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[Chaos] CitOW Game 5 - Khorne Victory!

DarianDarian Yellow WizardThe PitRegistered User regular
edited January 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Tzeentch
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Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World. It will give priority to those who have not yet played the game, but if you have played, please feel free to sign up. I may purposefully include a veteran in the game to keep it moving more smoothly, for instance.

Please, sign up, announce interest, and declare which Ruinous Power you'd prefer to play.

[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games:
Game 1, hosted by Rend
Game 2, Slaanesh win
Game 3, Slaanesh win
Game 4, ongoing

Darian on
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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD

    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    How do I...
    Questions answered.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Useful information:

    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    Darian on
  • Kevin R BrownKevin R Brown __BANNED USERS regular
    edited December 2009
    I want to, like, cut some people.


    You don't need to keep all of your blood for yourself, do you?

    Kevin R Brown on
    ' As always when their class interests are at stake, the capitalists can dispense with noble sentiments like the right to free speech or the struggle against tyranny.'
  • iamtheaznmaniamtheaznman Registered User regular
    edited December 2009
    Got gifted this for christmas and am totally addicted.

    !I'll play whoever :)

    iamtheaznman on
  • DelmainDelmain Registered User regular
    edited December 2009
    I'll play anyone, too

    Delmain on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited December 2009
    Tzeentch!

    admanb on
  • susansusan Registered User regular
    edited December 2009
    I'm totally in. Preference goes to Nurgle, but I love me all the Gods.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2009
    I THIRST FOR INFINITE VIOLENCE

    KHORNE WILL KILL ALL THE BLOOD OUT OF YOU

    Fiaryn on
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    White FC: 0819 3350 1787
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    Signing up! I would prefer to play Khorne if possible, and after that Tzeentch.

    Edit: I can vouch from related experience that Fiaryn would make an excellent Khorne.

    Rius on
  • GoodOmensGoodOmens Registered User regular
    edited December 2009
    Signup! Nurgle would be my preference, followed by Slannesh, Khorne and Tzeentch in that order.

    GoodOmens on
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    IOS Game Center ID: Isotope-X
  • SlickShughesSlickShughes Registered User regular
    edited December 2009
    Blood for the blood god! Skulls for the skull throne of Khorne!

    (Actually I'll !sign up for anything. Khorne just has the best battlecry. Uh, pus for the pus god? Or, dicks for the dick throne of Slaanesh? Change for the change god sounds like some crazy hobo action.)

    SlickShughes on
  • Mad JazzMad Jazz gotta go fast AustinRegistered User regular
    edited December 2009
    I'd love to play, any god is fine. These games have all looked wicked awesome.

    Mad Jazz on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Sign-ups closed. Sending out PMs now, but there may be a bit of a delay before the game gets rolling. I kept the sign-ups from last time in the mix, and our Nurgle wasn't online yesterday.

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited December 2009
    Tzeentch, the Changer of Ways assures you that though you think we've never met, you can be sure I've known as you for as long as you've marked your meagre existence on this plane.

    admanb on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    I think my lack of PM means I didn't get picked for this one. I probably should have settled for second place in the second game instead of winning it like a smug jerk, hehe 8-)

    Rius on
  • TipharethTiphareth Registered User regular
    edited December 2009
    Khorne, the Bloodgood is here, looking for heads to cleave, arms to dismember, legs to break and torsos to rend.

    Tiphareth on
  • Joe DizzyJoe Dizzy taking the day offRegistered User regular
    edited December 2009
    Some people say you should make love, not war. I say why draw arbitrary lines in the sand?

    Slaanesh has come to show you the way. Out of the closet and into the frying pan.

    Joe Dizzy on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Just waiting for Nurgle to check in; the rest of you should be able to see your opening hands and such. Let me know if there are any problems.

    edit: And a starting board while you wait

    CitOW-g5-r0.gif

    Darian on
  • TipharethTiphareth Registered User regular
    edited December 2009
    I'm afraid I'll have to hit bed soon, also if I'm reading that document right I haven't been assigned any cards yet.

    Tiphareth on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Tiphareth wrote: »
    I'm afraid I'll have to hit bed soon, also if I'm reading that document right I haven't been assigned any cards yet.

    Fixed; I thought I had pasted those in already.

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited December 2009
    I appear to only have a three-card hand...

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    admanb wrote: »
    I appear to only have a three-card hand...

    Yes... did you want to discard one of those before drawing up to five?

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited December 2009
    Ah. I will discard Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    We're still waiting on our Nurgle to get back from his vacation; I know he's been looking forward to playing, though, so I'm going to give him some time before giving up.

    There's still a lot of interest around here, if someone else wants to step up and host another one of these. I'll provide you with MrB's board template, my google-docs (stolen with love from Rend) and a spreadsheet containing all the DIAL bonuses, the starting Old World tokens, and a full set of Chaos cards for each god. You just need the Gimp (free install), your copy of the CitOW game for the Old World cards, and a bit of time.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    While we wait, a preview of round one:
    waaagh800.jpg

    Darian on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited January 2010
    Good Evening, my beloved children. Papa Nurgle is here to gift you all the blessed release of disease. Sit back, relax, and enjoy the decay.

    Papa Nurgle's gonna be posting sporadically and slowly until the 3rd of January because he's in Disney World.

    3cl1ps3 on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    A strange cry is heard in the land...

    WAAAGH

    Greenskins Invade
    Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
    Then, place one Event token in each of the Badlands, the Empire, and Tilea. While this Old World card remains in play, each player may only roll one battle dice in a region containing an Event token.

    CitOW-g5-r1-0.gif

    Khorne is active for our initial summoning phase. Good luck to all!

    Darian on
  • TipharethTiphareth Registered User regular
    edited January 2010
    One cultist to The Empire

    BLOOD FOR THE BLOODGOD

    Tiphareth on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Please update your PP remaining with each action
    6/7 PP

    Darian on
  • TipharethTiphareth Registered User regular
    edited January 2010
    Oh, right. Thought about it before I posted, but forgot to actually do it.

    Tiphareth on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Just so everyone is on the same page, I'll be looking for regular activity as of Monday; I realize people are still vacationing and such for now.

    But this game is a Euro/wargame hybrid, so you are all encouraged to talk to each other, suggest plays, make (nonbinding) deals, etc. Don't feel like you can't say anything just because it isn't your turn.

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    Are there any events worse for Khorne than Greenskins and Electors?

    admanb on
  • TipharethTiphareth Registered User regular
    edited January 2010
    probably not, those damn greenskins... Can I kill them?

    Tiphareth on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    admanb wrote: »
    Are there any events worse for Khorne than Greenskins and Electors?

    No.

    Darian on
  • Joe DizzyJoe Dizzy taking the day offRegistered User regular
    edited January 2010
    I have to admit I'm a little nervous about playing what is arguably the most successful chaos god so far, and probably bumbling about like an idiot in this game.

    So yeah... totally psyched about my sure-to-be desastrous play. :D

    Joe Dizzy on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited January 2010
    Let the decay begin...

    Summon a leper to Kislev

    5/6 PP Remain

    3cl1ps3 on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    One day, maybe, you will all know of my plans. But not today.

    Changer of Ways in Estalia.

    (M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled

    admanb on
  • Joe DizzyJoe Dizzy taking the day offRegistered User regular
    edited January 2010
    The brothers and sisters in Kislev need a little diversion from the cold wind and darkness.

    A seductress shall appear in Kislev.

    5/6 PP remaining

    Joe Dizzy on
  • TipharethTiphareth Registered User regular
    edited January 2010
    I see that my brothers swarm over Kislev, allow me to butt in with a Blood frenzy.

    Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled.

    6/7 PP remaining.

    Skulls for the Skull Throne!

    Tiphareth on
  • Joe DizzyJoe Dizzy taking the day offRegistered User regular
    edited January 2010
    I'm a freaking idiot. I meant Norsca. ARGH!!!

    Anyway... that will teach me not to divide my attention when I post here.

    Joe Dizzy on
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