Bad Company 2: Explosions, Hyperbole, and Hyperbolic Explosions

GnomeTankGnomeTank What the what?Portland, OregonRegistered User regular
edited April 2010 in Games and Technology
Preventing you from getting yelled at in 9 Minutes
Spot with "Q" on PC

We Have TOO FUCKING MANY Servers
>> GET ON VENT! Do you want a spot on a server? ASK SOMEONE IN VENT. <<
Seriously, do it. Its possible to crash a server by spamming join and giving it too many requests to handle.

Ventrillo:
server: V53.DARKSTARLLC.COM
port: 11065
pass (if necessary): wang

Servers!

Sladvan's & Tyrannus' (this is the best server)(Donate):
gametracker.php?ip_address=68.232.181.129&game_port=19567&banner=banner_560x95.png
Dracil's: (Admin'd by Hacksaw and Warcry, what else needs saying)
Our long national nightmare is over.

Keen and Graev's Server (Donations to keenandgraev@gmail.com via PayPal): These guys are in New Zealand or something?
Server eaten by the Dope Fish.

Beri's AUSTRALIAN Server: Oh no, that's this one.
b_560x95.png

Mr. Defecation's EUROPEAN Server: This is the New Zealand one.
b_560x95.png
Can you add in the op next to my server info looking for any admin volunteers

MagicPrime's Marietta LAN Ranked Conquest
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Rage's Seattle Server. Home of the dulcet tones of one of the greatest PA BF'ers in history.
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Fragglerock's HC server located somewhere
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PC Steam Group
If you are on on PC, this is the place to be: Penny Arcade: Bad Company 2


PC EA Account Things
These people use OP weapons and then whine about dying to them.
1upgamer
A
Angry Scotsman
Arsenic7
ash-housewares
B
Blaize Athaedos
Bobby Newmark
Bolthorn
BombBoyGT
BongRipsPalin
Boogdud
brautigan219
Bullio Marf
C
CarbonFire
CasinoGhost
catharsis
Chartes
Chiablo
Cokesakto
CorriganX
cwar
D
Daemonion
deconstructr
Desrever
DietarySupplmnt
digitalsyn
Dirtmuncher6
Dodger42
docken
Doomninja
dracil
E
Enders
Etch
F
Fig-D
FlippyD
FoolishChaos
Funbags
G
genrand
Ghost_master2000
Glory2Hypnotoad
goggles
Goomby G
Gudge
H
H.Costanza
Hacksaw22
Hardtarget24
Heffling
Helloween45
HeroDood
HM3 Victor

I
IceNein
J
Jakorian
Jamsque
Jaunty
jdarksun
John.Freeman
JZoidberg
K
klyka
Knorreworst
Kthulhu
L
Lokiness
Lurkingchimes
M
Machismo
MagicPrime
Malkor
MasterCronus
Masume
McRunfast
MegaMek
mere_immortal
MetzgerTroll
Morkath
Mr. Def
Nailbunny
N
ninjasnarl
Nova_Collision
O
Obersmith
OkieMurse
P
peewi
ProfMoriarty
ProtoSound
puffin
Q
R
Rentilius
S
S.J.
satsumomo
sceptre
Shiflett
Shortfool
Sladvan
soal
sonelan
Span_Wolf
SPIsaurus
spoit
subedii
syphonblue
Syrionus
T
TheDuggler
The Cow King
tim_spork
Toothcake
torfu
Twisted Jester
U
V
Vacorsis
W
Warcry616
Wavefront
X
xmojojoeox
xwonderboyx
Y
Yontouryu
Z
Zen Vulgarity
Zzulu

Xbox 360
Inferior controls, superior chopper survivability due to gimpiness.
Bathtubb
Centrilion
Disoriented80
jefe414
Jeb of Arabia
Metatag: PA Battlefield

PS3 Stuff
It's riiiiiiiidge racer. That's a PS3 joke still, right?
Antiwhippy
Cincitucky
Elliotw2
Fourier_series
Grillaface
Indrik
LegallyTired
Masked_Unit
Marikir
Mostlyjoe
Optimal_NZL
Von_Pixel
Zero3002
And maybe you! I might have added you to the wrong list already, just let me know if this is the case.

PC System Requirements!
[B]Minimum Frostbite PC Specs[/B]
    * Processor: Core 2 Duo @ 2.0GHz
    * Main memory: 2GB
    * Graphics card: GeForce 7800 GT / ATI X1900
    * Graphics memory: 256MB
    * OS: Windows XP
    * Free HDD space:
          o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
          o 10GB for Digital Version, 4GB for Disc Version (BF1943) 

[B]Recommended Frostbite PC Specs[/B]
    * Processor: Quadcore
    * Main memory: 2GB
    * Graphics card: GeForce GTX 260
    * Graphics memory: 512MB
    * OS: Windows Vista or Windows 7
    * Free HDD space:
          o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
          o 10GB for Digital Version, 4GB for Disc Version (BF1943) 

Game Modes
Single-player
There is single player! In a battlefield game! Weird, I know!

Squad Rush: 4v4
Each team has an M-COMM station. Kind of like CTF but the flags don't move.

Squad Death-Match: 4v4v4v4
Played on a smaller map, this is just a straight up team-dm with a single vehicle dropped in the centre to fight over. Get your mates, grab your guns and start shooting.

Conquest: 16v16 PC, 12v12 PS3/360
A Battlefield mainstay, this mode makes its return here. No major changes announced, and there've been hints at classic maps making reappearances as DLC.

Rush: 16v16 PC, 12v12 PS3/360
Players choose to join either the Attacking team or the Defending team, and spawn in their respective bases. Attackers try to set up demolition charges on a set of 2 M-COMM crates in the Defending team's base. For each Attacker killed, the team loses one life, or "ticket." If the Attacking team's tickets run out, game over. If they manage to detonate the M-COMM's, a new Defending team base opens up, and the process repeats itself until three bases have been destroyed and the Attackers win.

Kits (Loadouts)
Assault
The basic offensive loadout. Main features are an ammo box that replenishes ammo when dropped, and a 40mm launcher that can be used for grenades, smoke grenades, or a slow-reloading shotgun attachment. Assault Rifles are the Assault's main primary weapon. Against vehicles, the Assault will generally not fare so well.

Medic
Similar to the Assault's ammo box, the medic gets a first aid kit. Once dropped, it will replenish health to everyone within a fairly tight radius. The medic also gets defib paddles, which can resurrect recently deceased teammates. These teammates, still caught in the limbo of the spawn timer, will be marked on your minimap (and on screen if HUD is enabled) by a little green or blue heart-rate monitor symbol. The medic's primary is the Light Machine Gun, making him great for infantry support. Against vehicles, though, he is worse off than the Assault.

Engineer
The engineer's specials are a welding tool that repairs friendly vehicles (and deals damage to enemies!), and the choice between RPG's or anti-tank mines. RPG's have the added benefit of being able to lock onto anything that has already been marked by the cross-kit unlock tracer dart pistol, while anti-tank mines will not harm friendly vehicles and stay deployed even after you die or switch kits. Engineer's primaries are Sub Machine Guns, generally pretty weak but also silenced and fairly accurate.

Recon
The recon's specials are a choice between remote-detonated C4 and the ability to call down a mortar strike on a target with which you have line-of-sight. They also gets the incredibly useful motion sensor thing, which spots all enemies within a decent radius for a limited time. The recon's primaries are sniper rifles. Also it can't be overstated how much proper hiding will help you in this: people will walk within 2 feet of you if you're in the right bush, the ghillie suit is your friend.

CarbonFire's Turret Mouse Fix
CARBONFIRE'S Mouse Smoothing and Turret Speed Fix for BFBC2

This fix will change the way your mouse works in-game for both your regular infantry view and when using stationary / vehicle turrets or Choppers.

Currently Battlefield Bad Company 2 has mouse smoothing on by default, with no way of turning the feature off in the game's settings. Mouse Smoothing normalizes your mouse's input, "smoothing out" very fast or very slow movements. The result of this smoothing is often aiming that feels floaty or laggy, which is obviously not desirable in an FPS!

Also BFBC2 turrets tend to turn at a much slower rate compared to normal infantry mouse aiming. This fix will solve that problem and opens the potential for turrets to reach their maximum turning speed without affecting infantry movement. This will also make vehicle turrets turn faster, but they have a hard-coded maximum turning speed, so don't expect to pull a quick 180 with a tank turret anytime soon.
DISCLAIMER: This fix involves changing values within key game files that are relied upon to properly run BFBC2. It is advised that you back up these files prior to editing, and that you don't go changing any values outside the ones shown below. Use this fix at your own risk, you assume all responsibility if you mess up your game.
Ok, with that out of the way, here are the steps to killing mouse smoothing and fixing those slow turrets:

Go to your My Documents > BFBC2 folder. We will be making changes to the Gamesettings.ini file, as well as the files within the <input> folder, so go ahead and make back-up copies of those first.

IF YOU DON'T HAVE AN <INPUT> FOLDER, IT IS BECAUSE YOU ARE USING THE DEFAULT KEYBINDINGS.
You must go to your settings in-game and bind at least one custom control (doesn't matter which) before the game makes this folder with the proper files inside.

THE FIX
  1. Make sure BFBC2 is closed
  2. Open GameSettings.ini and make the following changes:

    Sensitivity0=0.000000
    Sensitivity1=0.000000
    Sensitivity2=0.000000
    .
    .
    .
    Scheme0Sensitivity=2.50000 <--- This value will be your normal in-game mouse sensitivity, it seems to have no effect on turrets or vehicles. Feel free to experiment with this value and change as necessary. I found 2.5 to be a good compromise between fast turning speed and precision with a 1000DPI mouse, but YMMV. Values from 0.001 to 100+ are valid.
    .
    .
    InputAcceleration=0

  3. Save and close GameSettings.ini
  4. Navigate to the <input> folder, open infantry.dbx using notepad
  5. Search for the following line:
    <field name="ConceptIdentifier">ConceptPitch</field>
  6. Below this line you'll see several similar-looking blocks of data. Make the following changes:

    infantryinput1.jpg
    .
  7. Just Below this section you'll find a similar section with the following header:
    <field name="ConceptIdentifier">ConceptYaw</field>

    Again, find the appropriate block of data and make the following changes:

    infantryinput2.jpg
    .
  8. Save and close infantry.dbx

    Mouse Smoothing should be effectively disabled at this point. However this change will render turrets and vehicles nearly impossible to use, so make sure you follow the remaining steps...
    .
  9. In the <input> folder, open land.dbx using notepad
  10. Search for the following line:
    <field name="ConceptIdentifier">ConceptPitch</field>
  11. Again, you'll see several similar-looking blocks of data below this section. Make the following changes:

    landinput1.jpg

    Note: 10 here is a suggestion, again feel free to experiment. Values below 5 seemed too sluggish for my taste, while values far greater than 20 did not seem to make turrets any faster at turning, just more "squirrely" (changing directions more quickly, making it harder to stay on target).
    .
  12. Just Below this section you'll find a similar section with the following header:
    <field name="ConceptIdentifier">ConceptRoll</field>

    Again, find the appropriate block of data and make the following changes:

    landinput2.jpg
    .
  13. Save and close land.dbx

    Note: The next section applies only to piloting Helicopters (not including the UAV). Gunner seats and the UAV seem to follow the "land" control guidelines for turning speed. Also this fix was only tested for mouse flight. If you fly with a joystick or keyboard-only controls, you'll probably have to play with these settings a bit more to get them to work with your setup. Good Luck!
    .
  14. In the <input> folder, open air.dbx using notepad
  15. Same as before, search for the following line:
    <field name="ConceptIdentifier">ConceptPitch</field>

    Below this line you'll see several similar-looking blocks of data. Make the following changes:

    airinput1.jpg
    .
  16. Search for the following line:
    <field name="ConceptIdentifier">ConceptRoll</field>

    Again, find the appropriate block of data and make the following changes:

    airinput2.jpg

    Choppers seem to need much higher values to compensate for setting the "main" mouse sensitivity to zero in step 2. Much lower than 100 and the chopper is hard to move. I tried up to 300, and while it worked, it wasn't a significant change. Again, experiment and find a value that suits you. Like turrets, there is a hard-coded maximum turning speed that the game allows, so don't expect this to transform your chopper into a super stunt machine.
    .
  17. Save and close air.dbx
  18. Start up BFBC2
  19. ENJOY!
  20. (optional)Curse EA as the servers go down again and go play single-player instead ;-)

One final note: Vehicles / Turrets will always be affected by some smoothing, as there is no Scheme#Sensitivity or other setting I was able to find in GameSettings.ini that changed vehicle/turret behavior.

Hope this tutorial makes your BC2 experience just a little more awesome.

See you on the Battlefield soldier 8-)

UAV Controls Un-Invert
airinput1.jpg
If you swap [the red underlined] value the UAV and the helicopters will be the same inversion. To find these values, please refer to CarbonFire's turret fix.

Signatures
http://bfbc2.elxx.net/sigg-o-matic.php

FROM THE DEPARTMENT OF REALLY FUCKING BAD IDEAS

If you submit a banner that is approved by Tyrannus and Rentilitus, you get a free kick!(!!)
That's right. Fucking hate Sladvan's platinum star on his grenade launcher? kick! Desrever's teamswitching pissing you the hell off? a boot to the head! Kimchi? You see where I'm going with this.
Or do you? IT CAN BE ANYONE! FOR ANY REASON!

Futurama related banners get special consideration!

Send your submissions to Tyrannus and me! Image must be 512 x 64 and in .PNG format!
no goombas are eligable
People with current kicks available to them include-
Soal
Wavefront
Carbonfire
Yontoryou
Akira
Klyka
Twisted Jester
Dietary Supplement
Tofu

Weapon Stats
http://battlefieldbadass.com/equipment/

More indepth information
http://denkirson.xanga.com/722757523/bad-company-2/
http://rigel.mirror.waffleimages.com/files/90/90f94d16f127c0b75021ad27ceeeadf89dbdafb9.png
http://bfbc2info.blogspot.com/

Changing FOV
FOV (Field of View) determines how much of your surrounding area you can see without turning.
http://rjdown.co.uk/projects/bfbc2/fovcalculator.php

Flying a Helicopter
Adding servers without using the horrible browser
Zetx wrote: »
I think this bears repeating:

To easily add some PA servers (Angry Dome in particular) to your Favorites tab, edit GameSettings.ini (Found in MyDocs/BFBC2) and add:
75443431,958a33dd-6071-4f61-bb1e-bfe803481ae5,The Angry Dome;3789002014,22595a7b-ccf6-404f-97ea-b854175e34d4,Penny Arcade West Coast Server;2408473747,c8876d1f-8914-4edd-a77e-b63930390661,Black House Combat [Seattle];

That'll add The Angry Dome, PA West Coast, and Black House Combat. I couldn't find any mention of the other PA servers while digging around for these. This should go in the OP. Also, add Zetty to the PC-EA Account Thing.

Sagroth wrote: »
Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
GnomeTank on
«13456762

Posts

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited April 2010
    This is the real new thread. The other one is broken and a mod will have to delete it or something. It has no "first post"....unless it's Jaunty's, which would be odd.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • DoomninjaDoomninja Registered User regular
    edited April 2010
    ... and I'M reposting this:
    My overall gameplay experience has only been diminished for one instance on the dome, where I died almost exclusively to CG. Note these players did not have a PA tag, and there were no admins, and I died close to 100 times over the course of the evening to that one weapon as they played for almost as long as I did. It was a long exhausting session.

    ... but still totally rad cause I got all my bronze stars, and like they are nifty and bronze like but I missed the saiga so I guess that’s not ALL of them but when I get home I'll totally jump on and be like BAM BAM your dead wooo with autoshotgun and get my stars and be happy, unless I miss and stuff but that’s only if I use slugs, which are gross and slow.

    Oh, hai!
    large_slug.JPG

    Doomninja on
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  • NeliNeli Registered User regular
    edited April 2010
    NERF


    NERF



    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNEEEEEEEEEEEERF IT ALL

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited April 2010
    This just in: All weapons are overpowered, EXCEPT for the ones Goomba uses.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited April 2010
    Again, sorry about the OP confusion and cloned thread. The database was quite literally fellating itself when I tried to post the new OP and it posted two empty threads that only a mod can delete.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • NickleNickle Registered User regular
    edited April 2010
    Since I can't get my last two insignias until the patch, I've just been working on at least gold starring everything, just for fun.

    I think I've earned maybe 6 or 7 new gold stars since the last time I was killed by a weapon that wasn't the M60. I have a platinum star on the m60, as well, though maybe half of those kills come from when I actually had the weapon equipped on my own medic class, the rest just from picking it up off of one of the eight people on the other team carrying it.

    Balance issues aside, seeing the same gun over and over is pretty annoying. I pray for CG spammers to join my games.

    /hyperbole

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited April 2010
    So, I have BF Heroes and BF1943 attached to my EA account (same e-mails, GamerTag, etc)...but I am still not "veteran approved"...no M1 for me...wtf?

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited April 2010
    You guys are still going on about CG and the M60?

    ...I think I'm done with this thread for a while.

    Daemonion on
  • NickleNickle Registered User regular
    edited April 2010
    Daemonion wrote: »
    You guys are still going on about CG and the M60?

    ...I think I'm done with this thread for a while.

    Nah, just bitching about a particularly bad group of people I played with earlier.

    Who happened to use nothing but M60s. And still lost.

    It was a very long and boring match. This game can be great fun, but when you're up against a team of 4 recons/8 medics who never leave their spawn to attack (don't know how, or don't wanna ruin the K/D), the matches get extremely tedious.

    Until about 20 tickets left, when the recons remember they have mortars. Then around 10 tickets left they actually start attacking. Congratulations, you now know how every Rush match plays out on the 360.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited April 2010
    Nickle wrote: »
    Daemonion wrote: »
    You guys are still going on about CG and the M60?

    ...I think I'm done with this thread for a while.

    Nah, just bitching about a particularly bad group of people I played with earlier.

    Who happened to use nothing but M60s. And still lost.

    It was a very long and boring match.
    The nice thing about M60 spammers is that by in large, they totally suck ass at the game and can't coordinate a squad to save their lives.

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    I want to start my own server where all the weapons behave properly but do zero damage so you still get that little X when you his somebody. The outrage would be hilarious.

    Metalbourne on
  • MalkorMalkor Registered User regular
    edited April 2010
    New thread smell..


    s'okay

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • DoomninjaDoomninja Registered User regular
    edited April 2010
    I want to start my own server where all the weapons behave properly but do zero damage so you still get that little X when you his somebody. The outrage would be hilarious.

    CG would still be able to kill people, somehow.

    Doomninja on
    1154825-1.png
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited April 2010
    I value my self worth based on my ability to influence new thread titles.

    Also: RPG-7 4 lyfe

    DietarySupplement on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    Doomninja wrote: »
    I want to start my own server where all the weapons behave properly but do zero damage so you still get that little X when you his somebody. The outrage would be hilarious.

    CG would still be able to kill people, somehow.

    You would kill yourself to prove the point, wouldn't you

    Metalbourne on
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited April 2010
    I'm going to only earn kills by running people over. Those island maps might be a bit tough...

    jefe414 on
    Xbox Live: Jefe414
  • MalkorMalkor Registered User regular
    edited April 2010
    jefe414 wrote: »
    I'm going to only earn kills by running people over. Those island maps might be a bit tough...

    I have yet to score a boat kill.

    This vexes me.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • WhatWhat Registered User regular
    edited April 2010
    CarbonFire wrote: »
    This just in: All weapons are overpowered, EXCEPT for the ones Goomba uses.

    He only uses the knife.

    It seems i've turned you are argument on it's head?!?!?

    What on
  • NickleNickle Registered User regular
    edited April 2010
    Malkor wrote: »
    jefe414 wrote: »
    I'm going to only earn kills by running people over. Those island maps might be a bit tough...

    I have yet to score a boat kill.

    This vexes me.

    The new rush map works pretty well for this. Find a decent spot to sit and start lobbing grenades at the defenders area. You're bound to hit somebody.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited April 2010
    If you get off a quad bike at full speed and it hits someone at full speed just after you've gotten off, will it cause a road kill?

    Nerdgasmic on
  • Destiny's DesireDestiny's Desire __BANNED USERS regular
    edited April 2010
    Every gun in this game makes me emotionally upset because I am a giant baby

    Destiny's Desire on
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited April 2010
    Nerdgasmic wrote: »
    If you get off a quad bike at full speed and hits someone at full speed just after you've gotten off, will it cause a road kill?

    Yes because I have been run over by one after I shot the driver in the face and he fell off. It said XXXXX <roadkill> Jefe414

    I ran someone over with a jetski... once.

    jefe414 on
    Xbox Live: Jefe414
  • JauntyJaunty Registered User regular
    edited April 2010
    Nickle wrote: »
    Malkor wrote: »
    jefe414 wrote: »
    I'm going to only earn kills by running people over. Those island maps might be a bit tough...

    I have yet to score a boat kill.

    This vexes me.

    The new rush map works pretty well for this. Find a decent spot to sit and start lobbing grenades at the defenders area. You're bound to hit somebody.

    You can also run people over with your boat
    risky, but oh so satisfying

    Jaunty on
    qcklw92m98s0.png
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited April 2010
    Is it possible to get a roadkill with a jetski? :P

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • MalkorMalkor Registered User regular
    edited April 2010
    Jaunty wrote: »
    Nickle wrote: »
    Malkor wrote: »
    jefe414 wrote: »
    I'm going to only earn kills by running people over. Those island maps might be a bit tough...

    I have yet to score a boat kill.

    This vexes me.

    The new rush map works pretty well for this. Find a decent spot to sit and start lobbing grenades at the defenders area. You're bound to hit somebody.

    You can also run people over with your boat
    risky, but oh so satisfying

    I've tried running someone over by beaching the boat, but all it got me was an earful of blablablawhatryoudoinnubblablabla

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • DoomninjaDoomninja Registered User regular
    edited April 2010
    Ever just stood still, not hidden but not out in the open and then proceeded to NOT move while the entire enemy team swarms around you then rushes past, without even a sideways glance?

    Sometimes I feel so... so... invisible. :(

    Then the knife makes the remember who I really am, deep inside.

    Doomninja on
    1154825-1.png
  • Muramasa18Muramasa18 Registered User regular
    edited April 2010
    So I was playing Port Valdez, attacking. The game starts, and in literally 5 minutes we've taken the first two bases. I've got 15 kills and 0 deaths. These guys are total scrubs. Only they completely stonewall us at the third base and we don't get either MCOM. Shame. Still awesome fun while it lasted, though.

    Muramasa18 on
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited April 2010
    I've played a few games like that. We take the bases super fast, then the defenders manage to hold us on the very last MCOM.

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • randombattlerandombattle Registered User regular
    edited April 2010
    Nickle wrote: »
    Daemonion wrote: »
    You guys are still going on about CG and the M60?

    ...I think I'm done with this thread for a while.

    Nah, just bitching about a particularly bad group of people I played with earlier.

    Who happened to use nothing but M60s. And still lost.

    It was a very long and boring match. This game can be great fun, but when you're up against a team of 4 recons/8 medics who never leave their spawn to attack (don't know how, or don't wanna ruin the K/D), the matches get extremely tedious.

    Until about 20 tickets left, when the recons remember they have mortars. Then around 10 tickets left they actually start attacking. Congratulations, you now know how every Rush match plays out on the 360.
    I feel bad for people that have to play this on the 360..

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    Doomninja wrote: »
    Ever just stood still, not hidden but not out in the open and then proceeded to NOT move while the entire enemy team swarms around you then rushes past, without even a sideways glance?

    Sometimes I feel so... so... invisible. :(

    Then the knife makes the remember who I really am, deep inside.

    yeah, and sadly, people call this camping in order to divert attention away from the fact that they're just stupid.

    Metalbourne on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited April 2010
    Beltaine wrote: »
    Is it possible to get a roadkill with a jetski? :P

    Yep. I have one myself.

    PunkBoy on
    Steam ID:
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    The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited April 2010
    So, the R9 announcement got kinda glossed over at the end of the previous thread, so here are the new update details:
    • admin.say command implemented
      - the output currently looks a bit funky on the game client, like so: Player: [Server]:
      but with the next game client it will look like: Server:
    • admin.yell to squad has changed (you need to specify both team and squad)
    • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
    • Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
    • mapList* commands reworked
    • banList* commands reworked
    • listPlayers command added
    • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
    • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
    • onChat event reworked
      - now it specifies target player subset as well
      - shows text before profanity filtering
      - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
      - use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
    • player.onAuthenticated added
    • player.onSquadChange, player.onTeamChange implemented
    • Couple of crash fixes
    • Support for “region” setting
    • banList.save bugfixed
    • mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
    • exposed number of rounds per maps in maplist.txt, and via the remote admin commands
      [Specify # of rounds per map]

    I sure hope the autobalance works :whistle:

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited April 2010
    People that whine about "camping" and "campers" are all just silly geese.

    ALSO: Huzzah for new Autobalance

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • imundercoverimundercover Registered User regular
    edited April 2010
    Nerdgasmic wrote: »
    If you get off a quad bike at full speed and it hits someone at full speed just after you've gotten off, will it cause a road kill?
    Yeah, my mom died that way.

    imundercover on
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited April 2010
    You know what I'd like to see; anti-personnel mines.

    Yes, I'm sadistic.

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited April 2010
    So when will TAD be updated to R9?

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • El GuacoEl Guaco Registered User regular
    edited April 2010
    It will be nice to have a better auto-balance mode. When your team gets rolled repeatedly it's hard to have fun.

    I wish ATI cards would get a patch for the long load times. The other night I had to wait so long the first 2 points were already taken.

    El Guaco on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited April 2010
    El Guaco wrote: »
    It will be nice to have a better auto-balance mode. When your team gets rolled repeatedly it's hard to have fun.

    I wish ATI cards would get a patch for the long load times. The other night I had to wait so long the first 2 points were already taken.

    I think ATI is on the hook for this one, as they need to get their DX10 shaders to load a lot faster.

    And, as has been stated many times before, we need a customizable pre-round timer so bad.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited April 2010
    CarbonFire wrote: »
    El Guaco wrote: »
    It will be nice to have a better auto-balance mode. When your team gets rolled repeatedly it's hard to have fun.

    I wish ATI cards would get a patch for the long load times. The other night I had to wait so long the first 2 points were already taken.

    I think ATI is on the hook for this one, as they need to get their DX10 shaders to load a lot faster.

    And, as has been stated many times before, we need a customizable pre-round timer so bad.

    Yeah, it's pretty frustrating to wait for the game to load, join in, and then immediately hear "BIG POPPA 2 WE LOST THE FIREBASE WE'RE FALLING BACK!"

    PunkBoy on
    Steam ID:
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    The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited April 2010
    Do the A-10 strafing runs deal damage? Or are they just in the level for the cool factor?

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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