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PC Steam GroupIf you are on on PC, this is the place to be
Penny Arcade: Bad Company 2Xbox 360
Bathtubb
Centrilion
Disoriented80
jefe414
Metatag: PA Battlefield
PS3 Stuff!
Antiwhippy
Cincitucky
Elliotw2
Fourier_series
Grillaface
Indrik
LegallyTired
Masked_Unit
Marikir
Mostlyjoe
Von_Pixel
Zero3002
And maybe you! I might have added you to the wrong list already, just let me know if this is the case.
PC EA Account Things
In-game soldier names!
1upgamer
A
Angry Scotsman
Arsenic7
ash-housewares
B
Blaize Athaedos
Bobby Newmark
Bolthorn
BombBoyGT
Boogdud
brautigan219
Bullio Marf
C
CarbonFire
CasinoGhost
catharsis
Chartes
Chiablo
Cokesakto
CorriganX
D
Daemonion
Desrever
DietarySupplmnt
digitalsyn
Dodger42
docken
Doomninja
dracil
E
Enders
Etch
F
Fig-D
FlippyD
FoolishChaos
Funbags
G
genrand
Ghost_master2000
Glory2Hypnotoad
goggles
Goomby G
Gudge
H
H.Costanza
Hacksaw22
Hardtarget24
Helloween45
HeroDood
I
IceNein
J
Jakorian
Jaunty
jdarksun
John.Freeman
JZoidberg
K
klyka
Knorreworst
L
Lokiness
Lurkingchimes
M
MagicPrime
Malkor
MasterCronus
Masume
McRunfast
MegaMek
mere_immortal
MetzgerTroll
Morkath
Mr. Def
N
ninjasnarl
Nova_Collision
O
Obersmith
OkieMurse
P
peewi
ProfMoriarty
ProtoSound
Q
R
Rentilius
S
S.J.
satsumomo
sceptre
Shiflett
Shortfool
Sladvan
sonelan
Span_Wolf
SPIsaurus
spoit
subedii
syphonblue
Syrionus
T
TheDuggler
The Cow King
tim_spork
Toothcake
torfu
Twisted Jester
U
V
Vacorsis
W
Warcry616
Wavefront
X
xmojojoeox
xwonderboyx
Y
Yontouryu
Z
Zen Vulgarity
PC System Requirements!
[B]Minimum Frostbite PC Specs[/B]
* Processor: Core 2 Duo @ 2.0GHz
* Main memory: 2GB
* Graphics card: GeForce 7800 GT / ATI X1900
* Graphics memory: 256MB
* OS: Windows XP
* Free HDD space:
o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
o 10GB for Digital Version, 4GB for Disc Version (BF1943)
[B]Recommended Frostbite PC Specs[/B]
* Processor: Quadcore
* Main memory: 2GB
* Graphics card: GeForce GTX 260
* Graphics memory: 512MB
* OS: Windows Vista or Windows 7
* Free HDD space:
o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
o 10GB for Digital Version, 4GB for Disc Version (BF1943)
Game modes!
Single-player
There is single player! In a battlefield game! Weird, I know!
Squad Rush: 4v4
Each team has an M-COMM station. Kind of like CTF but the flags don't move.
Squad Death-Match: 4v4v4v4
Played on a smaller map, this is just a straight up team-dm with a single vehicle dropped in the centre to fight over. Get your mates, grab your guns and start shooting.
Conquest: 16v16 PC, 12v12 PS3/360
A Battlefield mainstay, this mode makes its return here. No major changes announced, and there've been hints at classic maps making reappearances as DLC.
Rush: 16v16 PC, 12v12 PS3/360
Players choose to join either the Attacking team or the Defending team, and spawn in their respective bases. Attackers try to set up demolition charges on a set of 2 M-COMM crates in the Defending team's base. For each Attacker killed, the team loses one life, or "ticket." If the Attacking team's tickets run out, game over. If they manage to detonate the M-COMM's, a new Defending team base opens up, and the process repeats itself until three bases have been destroyed and the Attackers win.
Kits! (Loadouts!)
Assault
The basic offensive loadout. Main features are an ammo box that replenishes ammo when dropped, and a 40mm launcher that can be used for grenades, smoke grenades, or a slow-reloading shotgun attachment. Assault Rifles are the Assault's main primary weapon. Against vehicles, the Assault will generally not fare so well.
Medic
Similar to the Assault's ammo box, the medic gets a first aid kit. Once dropped, it will replenish health to everyone within a fairly tight radius. The medic also gets defib paddles, which can resurrect recently deceased teammates. These teammates, still caught in the limbo of the spawn timer, will be marked on your minimap (and on screen if HUD is enabled) by a little green or blue heart-rate monitor symbol. The medic's primary is the Light Machine Gun, making him great for infantry support. Against vehicles, though, he is worse off than the Assault.
Engineer
The engineer's specials are a welding tool that repairs friendly vehicles (and deals damage to enemies!), and the choice between RPG's or anti-tank mines. RPG's have the added benefit of being able to lock onto anything that has already been marked by the cross-kit unlock tracer dart pistol, while anti-tank mines will not harm friendly vehicles and stay deployed even after you die or switch kits. Engineer's primaries are Sub Machine Guns, generally pretty weak but also silenced and fairly accurate.
Recon
The recon's specials are a choice between remote-detonated C4 and the ability to call down a mortar strike on a target with which you have line-of-sight. They also gets the incredibly useful motion sensor thing, which spots all enemies within a decent radius for a limited time. The recon's primaries are sniper rifles. Also it can't be overstated how much proper hiding will help you in this: people will walk within 2 feet of you if you're in the right bush, the ghillie suit is your friend.
Posts
Unlock List:
Assault Kit Unlocks
Description: Portable ammunition supply point.
2. Weapon: XM8 Prototype 3,020xp
Performance Summary:
750 Rounds Per Min.
Medium Accuracy
Medium Range
Medium Power
Medium Mobility
3. Gadget: 40mm Smoke Launcher 5,410xp
Description: 40mm smoke grenades for the assault rifle’s underslug launcher. Provides a visual screen to aid battlefield movement.
4. Weapon: F2000 Assault 8,100xp
Performance Summary:
800 Rounds Per Min.
Low Accuracy
Medium Range
Medium Power
High Mobility
5. Gadget: 40mm Shotgun 10,900xp
Description: 40mm shotgun rounds for the assault rifle’s underslug launcher. Filled with 12 tungsten darts for close-range combat.
6. Specialization: AR Red Dot Sight 13,900xp
Description: High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
7. Specialization: AR 4X Rifle Scope 17,000xp
Description: 4X optical upgrade increases your magnification for improved effectiveness at medium range.
8. Weapon: STG.77 AUG 20,200xp
Performance Summary:
800 Rounds Per Min.
Low Accuracy
Medium Range
Medium Power
High Mobilty
9. Specialization: Marksman AR Training 23,500xp
Description: Custom grip and stick adjusted to the individual shooter. Increases the accuracy of your aimed shots.
10. Weapon: AN-94 Abakan 28,200
Performance Summary:
600 Rounds Per Min.
High Accuracy
Long Range
High Power
Low Mobilty
11. Weapon: M416 35,300xp
Performance Summary:
700 Rounds Per Min.
Medium Accuracy
Medium Range
Medium Power
Medium Mobilty
12. Weapon: M16A2 47,000xp
Performance Summary:
800 Rounds Per Min.
High Accuracy
Medium Range
Medium Power
Low Mobilty
Engineer Kit Unlocks
Description: The repair tool allows fat repairs for vehicles on the front lines. It’s the best friend of engineers and their toys.
2. Weapon: SCAR-L Carbine 2,510xp
Performance Summary:
600 Rounds Per Min.
Medium Accuracy
Short Range
Medium Power
High Mobility
Silenced
3.Gadget: Anti-Tank Mine 4,390xp
Description: Proximity-triggered anti-tank. Multiple mines may be required to defeat heavily armored vehicles. Equipped with a friend or foe recognition system.
4. Weapon: XM8 Compact 6,500xp
Performance Summary:
750 Rounds Per Min.
Medium Accuracy
Short Range
Medium Power
Very High Mobility
Silenced
5. Gadget: M2CG (Missile launcher) 8,700xp
Description: Swedish- designed 84mm man-portable recoilless rifle. Ideal for “bunker busting” and anti-personnel applications, the M2CG is less suited against armor where other, more modern weapon systems excel. It also is tracer dart ready for increased first hit accuracy.
6.Specialization: SMG Red Dot Sight 11,100xp
Description: High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
7. Specialization: SMG 4X Rifle Scope 13,500xp
Description: 4X optical upgrade increases your magnification for improved effectiveness at medium range.
8. Weapon: AKS-74U Krinkov 16,000xp
Performance Summary:
750 Rounds Per Min.
Medium Accuracy
Short Range
Medium Power
High Mobility
Silenced
9. Gadget: M136 ( Missile launcher) 18,600xp
Description: Swedish-made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. It has been modified with a guidance tracking system that assists the warhead in homing in on the target engaged. It is not capable of locking on to tracer darts.
10.Specialization: Marksman SMG Training 21,300xp
Description: Accurized silencer improves harmonics and tightens tolerances. Increases accuracy of aimed fire.
11. Weapon: Uzi 25,600xp
Performance Summary:
900 Rounds Per Min.
Low Accuracy
Short Range
Low Power
Very High Mobility
Silenced
12. Weapon: PP-2000 Avtomat 32,000xp
Performance Summary:
1,000 Rounds Per Min.
Low Accuracy
Short Range
Very Low Power
Very High Mobility
Silenced
13. Weapon: UMP-45 42,600xp
Performance Summary:
600 Rounds Per Min.
Medium Accuracy
Short Range
Medium Power
Very High Mobility
Silenced
Medic Kit Unlocks
Description: Portable healing station
2. Weapon: M249 SAW 3,340xp
Performance Summary:
800 Rounds Per Min.
Medium Accuracy
Long Range
Medium Power
Low Mobility
Medium Recoil
3. Gadget: Defibrillator 5,800xp
Description: Automated External Defibrillator (AED) allows a medic to restore life to wounded soldiers. Use on healthy soldiers is in advisable.
4. Weapon: Type 88 LMG 8,600xp
Performance Summary:
650 Rounds Per Min.
Medium Accuracy
Long Range
Medium Power
Low Mobility
High Recoil
5. Specialization: Medic Kit Improved Heal 11,600xp
Description: Additional advanced medical equipment to diagnose and heal injuries. Speeds the healing effect of your deployed medkits.
6. Specialization: LMG Red Dot Sight 14,700xp
Description: High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
7. Specializaton: LMG 4X Rifle Scope 17,900xp
Description: 4X optical upgrade increases your magnification for improved effectiveness at medium range.
8.Specialization: Medic Kit Improved Range 21,300xp
Description: Higher capacity medkit. Increases the effective healing range of your deployed medkits.
9. Weapon: M60 LMG 24,700xp
Performance Summary:
550 Rounds Per Min.
High Accuracy
Long Range
High Power
Low Mobility
High Recoil
10. Specialization: Marksman LMG Training 28,300xp
Description: Heavier precision-machined barrel. Increases the accuracy of fire when aimed and stationary.
11. Weapon: XM8 LMG 33,900xp
Performance Summary:
750 Rounds Per Min.
Medium Accuracy
Medium Range
Medium Power
Medium Mobility
Medium Recoil
12. Weapon: MG36 42,400xp
Performance Summary:
750 Rounds Per Min.
Medium Accuracy
Medium Range
Medium Power
Medium Mobility
Medium Recoil
13. Weapon: MG3 56,500xp
Performance Summary:
1,000 Rounds Per Min.
Low Accuracy
Medium Range
Low Power
Medium Mobility
Low Recoil
Recon Kit Unlocks
Description: Portable sensor detects human biometric and vehicle acoustic emissions and displays their position on the minimap. Limited battery life and range.
2. Weapon: Type 88 Sniper 2,190 xp
Performance Summary:
Medium Accuracy
Long Range
Medium Power
Low Mobility
3. Gadget: Mortar Strike 3,930xp
Description: Line-of-sight radio targeting designator fo 120mm mortar bombs. Effective against enemy armor, personnel, and structures.
4. Weapon: SV98 Snaiperskaya 5,900xp
Performance Summary:
Medium Accuracy
Long Range
Medium Power
Low Mobility
5. Specialization: Sniper 4X Scope 7,900xp
Description: 4X optical upgrade increases your magnification for improved effectiveness at medium range.
6. Specialization: 12X High-Power Scope 10,100xp
Description: 12X optical sigh upgrade for sniper rifles increase zoom power, allowing great accuracy at long range.
7. Specialization: Sniper Red Dot Sight 12,400xp
Description: High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
8. Weapon: SVU Snaiperskaya Short 14,700xp
Performance Summary:
Medium Accuracy
Long Range
Medium Power
Low Mobility
Silenced
9. Gadget: Sniper Spotting Scope 17,100xp
Description: Advanced targeting computer. Relays the position of enemies in your sights to your team automatically.
10. Weapon: GOL Sniper Magnum 20,500xp
Performance Summary:
Extremely Accurate
Very Long Range
High Power
Very Low Mobility
11. Weapon: VSS Snaiperskaya Special 25,700xp
Performance Summary:
Medium Accuracy
Medium Range
Low Power
Medium Mobility
Silenced
12. Weapon: M95 Sniper 34,200xp
Performance Summary:
High Accuracy
Extreme Range
Extreme Power
Very Low Mobility
Vehicle Specialization Unlocks
Description: Enhanced tracking devices mark the position of enemy units in direct proximity of the vehicle and displays them on the mini map.
2. Hardened Armor 2,330xp
Description: An armor upgrade package that enhances a vehicle’s resistance to anti-armor munitions. This upgrade help decrease the effects and damage of otherwise lethal hits.
3. Extra Damage 3,650xp
Description: This upgrade substantially increases the power of the vehicle’s primary weapon.
4. Quick Reload Package 5,000xp
Description: Reduces the vulnerability to enemy attacks during reload stops. ( Faster reload)
5. Smoke Countermeasures Package 6,500xp
Description: When fired it generates a 360-degree smokescreen around the vehicle.
6. High-Power Optics Package 8,000xp
Description: Effectively provides greater range while still having accurate firing.
7. Coaxial Machine Gun 9,500xp
Description: Expands the range of targets the vehicle can destroy (Secondary fire)
All Kit Unlocks
Performance Summary:
Very High Power
Very Short Range
High Mobility
2. Weapon: Saiga 20K Semi (Shotgun) 10,900xp
Performance Summary:
High Power
Very Short Range
High Mobility
3. Weapon: MP-443 Grach (Pistol) 18,500xp
Performance Summary:
High Rate Of Fire
Low Damage
4. Weapon: WWII M1911 .45 (Pistol) 28,300xp
Performance Summary:
Medium Rate Of Fire
High Damage
5. Specialization: Lightweight Combat Equiptment 39,900xp
Description: Lighter load increases your sprint speed.
6. Specialization: Ammo Hip Bandolier 53,000xp
Description: Doubles the total number of bullets carried.
7. Specialization: Grenade Vest 67,600xp
Description: Doubles your 40mm and hand grenade load.
8. Specialization: Explosive Leg Pouch 83,400xp
Description: Doubles the number of explosives and rockets carried.
9. Specialization: Extended Shotgun Magazine 100,400xp
Description: Doubles shotgun clip capacity.
10. Weapon: WWII M1A1 Thompson (Sub-Machine Gun) 118,500xp
Performance Summary:
600 Rounds Per Min.
Medium Accuracy
Short Range
Medium Power
High Mobility
11. Weapon: Tracer Dart Gun(Pistol) 137,600xp
Performance Summary:
Anti-Vehicle Weapon
Very Slow Rate Of Fire
12. Weapon: MP-412 Rex (Pistol) 157,700xp
Performance Summary:
Low Rate Of Fire
Very High Damage
13. Weapon: M93R Burst(Pistol) 178,800xp
Performance Summary:
High Rate Of Fire
Very Low Damage
14. Specialization: Ceramic Body Armor 200,700xp
Description: Decreases damage taken in combat. (Does not affect headshot damage)
15. Specialization: Magnum Ammo 223,500xp
Description: Greater accuracy.
16. Specialization: 12-Gauge Slugs 247,200xp
Description: ( - power )(+ range and accuracy)
17. Specialization: Improved Demolitions 271,600xp
Description: Increases the damage of solider carried explosives.
18. Weapon: SPAS-12 Combat(Shotgun) 296,800xp
Performance Summary:
Very High Power
Very Short Range
High Mobility
19. Weapon: M14 MOD 0 Enhanced (Semi-Auto Rifle) 322,800xp
Performance Summary:
High Accuracy
Medium Range
Medium Power
Medium Mobility
20. Weapon: Neostead 2000 Combat(Shotgun) 349,500xp
Performance Summary:
Very High Power
Very Short Range
High Mobility
21. Weapon: USAS-12 Auto(Shotgun) 376,900xp
Performance Summary:
Medium Power
Very Short Range
High Mobility
22. Weapon: G3 (Full-Auto assault rifle…yes that’s correct a full-auto G3) 405,000xp
Performance Summary:
600 Rounds Per Min
High Accuracy
Medium Range
High Power
Low Mobility
Weapon accuracy/falloff/recoil info:
Weapon Damage Comparison Chart:
I had just fired the last round in my M24 and didn't have time to reload, so I whipped out the revolver. I knew a guy was nearby, so I rounded the hill, glimpsed him, and fired off a shot.
A metallic "PLONK" as his helmet gets a new ventilation hole, extra points for a headshot. :^:
Bonus if it' the helicopter pilot
pleasepaypreacher.net
I wonder if you can get marksman points with other weapons. I zeroed in a headshot with a sniper rifle from ~100 meters, switched to revolver, went iron sight and got a headshot with it.
I think it's the way to quicken the experience as a recon
Kit info now in OP
Normal Rush is awesome for pubs. I just wish it would stabilize so I can rent a server!
PSNID: DigitalX86
Nintendo ID: digitalsyn
3DS Friend Code: 5300 - 9726 - 6963
Steam: http://steamcommunity.com/id/D1G1T4LSYN/
pleasepaypreacher.net
pleasepaypreacher.net
Ps4 : Gigawatt666
Steam I.D. : Gigawatt666
LoL : GiG4W4TT
Steam
But similar things can be said of a number of weapons, like the XM8 (for the first while of an Assault career), M60, or Saiga.
sounds like the Abakan needs a nerf.
I think all the SMGs are under-rated.
4xscoping from medium range plus Carl-Gustav'ing houses is the way to roll.
I think an interesting way to deal with it would be to have a 3-second or so animation of the dead player getting up, during which they can still be killed (to discourage firefight defibs). This would allow the player getting res'd to stay in his spawn select menu until the animation had finished and he had full control.
I personally love the SCAR, currently its a choice between higher ammo and red dot sights on that sucker.
pleasepaypreacher.net
I seem to remember that Battlefield 2 had 64 player servers, even though the maps were advertised at 32. Am I dumb?
Edit: Also, for all you OP medics: While I appreciate you and your paddles, please don't use them when there's 5 bad dudes standing there waiting to kill me again.
At least in the case of the M60, the issue is that it inexplicably does like twice the damage of other LMGs, and also has great accuracy. The MG36 and XM8 LMG are both very solid weapons. The MG3 kinda sucks. But the issue with the M60 is that it's so over-the-top broken that nothing else is ever worth using.
Hell no.
I'm so sick of these 1337 5nip4h assholes in every game.
The game is, at least loosely, modeled on real life. In real life, snipers are powerful and rare; yeah, they make one-shot kills and all, but they spend days skulking through bushes to make them, and if someone finds out where they are, they're fucked.
The translation to video games has only served to indulge every teenager's spec ops fantasies. That's fine in a single player game, but in multiplayer, it really serves to bog down matches. And this shit repeats itself across game after game after game. It's fucking tiresome. If real-world snipers were even remotely as common as they are in these games, we'd have better tools for finding and killing the bush-humping bastards. And then the real world would be modeled into the game - again, loosely - and we'd have sniper-seeking rockets or at least built-in thermal sights or something.
The balance of power is always too far in favor of snipers in terms of risk vs. reward. If someone can kill one while the pussy sits there, out of cover and under fire, good riddance. Snipers ought to suffer terrible, awful deaths if they give away their positions.
doooit
I also really like the thread title. I need to set up FRAPS so I can get some of the more awesome-o moments out to the viewing public.
Got around it by waiting for the rest of the squad to get to the canal first, then running over.
Other fun glitches included the squad not moving up until I either pushed them, or ran through far enough to trigger their teleporting to me, and them being entirely missing during the tank mission (even in cinematics) until I restarted the mission from the beginning.
Also, this appeared in the middle of the previous thread, but I didn't manage to read through all the way so I don't know if it was brought up - someone mentioned seeing an ammo icon next to someone else's name, but not getting any points for dispensing ammo.
The indicators that appear next to names when you point at them show context-sensitive things for when you hit Q (or whatever you have spotting/"socialize" bound to); basically once you see one of those, if you hit Q your guy will say something like "Hey, I got your ammo right here", depending on what it is.
There's also a "hey, I need a ride" one for when you look at a vehicle with available seats, but it's probably not that effective considering the noise vehicles make :?
The M60 is not overpowered. You can shut up about it. You can't see shit with it, it fires slow, and if you wanna put a scope on it you lose probably one of the best specializations in the game.
sounds like you need to be nerfed
Your statement does not take into account that it's a laser. Of course you can't kill anything if you can't see anyone, as the iron sights suck. But a 4x on that bitch? Yummy.
Laser implies that it has a steady stream of bullets, which it doesn't. The M60 fires slow.
True about putting the 4X or even the red dot on it, but if you do that then you lose out of some serious healing ability.
Though, honestly, in my epic run last night I was medic with the Saiga and I was just raining down hell upon the plebes.
I'm speaking as someone who has unlocked it and used it extensively, not just someone who's been killed by it. It's cheese. It needs the damage cut by about 40% and the accuracy reduced significantly. It shouldn't be the most damaging and most accurate LMG at once.
I like the idea of shotguns in this game more than I actually like them. I seem to get killed with them all the time, yet I've yet to kill more than two people with them in a match.
Steam