I don't know, maybe I'm just immune to Obsidian's particular brand of bullshit, but the ideosyncracies of AP bothered me a heck of a lot less than those of say, SCC or the other game that people always yell at me for comparing it to. And for the record, I think that it's probably obsidian's least buggy (non expansion pack) release to date
I don't know, maybe I'm just immune to Obsidian's particular brand of bullshit, but the ideosyncracies of AP bothered me a heck of a lot less than those of say, SCC or the other game that people always yell at me for comparing it to. And for the record, I think that it's probably obsidian's least buggy (non expansion pack) release to date
To be honest. I don't think they're particulary brand of bullshit didn't change from the Black Isle days. With the Fallouts as an exception (Well, not so much an exception but less worse.) every game had Gameplay problems except Icewind Dale (And that I manly attribute to Josh Sawyer. The Man knows his Gameplay)
His only project from Obsidian was coming in towards the end of NWN2 (Which probably didn't matter too much at that point). Thats why I'm so friggin excited for New Vegas.
From a Gameplay standpoint alone Bioware was always better. But since I'm a guy who enjoys the writing of a game more I still very much liked every Obsidian game.
(For that matter if they don't make shit again like changing the lead designers halfway through I'm more than excited for Dungeon Siege III.)
And Bugs "Buahahahahahahahahahhaahhaah". I don't honestly remember any Black Isle/Obsidian game that wasn't riddled with it.
I just had my first glitch in the game. Coming out of the Weapons Orientation down the ladder I fell into the ground into a black space.
I specced my Tech Specialist to use SMG's, but the one I used during the orientation was dual wielded. Is it like that for every SMG? I'm not really sure if SMG's are good and I don't like dual-wielding them even if they are.
I just had my first glitch in the game. Coming out of the Weapons Orientation down the ladder I fell into the ground into a black space.
I specced my Tech Specialist to use SMG's, but the one I used during the orientation was dual wielded. Is it like that for every SMG? I'm not really sure if SMG's are good and I don't like dual-wielding them even if they are.
Yes, you always dual wield SMG's. They are good as extreme close range weapons. For now just experiment around with the weapons and find a set that you like, after Saudi Arabia you can respec all of your points
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MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
edited July 2010
Played it, beat it, really liked it. I also didn't run into a single glitch, save for manipulating the camera in such a way to give me impossible head-shots with the pistol.
Now I'm running through as a Rambo type on Easy mode, pimping out my SMGs and just letting them do the talking.
... I did just start Resonance of Fate, though. AP might take a spot on the backburner for a little.
MalReynolds on
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
I just had my first glitch in the game. Coming out of the Weapons Orientation down the ladder I fell into the ground into a black space.
I specced my Tech Specialist to use SMG's, but the one I used during the orientation was dual wielded. Is it like that for every SMG? I'm not really sure if SMG's are good and I don't like dual-wielding them even if they are.
Yes, you always dual wield SMG's. They are good as extreme close range weapons. For now just experiment around with the weapons and find a set that you like, after Saudi Arabia you can respec all of your points
I'll probably go with Shotguns or Pistols then. The idea of dual-wielding any weapon is something I hate. I don't see how someone can be so bad shooting a pistol while still being able to effectively shoot dual-wielded SMG's.
I just had my first glitch in the game. Coming out of the Weapons Orientation down the ladder I fell into the ground into a black space.
I specced my Tech Specialist to use SMG's, but the one I used during the orientation was dual wielded. Is it like that for every SMG? I'm not really sure if SMG's are good and I don't like dual-wielding them even if they are.
Yes, you always dual wield SMG's. They are good as extreme close range weapons. For now just experiment around with the weapons and find a set that you like, after Saudi Arabia you can respec all of your points
I'll probably go with Shotguns or Pistols then. The idea of dual-wielding any weapon is something I hate. I don't see how someone can be so bad shooting a pistol while still being able to effectively shoot dual-wielded SMG's.
Don't think of them as specific weapons, think of them as weapon TYPES that are put into four categories; what KIND of shooting do you prefer, picking people off with silent medium range headshots from behind cover, taking a minute to carefully line up a headshot and plink foes off from a distance, knocking over enemies with brute force, or having a good "fuck you" gun that you just point in the general direction of whatever you want dead.
I was instantly turned off SMGs simply because Mike held them like such a douchebag in training.
Which is exactly why they were perfect for my asshole Freelancer playthrough where Mike was always wearing mirrored shades, a soul patch, and a backwards baseball cap, with a full-on tan.
I just had my first glitch in the game. Coming out of the Weapons Orientation down the ladder I fell into the ground into a black space.
I specced my Tech Specialist to use SMG's, but the one I used during the orientation was dual wielded. Is it like that for every SMG? I'm not really sure if SMG's are good and I don't like dual-wielding them even if they are.
Yes, you always dual wield SMG's. They are good as extreme close range weapons. For now just experiment around with the weapons and find a set that you like, after Saudi Arabia you can respec all of your points
I'll probably go with Shotguns or Pistols then. The idea of dual-wielding any weapon is something I hate. I don't see how someone can be so bad shooting a pistol while still being able to effectively shoot dual-wielded SMG's.
Don't think of them as specific weapons, think of them as weapon TYPES that are put into four categories; what KIND of shooting do you prefer, picking people off with silent medium range headshots from behind cover, taking a minute to carefully line up a headshot and plink foes off from a distance, knocking over enemies with brute force, or having a good "fuck you" gun that you just point in the general direction of whatever you want dead.
That's a nice way to look at it, but don't tell me that SMG's couldn't have been a good "fuck you" gun while still retaining some semblance of reality.
Played this a little bit. So far I'm enjoying it, but I'm only on the second real mission. One thing that annoys me is that some doors "lock" behind you. I went through a door, murdered some guy on the other side, turned around to get the health, but I couldn't open it anymore.
Played this a little bit. So far I'm enjoying it, but I'm only on the second real mission. One thing that annoys me is that some doors "lock" behind you. I went through a door, murdered some guy on the other side, turned around to get the health, but I couldn't open it anymore.
Also, I can't jump into a window? Bah.
Stick with it. Saudi missions are kinda meh. Game really picks up when you get to the world select part. Taiwan is really fun for sneaking around.
Played this a little bit. So far I'm enjoying it, but I'm only on the second real mission. One thing that annoys me is that some doors "lock" behind you. I went through a door, murdered some guy on the other side, turned around to get the health, but I couldn't open it anymore.
Also, I can't jump into a window? Bah.
Jumping through windows is suicide. Movies lied to you! ;p
the doors get annoying though. I once ran halfway through a door, turned around and ran back inside before it closed and guess who had to load a checkpoint?
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Lame. I'll have to keep that in mind. Also this game is really hard to sneak around for me because all of my 360 controllers automatically move to the left slightly. So I'll be hiding in a corner and out of nowhere I'll jump out in front of everyone.
So I crossed my fingers and bought this last night.
I'm only on the first Saudi mission, but I'm really enjoying it so far. Now I just have to figure out how to take out that guy with the machine gun in the tower with a Pistol and Shotgun.
Edit: I'm thinking I might be able to get close to him on the roof and tranq him, but we'll see.
So I crossed my fingers and bought this last night.
I'm only on the first Saudi mission, but I'm really enjoying it so far. Now I just have to figure out how to take out that guy with the machine gun in the tower with a Pistol and Shotgun.
Edit: I'm thinking I might be able to get close to him on the roof and tranq him, but we'll see.
You can also try to get as close to his position as possible without beeing noticed by him. Then make a run for it, climb up the ladder and meele him.
So I crossed my fingers and bought this last night.
I'm only on the first Saudi mission, but I'm really enjoying it so far. Now I just have to figure out how to take out that guy with the machine gun in the tower with a Pistol and Shotgun.
Edit: I'm thinking I might be able to get close to him on the roof and tranq him, but we'll see.
You can also try to get as close to his position as possible without beeing noticed by him. Then make a run for it, climb up the ladder and meele him.
Tried the ladder climb. Got machine gunned in the face
Edit: Also, my Awareness seems bugged and won't activate. Anyone else have that problem?
So I crossed my fingers and bought this last night.
I'm only on the first Saudi mission, but I'm really enjoying it so far. Now I just have to figure out how to take out that guy with the machine gun in the tower with a Pistol and Shotgun.
Edit: I'm thinking I might be able to get close to him on the roof and tranq him, but we'll see.
You can also try to get as close to his position as possible without beeing noticed by him. Then make a run for it, climb up the ladder and meele him.
Tried the ladder climb. Got machine gunned in the face
Edit: Also, my Awareness seems bugged and won't activate. Anyone else have that problem?
Level 1 of Awareness is indeed bugged. Master rank works fine, at least.
Are the subsonic rounds for the Assault Rifle any good?
Well they don't make any noise (and do less damage). I used them for long range slienced headshot kills.
This. Turns your AR into a silenced sniper rifle. You'll find enough ammo lying around to use sporadically, but it's perfect for clearing a tower or other hard-to-reach position.
The worst part about the SMGs is that you will never hit anything more than five feet away from you, and if you do, you will do shit damage
They are a worthless weapon as long as the shotgun exists
I've pumped all my points into SMG and if you burst fire, they're shockingly accurate, even at a distance.
MalReynolds on
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
Are the subsonic rounds for the Assault Rifle any good?
Well they don't make any noise (and do less damage). I used them for long range slienced headshot kills.
This. Turns your AR into a silenced sniper rifle. You'll find enough ammo lying around to use sporadically, but it's perfect for clearing a tower or other hard-to-reach position.
Awesome.
I think I'll go AR and Pistol then. The latter mostly because I want a non-lethal ranged option.
Are the subsonic rounds for the Assault Rifle any good?
Well they don't make any noise (and do less damage). I used them for long range slienced headshot kills.
This. Turns your AR into a silenced sniper rifle. You'll find enough ammo lying around to use sporadically, but it's perfect for clearing a tower or other hard-to-reach position.
Awesome.
I think I'll go AR and Pistol then. The latter mostly because I want a non-lethal ranged option.
Are the subsonic rounds for the Assault Rifle any good?
Well they don't make any noise (and do less damage). I used them for long range slienced headshot kills.
This. Turns your AR into a silenced sniper rifle. You'll find enough ammo lying around to use sporadically, but it's perfect for clearing a tower or other hard-to-reach position.
Awesome.
I think I'll go AR and Pistol then. The latter mostly because I want a non-lethal ranged option.
Go for it. It's how the pros roll.
I thought the pros rolled with Pistols, Stealth and Martial Arts?
Granted, I haven't exactly been keeping up lately, but whatever.
Kinds of makes me wish I hadn't dumped so many points into stealth, especially since I'm playing as a Recruit.
Oh actually. The stealth tree is great as soon as you reach shadow operative. It's basically an invisibility button.
I'm actually not sure I want Shadow Operative. Well, at least not the higher levels of it, since I actually want to have a chance to be seen.
I was mostly complaining that getting the level of stealth for Awareness cost me 1/3 of points all by itself and it isn't working
the first shadow operative level is relativly fair in that regard. Doesn't hold long and has a long cooldown. It really beginns to break with Advanced and Master breaks the game completly. Anyway, yes. Hope the patch still comes out to fix that :I
my stealth sat right before shadow operative for the longest time just because it never seemed useful enough to waste the points on it. I could do everything i needed with awareness and patience and a silenced pistol. shadow operative sort of just makes me more reckless
Sometimes Shadow Operative is just enough to calm you down when something goes awry during the game. Like the enemy who spawns after you've cleared out an area because it is scripted to do so. Neck chop/hide.
I'm not sure that it's possible to get through some areas unseen without Shadow Operative. Exiting the G22 warehouse comes to mind. I'm also bad, though, so I might be wrong. I could also be underestimating the effect good stealth armour has on your visibility.
Posts
To be honest. I don't think they're particulary brand of bullshit didn't change from the Black Isle days. With the Fallouts as an exception (Well, not so much an exception but less worse.) every game had Gameplay problems except Icewind Dale (And that I manly attribute to Josh Sawyer. The Man knows his Gameplay)
His only project from Obsidian was coming in towards the end of NWN2 (Which probably didn't matter too much at that point). Thats why I'm so friggin excited for New Vegas.
From a Gameplay standpoint alone Bioware was always better. But since I'm a guy who enjoys the writing of a game more I still very much liked every Obsidian game.
(For that matter if they don't make shit again like changing the lead designers halfway through I'm more than excited for Dungeon Siege III.)
And Bugs "Buahahahahahahahahahhaahhaah". I don't honestly remember any Black Isle/Obsidian game that wasn't riddled with it.
I specced my Tech Specialist to use SMG's, but the one I used during the orientation was dual wielded. Is it like that for every SMG? I'm not really sure if SMG's are good and I don't like dual-wielding them even if they are.
Steam: CavilatRest
Yes, you always dual wield SMG's. They are good as extreme close range weapons. For now just experiment around with the weapons and find a set that you like, after Saudi Arabia you can respec all of your points
Now I'm running through as a Rambo type on Easy mode, pimping out my SMGs and just letting them do the talking.
... I did just start Resonance of Fate, though. AP might take a spot on the backburner for a little.
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
I'll probably go with Shotguns or Pistols then. The idea of dual-wielding any weapon is something I hate. I don't see how someone can be so bad shooting a pistol while still being able to effectively shoot dual-wielded SMG's.
Steam: CavilatRest
Don't think of them as specific weapons, think of them as weapon TYPES that are put into four categories; what KIND of shooting do you prefer, picking people off with silent medium range headshots from behind cover, taking a minute to carefully line up a headshot and plink foes off from a distance, knocking over enemies with brute force, or having a good "fuck you" gun that you just point in the general direction of whatever you want dead.
Which is exactly why they were perfect for my asshole Freelancer playthrough where Mike was always wearing mirrored shades, a soul patch, and a backwards baseball cap, with a full-on tan.
Douche. Bag.
That's a nice way to look at it, but don't tell me that SMG's couldn't have been a good "fuck you" gun while still retaining some semblance of reality.
Steam: CavilatRest
edit: Like, a single SMG? Rocked kind of Bruce-Willis-Die-Hard-1-style? I'd be down for that. Dual wielding just looks silly.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Also, I can't jump into a window? Bah.
Stick with it. Saudi missions are kinda meh. Game really picks up when you get to the world select part. Taiwan is really fun for sneaking around.
Jumping through windows is suicide. Movies lied to you! ;p
the doors get annoying though. I once ran halfway through a door, turned around and ran back inside before it closed and guess who had to load a checkpoint?
Though yeah, that door thing is a killer.
I'm only on the first Saudi mission, but I'm really enjoying it so far. Now I just have to figure out how to take out that guy with the machine gun in the tower with a Pistol and Shotgun.
Edit: I'm thinking I might be able to get close to him on the roof and tranq him, but we'll see.
You can also try to get as close to his position as possible without beeing noticed by him. Then make a run for it, climb up the ladder and meele him.
Tried the ladder climb. Got machine gunned in the face
Edit: Also, my Awareness seems bugged and won't activate. Anyone else have that problem?
Kinds of makes me wish I hadn't dumped so many points into stealth, especially since I'm playing as a Recruit.
They are a worthless weapon as long as the shotgun exists
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Are the subsonic rounds for the Assault Rifle any good?
Assuming you've got a good assault rifle, definitely. At least on Normal, anyway. Silenced headshots from a mile away? Yes, please.
Well they don't make any noise (and do less damage). I used them for long range slienced headshot kills.
This. Turns your AR into a silenced sniper rifle. You'll find enough ammo lying around to use sporadically, but it's perfect for clearing a tower or other hard-to-reach position.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I've pumped all my points into SMG and if you burst fire, they're shockingly accurate, even at a distance.
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
Awesome.
I think I'll go AR and Pistol then. The latter mostly because I want a non-lethal ranged option.
Go for it. It's how the pros roll.
Granted, I haven't exactly been keeping up lately, but whatever.
Also, Marburg likes me too much already. I still want to give that smug bastard the business.
edit: Clearing out the CIA listening post with all cover headshots with tranqs and karate chops was so much fun.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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Oh actually. The stealth tree is great as soon as you reach shadow operative. It's basically an invisibility button.
I'm actually not sure I want Shadow Operative. Well, at least not the higher levels of it, since I actually want to have a chance to be seen.
I was mostly complaining that getting the level of stealth for Awareness cost me 1/3 of points all by itself and it isn't working
the first shadow operative level is relativly fair in that regard. Doesn't hold long and has a long cooldown. It really beginns to break with Advanced and Master breaks the game completly. Anyway, yes. Hope the patch still comes out to fix that :I
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00