The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[DnD] The Fantastical Contraption - Pt. 4 - Heart of Darkness
Posts
Skarr sits up in his bed, thouroughly confused and wondering why this isn't a farm somewhere, and why that Jubal guy tried to eat him. Shaking the cobwebs from his head and getting to his feet, Skarr joins his brothers, rubbing his belly.
"Skarr is hungry..."
"We're fine, Vista," Daus said from his room, sounding annoyed. He opened the door, glancing around to see who else was up. "Someone just gave us an unpleasant dream." He paused. "We're going to get a lot more of those, I bet."
Religion: 1d20+10 21
Nature: 1d20+2 5
Daus has studied the gods and their enemies. His magic is.. inspired by the works of greater wizards before him. And he may have helped Carrel find a book and might remember the title, I guess.
Does Jubal remind him of any great power he's learned about?
But any explicit reminders? No, not really.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
_____________________________________________
HoTS: Schmutz#1686
Arcana on the device: 1d20+10 28
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Swanky votes for heading back to the reach to get some questions answered.
_____________________________________________
HoTS: Schmutz#1686
You begin the arduous march back to the Reach. Crossing the Glimmer Run is fun, as always; you find no shortage of mosquitoes eager to dine fully. But just as you finish fording the river, you notice an inviting path leading into the small forest, before the road starts. A shortcut through the forest might save you some time...
Setting down the path, you notice it's heading in the same direction the Reach is. Taking this path seems to have been a wise decision. But then, you make a discovery. The trees of the forest suddenly give way to a large, bare clearing dominated by a weed-choked temple. Its peaked roof, festooned with demonic gargoyles, is largely intact, although its windowless walls are cracked and crumbling. The main entrance to the temple, two mammoth, iron bound doors, yawn open, exposing nothing but darkness beyond. Although obviously abandoned and in disrepair, the structure exudes a quiet malevolence made all the more haunting by the waning light of the setting sun.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
2011 PAX Warmachine/Hordes Champion
Perception: 1d20+2 21
To spot anything that might give away who this temple was dedicated to. Also, I guess, if I can tell if the temple was ruined by time or by attackers. That bit matters less right now, to Daus.
Arcana: 1d20+10 14
Demons, primordials, so on.
Religion: 1d20+10 22
Gods, angels, exarchs, saints, etc etc etc.
You are slightly puzzled.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Perception Check = 13
Bringing his axe to his hands, Skarr looks over his shoulder at the others, "Well? Are you coming?"
2011 PAX Warmachine/Hordes Champion
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
1d20+6= 11
Swanky is immediately enamored with the place...just think of all the places to hide! "What's the plan, gents? You guys want me to scout a dark and dangerous hallway, just ask your friendly neighborhood scamp..."
_____________________________________________
HoTS: Schmutz#1686
Perception: 1d20+2 14
On the books and scrolls. What kind of titles and subjects is Daus seeing?
History: 1d20+5 13
Does Daus know any history regarding local cults to violent gods or demons?
Arcana: 1d20+10 28
Religion: 1d20+10 21
Does any of this new information jog his memory or narrow the list enough to be useful?
The books and scrolls all deal with demonology, undeath, and other savory subjects.
Exploring the other side of the temple, you find it similar to the other, save it is dominated by a massive statue of a horrid devil. The floor around the statue is stained with the rust-colored patina of old blood. The statue is flanked by a pair of huge braziers, each standing five feet high. Off to one side of the braziers lies a hatch in the floor.
Religion > 10:
Perception > 15:
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
"Oh good," Daus says. "Not just a dilapidated temple to a nasty deity. It's a dilapidated temple to Asmodeus, tyrant-god of the Nine Hells. And not just a dilapidated temple of the Lord of Nine, but one that was stolen from Erathis, goddess of people-not-murdering-each-other-all-the-time-for-no-reason. Swanky, go find your loot so we can get out of here."
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
"No, but I kind of like the art. Its...inspiring." Skarr says with a leer.
Any chance I could see whats down the hole?
1d20+6= 13
_____________________________________________
HoTS: Schmutz#1686
The hatch, however, does not appear to be locked.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Stealth:
1d20+10 = 29 (nearly a crit)
Ath (if its heavy I guess):
1d20+8= 9 (epic fail)
Perception:
1d20+6= 7 (epic fail)
...what a roll, at least it was quiet...
_____________________________________________
HoTS: Schmutz#1686
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Stealth down the stairs:
1d20+10 = 30 crit...I am the terror that flaps in the night
Perception to see what there is to see and report back:
1d20+6 = 18
_____________________________________________
HoTS: Schmutz#1686
_____________________________________________
HoTS: Schmutz#1686
2011 PAX Warmachine/Hordes Champion
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Swanky's first instinct is to grab the large gem around the corpses neck, but something about it made him feel dreadfully uneasy. Probably best to let Daus give that thing a once over. Still, though there was loot to be had somewhere in this room. Swanky makes his way over to the footlockers..
Open them if they aren't locked.
If they are:
Thievery
1d20+12 = 17 and 23
If that doesn't work I will hand my crowbar to Skarr and ask nicely...
_____________________________________________
HoTS: Schmutz#1686
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Arcana on the gem: 1d20+10 23
And, right on cue...
The rectory is suddenly filled with a low, guttural moaning. To your horror, the four corpses, no longer simply inert flesh, climb unsteadily to their feet. The gem around the neck of mummified cleric pulses brightly as the four undead horrors lurch to the attack.
Map:
I'd expect Swanky and Daus to be somewhat close to the zombies, given their inspections. Vista places herself anywhere she'd like. Skarr and Korin must be within two squares of the staircase.
Roll for initiative.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Initiative: 1d20+1 20
I guess I'll take H10?
Init: 1d20+7 = 9 ... seriously?
"Holy crap in a knapsack!!"
_____________________________________________
HoTS: Schmutz#1686
Initiative = 21 Woo Hoo! Not last!
Skarr will start in E10
I'll be in E9, me and Skarr can just run in and pound on them until they cry Uncle.
2011 PAX Warmachine/Hordes Champion