Read the critical damage tables in the book. Rows 9 and 10 for every table are pretty amusing.
9: The target is no more.
No more?
Alright you want plain english? Robin, is gonna be ded. Dee, eee, dee, ded.
10+: Michael Bay presents: EXPLOSIONS!
On that note... the whole Acolyte -> Battle Sister -> Rogue Trader progression leads me to believe that we'll all be drinking mead on Fenris this time next year.
Thanatos: Do you have access to any of the dark heresy books? A Rosarius or force field of some kind (preferably the rosarius) will go a long, long way to keeping a Melee character alive.
Otherwise a power fist is going to get alot of mileage and is a great character piece. I would still worry about losing parry though. Unless you intend to use the power fist in one hand and the power sword in the other. In this case you deserve some kind of award.
Another really great weapon for a Melee character, since you'll actually get close enough to use them, is monofilament grenades. Which at extremely rare for a single man are an automatic starting acquisition.
They also deal absurd damage at AP 6 and turn enemies into nicely diced cubes.
Thanatos: Do you have access to any of the dark heresy books? A Rosarius or force field of some kind (preferably the rosarius) will go a long, long way to keeping a Melee character alive.
Ehhh, I'd rather not start pulling things out of other supplements quite yet.
Otherwise a power fist is going to get alot of mileage and is a great character piece. I would still worry about losing parry though. Unless you intend to use the power fist in one hand and the power sword in the other. In this case you deserve some kind of award.
Why the award? This seems like the no-brainer way to do it, since the power sword gets a +15 to parry, and ambidexterity is only 200xp for me at rank 1. It does seem quite badass; on the other hand, the Subskin Armor bumps me from 10 AP everywhere to 12 AP everywhere but my head, which seems like a good boost to the "keep my ass alive" factor.
Another really great weapon for a Melee character, since you'll actually get close enough to use them, is monofilament grenades. Which at extremely rare for a single man are an automatic starting acquisition.
They also deal absurd damage at AP 6 and turn enemies into nicely diced cubes.
I hadn't even really looked at grenades. Are they considered thrown weapons, though? Because I don't have thrown weapon proficiency.
Man looking at the ridiculous amounts of power granted to rogue traders I am at loss as to how they could ramp up Deathwatch unless they allow you to actually alter the course of the 40K universe.
Actually my friend and I were discussing this and the only way we could imagine it going is that the Deathwatch actually secretly parley with alien races and that the game will be all about the vast network of secret allegiances, xenos politics and the Deathwatch's vigorous efforts at keeping them a secret.
Also, you're in luck. "Throwing Grenades requires no special training or Talents..."
Looks to me like everyone is proficient in grenades, probably because pulling a pin and throwing is a lot easier than trying to throw a knife so the pointy bit hits the target rather than the not pointy bit.
Chrysis on
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Also, you're in luck. "Throwing Grenades requires no special training or Talents..."
Looks to me like everyone is proficient in grenades, probably because pulling a pin and throwing is a lot easier than trying to throw a knife so the pointy bit hits the target rather than the not pointy bit.
BUT WAIT, THERE'S MORE!!!
If you have intimidation, you can pull the pin and NOT throw it. Hostage situations are a thing of the past.
"Brick, where'd you get a hand grenade?"
"I don't know."
I wonder if there's a 'Powerful Shit' supplement coming out for Rogue Trader, at some point. Looking at the Inquisitor's Handbook, there are some very interesting gadgets. The Rosarius, for example. And Hexogramatic Wards... Blessed Weapons, Psy-Jammers... Drusine Incense, Torpor...
In fact, I do believe I've just outlined Mano's acquisition path.
It will be interesting to see how they scale the gadgets for RT...
Man looking at the ridiculous amounts of power granted to rogue traders I am at loss as to how they could ramp up Deathwatch unless they allow you to actually alter the course of the 40K universe.
Actually my friend and I were discussing this and the only way we could imagine it going is that the Deathwatch actually secretly parley with alien races and that the game will be all about the vast network of secret allegiances, xenos politics and the Deathwatch's vigorous efforts at keeping them a secret.
You don't know anything about how badass a space marine is, do you, you silly goose?
Think of it this way: Every character has unnatural strength x2 and unnatural toughness x2.
You fight multiple mega-armored nobs and lictors in combats.
Deathwatch is a long way off, I think. There was a couple years of Dark Heresy stuff before RT was even announced. Has Deathwatch even been given a release year?
If you're an Iron Snake you can even make it to like twenty meters with your acid spit.
But Imperial fists get shafted on acid spit.
You have to go Space Wolves. Leman Russ is easily the coolest primarch. Doesn't take himself seriously like that prat Guilliman.
I really am expecting the equivalent of backgrounds for Deathwatch to be Chapter of Origin.
Anything less and I will nerdrage.
That's pretty much what I'm expecting too. Instead of planets of origin or backgrounds you choose a chapter (or geneseed for successors).
Ultramarines are the bog standard "Imperial World" equivalent. Blood Angels get bonuses, but need to test WP to keep the black rage down. Iron Hands start out with hella bionics. ETC.
Frankly, though, I'm just waiting for the book that has all the ships they seem to have cut out of the main book.
Man looking at the ridiculous amounts of power granted to rogue traders I am at loss as to how they could ramp up Deathwatch unless they allow you to actually alter the course of the 40K universe.
Actually my friend and I were discussing this and the only way we could imagine it going is that the Deathwatch actually secretly parley with alien races and that the game will be all about the vast network of secret allegiances, xenos politics and the Deathwatch's vigorous efforts at keeping them a secret.
You don't know anything about how badass a space marine is, do you, you silly goose?
Think of it this way: Every character has unnatural strength x2 and unnatural toughness x2.
You fight multiple mega-armored nobs and lictors in combats.
plus
Two Words: Betcher's Gland.
Oh dude I am reading the Horus Heresy series at the moment I'm pretty aware of their bad assery. The thing is though whilst you might get a big nerdgasm over marine scale combat, just upscaling the combat doesn't make an entire new game. Think about the jump between Dark Heresy to Rogue Trader they must have a card up their sleave here that we don't know about yet!
Weapons and Strike Craft are two very different beasts. The amount of supporting personnel and equipment Strike Craft require to be maintained is much more than conventional weapons.
Oh man, Deathwatch should be cool as hell. I wonder how they will work it though, since lots of cool chapters really dislike the Inquisition. Being able to play an Iron Hands marine would be awesome, they are my favorite, but the Iron Hands work with the AdMech instead of with the Inquisition, if memory serves.
also, RE: RT-- man, I want to get into some combat. Things are going pretty well at this party, I think. We should find some action soon.
PJ is really doing a good job laying out the setting and everything. It feels very 40k, or at least how I imagine it. (I haven't read anything aside from the DH books and the RT books, and lots of wh40k wikis.)
DouglasDanger on
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UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
Deathwatch is a long way off, I think. There was a couple years of Dark Heresy stuff before RT was even announced. Has Deathwatch even been given a release year?
Dark Heresy was released in February 2008; if Fantasy Flight remains on track and keeps up the same pace they did with Rogue Trader, I'd assume we'll be hearing some announcements on Deathwatch by the end of the year.
Weapons and Strike Craft are two very different beasts. The amount of supporting personnel and equipment Strike Craft require to be maintained is much more than conventional weapons.
I always giggle at the fact that there is this gigantic robot arm holding the weapon, and still a bunch of dudes have to manually pull it back to reload.
I always giggle at the fact that there is this gigantic robot arm holding the weapon, and still a bunch of dudes have to manually pull it back to reload.
Just to give people a sense of scale here...
The ship below the Retribution class is a Nyx. For reference I sized this using the 14.75 km figure for the Erebus.
I'm sorry, do you actually think that makes me wrong? Pressganging a few thousand dudes into pulling a giant arm back is going to be considerably cheaper than a half a dozen Crew Chiefs for a flight deck. Remember, this is 40k.
I'm sorry, do you actually think that makes me wrong? Pressganging a few thousand dudes into pulling a giant arm back is going to be considerably cheaper than a half a dozen Crew Chiefs for a flight deck. Remember, this is 40k.
Correction, this is Rogue Trader. Cost is irrelevant.
Besides, even macrocannons need an army of ordained tech priests to apply ungluents and kick the right consoles in the right order.
I'm sorry, do you actually think that makes me wrong? Pressganging a few thousand dudes into pulling a giant arm back is going to be considerably cheaper than a half a dozen Crew Chiefs for a flight deck. Remember, this is 40k.
Correction, this is Rogue Trader. Cost is irrelevant.
Besides, even macrocannons need an army of ordained tech priests to apply ungluents and kick the right consoles in the right order.
Cost is irrelevant my ass. The whole point of the game is money. It's not just people costs, but material. Having to constantly buy stuff to reload/re-arm/refit a couple of strike wings, as well as the training of people to fly them, replacing combat losses... this isn't grunt-level cost, this's high tech, rare stuff.
Correction, this is Rogue Trader. Cost is irrelevant.
Besides, even macrocannons need an army of ordained tech priests to apply ungluents and kick the right consoles in the right order.
Cost is irrelevant my ass. The whole point of the game is money.
Yeah, but you can, like.... buy whole ships (with a very good extended acquisition test of course). Depending on your GM and what kind of game you're running, you could probably buy a planet*, or at the very least conquer and enslave one.
*
"BUY A PLANET? WHAT'LL IT COST MAN, WHAT'LL IT COST?"
"A box of these."
"Are you crazy? They'll never go for it. And then again they might. Those little red devils... they love toys!"
"Sign here, sir."
Posts
Read the critical damage tables in the book. Rows 9 and 10 for every table are pretty amusing.
9: The target is no more.
No more?
Alright you want plain english? Robin, is gonna be ded. Dee, eee, dee, ded.
10+: Michael Bay presents: EXPLOSIONS!
On that note... the whole Acolyte -> Battle Sister -> Rogue Trader progression leads me to believe that we'll all be drinking mead on Fenris this time next year.
Otherwise a power fist is going to get alot of mileage and is a great character piece. I would still worry about losing parry though. Unless you intend to use the power fist in one hand and the power sword in the other. In this case you deserve some kind of award.
Another really great weapon for a Melee character, since you'll actually get close enough to use them, is monofilament grenades. Which at extremely rare for a single man are an automatic starting acquisition.
They also deal absurd damage at AP 6 and turn enemies into nicely diced cubes.
Why the award? This seems like the no-brainer way to do it, since the power sword gets a +15 to parry, and ambidexterity is only 200xp for me at rank 1. It does seem quite badass; on the other hand, the Subskin Armor bumps me from 10 AP everywhere to 12 AP everywhere but my head, which seems like a good boost to the "keep my ass alive" factor.
I hadn't even really looked at grenades. Are they considered thrown weapons, though? Because I don't have thrown weapon proficiency.
Usually me.
And you can just buy them after you start the game up.
Actually my friend and I were discussing this and the only way we could imagine it going is that the Deathwatch actually secretly parley with alien races and that the game will be all about the vast network of secret allegiances, xenos politics and the Deathwatch's vigorous efforts at keeping them a secret.
You can just buy them right after the game starts. You don't have to use your initial whatevertheheck to buy them.
Looks to me like everyone is proficient in grenades, probably because pulling a pin and throwing is a lot easier than trying to throw a knife so the pointy bit hits the target rather than the not pointy bit.
BUT WAIT, THERE'S MORE!!!
If you have intimidation, you can pull the pin and NOT throw it. Hostage situations are a thing of the past.
"Brick, where'd you get a hand grenade?"
"I don't know."
In fact, I do believe I've just outlined Mano's acquisition path.
It will be interesting to see how they scale the gadgets for RT...
You don't know anything about how badass a space marine is, do you, you silly goose?
Think of it this way: Every character has unnatural strength x2 and unnatural toughness x2.
You fight multiple mega-armored nobs and lictors in combats.
plus
Two Words: Betcher's Gland.
Some of them can also breath in water.
But Imperial fists get shafted on acid spit.
You have to go Space Wolves. Leman Russ is easily the coolest primarch. Doesn't take himself seriously like that prat Guilliman.
I really am expecting the equivalent of backgrounds for Deathwatch to be Chapter of Origin.
Anything less and I will nerdrage.
But that does not stop me from being excited about the prospects.
First I want a book of ship hulls, parts, weapons, and premade NPC ships for Rogue Trader.
And I want a Rogue Trader Xenos Bestiary.
EDIT: I am full of demands today.
Ultramarines are the bog standard "Imperial World" equivalent. Blood Angels get bonuses, but need to test WP to keep the black rage down. Iron Hands start out with hella bionics. ETC.
Frankly, though, I'm just waiting for the book that has all the ships they seem to have cut out of the main book.
Oh dude I am reading the Horus Heresy series at the moment I'm pretty aware of their bad assery. The thing is though whilst you might get a big nerdgasm over marine scale combat, just upscaling the combat doesn't make an entire new game. Think about the jump between Dark Heresy to Rogue Trader they must have a card up their sleave here that we don't know about yet!
Titan Legions.
I want the ability to give up weapons slots to install flight decks.
I guess it is kind of a whole Imperium combination force, never mind.
also, RE: RT-- man, I want to get into some combat. Things are going pretty well at this party, I think. We should find some action soon.
PJ is really doing a good job laying out the setting and everything. It feels very 40k, or at least how I imagine it. (I haven't read anything aside from the DH books and the RT books, and lots of wh40k wikis.)
Dark Heresy was released in February 2008; if Fantasy Flight remains on track and keeps up the same pace they did with Rogue Trader, I'd assume we'll be hearing some announcements on Deathwatch by the end of the year.
You were saying?
Just to give people a sense of scale here...
The ship below the Retribution class is a Nyx. For reference I sized this using the 14.75 km figure for the Erebus.
I'm sorry, do you actually think that makes me wrong? Pressganging a few thousand dudes into pulling a giant arm back is going to be considerably cheaper than a half a dozen Crew Chiefs for a flight deck. Remember, this is 40k.
Correction, this is Rogue Trader. Cost is irrelevant.
Besides, even macrocannons need an army of ordained tech priests to apply ungluents and kick the right consoles in the right order.
Cost is irrelevant my ass. The whole point of the game is money. It's not just people costs, but material. Having to constantly buy stuff to reload/re-arm/refit a couple of strike wings, as well as the training of people to fly them, replacing combat losses... this isn't grunt-level cost, this's high tech, rare stuff.
Yeah, but you can, like.... buy whole ships (with a very good extended acquisition test of course). Depending on your GM and what kind of game you're running, you could probably buy a planet*, or at the very least conquer and enslave one.
*
"A box of these."
"Are you crazy? They'll never go for it. And then again they might. Those little red devils... they love toys!"
"Sign here, sir."