Could my wine being in the kitchen cause it not to be counted in the status screen?
The wine in your kitchen is a result of a meal having been made entirely out of liquid and then immediately disintegrating as a result. It's unrecoverable and will clutter up the kitchen until you destroy it.
For those missing wine, check your stock for barrels of wine. There's a bug where a soldier will pick up a barrel and end up carting it around with him, holding it with one of his multitude of hands. You can recover it by setting a zone to garbage, finding the barrel, setting it to dump, then un-forbidding it (reclaiming) it from the garbage pile
I thought it was very suspicious when my recruits were all in the barracks with barrels of ale insisting they were doing "individual combat drill".
Could my wine being in the kitchen cause it not to be counted in the status screen?
The wine in your kitchen is a result of a meal having been made entirely out of liquid and then immediately disintegrating as a result. It's unrecoverable and will clutter up the kitchen until you destroy it.
Good to know. The kitchen has been slated for removal and I'm waiting for a dwarf to remove it.
Apparently the wine wasn't in barrels, as pools of dwarven wine was left behind. I think I had around 40 in there. Oh well, at least I can get an uncluttered kitchen.
Apparently the wine wasn't in barrels, as pools of dwarven wine was left behind. I think I had around 40 in there. Oh well, at least I can get an uncluttered kitchen.
I always turn off booze as an ingredient anyway, as I want them to drink it.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I'm confused. On the status (z) screen it says I have 10 drink, but if I enter kitchen from there I have two entries for dwarven wine, one with 10 and the other with 46. What's up with that?
I've noticed the same inconsistency between Stocks and Kitchen. It might be that the stocks window doesn't list items that have hauling jobs assigned to them, dunno.
Another potentional issue here is that the Stocks screen lists stuff that doesn't belong to you. It's been pointed out before that Spider Thread will appear in the Stocks screen, but located in the Caverns.
The same goes for fish and meat that is scattered around the map. If a human or elf dies somewhere, their inventory will also be listed on the Stocks screen.
If you press the Tab button on the Stocks screen it will split out the entries. The ones that don't belong to you will show up in a yellow/orange color with an F (for forbidden) next to it. You can even zoom to it to see where it is.
i did and they just have
mud
As mentioned, you can check your Stocks menu for Fish. Fish that are in water somewhere will show up. You can zoom to them (press Tab to split out the list to individual entries) and figure out where the underground water is, if there is any. There is a water bug that kills all the fish though, so this may not work in the current version.
Looks like I've finally managed to get hunters working reliably.
One of the key elements to making that happen is to have an arsenal dwarf with a high Organizer skill, so he can always keep the available ammo list up to date. Making one dwarf both Manager and Arsenal dwarf is helpful, as he'll get skillups from both.
If you have a hunter refusing to pick up ammo, turn off his hunting labor and do the following.
Go to (m)ilitary, and the ammo section (f). Hunters should be listed there as a 'squad'. Assign the ammo you want them to use (I just picked bolts with 'any material'; looks like they'll use the best ones available). Then wait until the arsenal dwarf has done his thing and go back to the military screen. You should now see a list of ammo reserved for the hunters, like this:
Then reactivate the hunting labors. It should work properly after that.
Ha. Ok. Since I started reading about DF, I've been marvelling at the enormous tracts of time I thought players invested in making a half-decent fortresses.
Now I just tried turning on the framerate counter, and I learned this: my game has been running at 7 fps. :rotate:
Silly goose etc.
Surely my three-years matured Athlon X2 Dual 6000+ isn't that shite?
No. If I had to guess... It might be something to do with my gfx card being screwed and running without drivers? Maybe?
Le sigh.
(Though it says something for DF that it's still really entertaining played at 1/5 speed...)
Tig on
0
Options
Amikron DevaliaI didn't ask for this title.Registered Userregular
edited April 2010
If you have not done so, open up init.txt in [df folder]/data/init/ and change:
[PARTIAL_PRINT:NO:2]
to something like:
[PARTIAL_PRINT:YES:100]
100 being just above whatever your set FPS is if I recall.
edit:
Also disabling TEMPERATURE and WEATHER in that same init.txt helps quite a bit. Embarking on a smaller square (say 3x3) helps, and genning a smaller world can also make a difference surprisingly.
Ha. Ok. Since I started reading about DF, I've been marvelling at the enormous tracts of time I thought players invested in making a half-decent fortresses.
Now I just tried turning on the framerate counter, and I learned this: my game has been running at 7 fps. :rotate:
Silly goose etc.
Surely my three-years matured Athlon X2 Dual 6000+ isn't that shite?
No. If I had to guess... It might be something to do with my gfx card being screwed and running without drivers? Maybe?
Le sigh.
(Though it says something for DF that it's still really entertaining played at 1/5 speed...)
You need (opengl) drivers for the card. It'll be a massive boost. I had a similar problem when I tried to play on my mom's computer which is brand new.
Ha. Ok. Since I started reading about DF, I've been marvelling at the enormous tracts of time I thought players invested in making a half-decent fortresses.
Now I just tried turning on the framerate counter, and I learned this: my game has been running at 7 fps. :rotate:
Silly goose etc.
Surely my three-years matured Athlon X2 Dual 6000+ isn't that shite?
No. If I had to guess... It might be something to do with my gfx card being screwed and running without drivers? Maybe?
Le sigh.
(Though it says something for DF that it's still really entertaining played at 1/5 speed...)
Issues with video cards and DF are not unheard off.. try disabling graphics mode and see if you get a FPS boost. If not, it's entirely your processor. Disabling temperature and caveins will probably give the biggest bump in performance.
Other than that, capping population to 50 or 80 will help. And keep stray pets in cages, saves the game from having to do a bunch of pathfinding.
When the time comes that you need to spend money on your PC in order to run an ASCII game, then the time truly has arrived to spend some goddamned money on the PC
Tig on
0
Options
Amikron DevaliaI didn't ask for this title.Registered Userregular
edited April 2010
DF is a very very demanding game, its single threaded, and mega complex. The game keeps track of nerves and veins and whatnot in EACH dwarf, no real way to optimize that much.
Well, it's not the nerves that cause framerate problems.. it's the fact that you can have tens of thousands of items in the game, tens of thousands of tiles for units to path around in, and bits of code that try to update temperature and weather for every single tile.
What the hell, I start another fort, get things moving along quite nicely. Then my first migrants arrive and get slaughtered by trogladytes, leading them back to my fort and killing all my helpless dwarves. I was just getting my forge setup too.
I suppose it was a saving grace, the only damned rocks I could find was Chalk.
What I'd give for some chalk right now. I requested it along with other fluxes and all I got was one single stone.
Looks like I've finally managed to get hunters working reliably.
One of the key elements to making that happen is to have an arsenal dwarf with a high Organizer skill, so he can always keep the available ammo list up to date. Making one dwarf both Manager and Arsenal dwarf is helpful, as he'll get skillups from both.
If you have a hunter refusing to pick up ammo, turn off his hunting labor and do the following.
Go to (m)ilitary, and the ammo section (f). Hunters should be listed there as a 'squad'. Assign the ammo you want them to use (I just picked bolts with 'any material'; looks like they'll use the best ones available). Then wait until the arsenal dwarf has done his thing and go back to the military screen. You should now see a list of ammo reserved for the hunters, like this:
Then reactivate the hunting labors. It should work properly after that.
Thats a good idea doubling up manager and arsenal dwarf.
My hunter still complains about no ammo every now and then, I just toggle hunting off and back on on him and then he'll pick up bolts and continue on his way.
Nevermind about the turtles, he eventually got around to them.
I've finished my first spring. Things are going pretty well. We've got a little burrow, I'm going to dig out individual rooms next, I think. I think we're food and booze stable at the moment. I was a little too zoomed in at the beginning, so the mountain I thought I was digging into turned out to be a small hill next to a mountain. I don't mind so much, if I ever get the hang of things I'll just turn it into a barbican and expand into the nearby mountain. I've got the Stronghold soundtrack going while I play. Good times.
Well, it's not the nerves that cause framerate problems.. it's the fact that you can have tens of thousands of items in the game, tens of thousands of tiles for units to path around in, and bits of code that try to update temperature and weather for every single tile.
I'm very aware, it was just a reference to one of the many, many intricate systems in DF.
Question: I started on an obsidian rich map (but sadly no magma thus far...) and set my stoneworker to make some stone swords... but the swords he churned out are ashen or oaken. Are they really obsidian (ie steel quality) ?
Posts
The wine in your kitchen is a result of a meal having been made entirely out of liquid and then immediately disintegrating as a result. It's unrecoverable and will clutter up the kitchen until you destroy it.
I thought it was very suspicious when my recruits were all in the barracks with barrels of ale insisting they were doing "individual combat drill".
http://www.metafilter.com/91329/April-Ascii-Fun#3057578
The dwarves were LAUGHING.
The harder the rain, honey, the sweeter the sun.
Amazing, put this one in the OP as well
Good to know. The kitchen has been slated for removal and I'm waiting for a dwarf to remove it.
Man, that's amazing.
I always turn off booze as an ingredient anyway, as I want them to drink it.
The harder the rain, honey, the sweeter the sun.
I guess that hunter was going to feed the dwarves one way or another.
He caught a couple of mountain goats, but now I have an idea for what to do if I run low on food again.
Make sure you have plenty of booze and that no one gets hurt (injured dorfs only drink water)
Dig for those caverns
i did and they just have
mud
Another potentional issue here is that the Stocks screen lists stuff that doesn't belong to you. It's been pointed out before that Spider Thread will appear in the Stocks screen, but located in the Caverns.
The same goes for fish and meat that is scattered around the map. If a human or elf dies somewhere, their inventory will also be listed on the Stocks screen.
If you press the Tab button on the Stocks screen it will split out the entries. The ones that don't belong to you will show up in a yellow/orange color with an F (for forbidden) next to it. You can even zoom to it to see where it is.
As mentioned, you can check your Stocks menu for Fish. Fish that are in water somewhere will show up. You can zoom to them (press Tab to split out the list to individual entries) and figure out where the underground water is, if there is any. There is a water bug that kills all the fish though, so this may not work in the current version.
Well, then you can at least grow crops and make booze to drink.
Dig to the next caverns, there should be some with water in 'em.
Tame them, breed them.
The harder the rain, honey, the sweeter the sun.
I think they hit the magma sea....
One of the key elements to making that happen is to have an arsenal dwarf with a high Organizer skill, so he can always keep the available ammo list up to date. Making one dwarf both Manager and Arsenal dwarf is helpful, as he'll get skillups from both.
If you have a hunter refusing to pick up ammo, turn off his hunting labor and do the following.
Go to (m)ilitary, and the ammo section (f). Hunters should be listed there as a 'squad'. Assign the ammo you want them to use (I just picked bolts with 'any material'; looks like they'll use the best ones available). Then wait until the arsenal dwarf has done his thing and go back to the military screen. You should now see a list of ammo reserved for the hunters, like this:
Then reactivate the hunting labors. It should work properly after that.
That was incredible.
Now I just tried turning on the framerate counter, and I learned this: my game has been running at 7 fps.
:rotate:
Silly goose etc.
Surely my three-years matured Athlon X2 Dual 6000+ isn't that shite?
No. If I had to guess... It might be something to do with my gfx card being screwed and running without drivers? Maybe?
Le sigh.
(Though it says something for DF that it's still really entertaining played at 1/5 speed...)
100 being just above whatever your set FPS is if I recall.
edit:
Also disabling TEMPERATURE and WEATHER in that same init.txt helps quite a bit. Embarking on a smaller square (say 3x3) helps, and genning a smaller world can also make a difference surprisingly.
You need (opengl) drivers for the card. It'll be a massive boost. I had a similar problem when I tried to play on my mom's computer which is brand new.
Issues with video cards and DF are not unheard off.. try disabling graphics mode and see if you get a FPS boost. If not, it's entirely your processor. Disabling temperature and caveins will probably give the biggest bump in performance.
Other than that, capping population to 50 or 80 will help. And keep stray pets in cages, saves the game from having to do a bunch of pathfinding.
When the time comes that you need to spend money on your PC in order to run an ASCII game, then the time truly has arrived to spend some goddamned money on the PC
What I'd give for some chalk right now. I requested it along with other fluxes and all I got was one single stone.
Thats a good idea doubling up manager and arsenal dwarf.
My hunter still complains about no ammo every now and then, I just toggle hunting off and back on on him and then he'll pick up bolts and continue on his way.
I've finished my first spring. Things are going pretty well. We've got a little burrow, I'm going to dig out individual rooms next, I think. I think we're food and booze stable at the moment. I was a little too zoomed in at the beginning, so the mountain I thought I was digging into turned out to be a small hill next to a mountain. I don't mind so much, if I ever get the hang of things I'll just turn it into a barbican and expand into the nearby mountain. I've got the Stronghold soundtrack going while I play. Good times.
I'm very aware, it was just a reference to one of the many, many intricate systems in DF.
Question: I started on an obsidian rich map (but sadly no magma thus far...) and set my stoneworker to make some stone swords... but the swords he churned out are ashen or oaken. Are they really obsidian (ie steel quality) ?
I'll go with a hunter if possible. They have badass deaths.
architect
art vandelay
SC2: Zwillinge