I like bleed out. I would say it's about comparable to (difficulty you're playing it on) + 1, so adv bleedout = reg expert, except rather than being incredibly punishing of small errors (friendly fire/stray infected hits) it's just very tense and more punishing of tactical errors, and of your response to intense situations on the fly. You can't plan in advance for tanks/witches in Bleed Out, so you have to be better at hearing the cues and figuring out what you need to do in seconds rather than taking 3 minutes debating on what to do.
Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);
3. To enable the custom soundtrack type: "snd_rebuildaudiocache" in your ingame console
(takes a while to load, sometimes you must quit through console after loading is complete)
I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.
Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.
It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.
In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!
I never played L4D1, but why are the survivors from that such assholes in the Passing?
Louis is incapped and *spoiler* is dead, kills the mood a bit. But yeah they could have helped the new survivors unto the bridge instead of sending them to a sewer death trap.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited May 2010
You know you can read what you wrote there as Louis as being dead right?
Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);
3. To enable the custom soundtrack type: "snd_rebuildaudiocache" in your ingame console
(takes a while to load, sometimes you must quit through console after loading is complete)
I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.
Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.
It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.
In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!
I don't really get this, since I was able to make custom sounds work in my campaign without people using that command at all.
Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);
3. To enable the custom soundtrack type: "snd_rebuildaudiocache" in your ingame console
(takes a while to load, sometimes you must quit through console after loading is complete)
I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.
Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.
It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.
In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!
Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);
3. To enable the custom soundtrack type: "snd_rebuildaudiocache" in your ingame console
(takes a while to load, sometimes you must quit through console after loading is complete)
I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.
Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.
It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.
In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!
Posts
@gamefacts - Totally and utterly true gaming facts on the regular!
2 more campaigns for Still Something To Prove
Heartwarmer
The Real Deal
Wedding Crashers
So close to 100% achievements.
Steam | Live
Seriously? Does that just make them count as dead? (aka can they appear in closets/be defibbed)
It takes them out of the game and off your hud. Not sure if you can get them back from cloests. You can't defib them.
Steam | Live
You can also kick bots using their name, e.g. "kick Rochelle"
I want to play those in versus some day.
Im now downloading No Mercy VS, will probably be on after work
Bunting, Owls and Cushions! Feecloud Designs
@gamefacts - Totally and utterly true gaming facts on the regular!
My Backloggery
Custom map shenanigans on... Friday? Also how about the new Death Aboard? That was good times.
*edited away bad advice*
So follow the liter scavenge can be played on death aboard scavenge maps etc.
I'll download City 17 later on tonight.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Are Badwater (TF2) and Contact good maps to play on?
Link to City 17??
Like I clicked the link and apsolutely nothing happaned. IS there a way to d/l maps in game like with tf2?
City 17 is also up on l4dmods.com
K, thx
I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.
Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.
It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.
In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!
Louis is incapped and *spoiler* is dead, kills the mood a bit. But yeah they could have helped the new survivors unto the bridge instead of sending them to a sewer death trap.
Oh this explains so much
I take it this happened to you as well.
I might be able to actually fix it now that I know thats the problem
http://www.youtube.com/watch?v=Ai8QbNUyW_k
That's the shit valve has to implement.