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[WoW] A Hard Day's Work: The Profession Thread

StericaSterica YesRegistered User, Moderator mod
edited October 2008 in MMO Extravaganza
I think discussion on professions will be sparked once we get all the new goodies of TBC. Let's discuss the changes:

Specialization Respec: A fee will let you change your spec rather than grinding up again. Say, going from Hammer or Armor smithing.

More Specializations: Tailoring can go into specs like Spellfire. Alchemy will have specs that don't let you make unique items, but rather get additional items when you create it.

Exclusive Perks: Engineering dominated the scene because it by and large had items only engineers could use. Most worthwhile stuff was only useable by engineers. Well, this is spreading to other professions. Enchanters will be able to enchant their rings but ONLY theirs. Each branch of Leatherworking, Tailoring, and Blacksmithing will have an "epic chain" of items that get progressively better.

New Stuff: Tailors can make nets. More stones for Blacksmiths. Leatherworkers can make battle drums and better armor kits. Some professions are not all about armor and weapons anymore.

Better Stuff: The items made by crafting are significantly better than before. There's less garbage and more stuff you actually want to use. More epic gear to craft and of higher quality.

New Profession: Jewelcrafting will be picked by many players on launch day and might even be leveled up before the player starts their trek to 70. While initially only making necklaces, rings and trinkets, after 60 players will start carving gems needed for socketed armor.

My only question right now is whether or not to get Blacksmithing or Engineering on my new Paladin.

YL9WnCY.png
Sterica on
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Posts

  • korodullinkorodullin What. SCRegistered User regular
    edited January 2007
    I swear to god if all the new Tailoring "___cloth" transmutes have a shared 4-day cooldown, I'm going to kill somebody.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • DisruptorX2DisruptorX2 Registered User regular
    edited January 2007
    I've been very pleased with Engineering ever since I dropped master swordsmith for it. World enlarger is great fun, not to mention fun pvp tools like nets and explosives.

    -edit- also a paladin.

    DisruptorX2 on
    1208768734831.jpg
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited January 2007
    After suffering the way of a master swordsmith with my first level 60 (a paladin), I thereby swore off blacksmithing. God, the mithril time/money investment alone...

    However, I now have a 4th level 60 (a warrior) and after seeing the new blacksmithing recipes (specifically, the armor), I've been grinding like crazy. Money is no object.

    DietarySupplement on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2007
    I'm more interested at the new stuff Engineers can harvest. That gas stuff, whatever its call. Then I can run around and yell:

    YOU MUST HARVEST MORE VESPENE GAS!

    Arikado on
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  • BernardBernard Registered User regular
    edited January 2007
    Hearing all this makes me question my reasoning for going dual gathering on my new character once I create it. Especially if I get a Paladin instead of a Druid where I wont need to worry about money. I am thinking Engineering sounds like fun for a Paladin for the simple fact that you get ranged attacks sooner but Smithing gives you both weapons and armor so that can help if you don't get good drops. I think both are great options. Man professions are actually getting love now.

    Bernard on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited January 2007
    Rorus Raz wrote:
    I think discussion on professions will be sparked once we get all the new goodies of TBC. Let's discuss the changes:

    Specialization Respec: A fee will let you change your spec rather than grinding up again. Say, going from Hammer or Armor smithing.

    More Specializations: Tailoring can go into specs like Spellfire. Alchemy will have specs that don't let you make unique items, but rather get additional items when you create it.

    Exclusive Perks: Engineering dominated the scene because it by and large had items only engineers could use. Most worthwhile stuff was only useable by engineers. Well, this is spreading to other professions. Enchanters will be able to enchant their rings but ONLY theirs. Each branch of Leatherworking, Tailoring, and Blacksmithing will have an "epic chain" of items that get progressive better.

    New Stuff: Tailors can make nets. More stones for Blacksmiths. Leatherworkers can make battle drums and better armor kits. Some professions are not all about armor and weapons anymore.

    Better Stuff: The items made by crafting are significantly better than before. There's less garbage and more stuff you actually want to use. More epic gear to craft and of higher quality.

    New Profession: Jewelcrafting will be picked by many players on launch day and might even be leveled up before the player starts their trek to 70. While initially only making necklaces, rings and trinkets, after 60 players will start carving gems needed for socketed armor.

    My only question right now is whether or not to get Blacksmithing or Engineering on my new Paladin.

    Engineering. It will help fill in your range issues and the teleporters are a massive benfit. Also most of the pre-60 blacksmithing stuff sucks for your itemization. And the post 60 stuff will be out of date at some point. Where as grenades and teleporters are always useful.

    Thomamelas on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited January 2007
    I'm at 296 tailoring, and god damn are those last points annoying.

    Echo on
  • ZhouZhou Registered User regular
    edited January 2007
    Some of you Tailors can get a jump on Netherweave if you go to Karazhan in Deadwind Pass.

    Those 69-70 Undeads drop a few pieces.

    One of my guildies made some Netherweave Nets.

    Zhou on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited January 2007
    Echo wrote:
    I'm at 296 tailoring, and god damn are those last points annoying.
    Mooncloth every 4days did the last 10 points for me :P

    SanderJK on
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  • korodullinkorodullin What. SCRegistered User regular
    edited January 2007
    Zhou wrote:
    Some of you Tailors can get a jump on Netherweave if you go to Karazhan in Deadwind Pass.

    Those 69-70 Undeads drop a few pieces.

    One of my guildies made some Netherweave Nets.
    Where'd he go to learn them from? I haven't seen any new patterns from the Tailoring trainer in Theramore.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited January 2007
    Echo wrote:
    I'm at 296 tailoring, and god damn are those last points annoying.

    Try getting enchanting past 260.
    Each point will cost you upwards of 50g.

    GABBO GABBO GABBO on
  • ArkadyArkady Registered User regular
    edited January 2007
    Since engineering crap currently does not work in the arena (or didn't before 2.0.3), I'm having a hard time resisting the urge to go back to smithing, as the only reason i went engineering was for pvp and the arenas are the only pvp i have any real interest in.

    Arkady on
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  • BernardBernard Registered User regular
    edited January 2007
    Manifest wrote:
    Echo wrote:
    I'm at 296 tailoring, and god damn are those last points annoying.

    Try getting enchanting past 260.
    Each point will cost you upwards of 50g.

    When I did Enchanting to 300 it cost me relatively nothing to get those last points. I sit in IF saying "Will do these enchants if you bring mats" hardest part was that this was before you could link enchants so I had to answer every tell with a mat list.

    Bernard on
  • LejinLejin Registered User regular
    edited January 2007
    I made a spreadsheet and everything for leveling my soon to be BE Pally to 300 blacksmithing. Now I am just farming the resources. I need more iron and thorium, srsly.

    Lejin on
  • OscrethOscreth Registered User regular
    edited January 2007
    I learned the tailoring Net from the Timbermaw trainer. Faction required - not sure.

    Oscreth on
    Old man, family, works too hard, locked into a routine, but still plays with army men and video games.

    If you want to play League of Legends, here is my refer a friend: So I get points
  • blackpantherblackpanther Registered User regular
    edited January 2007
    i cant wait to make myself those new armor kits, mass produce, sell for profit :D:D:D

    blackpanther on
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  • NorgothNorgoth cardiffRegistered User regular
    edited January 2007
    Ive been powerleveling Blacksmithing on my paladin, and oh god, so much ore is needed, like insanse amounts. Im just glad I already had 300 mining.

    Norgoth on
  • rizriz Registered User regular
    edited January 2007
    Manifest wrote:
    Echo wrote:
    I'm at 296 tailoring, and god damn are those last points annoying.

    Try getting enchanting past 260.
    Each point will cost you upwards of 50g.

    Dream dust costs 10g on your server? http://thottbot.com/?i=11948 ftw!


    I had tribal LW/skinning on my druid for 1-60, eventually dropped skinning for herbs (lol raid consumables), and then enchanting (lol Smoking Heart of the Mountain and nothing better to spend my gold on). Now I'll probably keep enchanting, since with four more points he'll be able to DE anything up to level 70, which is more rare after they "fixed" DE, and drop LW for herbs. I miss picking flowers and fuck crafting professions, seriously.

    Except now I'm really tempted to get jewelcrafting on my mining/skinning warlock.... out, vile thoughts!

    riz on
  • ZekZek Registered User regular
    edited January 2007
    I really hate professions in WoW. Way too much crap involved with the recipes and the materials. IMHO the whole point of tradeskills is to be able to make/buy gear with the simple exchange of money without having to do the adventuring personally. All the materials should be harvested normally and the gear/recipes should all be BoE. I should be able to take a tradeskill and do everything from the safety of a capital city if I want to, just from buying/selling on the AH.

    Zek on
  • a penguina penguin Registered User regular
    edited January 2007
    Alchemists get the new transmute rock trinket thing. Work web filters prevent linkage.

    a penguin on
    This space eventually to be filled with excitement
  • blackpantherblackpanther Registered User regular
    edited January 2007
    Zek: That's how it currently is for like 90% of the craftable stuff in tradeskills. Only a few craftable items require BOP stuff.

    Most noticeably, are the skins of shadows from scholo... I could be sitting on a gold mine of me selling Shifting cloaks for 400g a pop but I HATE SCHOLOMANCE.

    The last time i went i needed only 1 more SoS and guess what, it dropped off the LAST of the mini bosses before Gandling. The time before that, 5 dropped just getting to Rattlegore's room!

    :x

    blackpanther on
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  • MuridenMuriden Registered User regular
    edited January 2007
    I dropped Engineering in favor of Leatherworking for BC. I couldn't be happier. I can actually make money with my profession now! (don't give me that sell bullets bullshit, the market is so saturated with engineers selling thorium it's not worth it) I saw a few cool toys with engineerings coming out of BC but it's nothing compared to the value that I'll have being able to make an epic three piece set from a trainer with Dragonscale Leatherworking. Imo Engineering stayed about where it was while the other professions vastly improved leaving it far behind.

    Muriden on
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  • blackpantherblackpanther Registered User regular
    edited January 2007
    I used to have elemental LW and Engineering on my hunter. It was a great combo and my alt supplied my mats no problem.

    Now i got rid of engy to get back skinning (again, to raise LW back to 375) and not cost me a fortune in knothide leather/whatnot but i do plan on getting engy AGAIN once i hit 70.

    I already miss my Gadgetzan teleporter, XL cables, reflector, repair bots. :(

    Plus i want my polymorphing trinket :D

    blackpanther on
    Aimed Shot
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  • fadingathedgesfadingathedges Registered User regular
    edited January 2007
    there are better vendables ammos for the moment now, but ive been making good cash on sniper scopes... easy pvp gear all over noob huntards ftw :D
    plus i can still make bombs, and mining is a great moneymaker.

    my alt is going to be tailoring/JC, ive got mats stocked to level JC out on day 1.. i think. i might be slightly short on 1-2 things. Runecloth Bag just turned green, i think im in the 280's ;p i was under the assumption that i dont need 40 days of xmuting to get the last 10 points, hope im right >.<

    fadingathedges on
  • DehumanizedDehumanized Registered User regular
    edited January 2007
    I'm generally pretty unhappy with Alchemy, but someone has to do it I guess...

    Dehumanized on
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2007
    a penguin wrote:
    Alchemists get the new transmute rock trinket thing. Work web filters prevent linkage.
    It's a trinket:

    +15 to all stats (str/stam/int/agi/spirit)
    Increases the effect of potions by 40%.

    It effectively replaces your old stone for transmuting. Yay for more bag space.

    Sterica on
    YL9WnCY.png
  • blackpantherblackpanther Registered User regular
    edited January 2007
    yes that trinket wil indeed come in handy.

    would work if it worked on flasks too :)

    blackpanther on
    Aimed Shot
    A Hunter's point of view of World of Warcraft
  • MgcwMgcw Registered User regular
    edited January 2007
    Correct stat is Equip: Increases the effect that healing and mana potions have on the wearer by 40%. ;)

    Mgcw on
  • rizriz Registered User regular
    edited January 2007
    I'm generally pretty unhappy with Alchemy, but someone has to do it I guess...

    We'll make it up to you. :winky:

    riz on
  • LejinLejin Registered User regular
    edited January 2007
    The Alch stone is nice but do you know whats nicer?

    Thunder>>Deep Thunder>>Stormherald

    Lejin on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited January 2007
    Man the last 14 points on my paladins engineering are killing me.
    So little to make...

    Rizzi on
  • zilozilo Registered User regular
    edited January 2007
    I dumped enchanting to pick up skinning again. Drums look like fun, and an RL buddy of mine is already a 300 enchanter while I was just 280 (only took it for the trinket, really).

    edit: also I like the idea of a druid in flight form with a riding crop equipped

    zilo on
  • DehumanizedDehumanized Registered User regular
    edited January 2007
    riz wrote:
    I'm generally pretty unhappy with Alchemy, but someone has to do it I guess...

    We'll make it up to you. :winky:

    More pre-huhuran potion begging? Just what I needed, thanks!

    Dehumanized on
  • LewishamLewisham Registered User regular
    edited January 2007
    zilo wrote:
    I dumped enchanting to pick up skinning again. Drums look like fun, and an RL buddy of mine is already a 300 enchanter while I was just 280 (only took it for the trinket, really).

    edit: also I like the idea of a druid in flight form with a riding crop equipped

    Do the drums make noise? That would be awesome.

    Lewisham on
  • WavechaserWavechaser Registered User regular
    edited January 2007
    Rorus Raz wrote:
    a penguin wrote:
    Alchemists get the new transmute rock trinket thing. Work web filters prevent linkage.
    It's a trinket:

    +15 to all stats (str/stam/int/agi/spirit)
    Increases the effect of potions by 40%.

    It effectively replaces your old stone for transmuting. Yay for more bag space.

    So i've only been a 300 alchemist for a few weeks now, I have all the transmute stuff, but what is this "stone" you are referring to? Do you need it for transmutes? (I have yet to try and transmute something)

    Wavechaser on
  • MgcwMgcw Registered User regular
    edited January 2007
    Wavechaser wrote:
    Rorus Raz wrote:
    a penguin wrote:
    Alchemists get the new transmute rock trinket thing. Work web filters prevent linkage.
    It's a trinket:

    +15 to all stats (str/stam/int/agi/spirit)
    Increases the effect of potions by 40%.

    It effectively replaces your old stone for transmuting. Yay for more bag space.

    So i've only been a 300 alchemist for a few weeks now, I have all the transmute stuff, but what is this "stone" you are referring to? Do you need it for transmutes? (I have yet to try and transmute something)

    Philosopher's Stone, you make it using various crap and it is required for all transmutes. You should have picked it up a 'few weeks ago' and been making money off Transmutes by now :lol:

    Mgcw on
  • WavechaserWavechaser Registered User regular
    edited January 2007
    Magicawe wrote:
    Wavechaser wrote:
    Rorus Raz wrote:
    a penguin wrote:
    Alchemists get the new transmute rock trinket thing. Work web filters prevent linkage.
    It's a trinket:

    +15 to all stats (str/stam/int/agi/spirit)
    Increases the effect of potions by 40%.

    It effectively replaces your old stone for transmuting. Yay for more bag space.

    So i've only been a 300 alchemist for a few weeks now, I have all the transmute stuff, but what is this "stone" you are referring to? Do you need it for transmutes? (I have yet to try and transmute something)

    Philosopher's Stone, you make it using various crap and it is required for all transmutes.

    Well, I guess I have something to do tonight while I decline raid invites from whining guild members.

    Wavechaser on
  • DkarrdeDkarrde Registered User regular
    edited January 2007
    How exactly are you killing level 69-70 undead at level 60?

    I'm guessing it involves just sheerly overmatching them with five people or something, but it still seems like they'll whack you silly.

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • zilozilo Registered User regular
    edited January 2007
    Lewisham wrote:
    zilo wrote:
    I dumped enchanting to pick up skinning again. Drums look like fun, and an RL buddy of mine is already a 300 enchanter while I was just 280 (only took it for the trinket, really).

    edit: also I like the idea of a druid in flight form with a riding crop equipped

    Do the drums make noise? That would be awesome.

    I sure hope they do.

    zilo on
  • deadmilkmandeadmilkman Registered User regular
    edited January 2007
    Since no one's posted yet...

    Tailoring cooldowns are NOT repeat NOT SHARED.

    This is important and was planned...the devs are planning for tailors to trade cloth, big time. Most of the BoP sets would take over 4 months if you just used the cooldown every time it was up and got no outside cloth.

    (*if you specialize in that cloth you double your output per cooldown...2 for 1)

    So you "should" be able to get ~4 pieces of cloth per hit...2 from your spec...2 for trading off the other two . (assuming all cooldown cloth sells equally...)

    deadmilkman on
This discussion has been closed.