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[Chaos] CitOW Game 5 - Khorne Victory!
Posts
Field of Carnage - 1 - No figures other than yours may be summoned away from this region while this card remains here.
7/8 PP remaining.
Blood for the Blood God
I got the second worst start with a WAAAGH!! so it is only fair that the last old world card would help me. Don't you think?
Up From Skavenblight doesn't do the same thing that the other Skaven card does. :P
Regardless, that's game.
I disagree.
Well, you know more than I do. :P I'm not gonna walk away, 'cause you never know what dice can do, but by all rights one of those poor Slaaneshi cultists is going to feed Khorne's hunger.
(M) Plague Aura - 0 - Each of your corruption tokens in this region adds one to your domination value here
6/6 PP Remain
Sorry brother.
7/6 PP remain
That's just mean. I'm not even a threat.
:P
Khorne isn't going to put any cultists down, and I don't want to fill a slot that Slaanesh could theoretically use to do something useful. :P
3 - If played in a region with three or more corruption tokens, this card's cost is reduced by three. (It's printed cost is still used to calculate your domination value.)
This is in fact the most useful card I can play.
6/8 PP remaining.
BLOOD FOR THE BLOOD GOD
Let's hope you guys didn't have any cards that had better Khorne-stopping power than Plague Aura, Drain Power and Degenerate Royalty, because none of those cards stop him at all.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
4/6 PP Remain
Daemonette to the Empire.
4/6 PP remaining.
Acolyte from Estalia to Empire, before Slaanesh.
6/6 PP remain
Why do I keep thinking it's my turn right after Nurgle?
Sorry about that, admanb.
4/8 PP remaining.
SKULLS FOR THE SKULLTHRONE
3/6 PP Remain
5/6 PP remain
Road Wardens (lowest threat removes a Hero) and Dark Elf Corsairs (at end of battle, each player removes a figure from event regions) remain in effect
Khorne (7/8) prepares a Field of Carnage in Bretonnia (other figures cannot be summoned away)
Nurgle ([strike]6/6[/strike] 5/6) releases a Plague Aura in the Empire (corruption adds to Domination for N)
Tzeentch (7/6) Drains Power from Nurgle in the Empire (instant effect)
Slaanesh (6/6) reaches out to the Degenerate Royalty of Bretonnia (no effect)
Khorne (6/8) sends a bloodsworn to salley forth into the Empire
Nurgle (4/6) answers with a leper in the Empire
Tzeentch (6/6) joins in, sending an acolyte to the Empire
Slaanesh (4/6) avoids being left out by sending a daemonette to the Empire
Khorne (4/8) deploys a bloodletter into Bretonnia
Nurgle (3/6) coughs up another leper in the Empire
Tzeentch (5/6) sends his last acolyte to the Empire
3/6 PP remaining.
So... three men walk into a bar....
That'll put me at 0/6 PP
1/8 PP remaining.
Blood for the Blood God.
Acolyte from Tilea to the Empire.
4/6 PP remain
2/6 PP remaining.
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
1/7 PP remaining.
Sorry for the late response by the way, I decided to check out Mass Effect 2 16 hours ago. And it is a really good game.
3/6 PP remain
1/6 PP remaining.
0/7 PP left
BLOOD FOR THE BLOOD GOD
2/6 PP remain
Glass of distilled magic (i.e. scotch) for the Change God.
0/6 PP remaining.
Road Wardens (lowest threat removes a Hero) and Dark Elf Corsairs (at end of battle, each player removes a figure from event regions) remain in effect
Nurgle ([strike]6/6[/strike] 5/6) releases a Plague Aura in the Empire (corruption adds to Domination for N)
Tzeentch (7/6) Drains Power from Nurgle in the Empire (instant effect)
Slaanesh (6/6) reaches out to the Degenerate Royalty of Bretonnia (no effect)
Khorne (6/8) sends a bloodsworn to salley forth into the Empire
Nurgle (4/6) answers with a leper in the Empire
Tzeentch (6/6) joins in, sending an acolyte to the Empire
Slaanesh (4/6) avoids being left out by sending a daemonette to the Empire
Khorne (4/8) deploys a bloodletter into Bretonnia
Nurgle (3/6) coughs up another leper in the Empire
Tzeentch (5/6) sends his last acolyte to the Empire
Slaanesh (3/6) slips a seductress into the Empire
Khorne (1/8) calls his bloodthirster to Bretonnia
Nurgle (2/6) keeps sending lepers to the Empire
Tzeentch (4/6) finds an acolyte in Tilea and changes it to the Empire
Slaanesh (2/6) summons another seductress to the Empire
Khorne (1/8) whips up a Blood Frenzy in the Badlands (2 battle dice at start)
Nurgle (1/6) orders a leper to ooze to the Empire from Estalia
Tzeentch (3/6) continues the exodus of acolytes from Tilea to the Empire
Slaanesh (1/6) sends another seductress to the Empire
Khorne (0/8) prepares for battle with a bloodsworn in Bretonnia
Nurgle (0/6) sends another leper from Estalia into the Empire
Tzeentch (2/6) moves another acolyte from Tilea to the Empire