As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Mass Effect - We're getting closer. Label ME2 spoilers to help some folks out.

Santa ClaustrophobiaSanta Claustrophobia Ho Ho HoDisconnecting from Xbox LIVERegistered User regular
edited December 2009 in Games and Technology
Mass Effect to be released on January 26. No specific confirmation, but there is reason to believe the 360 and PC version will hit the shelves at the same time.


Here's the old OP.
Going to reserve this space for ME2 info. Relevant ME1 info added as needed.


New Mass Effect 2 website.
Age verification required.

Two years have passed since the events of the first Mass Effect game. Galactic Apocalypse has been thwarted, but now, a new threat has emerged…

Human colonies have begun to disappear and it is up to Shepard to find out what is causing the disappearances and assemble a team to put a stop to it.

Mass Effect 2 will feature new worlds and locations, new weapons, new skills, and new characters to continue the story of Alliance Systems Navy Commander Shepard, the first human Spectre. The shadowy organisation Cerberus will play a more significant role in the sequel as Shepard is compelled to join forces with them to make the mission a success.

Old friends and faces from the first Mass Effect will be able to return, depending upon choices made in the original, and there are many new ones that will either join with Shepard or attempt to hinder the mission.

Along with a larger selection of weapons compared to the first game, a new class will be introduced. Shepard and company will now be able to wield rocket launchers and other high-damage, high-satisfaction weapons. Ejectable heat sinks have been added to allow players to continue firing during hectic combat without being required to wait for the weapon to cool down normally.

So far, two new alien races have been introduced. The drell and the vorcha. Not much is known about the drell outside of recruitable character Thane, but there has been information released about the vorcha. Other races are planned as more details come to light.



And now a few frequently asked questions explained:


How will I be able to import my Shepard?

Exact details about how this will work have not been released. However, due to experience with how it works in Mass Effect, it is expected that the game will search for data files from the first game to load a list of Shepards that have completed the game. This data is not the same as the possibly many save files you may already have, so unless you are certain about which ones are gamestate saves and which ones are not, the best advice is to keep everything around until more specific information is available.


Will Character So-and-So return?/Will my love interest return?

Any characters that survived to the end of the first game will make an appearance in Mass Effect 2. This includes whomever you may have chosen as your love interest. So far, only Tali has been confirmed as a party member, but it has not been confirmed that any other ME1 character will be actual team members. Shepard must recruit the ‘best of the best’ to fill out the team and original members may not meet necessary criteria. Or, it may just be they might not wish to join depending upon who is already on the team. Exactly how many you may recruit from and the maximum potential teammates has not yet been confirmed. [strike]Though twelve is a number that has been mentioned.[/strike] (BioWare as apparently removed any reference to the number twelve in relation to recruitable characters.) Definitely more options than before.


Are elevators still a problem?

The developers have confirmed that they have been working to improve loading times. This includes the ‘hidden’ loading that would happen on elevators. It’s been said that while elevators still exist within the in-game ME universe, they are not expected to be as bad as they were originally.


I don’t like some choices I made in the first game. Can I make alterations to Shepard in the sequel?

To coin a phrase: sort of. No exact details have been released about making changes to imported Shepard characters, but BioWare is aware of such requests and have made comments to the effect that they are working on it. Christina Norman, a lead BioWare developer, stated that it will be possible to switch combat classes upon import.
We have five other great classes in Mass Effect to choose from, and we let you choose your class on import [...]

Whether or not this means a physical appearance change is possible is unknown at this time.


Will there be new combat classes in the game?

No. There will be new skills introduced (such as a new biotic talent: Pull), but the combat classes will remain the same. Adept, Engineer, Soldier and the combination classes Sentinel, Infiltrator, and Vanguard will return.


They’ve said that if Shepard dies, he dies ‘for real’. What does that mean for Mass Effect 3?

It means that the Shepard that dies, is dead. BioWare has stated all along that Mass Effect is the story of Shepard's exploits. Therefore, Shepard must return for Mass Effect 3, even as a ‘canon’ character. The choices you’ll make in ME2 could lead to the death of that Shepard. If you don’t want Shepard to die, make multiple saves or simply start ME2 over again and make different choices.


What if I never played the first Mass Effect. Is there a KOTOR II-style introduction to the events of the first game?

Nobody outside BioWare/EA knows for sure how a ‘tabula rasa’ Mass Effect 2 will begin. Through interviews and message board posts, it is theorised that a combination of canon defaults and user choices will set the stage. But this has yet to be confirmed.


What if I played the first Mass Effect way too many times and I have a level 60 Shepard? Will any of that effort pay off in Mass Effect 2? I don’t want my Shepard to be ‘reset’.

Yes, but that depends. Exactly how an imported Shepard will be plugged into the game is not yet known, but we do know that because of the new skills and how they’ve made some modifications to the combat engine, old skills and skill levels may not work as they did before.

For example, if you had Throw as a skill and maxed it out at 12 points, you will receive some kind of in-game bonus to represent your previous knowledge. But you will not start at level 12 for the skill. The skill reset is to accommodate the new engine, but they will not ignore the effort you’ve put into your character up until now.


One time, I chose to perform action Y instead of action X. Will ME2 recognise this? I’ve played multiple times, how will I know which save to choose?

Yes it will. But the extent of what decisions Shepard made and how they will affect events in ME2 is not yet fully known. BioWare has stated that all choices made are tracked and kept in the numerous end-of-game save lists.

Currently, the ability to start a new game with an ‘old’ Shepard simply lists the first name, the date completed, and the level reached by the character. There is no information on what, if any, differences will appear when selecting a Shepard to import.


The first official FAQ list. (So far, the only official FAQ list...)

A new list FAQs on the BioWare forums:

Casey Hudson blogged some shit. More direct answers so some FAQs.

Preston Watamaniuk, ME Lead Designer, has this to say on New Game+. (Scroll Down).




Courtesy of TychoCelchuuu.

Facebook Page number 1

Facebook Page number 2

Facebook Page number 3


There are also rules to this thread. Please observe them as they will be enforced.
Whilst a Mass Effect thread exists, the probability of a comparison between Ashley Williams to Nazis or Hitler or other fascists approaches 1.
Invariably, discussions must refer to krogans and their reproductive configurations lest anybody forgets.
Repeating a meme as proof of negative criticism is always an option. Especially when necessary to win.
Insisting that the quality of a character is directly related to the familiarity of the voice artist.
The less a character is appreciated by an individual, the more insistent the argument that the character is universally bad for all.
Demanding that a favourite character or character-type will trigger potential seduction scenarios.
The sooner a player discovers a favourite combat class, the louder the insistence of its superiority.


Useful checklist of ME1 locations and mission requirements.

Having problems with the Pinnacle Station DLC on the 360? Here is the thread at the Official Forums talking about it.


Problems with Therum in the first Mass Effect? Solution in the spoiler.
Hey! Therum is missing textures!

A PC game with bugs? That's unpossible!

Sadly, many have had issues with the PC version of the game. Obviously, make sure you have the latest drivers available. And while we're happy to help in this thread, contacting 'official' support personnel may have better results.

Here is a link to a list of issues the Steam version may have in general.

But this seems to work best for the Therum issue:
The solution is usually quite simple - without doing anything else after landing on Therum - save your game, exit, go to the Steam\steamapps\common\mass effect\Binaries folder, and run the MassEffectConfig.exe

(if you are running Vista you will first have to right click on this file, and have it run in XP compatibility mode)

Once you run the config file, click on the Repair option, and then click on "Delete Local Shader Cache Files".

Restart the last saved game on Therum, and it should work.

Don't try to manually delete the shader cache files - you shouldn't have to if you use the config tool.
If you find you'd rather delete the files manually, you might have to do it more than once before success.

Though a patch is mentioned as coming soon, we don't know when yet. This may address the issue once and for all.

Santa Claustrophobia on
«13456762

Posts

  • Options
    -Tal-Tal Registered User regular
    edited December 2009
    0:43 in the voice actor video has the galaxy map cursor going to the center of the galaxy, with that sound showing that you can go there.

    hmmmmm

    wtf is Cerberus doing, anyway? The Normandy has an AI, Miranda is all genetically modified, they built the SR2 with some fancy spherical core that's massive and different from the SR1's core, and they managed to bring blown-the-fuck-up-into-space Shepard back to life. Working with them will be interesting.

    -Tal on
    PNk1Ml4.png
  • Options
    Zetetic ElenchZetetic Elench Registered User regular
    edited December 2009
    -Tal wrote: »
    0:43 in the voice actor video has the galaxy map cursor going to the center of the galaxy, with that sound showing that you can go there.

    hmmmmm

    wtf is Cerberus doing, anyway? The Normandy has an AI, Miranda is all genetically modified, they built the SR2 with some fancy spherical core that's massive and different from the SR1's core, and they managed to bring blown-the-fuck-up-into-space Shepard back to life. Working with them will be interesting.

    Cerberus is doing what Cerberus does best.

    Fucking with the Citadel for shits and giggles.

    Zetetic Elench on
    nemosig.png
  • Options
    Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    I still wonder how a Sole Survivor Shepard will deal with teaming up with Cerberus.

    Frosty the Snow Plow on
  • Options
    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited December 2009
    I shall continue to make choices in ME2 that I hope will lead to the formation of the Human Imperium, lead by God-Emperor Udina.

    edit- Oh! And Udina will be backed by an army of genetically engineered super soldiers formed from the genes of Shepard.

    edit 2- Yeah, Cerberus and I will get along splendidly. :D

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Options
    Zetetic ElenchZetetic Elench Registered User regular
    edited December 2009
    SEEEND YOUR FLEET IN

    Zetetic Elench on
    nemosig.png
  • Options
    ElendilElendil Registered User regular
    edited December 2009
    Nine wrote: »
    I think I prefer the Inferno armor. It makes Shepard look sort of like Iron Man.
    from the old thread but hey while I was there...

    I figure the Inferno's probably the better deal, if only for the negotiation bonus it supposedly gives

    I'll take that over shields or whatever the other one has anytime

    Elendil on
  • Options
    Zetetic ElenchZetetic Elench Registered User regular
    edited December 2009
    Wait! 3:57 of the new video...

    Is that the new Mako? Holy shit!

    Zetetic Elench on
    nemosig.png
  • Options
    L.E.O.L.E.O. Registered User regular
    edited December 2009
    wait. captain Anderson is now a counselor but he still has the same uniform!? what the shit is that.

    L.E.O. on
  • Options
    -Tal-Tal Registered User regular
    edited December 2009
    I think it's just a dropship.

    -Tal on
    PNk1Ml4.png
  • Options
    Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    That ship will drop you.

    ...motherfucker. :o

    Frosty the Snow Plow on
  • Options
    EgosEgos Registered User regular
    edited December 2009
    L.E.O. wrote: »
    wait. captain Anderson is now a counselor but he still has the same uniform!? what the shit is that.

    I demand Anderson in a Tuxedo!

    :whistle:Anderson in a Tuxedo:whistle:

    Egos on
  • Options
    QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    edited December 2009
    So as far as very likely/previously confirmed squadmates go...
    I'm guessing we'll end up with:
    • Miranda
    • Jacob
    • Thane
    • Grunt
    • Tali
    • Subject Zero
    • Mordin
    • Samara
    • Legion?

    QuirkyLittleTyrant on
    PSN ID: Khrysocome
    Steam: ZappRowsdower
  • Options
    UrianUrian __BANNED USERS regular
    edited December 2009
    The scene with Shepherd and Anderson talking in the cast video from that same spot in ME1 confirms the graphics in ME2 are barely enhanced over the first... to me it just seems like better looking lighting and better animations. Hopefully the framerate on PC in that case will be same as the first.

    Urian on
  • Options
    EgosEgos Registered User regular
    edited December 2009
    So as far as very likely/previously confirmed squadmates go...
    I'm guessing we'll end up with:
    • Miranda
    • Jacob
    • Thane
    • Grunt
    • Tali
    • Subject Zero
    • Mordin
    • Samara
    • Legion?

    The one role we are missing is the Token White Male....there has to be a token white male... this is a Bioware game right? o_O

    Egos on
  • Options
    Zetetic ElenchZetetic Elench Registered User regular
    edited December 2009
    -Tal wrote: »
    I think it's just a dropship.

    Could go either way I guess. But it does mimic the Mako design quite a bit, and it shares the same colour scheme.
    dropper1.jpg
    dropper2.jpg

    Zetetic Elench on
    nemosig.png
  • Options
    UrianUrian __BANNED USERS regular
    edited December 2009
    So as far as very likely/previously confirmed squadmates go...
    I'm guessing we'll end up with:
    • Miranda
    • Jacob
    • Thane
    • Grunt
    • Tali
    • Subject Zero
    • Mordin
    • Samara
    • Legion?

    You forgot
    Garrus

    Urian on
  • Options
    EgosEgos Registered User regular
    edited December 2009
    Urian wrote: »
    So as far as very likely/previously confirmed squadmates go...
    I'm guessing we'll end up with:
    • Miranda
    • Jacob
    • Thane
    • Grunt
    • Tali
    • Subject Zero
    • Mordin
    • Samara
    • Legion?

    You forgot
    Garrus

    Isn't he just a cameo? it certainly looked that way

    Egos on
  • Options
    ElendilElendil Registered User regular
    edited December 2009
    I'm more interested in class reveals at the moment. They made engineer look sexy; I am lusting over the possibilities the Infiltrator may offer.

    I'm guessing vanguard or soldier are next though.

    Elendil on
  • Options
    -Tal-Tal Registered User regular
    edited December 2009
    Female Turian squadmate, come on! Garrus and Legion are probably not on your team. The newest video assures that characters can be important and even fight with you without being permanent squadmates.

    -Tal on
    PNk1Ml4.png
  • Options
    UrianUrian __BANNED USERS regular
    edited December 2009
    Egos wrote: »
    Urian wrote: »
    So as far as very likely/previously confirmed squadmates go...
    I'm guessing we'll end up with:
    • Miranda
    • Jacob
    • Thane
    • Grunt
    • Tali
    • Subject Zero
    • Mordin
    • Samara
    • Legion?

    You forgot
    Garrus

    Isn't he just a cameo? it certainly looked that way

    Yeah probably... but I want that to remain unknown to me. I already know too much coming in as it is. :(

    Urian on
  • Options
    EgosEgos Registered User regular
    edited December 2009
    After listening to how enthusiastic Adam Baldwin was , I really wouldn't mind having him along.

    Egos on
  • Options
    Coffee BeanCoffee Bean Registered User regular
    edited December 2009
    -Tal wrote: »
    I think it's just a dropship.

    Could go either way I guess. But it does mimic the Mako design quite a bit, and it shares the same colour scheme.
    dropper1.jpg
    dropper2.jpg

    Looks like a dropship to me. Same thing you see Miranda and Tali hop out of in the Tali reveal, maybe?

    Coffee Bean on
    [SIGPIC][/SIGPIC]
  • Options
    Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    They did describe the new Mako as something that would hover over the ground, as to make driving it more similar to walking. Less bumpy and such.

    Frosty the Snow Plow on
  • Options
    EgosEgos Registered User regular
    edited December 2009
    They did describe the new Mako as something that would hover over the ground, as to make driving it more similar to walking. Less bumpy and such.

    I really hope they make planets smaller or less boring.... Really if ME1 just had it where it took you straight to the quest area, I wouldn't have minded.

    Egos on
  • Options
    Zetetic ElenchZetetic Elench Registered User regular
    edited December 2009
    They did describe the new Mako as something that would hover over the ground, as to make driving it more similar to walking. Less bumpy and such.

    Really? Interesting.

    I mean the Mako was basically a wheeled dropship anyway.

    edit: Every time I look at those screencaps it looks more and more like the Mako with the wheels stripped off and some hover arms popped on in their place.

    Zetetic Elench on
    nemosig.png
  • Options
    Zetetic ElenchZetetic Elench Registered User regular
    edited December 2009
    Egos wrote: »
    They did describe the new Mako as something that would hover over the ground, as to make driving it more similar to walking. Less bumpy and such.

    I really hope they make planets smaller or less boring.... Really if ME1 just had it where it took you straight to the quest area, I wouldn't have minded.

    Every uncharted planet in ME2 either has resources you scan and collect straight from the planet scanner, or has an "N7 Mission" which is basically a unique, crafted sidestory, and apparently a lot of weird and interesting shit happens in them. Or both. No more copypasta planets.

    Which sounds excellent to me.

    Zetetic Elench on
    nemosig.png
  • Options
    werehippywerehippy Registered User regular
    edited December 2009
    -Tal wrote: »
    0:43 in the voice actor video has the galaxy map cursor going to the center of the galaxy, with that sound showing that you can go there.

    hmmmmm

    wtf is Cerberus doing, anyway? The Normandy has an AI, Miranda is all genetically modified, they built the SR2 with some fancy spherical core that's massive and different from the SR1's core, and they managed to bring blown-the-fuck-up-into-space Shepard back to life. Working with them will be interesting.

    It does seem like they're playing with fire to a perhaps unwise level, unless they explicitly intend to wage war on the council. True AI development and invasive genetic engineering are treated as beyond bad ideas, and it seems like Cerburus is moving beyond the normal "everyone with power will fuck everyone else to get more" shenanigans that are standard in Citadel space to outright Krogan/Rachni levels of threat to the Citadel government.

    werehippy on
  • Options
    Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    Sole Survivor spoilers:
    My chaacter did figure out it was Cerberus who conducted the Akuze experiment. How the hell Shep will reconcile working with them...

    Not that he has much of a choice, assuming Cerberus is indeed who saves Shep.

    Frosty the Snow Plow on
  • Options
    EgosEgos Registered User regular
    edited December 2009
    Egos wrote: »
    They did describe the new Mako as something that would hover over the ground, as to make driving it more similar to walking. Less bumpy and such.

    I really hope they make planets smaller or less boring.... Really if ME1 just had it where it took you straight to the quest area, I wouldn't have minded.

    Every uncharted planet in ME2 either has resources you scan and collect straight from the planet scanner, or has an "N7 Mission" which is basically a unique, crafted sidestory, and apparently a lot of weird and interesting shit happens in them. Or both. No more copypasta planets.

    Which sounds excellent to me.

    Thats good to hear. I'm sad for my playthrough of ME I have to go through it though hehe.

    So what is this I hear about customizable armor? Ever since DA I've been a bit out of the loop.

    Egos on
  • Options
    Zetetic ElenchZetetic Elench Registered User regular
    edited December 2009
    We've made a bunch of improvements there, all in the spirit of preserving the original depth that we had, but just making it more intuitive in what you're actually doing. The main thing, in the first game, the inventory system was all in one screen, so you were trying to equip your team with weapons and armor and whatever other gear you [had]. You're also trying to then mod each of those types of equipment, and then you're also kind of going through lists of inventory and trying to juggle your inventory. All of that was in one screen, so, even though it had a lot of depth, I think a lot of people weren't able to access that full potential of what it was offering. What we've done is taken all of the functionality that was there, and we've moved it into separate activities. For example, we've got an armor locker, and in your armor locker, you can actually create a modular N7 armor out of pieces, so you go and buy these pieces in the store...there are a variety of ways that you can get them, and then you bring them back and, in your armor locker, you actually build them piece by piece and each piece kind of does a different behavior in terms of gameplay or combat. Whether it's enhancing your shields, armor, health, and accuracy, all of that kind of stuff. You can adjust every aspect of it, like how shiny the material is to all the different colors, you helmets, visors, all that stuff way deeper than we had before. Because it's in its own location, you actually have much greater control over what's going on.

    Similarly for upgrades and modding your weapons and armor, that's done through research terminals. The research terminal, because it’s actually about going out and getting research projects, come back and either spending money or different kinds of resources on it, it becomes a whole activity chain, but it also means that potentially anything can be upgraded. There's a whole variety, whether it’s different kinds of ammo mod or modifications to weapons for accuracy or things that you can do to improve your armor, or even the ship itself has research projects that you can enhance the ship so, when you see it performing in certain key moments in the story, different things will happen as an outcome. It's a very open ended system.
    That is virtually all we know about armour. Interpret it however you like. It's also been confirmed the armour customisation doesn't entirely extend to your allies though.

    Zetetic Elench on
    nemosig.png
  • Options
    Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    Armor is modular and custom N7 armor can be built from parts bought from merchants, or acquired on missions, through the player's armor locker aboard the Normandy SR2.[28] These parts can have different behaviours and influences on gameplay. At the armor locker the player can also customize many aesthetic aspects of their armor, including color, material and shininess.

    edit: Zetetic wrecked my shit. :D

    Frosty the Snow Plow on
  • Options
    deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited December 2009
    L.E.O. wrote: »
    wait. captain Anderson is now a counselor but he still has the same uniform!? what the shit is that.

    Maybe he never had to give up his commission to take the spot. I can't think of any real-world examples, but this is the future.

    deowolf on
    [SIGPIC]acocoSig.jpg[/SIGPIC]
  • Options
    -Tal-Tal Registered User regular
    edited December 2009
    Shepard and Cerberus need to work together to have any hope of stopping the Collectors, so he's going to have to deal with that. I'm wondering how his relationship is with the Alliance and the Council. For 2 years he was considered KIA. The new council should be friendly to you, but not so much if you're working with Cerberus. Still, as a Spectre you can do what you want. Shepard's been out of the Alliance chain of command since he became a Spectre, but Joker and Dr. Chakwas are still on board. Unless Cerberus completely snagged them too.

    How did technology improve from Soverign salvage? Did Liara and other scientists go back to Ilos and check out the protheans? What about the Thorian and Noveria? dammit i want this game

    You can customize Shepard's armor.

    -Tal on
    PNk1Ml4.png
  • Options
    DozingDragonDozingDragon Registered User regular
    edited December 2009
    Shepard is both a Spectre and a member of the Alliance Navy. This is acceptable for some reason, so why not Anderson too?

    DozingDragon on
  • Options
    FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2009
    -Tal wrote: »
    Shepard and Cerberus need to work together to have any hope of stopping the Collectors, so he's going to have to deal with that. I'm wondering how his relationship is with the Alliance and the Council. For 2 years he was considered KIA. The new council should be friendly to you, but not so much if you're working with Cerberus. Still, as a Spectre you can do what you want. Shepard's been out of the Alliance chain of command since he became a Spectre, but Joker and Dr. Chakwas are still on board. Unless Cerberus completely snagged them too.

    This is kind of what I'm curious about. The "Spectre" part of Shepard seems almost...irrelevant in this game. We have no indication you're in communication with the Council at all, or that you're going to even be going anywhere that your authority would matter.

    You're just "skilled guy who's working with Cerberus who for the moment aren't being total dicks"

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • Options
    -Tal-Tal Registered User regular
    edited December 2009
    You do still visit Citadel space, right? We know you can at least go to the Citadel itself. But you're right, spectrehood means nothing in the Terminus systems.

    -Tal on
    PNk1Ml4.png
  • Options
    Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    Which I personally think is awesome.

    It's like the Wild West with lazers.

    Frosty the Snow Plow on
  • Options
    deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited December 2009
    Raynaga wrote: »
    Urian wrote: »
    It's probably hard for a lot of people to get work, so he might have bregrudgingly accepted this role. I would have NEVER expected someone of the caliber of Martin Sheen to do something like this, but there you go. If it's good enough for him it's good enough for Dorn. And if he's typecasted, so what, there's worse things that could have happened in his career. At this rate we're going to have Mark Wahlburg in Mass Effect 3.

    Man, Martin Sheen will be in just about anything so long as they are paying him.

    Great actor, but his film history doesn't read like a discerning project-taker.

    How dare you say such a thing about Sly Sludge! Spawn was great!

    deowolf on
    [SIGPIC]acocoSig.jpg[/SIGPIC]
  • Options
    -Tal-Tal Registered User regular
    edited December 2009
    One thing about Spectre status. The benefits are apparently passed on to your teammates? Like on Noveria, they said Spectres were authorized to carry weapons, but your squadmates are let in too. This is mostly for gameplay, but I can see people trying to take advantage of this clause. Spectres do usually work alone.

    -Tal on
    PNk1Ml4.png
  • Options
    Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    Now I'm imagining Shepard with 12 guns strapped to him, just walking past security.

    Frosty the Snow Plow on
Sign In or Register to comment.