Hey everyone, I am a 20 year old artist from Stockholm.
I am a big fan of Penny Arcade, and there seems to be some nice art around here so I thought I would join in
I study at a traditional art school here in Stockholm, with a heavy focus on drawing from life, but I love videogame esthetics and I hope to get work in the industry somehow. Working at Valve would be my dream!
So here is some recent stuff, I hope you like it!
Beyond Good & Evil fanart, one of my favorite games! I tried to reinterpret the art style a little bit. lets hope the sequel gets done!
an alien nightclub!
A bald spacemarine, the best kind of spacemarine.
A homeworld/star wars inspired spacebattle.
a jungle monster.
an A2 sized graphite drawing done for fun with some small digital touchups.
A study of a plaster cast done at school, it is done in charcoal and took about 4 weeks.
and another cast study, this time with white chalk and charcoal on toned paper, this one took 5 weeks.
I am also having 2 exhibitions here in Stockholm if anyone interested is in the area, more info on my website:
http://www.ville-ericsson.se/
cheers!
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your traditional work is stunning and i adore your color choices in your digital stuff
very vibrant, interesting and solid
welcome to the forums, i hope you stick around, there's a chat thread where you can kinda get to know people
Your brain should definately consider joining the hive mind.
Stick around. Or else.
and the alien nightclub is coloured so well that i think i had a little orgasm
you have SKILLS and i am in awe
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With the chick in the foreground in the second image posted, i'd fix up the direction of the texture on her glove. It makes her arm look odly twisted. I think some of the curves are going in the wrong direction.
crap you're only 20 and you are this awesome! Imagine how awesome you'll be at 30!
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Couple things I would say, though: It feels like you might be shying away from darker values in your imaginative stuff in an effort to retain local color/detail. Whereas in the cast drawings, you have a lot of impact going on because you're pushing the dark values a lot, and you get areas like the side of the face being blended into the head's cast shadow, losing the outline for sake of realism/dramatic effect. I think bringing that sort of effect from the cast drawings into the illustrations will help punch them up to the next level.
For example, on the alien bar illustration, it's nice that you've spent the time to work out the design of that stuff under the table, but given the lighting scenario, it would probably be pushed back into shadow a lot more by the table top, and you could probably get more impact with it by just hinting at it's form with some highlights poking out. Similarly, it's nice that you've worked out a floor pattern, but on the far left you could easily lose the floor and the base of the seat into a darker value. Beyond just being more realistic, losing areas through value also is a good way to drive the audience's eye towards the areas that tell the story, rather than distracting them from it by driving focus towards areas that may be neat by themselves, but mostly irrelevant in terms of story/composition.
The other thing is that your faces seem a bit more polished than the rest of the work in the illustrations, whether that's due to you just like spending more time working on them, or you've got better reference for them than the rest of the piece, or you're just more experienced drawing them, I dunno. In any case, it's not a deal breaker- the rest is still really good- but it's something to be aware of going forward. Bringing it up to the next level I think is just going to be a matter of making sure to get good reference materials and just time and experience. Beyond that you seem to know what you're doing, so I've no doubt you'll get there pretty quickly. :^:
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Angel-of-Bacon - spot on! working with values like that is definitely something I would like to learn, especially how Sargent and Zorn and those cats handled darker areas in their paintings. it can be a bit harder if you are working straight from your head to come up with those kinds of lighting situations, but yeah, it is something I will try to work on!
I finished my first oil painting recently, I will have a photo up asap, might take a while though!
cheers.
The illustration stuff is nice. Nitpicky little issues in general. If you want really fine-toothed critique I would say to pick one or two for us to look at, otherwise keep posting more.
One little flavor thing I would say though, is the space marine concept's proportions bother me a little. His trunk is so broad that his arms start to seem almost dwarfish. I want so badly for his arms to be a bit elongated and heavier, slightly gorilla-like to balance him out.
In a little quick critique, you might want to start paying more attention to different materials. Pretty much all of your illustrations have the same matte clay like material. Throwing in more specular or reflection here and there would go a long way to sell these illustrations.
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Uh, just a note, the construction in your digital work could use some tweaking. A lot of the gesture in the bar scene doesn't look quite natural.
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Thanks for sharing!
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