PA Server:
MistmoorePA Guild:
Copper Venue (send /tell to Carwyn or Iseal for an invite, as we're the most active; I'm not sure who else has invite powers, so if we're not on just send a tell to someone until you get someone who can)
Players
In Game Name (Class) - Forum Name
Tahari (Wood Elf Berserker) - smokmnky
Lynaith (High Elf Warlock) - AresProphet
Carwyn (Wood Elf Ranger) - Esh
Uvem (Dwarven Monk) - DeadlyVenom
Iseal (Erudite Wizard, Outfitter/Tailor) - Invisible
Thoss (Barbarian Berzerker) - Slyeguy
Drachen (Fae Fury) - skorch
Bavos (Dwarven Assassin, Outfitter/Weaponsmith) - RingmasterBent
If you had a prior account with EverQuest II, and want to give the game a shot to check out the changes or to hang out with the guild, if you log into your account with the EQII client, it should give you a free week or two on your account. That's what it did for me, unexpectedly.
Races
* Barbarian (Neutral)
-Traditional Roles: Fighter, Priest
* Dark Elf (Evil)
-Traditional Roles: Mage, Priest, Scout
* Dwarf (Good)
-Traditional Roles: Fighter, Priest
* Erudite (Good or Evil)
-Traditional Roles: Mage, Priest
* Froglok (Good)
-Traditional Roles: Priest, Mage, Fighter
* Gnome (Good or Evil)
-Traditional Roles: Mage, Priest, Scout
* Half Elf (Neutral)
-Traditional Roles: Scout
* Halfling (Good)
-Traditional Roles: Scout, Priest
* High Elf (Good)
-Traditional Roles: Mage, Priest
* Human (Good or Evil)
-Traditional Roles: Any
* Iksar (Evil)
-Traditional Roles: Fighter, Mage
* Kerra (Good)
-Traditional Roles: Scout, Fighter, Priest
* Ogre (Evil)
-Traditional Roles: Fighter
* Ratonga (Evil)
-Traditional Roles: Scout, Mage
* Troll (Evil)
-Traditional Roles: Fighter
* Wood Elf (Good)
-Traditional Roles: Scout, Priest
* Fae (Good)
-Traditional Roles:?
Classes (Stolen from Allakhazam)
Fighter Archetype - Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge.
* Warrior - Wielding heavy weapons, Warriors battle toe-to-toe with their enemies and protect their allies.
o Guardian - Well protected in their heavy armor, Guardians make great allies in battle. (Qeynos or Freeport)
o Berserker - Berserkers are among the most dangerous warriors, inflicting heavy damage on their foes with their chaotic fighting style. (Qeynos or Freeport)
* Brawler - Brawlers are masters of hand-to-hand combat, honing their bodies into ultimate weapons of destruction.
o Monk - With their knowledge of marital arts, Monks are dangerous yet graceful in battle.(Qeynos)
o Bruiser - Bruisers are in the frontlines of battle, laying waste their foes with brute force. (Freeport)
* Crusader - Crusaders channel divine powers, making them invincible in battle.
o Paladin - Paladins are among the most noble of warriors, valiantly defending truth, virtue and honor. (Qeynos)
o Shadowknight - Beware of the Shadowknights; for they are moved in battle by the forces of evil. (Freeport)
Priest Archetype - Priests serve their allies in battle, replenishing and augmenting their health and strength.
* Cleric - Clerics heal wounds and banish diseases from their fallen comrades.
o Templar - Templars use divine forces to aid their fellow adventurers. (Qeynos)
o Inquisitor - Inquisitors are fanatics who heal their comrades' bodies while controlling their souls. (Freeport).
* Druid - Druids harness the powers of nature to heal their allies in battle.
o Warden - Wardens protect the woodlands and wildlife, and heal the wounded in battle. (Qeynos or Freeport).
o Fury - Furies harness the most powerful elements of nature to help their allies in battle. (Qeynos or Freeport).
* Shaman - Shamans not only use the forces of nature to heal their comrades, they use it to turn evil magic back upon the enemy.
o Mystic - Mystics use prayer to connect with their ancestors, using their spirits to heal the wounded. (Qeynos).
o Defiler - Unholy acts, Defilers steal the spirits of their ancestors to aid their allies. (Freeport)
Mage Archetype - Armed with arcane and mystical knowledge, Mages use powerful magic against their enemies.
* Sorcerer - Sorcerers battle their foes with mystical forces and deadly spells.
o Wizard - Tapping into the elemental powers of fire and ice, Wizards are a deadly force to be reckoned with. (Qeynos or Freeport)
o Warlock - Warlocks spread disease and weaken their enemies with poisons. (Qeynos or Freeport)
* Enchanter - Enchanters defeat their enemies through mind control and misdirection.
o Illusionist - Illusionists use their powers to weaken and confuse their enemies and strengthen the powers of their allies. (Qeynos)
o Coercer - Coercers control the minds of weaker foes while bolstering the combat powers of their allies. (Freeport)
* Summoner - Summoners call forth powerful creatures to aid them in battle.
o Conjurer - Conjurers summon forth warriors ruled by the elemental forces of fire, air, soil, and water. (Qeynos)
o Necromancer - Necromancers summon battalions of the dead, making them powerful warriors and slaves to their will. (Freeport)
Scout Archetype - Through stealth and cunning, Scouts may infiltrate the enemy's camp or use the element of surprise for a devastating attack.
* Rogue - Rogues use trickery to gain the upper hand over their foes.
o Swashbuckler - Swashbucklers use charm to gain an advantage over their foes and others. (Qeynos)
o Brigand - Brigands are untrustworthy, backstabbing those not cautious in their presence. (Freeport).
* Bard - Bards use their musical power to inspire the courage of their allies on the battlefield.
o Troubadours - Troubadors sing songs that inspire strength and courage in the allies on the battlefield. (Qeynos or Freeport).
o Dirge - Dirges use the power of their chaotic music to weaken their enemies and inspire the fury of their allies. (Qeynos or Freeport).
* Predator - Predators are relentless hunters, using stealth and cunning to stalk their prey.
o Ranger - Rangers are master outdoorsmen and trackers, using stealth to defeat their adversaries. (Qeynos).
o Assassin - Assassins show neither mercy nor compassion when hunting their prey. (Freeport)
Classes are limited by alignment. Those that say Qeynos are Good aligned, while those that say Freeport are Evil. Those that include both can be chosen by either side. Apparently there are betrayal quests (except for the Fae, but that is expected in the next couple of months) so you can bring an evil character to the good side and vice versa. Though it doesn't appear being Evil or Good has a big affect anymore. From what I understand both sides can communicate with each other and be in the same guild. Hopefully a veteran can come in and explain this better, because a lot of sites are outdated on this part.
Crafting
In addition to your main class, you also get to choose an artisan class.
At level 10 you branch from artisan into either:
Craftsman
Outfitter
Scholar
Which at level 20 divide again:
Craftsman can choose:
Carpenter (Furniture and similar items)
Provisioner (Food and drink)
Woodworker (Bows, arrows, musical instruments, etc.)
Outfitter can choose:
Weaponsmith (Metal Weapons)
Armorsmith (Metal Armor)
Tailor (Clothes, leather armor)
Scholar can choose:
Alchemist (Potions, fighter skill upgrades)
Jeweler (Jewelry, scout skill upgrades)
Sage (Priest and mage skill upgrades)
And with the new expansion you also gain a secondary tradeskill:
Tinkerer (Makes tinkered items)
Edit: Transmuter (Allows for the crafting of adornments, which are similar to EQ1 augments or WoWs socketed items)
System Requirements
Minimum System Requirements:
Operating System: Windows 98/2000/ME/XP
Processor: 1 ghz
RAM: 512 MB
Video Card: DirectX 9 compatible. Pixel shader and Vertex shader compatible hardware with 64mb of texture memory*
Sound Card: DirectSound compatible audio hardware
Recommended System Requirements:
Operating System: Windows 98/2000/ME/XP
Processor: 2 ghz or greater
RAM: 1 gb
Video Card: DirectX 9 compatible. Pixel shader and Vertex shader compatible hardware with 128mb of texture memory or greater*
Sound Card: DirectSound compatible audio hardware
Is there a Free Trial?
Why yes there is. You can download it here:
http://everquest2.station.sony.com/promotions/playthefae/So I want to buy it, which version should I get?
Go to the store and buy the newest expansion
Echoes of Faydwar. It includes the two previous expansions, as well as the full game $39.99. You also get the standard 30 days free.
What about the monthly fee?
It's $14.99.
Posts
From what I've read PvP is very light. There are a few PvP servers, however. I'm sure a veteran could give a better overview of PvP.
http://home.comcast.net/~eq2gamedata/main.html
http://www.eq2interface.com/ (for eqmaps)
http://eq2players.station.sony.com/en/network_status.vm
http://www.eq2i.com/articles/Solo_Instances (wiki, but last time I checked it had no ads).
I have a 26 Defiler (Uloko) and 50 Assassin (Felewin) on Mistmoore right now.
Also have a 23 Fury (Stormfoot) on Nagafen (PvP).
So Mistmoore would be the best place to start out? Are there any restrictions on good and evil as far as guilds go?
There arn't any restrictions for guilds on an non PvP server.
The other is the one that the OP mentioned, called Play the Fae. I haven't tried it yet but I guess you get to, uh, play the Fae.
Yeah, and you get to go around the whole zone of Greater Faydark, which is actually pretty big once you leave the noobie area of it. I got a Fae to about level 12 in it. I still need to buy that expansion sometime.
Once you make a Fae character and play around, you can exit out and make any character you want. It just forces you to play the little faeries for a while. I ended up playing a Erudite Wizard for a while and enjoyed it immensely.
Ruleset (Little Old: Basic Ideas Still) http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=pvp_combat§ion=development
Threads to help you start off:
http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=38770
http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=113822
http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=32353
Probably the best time too. EQ2 has changed quite abit from when it came out, for the better. Getting Echoes of Faydwer now, you get all the other expansions with it. Though, I suggest finding a group of friends to play with. Either by joining a guild, or if they Game On picks up. Because EQ2 is like the best game ever for a 3-6 man group. Lots of fun exploring doing quests together.
I like EQ2 so much because there is more content than I can keep up with. There are still zones I have never been to, an hundreds of quests I havn't even known to exsist. It never feels like a grind to me because I am constantly doing a quest or helping someone or raiding or something and not just beating the piss outa the same mobs over and over.
I would suggest it, highly.
As for PvP servers, it's purely factional, and dependent on what zone you are currently in. Cities are safe (or are supposed to be), newbie zones have a small PVP range, I think 4 levels above or below you. The further out you go, the bigger the range gets.
Abilities tend to have two different versions, a PvE and a PvP version that applies to each situation. For example, an ability that lowers hate on a creature in a PvP situation instead breaks a player's lock on you. Damage changes between versions, I think, tough I can't remember which does more and which does less.
As a rule, it seems that a good majority of the PvP in the game seems to happen around the level 18 range for some reason, with players turning off adventuring xp at that point. At least in my experience, the economy was all kinds of fucked up on the PvP servers. Pretty much everything on the marketplace were priced exclusively for people who wanted to twink their characters, and whatever wasn't was immediately bought and re-added at that price.
Granted, crafting is easy enough that getting that same equipment isn't too hard granted you have the patience to keep looking for glowing stones necessary for them and whatnot.
Edit: if you're not on a PvP server, though, this is pretty much irrelevant. As on non-PvP servers I think you can only duel.
I'll walk over to the mall tomorrow then and grab Echos tomorrow. I have a fairly beastly rig (amd x2 4800+, xt1900xtx vid card) and should be able to crank the graphics to help the immersion.
So...what server are we playing on?
My MMO experience involved SWG, WoW, and CoH. Obviously I loved the WoW quest system the best, as I like some semblence of a story, and I enjoy the phat lewt.
Not to mention, you will suddenly get quests while fitting MOBs. I got a spiffy necklace after completing a quest chain that I got off of a crab. I got to fight a named spider after finding a piece of parchment and completing the quests associated with it.
The quests are very similar to WoW. In every respect. It's got deep lore and interesting stories associated with it. It's a fairly deep quest system.
Most of my Assassin's equipment was quested or found during quests till like the 40s. The quests have a lot of backstory to them, sometimes in amounts I just have to skip by them otherwise I will be reading forever. Also, with the voice overs it adds a lot to those that have them too.
I enjoy Heritage Quests the most in EQ2 because they are lengthy and grant really awesome items that are based off of things from EQ.
I wish I knew a good place to refer you to about all the information regarding EQ2, because I have so much to tell, but it is hard to type this in between my harvesting in EQ2 I am doing right now. Heh.
Monks are awesome dual weilders.
How's it run? I heard it ran like ass when it first came out.
I have a upper-midrange system (A64 processor, 2gigs ram, 7800gt Vid card). I would imagine it runs decent right?
Would it be worth picking up a game guide to get up to speed?
I'm running it on a Athlon 64 X2 4200+, 2 Gigs of Ram and a Radeon X1600 and it runs fine while looking good.
I was thinking with swords. And no, I'm not going for some Drizzt bullshit. :P
So are you gonna be starting a new character on Mistmoore?
I don't know. I have never checked one of those guides out, so I wouldn't know if they helped alot.
I may start a new character. Though, I am not sure if I would be able to play a lot in the up coming weeks because second semester is starting and I don't know what the work load is going to be like.
I meant to direct that towards Invisible, but your help would be appreciated as well.
I figured it was, but I just meant to throw it in there because I would like to start a new character if we are going to have some newcomers on Mistmoore. I will be sure to check and see if the Copper Venue guild is still up and running.
My new semester also starts this week, but since I only have one on-campus class and I work from home, I have lots of free time during the week where I'm required to be home. So, I'm hoping this will keep me occupied for a while.
Please do. I'm gonna pop over to the mall around 10am tomorrow, pick up the game, and hopefully be playing by 11am (PST).
So are there any good dual-sword-wielding classes?
Awesome. I'll see you tomorrow morning then. Be sure to post in here with your new character's name.
Send a tell/mail to Uloko, he is my Defiler who is a senior officer in the Copper Venue guild. The leader is my friend who hasn't been on EQ2 in a while. I dunno what to do about that. Heh >_>
We could always start a new PA Guild, or is that a giant pain?
We could, but I can invite, promote, demote people as well. I have pretty much all the abilities of the leader, just minus a few meaningless things.
Kinda killed off my desire to play. It's a cool game, but man, it wasn't easy getting a level 42 ratonga swashbuckler, and to have it deleted? Not cool at all.
Hmm, they shouldn't have been deleted.
I have had characters dissapear off of my character select screen before, so.....I dunno.
I'm just wondering how is the questing compared to WoW? Is it fun? Are they easy enough to understand or will have to constantly look online to find out what to do? (Generally in WoW I can read the quest text and get an understanding of where to go)
Is it easy/hard to find groups to do things?
Do you need a group to complete most things or can you play solo?
Is it easy to level up in, meaning do you normally level with quests or do you have to "grind" mobs?
I currently have a Hunter and Priest in WoW (60) and play my hunter more, Rangers sound interesting are there a lot of them like in WoW? Do they play like a hunter in WoW or are they something different?
I don't play or have ever played WoW, but my friend has played both and this is his input (He hasn't played as far into EQ2 as I have, but for comparisons sake):
Friend: Rangers are like hunters with some actual melee ability, but no pet
Friend: questing is a pretty similar to WoW. Really similar, just that you don't have to hold onto the items in your bags
Friend: Compared to wow, grnding is a lot loss necessary in EQ2, but more rewarding generally.
Friend: eq2 is Definteily More group oriented than WoW is
Friend: and the quests are not nearly as explicit as WoW quests are, you will need to have half a brain or a good online source for help.
Now for my input:
It isn't hard to find a group battling for XP, or get one going for a quest. A guild is pretty much necisarry anyways. You need to find a good one that will be able to help you out on some of the tougher longer quests. Which they will probably want to because tougher quests get the guild EXP, and guild levels are always nice.
There are quite a few solo quests, and lots of the mobs in outdoor zones are generally for soloers, but if you want to do any sort of dungeon, you will need at least 2 people with you. Or a partner if you guys know what you are doing and a little higher level than the stuff you are fighting. (Heroic Mobs are mobs designed for a group of a specific level)
It is easy to level up in, I gain levels while I am doing quests for items, or fighting for items, or getting an access to a zone, never really having to buckle down and just kill things for exp to level. I never find that to be a problem.
There are quite a few Rangers.
Hope that helps.