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Remember Passage? Yeah, the guy who made that made a new game called Sleep is Death.
At its core, it's basically a 2-player RPG system (DM+PC) where each person gets 30 seconds to do their actions in turns to play out the story.
You can also create your own objects to use. I think the best part is that you automatically get any object someone uses in their story when you play with them.
You can connect via IP. It's very rudimentary stuff. All he really needs to do is for it to show you your external+internal IP address on the connect screen so you can tell your friend.
It can be played remotely over the Internet, but you will need to send the other player your Internet address. Sleep Is Death works across most modern routers and firewalls. Instructions for remote Internet play are included.
Can't wait to connect to my first game and instantly autodownload a thousand penises that the DM has used to craft a Phallus Cathedral where Dicks worship The Almighty Prick.
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
What about people who want to tell stories but have no patience for arthouse wankery?
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
That's all well and good, but I imagine that goal would already largely be accomplished by having nothing automated, and forcing the players to choose the consequences of each action. Also, if people want to use his completely open-ended sandbox game engine to create things he doesn't like, it seems like it would be against the whole intent of the game to try and prevent that.
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
That's all well and good, but I imagine that goal would already largely be accomplished by having nothing automated, and forcing the players to choose the consequences of each action. Also, if people want to use his completely open-ended sandbox game engine to create things he doesn't like, it seems like it would be against the whole intent of the game to try and prevent that.
He's not preventing anything by titling the game a certain way, he's just setting a mood. If the game was called "Super Fun Game Maker", then theoretically people would lean toward making super fun happy games. If it's called "Sleep is Death", the idea is that people will be tempted to consider darker subject matter. There's nothing preventing you from making a game about a bunny trying to collect all the cuddles from Happyland, he's just trying to suggest via the title that you try exploring some themes you might not automatically think to try in a video game.
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
That's all well and good, but I imagine that goal would already largely be accomplished by having nothing automated, and forcing the players to choose the consequences of each action. Also, if people want to use his completely open-ended sandbox game engine to create things he doesn't like, it seems like it would be against the whole intent of the game to try and prevent that.
He's not preventing anything by titling the game a certain way, he's just setting a mood. If the game was called "Super Fun Game Maker", then theoretically people would lean toward making super fun happy games. If it's called "Sleep is Death", the idea is that people will be tempted to consider darker subject matter. There's nothing preventing you from making a game about a bunny trying to collect all the cuddles from Happyland, he's just trying to suggest via the title that you try exploring some themes you might not automatically think to try in a video game.
Welp, he failed, since the main thing it makes me think is "goddamn, the creator's a pretentious twit." Especially since it's not centered around dying via sleep.
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
That's all well and good, but I imagine that goal would already largely be accomplished by having nothing automated, and forcing the players to choose the consequences of each action. Also, if people want to use his completely open-ended sandbox game engine to create things he doesn't like, it seems like it would be against the whole intent of the game to try and prevent that.
He's not preventing anything by titling the game a certain way, he's just setting a mood. If the game was called "Super Fun Game Maker", then theoretically people would lean toward making super fun happy games. If it's called "Sleep is Death", the idea is that people will be tempted to consider darker subject matter. There's nothing preventing you from making a game about a bunny trying to collect all the cuddles from Happyland, he's just trying to suggest via the title that you try exploring some themes you might not automatically think to try in a video game.
I suppose that's fair. I just think the mood would be better served by going with a more straightforward name like "Storyteller" or something that actually explains what it is you're playing, rather than a lame title that makes the entire thing sound like an angsty 10th grader's poetry journal.
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
That's all well and good, but I imagine that goal would already largely be accomplished by having nothing automated, and forcing the players to choose the consequences of each action. Also, if people want to use his completely open-ended sandbox game engine to create things he doesn't like, it seems like it would be against the whole intent of the game to try and prevent that.
He's not preventing anything by titling the game a certain way, he's just setting a mood. If the game was called "Super Fun Game Maker", then theoretically people would lean toward making super fun happy games. If it's called "Sleep is Death", the idea is that people will be tempted to consider darker subject matter. There's nothing preventing you from making a game about a bunny trying to collect all the cuddles from Happyland, he's just trying to suggest via the title that you try exploring some themes you might not automatically think to try in a video game.
I suppose that's fair. I just think the mood would be better served by going with a more straightforward name like "Storyteller" or something that actually explains what it is you're playing, rather than a lame title that makes the entire thing sound like an angsty 10th grader's poetry journal.
Well, it's also supposed to be a bit attention-grabbing, like any good title. You see a title like "Sleep is Death" in the midst of things like "Game Maker" or "Visual Interactive Studio", and you're gonna think, "whoa, what the hell is THAT?".
l337CrappyJack on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
The game sounds pretty cool, but yeah, I can imagine people seeing the name "sleep is death" and skipping the entire thing because it sounds like another overly cryptic, pretentious arthouse flash game.
There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
That's all well and good, but I imagine that goal would already largely be accomplished by having nothing automated, and forcing the players to choose the consequences of each action. Also, if people want to use his completely open-ended sandbox game engine to create things he doesn't like, it seems like it would be against the whole intent of the game to try and prevent that.
He's not preventing anything by titling the game a certain way, he's just setting a mood. If the game was called "Super Fun Game Maker", then theoretically people would lean toward making super fun happy games. If it's called "Sleep is Death", the idea is that people will be tempted to consider darker subject matter. There's nothing preventing you from making a game about a bunny trying to collect all the cuddles from Happyland, he's just trying to suggest via the title that you try exploring some themes you might not automatically think to try in a video game.
I suppose that's fair. I just think the mood would be better served by going with a more straightforward name like "Storyteller" or something that actually explains what it is you're playing, rather than a lame title that makes the entire thing sound like an angsty 10th grader's poetry journal.
Well, it's also supposed to be a bit attention-grabbing, like any good title. You see a title like "Sleep is Death" in the midst of things like "Game Maker" or "Visual Interactive Studio", and you're gonna think, "whoa, what the hell is THAT?".
A good point
But at the same time, pretentious as fuck
It certainly sounds way interesting though! Although I don't know that I will purchase it since the online play sounds almost like an afterthought on the developer's part and I don't know how well that will work
You can connect via IP. It's very rudimentary stuff. All he really needs to do is for it to show you your external+internal IP address on the connect screen so you can tell your friend.
It can be played remotely over the Internet, but you will need to send the other player your Internet address. Sleep Is Death works across most modern routers and firewalls. Instructions for remote Internet play are included.
That sounds like some unforgivably clunky shit to me.
Guys if you haven't already seen it, anthony burch did two previews on destructoid from both angles. You can even download the stories because they just turn into a bunch of images you go through.
He goes on to talk about how no matter how prepared he was, the people he played with (girlfriend and sister) kept on coming up with really crazy shit to throw it all off. But it all seemed really fun.
I'm also not a fan of the name of the game, but I definitely like this "storytelling as a game" idea... it looks like it's going to be kind of like what I imagined NWN was going to be for multiplayer when I had first heard about it. I like the idea!
Jesus Christ guys who cares what the game is named? 99% of it consists of both players making shit up so honestly it doesn't matter if the developer is a wine-sipping cheese-nibbling Derrida-reading postmodernist hipster from Portland, Oregon. Can we just pretend it's called "GAME WOT YOU MAKE URSELF" and talk about the concept?
Pre-ordered. The idea of this has a crippling grip on the same part of me that enjoys DMing tabletop roleplaying. With the player interface so easy to understand and ubiquitous, you could expose anyone to this.
I have a vision of after months, having a library of stories, and just being able to pull them out rapid fire to entertain in any situation. And the more you work within a story, the better you'd get at controlling it, I'd imagine.
9$ is a small price to pay to try out something so novel. Only 3 days left to pre-order.
He's not preventing anything by titling the game a certain way, he's just setting a mood. If the game was called "Super Fun Game Maker", then theoretically people would lean toward making super fun happy games. If it's called "Sleep is Death", the idea is that people will be tempted to consider darker subject matter. There's nothing preventing you from making a game about a bunny trying to collect all the cuddles from Happyland, he's just trying to suggest via the title that you try exploring some themes you might not automatically think to try in a video game.
That's not entirely true.... yes, he is setting a mood, but it's more than that. There are roadblocks to having a happy experience.
For example, there is a music editor (you can make your own music, yay!), but it forces you to compose in a minor key. the experience is guided toward dark subject matter with more than just the title.
You can connect via IP. It's very rudimentary stuff. All he really needs to do is for it to show you your external+internal IP address on the connect screen so you can tell your friend.
It can be played remotely over the Internet, but you will need to send the other player your Internet address. Sleep Is Death works across most modern routers and firewalls. Instructions for remote Internet play are included.
That sounds like some unforgivably clunky shit to me.
It's the same game theory that Nintendo and Friend Codes entails. No anonymous multiplayer, because anonymous people are silly geese. There's a level of commitment you have to display to play with somebody, be it entering their IP address directly into the program, or tapping out 12 digit numbers on a tiny touchscreen.
Seeing as how it's a direct connection between you and your partner, there can't be any crackdown on hypothetical copyright infringement than censoring all internet traffic. It's really more designed for Lan play, which means you're even safer there making Firefly fanfics with a friend.
You have to say it in upper-class British accent though.
Falstaff on
Still verbing the adjective noun.
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited April 2010
This feels like the kind of "games" I used to play with the little brother when we were kids. That is, I'd go, "Ok, you're the hero, and terrorists have taken over the building/aliens are invading/you're fighting in a secret tournament...WHAT ARE YOU GOING TO DO?"
and then we'd play pretend for like the next week or so in hour long sessions because we'd always remember exactly where we were.
This feels like the kind of "games" I used to play with the little brother when we were kids. That is, I'd go, "Ok, you're the hero, and terrorists have taken over the building/aliens are invading/you're fighting in a secret tournament...WHAT ARE YOU GOING TO DO?"
and then we'd play pretend for like the next week or so in hour long sessions because we'd always remember exactly where we were.
My brother and I did this too. The best games ever. We even used our checkerboard linoleum flooring as a game board. Index cards out the ass with items and whatever else written on them.
I'll be looking into this game thanks to those memories.
I'm planning to pre-order, might even pick up a second pre-order so I can spread the joy even further.
Looks like this site/ might be worth checking on the 9th. It claims it's going to provide some form of matchmaking service for the game.
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That's pretty damn silly. Way to know your audience.
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There was an interview with the guy behind this on Kotaku, and he said the name was entirely intentional; he wants people to tell stories through this, not just use it as "Game-O-Matic 2000".
What about people who want to tell stories but have no patience for arthouse wankery?
That's all well and good, but I imagine that goal would already largely be accomplished by having nothing automated, and forcing the players to choose the consequences of each action. Also, if people want to use his completely open-ended sandbox game engine to create things he doesn't like, it seems like it would be against the whole intent of the game to try and prevent that.
He's not preventing anything by titling the game a certain way, he's just setting a mood. If the game was called "Super Fun Game Maker", then theoretically people would lean toward making super fun happy games. If it's called "Sleep is Death", the idea is that people will be tempted to consider darker subject matter. There's nothing preventing you from making a game about a bunny trying to collect all the cuddles from Happyland, he's just trying to suggest via the title that you try exploring some themes you might not automatically think to try in a video game.
Welp, he failed, since the main thing it makes me think is "goddamn, the creator's a pretentious twit." Especially since it's not centered around dying via sleep.
I suppose that's fair. I just think the mood would be better served by going with a more straightforward name like "Storyteller" or something that actually explains what it is you're playing, rather than a lame title that makes the entire thing sound like an angsty 10th grader's poetry journal.
Well, it's also supposed to be a bit attention-grabbing, like any good title. You see a title like "Sleep is Death" in the midst of things like "Game Maker" or "Visual Interactive Studio", and you're gonna think, "whoa, what the hell is THAT?".
A good point
But at the same time, pretentious as fuck
It certainly sounds way interesting though! Although I don't know that I will purchase it since the online play sounds almost like an afterthought on the developer's part and I don't know how well that will work
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
That sounds like some unforgivably clunky shit to me.
That said the game itself looks pretty interesting.
You know you could probably get some sort of Paranoia game going in this, though I doubt it's as much fun with one player.
He goes on to talk about how no matter how prepared he was, the people he played with (girlfriend and sister) kept on coming up with really crazy shit to throw it all off. But it all seemed really fun.
Point to me in the game where it's so wrapped up in death via sleeping, then.
This game looks great in a "play dungeon master for your pals" sort of way.
A sort of "play be email" mode
That'd be neat
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
And yes! PBEM would be awesome!
I have a vision of after months, having a library of stories, and just being able to pull them out rapid fire to entertain in any situation. And the more you work within a story, the better you'd get at controlling it, I'd imagine.
9$ is a small price to pay to try out something so novel. Only 3 days left to pre-order.
It's the same game theory that Nintendo and Friend Codes entails. No anonymous multiplayer, because anonymous people are silly geese. There's a level of commitment you have to display to play with somebody, be it entering their IP address directly into the program, or tapping out 12 digit numbers on a tiny touchscreen.
It will if you make them, or if you play a story by somebody who has made them.
You have to say it in upper-class British accent though.
and then we'd play pretend for like the next week or so in hour long sessions because we'd always remember exactly where we were.
Schlitz!
I'll probably buy this.
My brother and I did this too. The best games ever. We even used our checkerboard linoleum flooring as a game board. Index cards out the ass with items and whatever else written on them.
I'll be looking into this game thanks to those memories.
Looks like this site/ might be worth checking on the 9th. It claims it's going to provide some form of matchmaking service for the game.