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Yeah but those melee weapons aren't OP. One thing that needs to happen if its effect remains is the same is the reduction of its damage from 101+hp. At 100hp, the equaliser should do the same damage as the shovel. The closer you get to 200 it should do less and less damage. As it is, it does slightly less at 200 and the same or better from about 170 or something.
The worst thing about it is the 'no win situation', in which a 120-130hp soldier just pulls out the equaliser and runs at you, and you are fucked. You've got time for one attack, which will leave him with 10-30hp. Or in otherwords, super powered. Then you get one hit killed.
Also this is only an educated guess, but the equaliser appears to swing slightly faster than any other melee weapon.
I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.
If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.
And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.
They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.
I use the fireaxe.
If I'm burning mans I'm not going to stop the sure kill for the maybe of a axetinguisher.
I didn't even complain that some fantastic cretin, who makes a FPS for a living, actually thought Doublecross was a 'quality' map.
I would quite literally rather play turbine, and that is something I never thought I'd say. I might go open hammer and roll my face across the keyboard a few times so I can get a community map released officially too!
oh god you have an opinion that differs from someone else.
someone inform the president
Yes, a map featuring the longest straight line in any map, that is also littered with sniper hideouts on each side, is a fucking triumph of design. And then in the base, maze of tiny rooms all connected up with little tunnels and doorways that features honest to god dead ends.
I'm picturing the idiot who designed this map, tying a crayon to his pet rat and letting it run over some paper.
I mean, have a look at 2fort, a map almost universally disliked. The bridge connecting the bases is 1/4 as long as DC and has a roof for protection, and is still considered sniper heaven.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
I think the Equalizer is fine, or finer, than what you guys are suggesting.
The guy has like 5 hp, just shoot him. A stray bullet from the other side of the map will kill him. I think the reason why he's so hard to kill is because he's taking us by surprise, once we get used to the idea that every soldier on the field is also a possible suicide "bomber" then I think we won't have this problem anymore.
If anything it's like what Rami just said, and it would only need to be done just a tiny bit.
I have one, but I only use it to run for safety. In a panic situation where it would be useful I tend to just accidentally kill myself with a rocket anyways.
If anything the Targe and the Eyelander should be brought down cause god damn. Those guys are at full HP, have a fucking shield and they're faster than a scout. At least I'm pretty sure they're faster than a scout. I have some fighting words for anyone that thinks the Equalizer is harder to kill than the Targe and Eyelander.
I think the Equalizer is fine, or finer, than what you guys are suggesting.
The guy has like 5 hp, just shoot him. A stray bullet from the other side of the map will kill him. I think the reason why he's so hard to kill is because he's taking us by surprise, once we get used to the idea that every soldier on the field is also a possible suicide "bomber" then I think we won't have this problem anymore.
If anything it's like what Rami just said, and it would only need to be done just a tiny bit.
I have one, but I only use it to run for safety. In a panic situation where it would be useful I tend to just accidentally kill myself with a rocket anyways.
If anything the Targe and the Eyelander should be brought down cause god damn. Those guys are at full HP, have a fucking shield and they're faster than a scout. At least I'm pretty sure they're faster than a scout. I have some fighting words for anyone that thinks the Equalizer is harder to kill than the Targe and Eyelander.
I'm in ur mind, providin empirical evidence!
Also as a scout I usually have more trouble from the soldiers with equalizer than the sword and board, due to the fact I don't expect soldiers to move that quickly.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
I think the Equalizer is fine, or finer, than what you guys are suggesting.
The guy has like 5 hp, just shoot him. A stray bullet from the other side of the map will kill him. I think the reason why he's so hard to kill is because he's taking us by surprise, once we get used to the idea that every soldier on the field is also a possible suicide "bomber" then I think we won't have this problem anymore.
If anything it's like what Rami just said, and it would only need to be done just a tiny bit.
I have one, but I only use it to run for safety. In a panic situation where it would be useful I tend to just accidentally kill myself with a rocket anyways.
If anything the Targe and the Eyelander should be brought down cause god damn. Those guys are at full HP, have a fucking shield and they're faster than a scout. At least I'm pretty sure they're faster than a scout. I have some fighting words for anyone that thinks the Equalizer is harder to kill than the Targe and Eyelander.
I'm in ur mind, providin empirical evidence!
Women can't do math, it's a fact.
Still think it's easier to kill a dude with an Equalizer than the Eyelander and Targe, if only because the soldier is going to have less health and damage resistance. Oh and he's a tiny bit slower than the Demoman.
I think the Equalizer is fine, or finer, than what you guys are suggesting.
The guy has like 5 hp, just shoot him.
The problem is he doesn't. When he runs at you with 130hp what do you do? Shooting him will bring him down low, but then he gets his swing and you're dead.
Sure, idiots might get to low hp and decide to go run and find some enemies and get shot. But soldiers already in combat who know they are about to be knocked down low will pull it out and wreck you. And that is where it seems a bit too good to me.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
No it doesn't. Or I would be DW a sword and bottle.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
If you rocket jump, then attack and kill someone with the Equalizer you deserve more than just a stupid achievement in my opinion.
Rami when I pull mine out, I'm running for my life or trying to save time to get to some location. But yeah I agree with you that they could easily tone it down a bit, but I don't think it should be nerfed to hell like poor widdle Goomba.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
No it doesn't.
I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.
If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.
I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.
If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.
And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.
They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.
At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
No it doesn't.
I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.
If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.
Also 3 minute time limit between posts
It's Buttcleft's fault the demoman is so OP, pass it on!
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
No it doesn't.
I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.
If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.
Also 3 minute time limit between posts
Sorry, you're already going to Ultra-Hell for not thinking DC is the worst map ever. At least you'll have Goomba for company.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
No it doesn't.
I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.
If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.
Also 3 minute time limit between posts
Sorry, you're already going to Ultra-Hell for not thinking DC is the worst map ever. At least you'll have Goomba for company.
You can go fuck yourself 3 ways from sunday for damning me to eternity with Goomba.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
If you rocket jump, then attack and kill someone with the Equalizer you deserve more than just a stupid achievement in my opinion.
Rami when I pull mine out, I'm running for my life or trying to save time to get to some location. But yeah I agree with you that they could easily tone it down a bit, but I don't think it should be nerfed to hell like poor widdle Goomba.
It depends where you were, if you were shot from a distance of course. But when you're in a brawl you can just whip it out and go to town, all the non-lethal damage they inflict just makes them die quicker.
I'm just kind of sick of constantly removing 180 of a soldiers 200hp and then getting one hit killed in the interval between my attacks.
I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.
If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.
And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.
They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.
At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.
Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.
The speed change will screw the average players aim.
e:
Rami, just drop yourself down to 80, then when you get in range with the pickaxe pull out the rocket launcher. Most players are gonna go on the defensive due to the rocketlaunchers damage/range.
The worst thing about it is the 'no win situation', in which a 120-130hp soldier just pulls out the equaliser and runs at you, and you are fucked. You've got time for one attack, which will leave him with 10-30hp. Or in otherwords, super powered. Then you get one hit killed.
Though TF2 has cornered the market on creating certain frustrating no-win situations, this is particularly well-observed and quite elegantly described.
I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.
If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.
And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.
They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.
At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.
Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.
The speed change will screw the average players aim.
Firing rockets isn't just instantaneous, not to mention you can't reload and you've just used half your clip.
A soldier with the equalizer at 120HP is still slower than most of the classes.
I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.
If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.
And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.
They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.
At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.
Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.
The speed change will screw the average players aim.
Firing rockets isn't just instantaneous, not to mention you can't reload and you've just used half your clip.
True, but it also doesn't take that long to switch to RL, fire a shot, then switch back. If the shot hits and pops them in the air, that gives you time to run up and shove a pickaxe in their eye. You can reload after they are dead.
I'm not saying it's going to work every time, but I think it will be effective against a good portion of players.
Also for reference, a soldier at 80hps is only 6% slower or 24v than a scout running backwards.
I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.
If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.
And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.
They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.
At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.
Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.
The speed change will screw the average players aim.
Firing rockets isn't just instantaneous, not to mention you can't reload and you've just used half your clip.
True, but it also doesn't take that long to switch to RL, fire a shot, then switch back. If the shot hits and pops them in the air, that gives you time to run up and shove a pickaxe in their eye. You can reload after they are dead.
I'm not saying it's going to work every time, but I think it will be effective against a good portion of players.
Also for reference, a soldier at 80hps is only 6% slower or 24v than a scout running backwards.
6% slower still means the scout is faster. Back-peddle and use your pistol, if he gets within a close enough range switch to your scatter.
As to getting hit with rockets, maybe you should dodge? :P
Well, I also kinda started playing on public servers. What experiences I'm seeing aren't the same as yours.
I'm seeing so many more Demoman come out of fucking nowhere and "Oh so that is what my voice box looks like", than I have died from the Equalizer.
oh god class updates make me change my tactics UNBAL NERF NERF NERF.
I'm not complaining about having to change my tactics, I just see absolutely 0 downside in using the equalizer. Yeah it does less damage at full life(same as scout bat, but .3 slower swing..), but by the time you are going to be using your melee weapon in a serious weapon, you aren't going to be at full life anyway, so it will be doing normal damage, with a speed increase.
And once you get down to 80 life to match scout speed, you are also doing enough damage to one shot a sandman scout, and close to one shot a normal scout in melee.
I mean at least the ubersaw and kgb swing slower, not that that is much of a downside either, same as the faster swing/lower damage on the baseball bat is actually a detriment imo.
e:
Also I am not just comparing it to the scout when I am talking about ways for soldier to kill people, I am just using the scout as a reference point because it is the class I am most proficient with. I'm not trying to put words in the mouths of other classes, just basing my currently limited experiences with them since I don't play them anymore, and tactics I plan for from seeing other/good players using them.
Well, I also kinda started playing on public servers. What experiences I'm seeing aren't the same as yours.
I'm seeing so many more Demoman come out of fucking nowhere and "Oh so that is what my voice box looks like", than I have died from the Equalizer.
Well the things with pubs is:
Your team mates are useless.
It's probably 32 players with instant respawns.
And of course, most teams are still composed of soldier/demo, the classes least effective against the targe. Also I'm going to assume everyones' ongoing silence regarding the SR means they agree with me.
The worst thing about it is the 'no win situation', in which a 120-130hp soldier just pulls out the equaliser and runs at you, and you are fucked. You've got time for one attack, which will leave him with 10-30hp. Or in otherwords, super powered. Then you get one hit killed.
Though TF2 has cornered the market on creating certain frustrating no-win situations, this is particularly well-observed and quite elegantly described.
Finally, recognition of my talents. Now I can die happy. And I will, repeatedly. To the equaliser.
I spent a good chunk of 3 days playing before I went on vacation (away from a capable PC) and got a grand total of two unlocks: a targe and another FaN.
Seven months in and I still hate their unlock system. I have zero hats dammit!
Catalase on
"Life before death, strength before weakness, journey before destination."
I honestly have barely used the SR, I never really used stickies when I played demoman before, so I wasn't really interested in using it now.
It seemed good for playing really defensively, which can be useful some times. If you are sticking to a point to make sure it doesn't get scout/spy capped they can be useful, since you would probably be alone.
But yeah in normal play the normal stickies are going to be better.
They need to increase the clip size by 50%, and increase the firing rate a little bit. So you can setup the larger sticky traps without spending to long of time.
e:
See this is what happens when i get vacation time, I end up sitting around till 5am theorycrafting about a game I only infrequently play anymore.
Being a Medic last night got annoying. It was like being a little kid again and playing thast game where the floor is lava or something and my furniture was the safe area. Except here, it was grenades instead of lava and there was no fucking safe zone.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
Can too! You can use the regular nade launcher to do jumps that would require a small rocket jump. (Ie, up into the spawns on Gravelpit)
Posts
The worst thing about it is the 'no win situation', in which a 120-130hp soldier just pulls out the equaliser and runs at you, and you are fucked. You've got time for one attack, which will leave him with 10-30hp. Or in otherwords, super powered. Then you get one hit killed.
Also this is only an educated guess, but the equaliser appears to swing slightly faster than any other melee weapon.
I use the fireaxe.
If I'm burning mans I'm not going to stop the sure kill for the maybe of a axetinguisher.
Yes, a map featuring the longest straight line in any map, that is also littered with sniper hideouts on each side, is a fucking triumph of design. And then in the base, maze of tiny rooms all connected up with little tunnels and doorways that features honest to god dead ends.
I'm picturing the idiot who designed this map, tying a crayon to his pet rat and letting it run over some paper.
I mean, have a look at 2fort, a map almost universally disliked. The bridge connecting the bases is 1/4 as long as DC and has a roof for protection, and is still considered sniper heaven.
Charge Demo : 250% / 750v / 12seconds.
Scout : 133% / 400v
Equilizer Soldier - 40hps : 128% / 384v
Eyelander w/4 heads - 210hp : 123% / 369v
Equilizer Soldier - 80hps : 112% / 336v
v = velocity units, how they measure the speed.
So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.
The guy has like 5 hp, just shoot him. A stray bullet from the other side of the map will kill him. I think the reason why he's so hard to kill is because he's taking us by surprise, once we get used to the idea that every soldier on the field is also a possible suicide "bomber" then I think we won't have this problem anymore.
If anything it's like what Rami just said, and it would only need to be done just a tiny bit.
I have one, but I only use it to run for safety. In a panic situation where it would be useful I tend to just accidentally kill myself with a rocket anyways.
If anything the Targe and the Eyelander should be brought down cause god damn. Those guys are at full HP, have a fucking shield and they're faster than a scout. At least I'm pretty sure they're faster than a scout. I have some fighting words for anyone that thinks the Equalizer is harder to kill than the Targe and Eyelander.
I'm in ur mind, providin empirical evidence!
Also as a scout I usually have more trouble from the soldiers with equalizer than the sword and board, due to the fact I don't expect soldiers to move that quickly.
Demo's cant explosive jump with the eyelander, it takes the sticky slot.
Still think it's easier to kill a dude with an Equalizer than the Eyelander and Targe, if only because the soldier is going to have less health and damage resistance. Oh and he's a tiny bit slower than the Demoman.
The problem is he doesn't. When he runs at you with 130hp what do you do? Shooting him will bring him down low, but then he gets his swing and you're dead.
Sure, idiots might get to low hp and decide to go run and find some enemies and get shot. But soldiers already in combat who know they are about to be knocked down low will pull it out and wreck you. And that is where it seems a bit too good to me.
No it doesn't. Or I would be DW a sword and bottle.
Rami when I pull mine out, I'm running for my life or trying to save time to get to some location. But yeah I agree with you that they could easily tone it down a bit, but I don't think it should be nerfed to hell like poor widdle Goomba.
I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.
If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.
Also 3 minute time limit between posts
At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.
Sorry, you're already going to Ultra-Hell for not thinking DC is the worst map ever. At least you'll have Goomba for company.
You can go fuck yourself 3 ways from sunday for damning me to eternity with Goomba.
THATS JUST CRUEL
It depends where you were, if you were shot from a distance of course. But when you're in a brawl you can just whip it out and go to town, all the non-lethal damage they inflict just makes them die quicker.
I'm just kind of sick of constantly removing 180 of a soldiers 200hp and then getting one hit killed in the interval between my attacks.
Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.
The speed change will screw the average players aim.
e:
Rami, just drop yourself down to 80, then when you get in range with the pickaxe pull out the rocket launcher. Most players are gonna go on the defensive due to the rocketlaunchers damage/range.
A soldier with the equalizer at 120HP is still slower than most of the classes.
MWO: Adamski
True, but it also doesn't take that long to switch to RL, fire a shot, then switch back. If the shot hits and pops them in the air, that gives you time to run up and shove a pickaxe in their eye. You can reload after they are dead.
I'm not saying it's going to work every time, but I think it will be effective against a good portion of players.
Also for reference, a soldier at 80hps is only 6% slower or 24v than a scout running backwards.
6% slower still means the scout is faster. Back-peddle and use your pistol, if he gets within a close enough range switch to your scatter.
As to getting hit with rockets, maybe you should dodge? :P
I'm seeing so many more Demoman come out of fucking nowhere and "Oh so that is what my voice box looks like", than I have died from the Equalizer.
I'm not complaining about having to change my tactics, I just see absolutely 0 downside in using the equalizer. Yeah it does less damage at full life(same as scout bat, but .3 slower swing..), but by the time you are going to be using your melee weapon in a serious weapon, you aren't going to be at full life anyway, so it will be doing normal damage, with a speed increase.
And once you get down to 80 life to match scout speed, you are also doing enough damage to one shot a sandman scout, and close to one shot a normal scout in melee.
I mean at least the ubersaw and kgb swing slower, not that that is much of a downside either, same as the faster swing/lower damage on the baseball bat is actually a detriment imo.
e:
Also I am not just comparing it to the scout when I am talking about ways for soldier to kill people, I am just using the scout as a reference point because it is the class I am most proficient with. I'm not trying to put words in the mouths of other classes, just basing my currently limited experiences with them since I don't play them anymore, and tactics I plan for from seeing other/good players using them.
Well the things with pubs is:
Your team mates are useless.
It's probably 32 players with instant respawns.
And of course, most teams are still composed of soldier/demo, the classes least effective against the targe. Also I'm going to assume everyones' ongoing silence regarding the SR means they agree with me.
Finally, recognition of my talents. Now I can die happy. And I will, repeatedly. To the equaliser.
not a bomb launching sissypants
Seven months in and I still hate their unlock system. I have zero hats dammit!
It seemed good for playing really defensively, which can be useful some times. If you are sticking to a point to make sure it doesn't get scout/spy capped they can be useful, since you would probably be alone.
But yeah in normal play the normal stickies are going to be better.
They need to increase the clip size by 50%, and increase the firing rate a little bit. So you can setup the larger sticky traps without spending to long of time.
e:
See this is what happens when i get vacation time, I end up sitting around till 5am theorycrafting about a game I only infrequently play anymore.
Yeah and that worries me more, since with no change to the equaliser we could end up with two soldier melee weapons that are too good.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
And the SR has a use. The taunt. So many squeaky butts, I can't believe no one posted a pic.
I can't either. At least two people were shown your über butt.
Can too! You can use the regular nade launcher to do jumps that would require a small rocket jump. (Ie, up into the spawns on Gravelpit)