Nothing like stealthing behind snipers and planting a boomer under their feet. Then turning on melee boost and shanking the others when you run out of ACEs.
There's a special kind of enjoyment in killing snipers. Sniping is one thing which I really hate in FPS games generally. Point and click at a distance beyond your enemy's reach.. it's just a lame addition to the overall tactical field, even if it is present in real world warfare.
Putting pressure on snipers with a Lancer was pretty good, I frequently managed to get kills against them.
There's a special kind of enjoyment in killing snipers. Sniping is one thing which I really hate in FPS games generally. Point and click at a distance beyond your enemy's reach.. it's just a lame addition to the overall tactical field, even if it is present in real world warfare.
Putting pressure on snipers with a Lancer was pretty good, I frequently managed to get kills against them.
Or bum-rushing snipers with a Suppressor. The damn thing is so accurate it actually worked pretty well, especially when you inspire some teammates to take shots for you.
BlueDestiny on
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
There's a special kind of enjoyment in killing snipers. Sniping is one thing which I really hate in FPS games generally. Point and click at a distance beyond your enemy's reach.. it's just a lame addition to the overall tactical field, even if it is present in real world warfare.
Putting pressure on snipers with a Lancer was pretty good, I frequently managed to get kills against them.
Or bum-rushing snipers with a Suppressor. The damn thing is so accurate it actually worked pretty well, especially when you inspire some teammates to take shots for you.
I loved the Suppressor...that little gun was so much fun
The first time I came (Literally) over a hill in Planetside and saw a country-side full of tanks, aircraft and troops fighting it out on the spectrum of conflict that integrated seamlessly into one another...I shat brix. Can't wait.
The game originally seemed to incentivize group tactics, but when they changed the shuttles to launch something like every minute, it just got to the point that you would drop in on some random hot zone, and when you started to get bored there you'd just die off and drop in on some other hot zone somewhere else. It never felt like you were really tied into the action, it became more like some sort of team deathmatch than when it first started.
Wait, whey made the shuttle launch every minute?! When?
Horseshit!
Last time I played it was reduced to 5 minutes from 15.
If they include something like resource buildings, giving us an objective to focus on, I will be happy.
One team has control of all the refineries and factories in a given area, the other side looks at a global web-map of all the resource buildings in the region and decide that Refinery 101 is the current choke-point and where the attack needs to be focused to break the line of their defenses.
However -- I feel that true strategic plotting and planning amongst players is a pipe dream.
In a perfect world you'd have your guilds (in this case it would be more like companies) and your commanders (guild/company leaders) would co-ordinate with one another deciding where to strike and when inside some "war room" with tons of logistical information about resources, troop strengths, armor available etc. And would make decisions on where to strike.
The hardest thing to enforce inside a game like this is chain of command, when that is what it needs the most.
Didn't certain facility types control what bonuses like shields, heavy tanks, galaxies, radar you would have on a continent depending on if they were linked an powered?
I can remember many times heading over the lattice to knock out the gen on a tech facility away from the fight so that the main forces wouldn't have to deal with reavers and MBTs. Reviving and repairing my team mates from the safety of cloak.
if they made planetside 2 more like savage i would be so very happy.
when you capture a base the outfit that earned the most points gets claim to it. The outfit leaders could then customize base defenses/resource gathering to upgrade facilities, possibly even the outfits armor/weapons,
of course other members of your team can still use your stuff, their armor/weapon buffs come from a facility they may own
hell maybe make bases buildable wherever you want, if captured the enemy can claim them or demolish them
edit: a new comic had popped up, i don't know if its related to the update or not and i didnt see anyone post it in the thread (i didn't look super hard)
TheKoolEagle on
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited May 2010
I have no idea what any of Planetside's lore is about, so my guess on the comic?
Someone's come and taken all the nanites, shit's bout to hit the fan. And the bad guy looks like the faceless villain from Inspector Gadget. Minus the cat.
I have no idea what any of Planetside's lore is about, so my guess on the comic?
Someone's come and taken all the nanites, shit's bout to hit the fan. And the bad guy looks like the faceless villain from Inspector Gadget. Minus the cat.
thats exactly what i thought too, CURSE YOU VAAANNUUUUUU!
Nanites are basically why everything in Planetside. IE Why do you have basically infinite lives? Nanites! Why is it possible to pull tank after tank after tank forever? Nanites!. Lorewise, if the nanites went away everyone would be 10000000% fucked. This is pretty much the extent of the lore in PS by the way, besides the tiny little backstory about how mans got to Auraxis(holy crap, I remember the name...) in the first place and why they are fighting a stupid little forever war when they could conceivably just be living in the lap of complete, hedonistic luxury for eternity.
yeap, I remember when this started it was all these different continents on the same planet and then theyh were all duh, they should each be a planet in the auraxis galaxy.
Draeven on
Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."
I'm guessing that 1/2 to 1/3 of the world will be consumed to replace the nanites and also some 4th faction will do something WOOOOOOOOOOOOOOOOO.
Right now there's waaaaay too much real estate that just sits there. Only one or maybe two continents ever have action, and that was usually focused at 2 or 3 bases. At least, back when I played.
yeap, I remember when this started it was all these different continents on the same planet and then theyh were all duh, they should each be a planet in the auraxis galaxy.
The best part about this was that they actually explained it. It was in a (pretty lengthy) article/story on the site which detailed the history of Auraxis, from when it was first colonized by the Terran Republic.
(Summarized background up to that point (as far as I remember it): TR discovers Auraxis through a wormhole, and colonizes it. Cool Vanu technology all around. Rad!
Some guy who was executed on Auraxis was discovered sitting at a warpgate, albeit confused. Everyone discovers that hey, warpgates let you respawn, something something channel energy something hey guys, spawn tubes!
Then suddenly one day, the wormhole collapses. Oh noes. NC and VS split off (guys who want freedom from TR oppression etc. etc. and scientists who want to use Vanu technology etc. etc.), war happens, and never changes.)
Then that article went and turned everything upside down: apparently the wormhole didn't collpase after all, but the TR (on Earth) cut off communications or something or another with Auraxis, to make it seem like it did. Then they just sat back and watched events unfold.
So one day they decide to reclaim everything and send a fleet through the wormhole. But hey, turns out the planet itself is smart/sentient/something or another, and decides to split every continent into a separate planet. Somehow, this makes the Earth TR decide that they can't do anything, so they shrug and start sitting back again.
Except SOE went and accidentally released the chapter which explained why the Bending happened before the actual in game event. It was up for all of a day or so before it was taken down, and they (AFAIK) never put it up again.
So yeah. :?
(I think I was one of maybe 3 people who bothered to keep up with all that. I loved the backstory, however limited it might have been.)
I've dodged missile fire weaving in and out of the forests of Forseral.
I took on 3 enemy Reavers at once in the skies of Cyssor.
I've saved base pushes destroying enemy tanks on the cliff edges of Searhus.
I've strafed enemy infantry lines with rockets with more glee than I have yet experienced again.
On my off days I would hover outside enemy towers and wait for the doors to open.
I would wait to find enemy Galaxies and...
I fucking loved Planetside.
I loved Reavers as well.
The few times I've been able to destroy mosquitos with one gave me a massive ePeen stiffy. Favorite one was, when one was on my tail, dropping to about 5' off of the ground and going all-out through a forest until he smacked into a tree...
Oh man, I looked at the news thing and I just remembered something really funny.
Each faction had their own, unique knife. They were the same in every way in terms of damage and such: you could swing the knife with normal fire to do a pittance of damage, or you could right-click to switch to TEAR SHIT UP MODE, which attacked slower but did more damage. The only difference was the pretty effects you got when you right-clicked.
The NC had a vibroblade or something. So, it hummed softly when you right-clicked.
The TR had a chainsaw blade. So, it ROARED when you right-clicked. As in, people could easily hear you.
The VS had a fucking ENERGY blade. So, not only did it hum loudly, but it would FUCKING GLOW. Even when you were cloaked. So, people could hear AND see you.
Oh man, I looked at the news thing and I just remembered something really funny.
Each faction had their own, unique knife. They were the same in every way in terms of damage and such: you could swing the knife with normal fire to do a pittance of damage, or you could right-click to switch to TEAR SHIT UP MODE, which attacked slower but did more damage. The only difference was the pretty effects you got when you right-clicked.
The NC had a vibroblade or something. So, it hummed softly when you right-clicked.
The TR had a chainsaw blade. So, it ROARED when you right-clicked. As in, people could easily hear you.
The VS had a fucking ENERGY blade. So, not only did it hum loudly, but it would FUCKING GLOW. Even when you were cloaked. So, people could hear AND see you.
Just, like... what were they thinking?
Probably the same thing when they gave NC a shotgun pistol that kills agiles in 2-3 shots and an assault shotgun that does the same to rexos. And the fucking Phoenix, or whatever the guided missile was called. And the tank that one-shots infantry. And the MAXes with recharging energy shields.
The Phoenix was even worse in the beta. They toned it down a bit right before the release.
I remember in beta, after people figured out the Phoenix didn't actually have a sensitivity cap, they all used sensitivity "on the fly" software to snipe with them... Killed anything but MAXs in 2 shots and when it controls perfectly it was way the fuck easier to kill with than with a sniper rifle (and could be fired out of 100% protected doorways).
In retrospect, there was so much broken shit in that game that it was actually fun because it was so broken.
AMS plowing, TR AA MAX being the best anti-infantry MAX, Lancer sniping, Surgiles... good times.
So... Global Agenda is getting close to 1.3, but I've been so bored with it lately I've been thinking of firing up TRIBES.
I somehow completely missed the Planetside boat (I was into Eve for about ALL of Planetside's life) is it still worth a purchase for the old one? Or are the servers full of spawn camping script kiddies with no remaining moderation?
I just might wrangle my stupid EA licensing-thing to the ground for BF2142 if I don't get my FPS fix soon.
Galf0rgheed on
GlobalAgenda: DeadDave
RL: AliveDave...or just Dave
Planetside, for me, was only really good during the first month after release when there were tons of people playing. After the free month was gone and the population halved the game got really boring. I think I stopped playing after 3 months. I have no idea what the expansions and updates to the game have done to make it more fun, but I highly doubt there's the player density needed to make it really truly fun.
Gentlemen great news:
If you guys hadn't heard, It looks like Planetside Next is the real thing and it has been in development.
John Smedley has just updated his blog with some new PlanetSide details:
In other news - early next year we will have announcements about Planetside Next followed by a beta. I can say this - it's coming along awesome. I can also say that the first beta testers are going to be current Planetside subscribers. I've gotten a lot of email from current players offering to help test the game and we're going to take them up on it.
Witchdr on
"Look, all I know is that this cord was plugged into my house and your house was glowing like the freakin' sun. So, I put two and two together there and decided that you're pissing me off." -Carl Brutananadilewski
In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)
PlanetSide Next is looking to be released in late-Q1/early-Q2 of this very year.
Mossy
Reaver
And all you pilots out there. These are not your daddy's toys. They have a whole new physics and feel to them that will require skilled pilots and will absolutely separate the men from the boys in the cockpit. We've put a lot of time and energy into how things feel in this game.
Can I get a gal drop?
The Galaxy plays an even more pivotal role in the new game.
Well it's no Mag.. but I guess NC need a tank too.
yeah, ever since day 1 in my planetside life i have always been pro - fuck nc.
i started as a tr but eventually moved to vanu, because magriders are fucking awesome
Ah how I miss the days of bridge warfare in our mag, sniping down reavers who thought they had an easy kill in their sights, and crying into my beer when our kamikaze charge through the enemy infantry is cut short by a dense mine field. Good times.
I just hope the aiming actually takes skill this time, I don't mean quake level but at least make the bloom smaller than the target you are shooting at. In Planetside the bloom instantly went way too big.
So hyped for this. Glad that they decided to keep the old factions/units around, instead of completely replacing them with new stuff... that's just nostalgia speaking, though.
So hyped for this. Glad that they decided to keep the old factions/units around, instead of completely replacing them with new stuff... that's just nostalgia speaking, though.
Posts
Putting pressure on snipers with a Lancer was pretty good, I frequently managed to get kills against them.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Or bum-rushing snipers with a Suppressor. The damn thing is so accurate it actually worked pretty well, especially when you inspire some teammates to take shots for you.
I loved the Suppressor...that little gun was so much fun
Last time I played it was reduced to 5 minutes from 15.
If they include something like resource buildings, giving us an objective to focus on, I will be happy.
One team has control of all the refineries and factories in a given area, the other side looks at a global web-map of all the resource buildings in the region and decide that Refinery 101 is the current choke-point and where the attack needs to be focused to break the line of their defenses.
However -- I feel that true strategic plotting and planning amongst players is a pipe dream.
In a perfect world you'd have your guilds (in this case it would be more like companies) and your commanders (guild/company leaders) would co-ordinate with one another deciding where to strike and when inside some "war room" with tons of logistical information about resources, troop strengths, armor available etc. And would make decisions on where to strike.
The hardest thing to enforce inside a game like this is chain of command, when that is what it needs the most.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I can remember many times heading over the lattice to knock out the gen on a tech facility away from the fight so that the main forces wouldn't have to deal with reavers and MBTs. Reviving and repairing my team mates from the safety of cloak.
when you capture a base the outfit that earned the most points gets claim to it. The outfit leaders could then customize base defenses/resource gathering to upgrade facilities, possibly even the outfits armor/weapons,
of course other members of your team can still use your stuff, their armor/weapon buffs come from a facility they may own
hell maybe make bases buildable wherever you want, if captured the enemy can claim them or demolish them
edit: a new comic had popped up, i don't know if its related to the update or not and i didnt see anyone post it in the thread (i didn't look super hard)
Someone's come and taken all the nanites, shit's bout to hit the fan. And the bad guy looks like the faceless villain from Inspector Gadget. Minus the cat.
thats exactly what i thought too, CURSE YOU VAAANNUUUUUU!
also no vanu have appeared, wtf?
Right now there's waaaaay too much real estate that just sits there. Only one or maybe two continents ever have action, and that was usually focused at 2 or 3 bases. At least, back when I played.
The best part about this was that they actually explained it. It was in a (pretty lengthy) article/story on the site which detailed the history of Auraxis, from when it was first colonized by the Terran Republic.
Some guy who was executed on Auraxis was discovered sitting at a warpgate, albeit confused. Everyone discovers that hey, warpgates let you respawn, something something channel energy something hey guys, spawn tubes!
Then suddenly one day, the wormhole collapses. Oh noes. NC and VS split off (guys who want freedom from TR oppression etc. etc. and scientists who want to use Vanu technology etc. etc.), war happens, and never changes.)
Then that article went and turned everything upside down: apparently the wormhole didn't collpase after all, but the TR (on Earth) cut off communications or something or another with Auraxis, to make it seem like it did. Then they just sat back and watched events unfold.
So one day they decide to reclaim everything and send a fleet through the wormhole. But hey, turns out the planet itself is smart/sentient/something or another, and decides to split every continent into a separate planet. Somehow, this makes the Earth TR decide that they can't do anything, so they shrug and start sitting back again.
Except SOE went and accidentally released the chapter which explained why the Bending happened before the actual in game event. It was up for all of a day or so before it was taken down, and they (AFAIK) never put it up again.
So yeah. :?
(I think I was one of maybe 3 people who bothered to keep up with all that. I loved the backstory, however limited it might have been.)
EDIT: Aha! That article is still up, but still missing the final piece.
I loved Reavers as well.
The few times I've been able to destroy mosquitos with one gave me a massive ePeen stiffy. Favorite one was, when one was on my tail, dropping to about 5' off of the ground and going all-out through a forest until he smacked into a tree...
Margaret Thatcher
lame.
Yeah it's just a day long BlackOps event.
Big woop.
Each faction had their own, unique knife. They were the same in every way in terms of damage and such: you could swing the knife with normal fire to do a pittance of damage, or you could right-click to switch to TEAR SHIT UP MODE, which attacked slower but did more damage. The only difference was the pretty effects you got when you right-clicked.
The NC had a vibroblade or something. So, it hummed softly when you right-clicked.
The TR had a chainsaw blade. So, it ROARED when you right-clicked. As in, people could easily hear you.
The VS had a fucking ENERGY blade. So, not only did it hum loudly, but it would FUCKING GLOW. Even when you were cloaked. So, people could hear AND see you.
Just, like... what were they thinking?
Probably the same thing when they gave NC a shotgun pistol that kills agiles in 2-3 shots and an assault shotgun that does the same to rexos. And the fucking Phoenix, or whatever the guided missile was called. And the tank that one-shots infantry. And the MAXes with recharging energy shields.
i started as a tr but eventually moved to vanu, because magriders are fucking awesome
I remember in beta, after people figured out the Phoenix didn't actually have a sensitivity cap, they all used sensitivity "on the fly" software to snipe with them... Killed anything but MAXs in 2 shots and when it controls perfectly it was way the fuck easier to kill with than with a sniper rifle (and could be fired out of 100% protected doorways).
In retrospect, there was so much broken shit in that game that it was actually fun because it was so broken.
AMS plowing, TR AA MAX being the best anti-infantry MAX, Lancer sniping, Surgiles... good times.
I somehow completely missed the Planetside boat (I was into Eve for about ALL of Planetside's life) is it still worth a purchase for the old one? Or are the servers full of spawn camping script kiddies with no remaining moderation?
I just might wrangle my stupid EA licensing-thing to the ground for BF2142 if I don't get my FPS fix soon.
RL: AliveDave...or just Dave
If you guys hadn't heard, It looks like Planetside Next is the real thing and it has been in development.
John Smedley has just updated his blog with some new PlanetSide details:
In other news - early next year we will have announcements about Planetside Next followed by a beta. I can say this - it's coming along awesome. I can also say that the first beta testers are going to be current Planetside subscribers. I've gotten a lot of email from current players offering to help test the game and we're going to take them up on it.
In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)
Handles: LoL-Emerging, BF4/Hardline-Whiskeyjack227, Steam-Fragglerock, HOTS/Blizzard-Whiskeyjack#1333, Life-Jason
Steam (Ansatz) || GW2 officer (Ansatz.6498)
PlanetSide Next is looking to be released in late-Q1/early-Q2 of this very year.
Mossy
Reaver
Can I get a gal drop?
Well it's no Mag.. but I guess NC need a tank too.
Apparently these models will look better in-game.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Ah how I miss the days of bridge warfare in our mag, sniping down reavers who thought they had an easy kill in their sights, and crying into my beer when our kamikaze charge through the enemy infantry is cut short by a dense mine field. Good times.
Elmo
Steam (Ansatz) || GW2 officer (Ansatz.6498)
So hyped for this. Glad that they decided to keep the old factions/units around, instead of completely replacing them with new stuff... that's just nostalgia speaking, though.
Well they aren't keeping everything.
BFRs are gone 8-)
Steam (Ansatz) || GW2 officer (Ansatz.6498)