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The search for tactical games: Aliens not necessary.
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edit: Duh, yeah it's Matrix games. I always get them mixed up with Strategy First for some reason. Gary Grigsby is a god of wargaming though. Anything he does is pretty much guaranteed to be awesome.
edit 2: Fuck I'm really slow today. I'm thinking of War in the Pacific: Admiral's Edition, and it's still crazy expensive. Pacific War is apparently free? Oh ffffuuuu....
Um... There is a new one published by Strategy First(?) that is a rewrite of the game I linked and runs it in a new engine (it's even designed by Gary Grigsby, the same as the old one). The one I linked is the free version from Matrix games of the old SSI game from like 198x. It's much less about the ground war and focuses heavily on the naval/air part of PTO. If you can live with a game that shows its obvious DOS roots and has a manual that's 120 pages long, I'd get it. But make sure you have lots of time if you want to play the full game. Each turn is a week of simulated time, and you start in Dec '41. You can finish a turn in a couple of minutes if you're just waiting for your CVs to finish repairing and you've got the AI controlling the India/Malay theatre, but if you want to run the entire game yourself, be prepared to spend about an hour a turn... If you haven't got the Japanese to surrender by 46 (maybe 47?), it gives you the result I normally get. (Essentially "Thanks for playing, but better luck next time!!" )
Enough of this off-topic strategy talk, or else I'm going to start rambling about Korsun Pocket. I always end up in a corner talking to myself when I get on that one.
And yes, Grigsby also worked on SPWaW, which is one of the reasons for it's total awesomeness.
So anyway, yesterday I tweaked up a DOSbox config for it and played through a few missions. I'd totally forgotten what a hectic game it is. There is just so much going on at once, both in the management screen and the mission areas. Juggling tax incomes without inspiring revolts, keeping research optimized, and maintaining your Operatives equipment and mods while the clock is inexorably ticking away is a blast. Once in the mission area, things get really crazy. Enemy Syndicate Operatives can pop up (and will) at the worst moments, and while your Ops are gunning away with them (stacking up the civilian bystanders like firewood) you can bet the cops will show up and shoot you in the fucking back.
The Persuadotron is God.
Such good times.
Or was that a fever dream?
I hope it's not some kind of Enforcer-esque FPS spin off.
I mentioned earlier that the original needs better pathfinding and would just about stand up against today's games.
"You have been SYNDICATED."
Get the latest 1.13. I have not had any crashes with it[and have with previous versions]
Keep the gameplay obviously, that shit was hot.
13.95 with Shipping and Handling.
Niiiiice.
http://www.heroicfantasygames.com/
Wes
poxnora.
I guess. =/
This looks pretty neat but the perspective issues in the screenshots are messing with my brain :?
It's like someone tried to do Ultima VII-style art and didn't exactly think the perspective through for long enough.
- The Four Horsemen of the Apocalypse (2017, colorized)
It seemed like a good game though.
Let 'em eat fucking pineapples!
Flotilla
Steam ID
Christ, and that's with a demo battle featuring a couple ships. I can't imagine how godawfully tedious that's going to get when you have larger battles.
And here is where I am torn, its this flotilla battle system with customizable ships, which I really wanted, and turned based is not so bad. But I have played Homeworld and it worked very well, i liked that and I want more of homeworld. Speaking of which, does Sins of a Solar Empire control like HW?
Sins of a Solar Empire isn't anything at all like Homeworld and it was misleading for anyone to ever suggest they had anything in common other than spaceships.
the steam one was so terrible once i bought it i made customer service refund me and take it away. go for GOG.
Yeah. Steam version is bugged and gives you unlimited funds. Also 1.13 can be a silly goose to get working.
Definitely go for the GoG.com version.
That sort of thing can be easily mitigated by creating Task Forces or what have you. Issue the same orders to user defined groups of ships. Another thing that could be handy is to have the ability to use predefined or even better, user defined order sets. Those kinds of features are fairly standard now.
Really, I didn't see anything in the interface that looked more complex than Homeworld. And at least he's putting in features like location specific armor values that will make the additional dimension interesting.
If you ever want to be confident in your ability to mod and fan patch a game, the GOG option is invariably better if it's available.
Why are you dissing Poxnora? I used to love it.
Of course, that was not long after it came out. When it was a horribly unbalanced mess with lots of insta-screw combos. Is it still?
IOS Game Center ID: Isotope-X
It got some pretty bad reviews when the English version came out, but there have been some good patches since then. It's not as good as Jagged Alliance 2, but it's probably the closest thing we'll ever get to Jagged Alliance 3, and I've had a lot of fun since with it. I paid $15 for it at Best Buy.
And on that note, has anybody tried the Jagged Alliance 2 expansion packs? This thread has made me want to give JA2 a try again, and I might have to track those down, just for something new.
Same way you change from single to burst to auto. Its right after auto.
Make sure that the grenade is loaded in the same way you attach attachments.