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Left 4 Dead - Zombie Gabe demands headshots - IHateMountains campaign,survivor nerfs

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    WillethWilleth Registered User regular
    edited May 2010
    All surviving players and bots. We gunned down Nickbot and Rochellebot in the safe room and then ran, and got it no problem.

    Willeth on
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    CenoCeno pizza time Registered User regular
    edited May 2010
    That would explain it.

    Ceno on
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    815165815165 Registered User regular
    edited May 2010
    I really like the idea of the SP mode without any AI buddies, I wish we could do that without just gunning them down early on.

    815165 on
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    isndlisndl Registered User regular
    edited May 2010
    You can kick the bots through the console.

    isndl on
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    DekuStickDekuStick Registered User regular
    edited May 2010
    I have a personal goal to finish my achievements before the Mutant Overlord achievement is available.

    2 more campaigns for Still Something To Prove
    Heartwarmer
    The Real Deal
    Wedding Crashers

    So close to 100% achievements.

    DekuStick on
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    ArkanArkan Registered User regular
    edited May 2010
    I like bleed out. I would say it's about comparable to (difficulty you're playing it on) + 1, so adv bleedout = reg expert, except rather than being incredibly punishing of small errors (friendly fire/stray infected hits) it's just very tense and more punishing of tactical errors, and of your response to intense situations on the fly. You can't plan in advance for tanks/witches in Bleed Out, so you have to be better at hearing the cues and figuring out what you need to do in seconds rather than taking 3 minutes debating on what to do.

    Arkan on
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    chipmanchipman Registered User regular
    edited May 2010
    isndl wrote: »
    You can kick the bots through the console.

    Seriously? Does that just make them count as dead? (aka can they appear in closets/be defibbed)

    chipman on
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    DekuStickDekuStick Registered User regular
    edited May 2010
    The command is status. Then you find the number beside their name. Then Kickid #

    It takes them out of the game and off your hud. Not sure if you can get them back from cloests. You can't defib them.

    DekuStick on
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    CenoCeno pizza time Registered User regular
    edited May 2010
    Man, did the bridge run several times and it never popped. I'll have to try later.

    Ceno on
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    SaraLunaSaraLuna Registered User regular
    edited May 2010
    the timer ends when you cross the gate at the end, but the achievement doesn't pop till you're flying away on the heli

    SaraLuna on
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    isndlisndl Registered User regular
    edited May 2010
    DekuStick wrote: »
    The command is status. Then you find the number beside their name. Then Kickid #

    It takes them out of the game and off your hud. Not sure if you can get them back from cloests. You can't defib them.

    You can also kick bots using their name, e.g. "kick Rochelle"

    isndl on
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    AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Guys, install City 17 and saaaaaay - ported No Mercy (original v6, not modified) (download links in OP).

    I want to play those in versus some day.

    Alegis on
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    IdolisideIdoliside Registered User regular
    edited May 2010
    Alegis wrote: »
    Guys, install City 17 and saaaaaay - ported No Mercy (original v6, not modified) (download links in OP).

    I want to play those in versus some day.

    Im now downloading No Mercy VS, will probably be on after work

    Idoliside on
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    BlurblBlurbl -_- Registered User regular
    edited May 2010
    Bleed out would have been a hell of a lot better if the hordes spawned behind you more often instead of around the corner two feet in front of you.

    Blurbl on
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    BurnageBurnage Registered User regular
    edited May 2010
    I would totally be up for some versus City 17. Great map.

    Burnage on
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    CenoCeno pizza time Registered User regular
    edited May 2010
    So I know when I first played the Passing it didn't take all 16 gas cans to get out of there. They have changed that. Much more grueling now.

    Ceno on
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    WillethWilleth Registered User regular
    edited May 2010
    It depends on the difficulty.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
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    CenoCeno pizza time Registered User regular
    edited May 2010
    Maybe it has to do with the fact that I had a joinable campaign going. In single player, it was only 8 cans. I was playing on Normal both times.

    Ceno on
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    SteevLSteevL What can I do for you? Registered User regular
    edited May 2010
    Yeah. In single player, there are always less cans since you're the only one who will actually pick them up.

    SteevL on
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    SkeithSkeith Registered User regular
    edited May 2010
    Alegis wrote: »
    Guys, install City 17 and saaaaaay - ported No Mercy (original v6, not modified) (download links in OP).

    I want to play those in versus some day.

    Custom map shenanigans on... Friday? Also how about the new Death Aboard? That was good times.

    Skeith on
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    AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Sounds good! Links added to OP.

    Alegis on
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    AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);

    *edited away bad advice*

    Alegis on
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    JakorianJakorian Registered User regular
    edited May 2010
    The mutations will be playable on the custom maps, right?

    Jakorian on
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    AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Yeah, mutations are only limited by mode.

    So follow the liter scavenge can be played on death aboard scavenge maps etc.

    Alegis on
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    Zombie HeroZombie Hero Registered User regular
    edited May 2010
    Is it still complicated as hell to port No mercy?

    I'll download City 17 later on tonight.

    Zombie Hero on
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    HawkHawk ColoradoRegistered User regular
    edited May 2010
    I just got L4D2 the other week on sale.

    Are Badwater (TF2) and Contact good maps to play on?

    Link to City 17??

    Hawk on
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    BedlamBedlam Registered User regular
    edited May 2010
    Tried to download city 17 from the op and something about it never worked.

    Like I clicked the link and apsolutely nothing happaned. IS there a way to d/l maps in game like with tf2?

    Bedlam on
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    AlegisAlegis Impeckable Registered User regular
    edited May 2010
    It doesn't take you to the download page?

    City 17 is also up on l4dmods.com

    Alegis on
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    HawkHawk ColoradoRegistered User regular
    edited May 2010
    Alegis wrote: »
    It doesn't take you to the download page?

    City 17 is also up on l4dmods.com

    K, thx

    Hawk on
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    AlegisAlegis Impeckable Registered User regular
    edited May 2010
    The other links are in the OP (as well as cool stuff like beginners info and whatnot!)

    Alegis on
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    EndaroEndaro Registered User regular
    edited May 2010
    Alegis wrote: »
    Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);
    3. To enable the custom soundtrack type: "snd_rebuildaudiocache" in your ingame console
    (takes a while to load, sometimes you must quit through console after loading is complete)

    I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.

    Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.

    It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.


    In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!

    Endaro on
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    815165815165 Registered User regular
    edited May 2010
    I never played L4D1, but why are the survivors from that such assholes in the Passing?

    815165 on
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    AlegisAlegis Impeckable Registered User regular
    edited May 2010
    815165 wrote: »
    I never played L4D1, but why are the survivors from that such assholes in the Passing?

    Louis is incapped and *spoiler* is dead, kills the mood a bit. But yeah they could have helped the new survivors unto the bridge instead of sending them to a sewer death trap.

    Alegis on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited May 2010
    You know you can read what you wrote there as Louis as being dead right?

    Aegeri on
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    LaCabraLaCabra MelbourneRegistered User regular
    edited May 2010
    Endaro wrote: »
    Alegis wrote: »
    Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);
    3. To enable the custom soundtrack type: "snd_rebuildaudiocache" in your ingame console
    (takes a while to load, sometimes you must quit through console after loading is complete)

    I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.

    Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.

    It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.


    In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!
    I don't really get this, since I was able to make custom sounds work in my campaign without people using that command at all.

    LaCabra on
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    gunwarriorgunwarrior Registered User regular
    edited May 2010
    Endaro wrote: »
    Alegis wrote: »
    Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);
    3. To enable the custom soundtrack type: "snd_rebuildaudiocache" in your ingame console
    (takes a while to load, sometimes you must quit through console after loading is complete)

    I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.

    Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.

    It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.


    In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!

    Oh this explains so much

    gunwarrior on
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    EndaroEndaro Registered User regular
    edited May 2010
    gunwarrior wrote: »
    Endaro wrote: »
    Alegis wrote: »
    Oh and don't forget, for some of the custom maps (I believe No Mercy and Death Aboard 2);
    3. To enable the custom soundtrack type: "snd_rebuildaudiocache" in your ingame console
    (takes a while to load, sometimes you must quit through console after loading is complete)

    I would seriously recommend against this. It's a jerryrigged work-around for the fact that custom sounds don't work well in custom campaigns yet. If they're set up incorrectly, and you rebuild your audiocache, it can fuck up your game.

    Back when I used to try out custom campaigns for you guys in L4D1, I did this for the Silent Hill campaign. The creator set them up wrong, and it permanently fucked over some of my L4D files. When Crash Course came out, it would never play sound correctly. None of the crash course dialog ever worked and whenever any music (such as horde music) activated, it would activate the Silent Hill ambient music instead, which also dropped out voicechat volume. A similar thing occurred with some of the developer commentary logs.

    It took weeks of verifying, uninstalling, defraging, reinstalling, etc to fix it. Too much of a pain for too little benefit.


    In other topics, I finally played through The Passing so I can read this thread without spoilers. Yay!

    Oh this explains so much

    I take it this happened to you as well.

    Endaro on
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    gunwarriorgunwarrior Registered User regular
    edited May 2010
    Everything. Silent hill map, CC sound issues, same exact problems. I never played CC again after my first run because of that.

    I might be able to actually fix it now that I know thats the problem

    gunwarrior on
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    BurnageBurnage Registered User regular
    edited May 2010
    Does this look really fun to anyone else?

    http://www.youtube.com/watch?v=Ai8QbNUyW_k

    Burnage on
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    AlegisAlegis Impeckable Registered User regular
    edited May 2010
    haha holy shit that is BRILLIANT

    That's the shit valve has to implement.

    Alegis on
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