for some reason I thought a really fast high-energy swing would work for this. If so, I might try to start polishing up the sound quality.
that's cool, she's a good woman
If you look back in the UDK thread at what foursquareman was posting, that's more what we're looking for. I think that kind of fast high-energy swing stuff is perhaps notsogood for this particular style of play.
shenanigous music
Give him a moustache, top hat, and monocle as unlockables.
'aights. So tense electronica stuff. Give me a day or so, I should be able to concept something with that.
So basically, you're looking for audio played for straight, but only an absurdist premise?
A simple toss of a businessman into the air, followed by a catch and shake (like a dog with a small bird) would bring smiles to all faces.
I would also like to see the Raptor's tail bobbing around just above the cubicles.
If you can make anything Kenny G-like I'll give you 100 e-hugs.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
That would actually be easier than tension-filled-electronica. I mean, if you're looking for elevator music, I can do that too.
Program music is basically a giant playground for me, so really, whatever you guys want I'd be more than happy to throw out a demo or two, and depending on my schedule I may be able to write and master a whole score.
DO IT
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
People donated money to fly Gabe Newell, they will donate money to this.
Everybody donate money to this project ASAP.
I'll discuss it with the team guys.
We checked and Small Utahraptor Job Interview Simulator Pro was already copyrighted, so we had to improvise.
Shut up.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I demand a disclaimer on the splashscreen. DEMAND IT
the public has a RIGHT TO KNOW
Seriously - my well of banality knows no limit. I seethe with genericality.
Moar seriously, this is like the only meaningful way I will be able to contribute to this effort beyond meaningless cheerleading. And I do so want you guys to do this thing.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
"Hey Phil, how was your weekend?"
>Good
Bad
Prehistoric
[ - 3 Suspicious Activity ]
"Good to hear. Do anything interesting?"
Biking
Rock Climbing
>Prey stalking, eviscerating
"O....kay well Phil I'll see you at the meeting."
[+ 10 Suspicious activity]
This conversation needs an Immediate Interrupt or two. One for "Ha! Just kidding!", halving Suspiciousness gained for a wrong answer, on a 5 minute timer, and another to immediately kill and eat him for a short term gain of 25 Supiciousness and less competition for the next promotion. Also, you save on lunch costs.
It would amuse me if, American Psycho-style, the further up the corporate food chain an NPC was, the less attention they paid to your blatantly obvious carnivorous dinosaurness.
For example, mail room clerks, temps and other job applicants would always immediately notice that you're a flesh-eating dinosaur and would be very difficult to talk down. However, you could eviscerate and devour them in front of the CEO and he wouldn't bat an eyelash as long as you were able to use the correct corporate speak buzzwords.
-10 Suspicion
-5 Suspicion