I gotta stop doing stupid stuff. I will kill us all one of these days i tells ya.
Just wait 'til next week. I had to scramble after you blew the horn two sessions ago. I didn't really expect you to do that. You've chosen to take the harder path, but the rewards will be greater in the end... and a life of an ally hangs in the balance.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Sorry about that. Had issues with internet that I couldn't rectify until much later in the week. On the bright side, I used the time without internet to plan ahead for the rest of the path through to the Eternal Sea.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Hi guys, figured I would pop in and say that I plan to join you tomorrow. I'm sorry I missed the last couple of sessions, it was due to a mix of stress and plain forgetfulness. Hopefully it will not happen again any time soon.
I may or may not be able to run tonight. It depends on how much sleep I get today after taking my girlfriends daughter to Headstart and picking my girlfriend up halfway through the day for physical therapy when I would normally be sleeping. I will know by 5pm if I got enough sleep. I apologize in advance if things turn out badly.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
There will be a game tonight! Server will be up shortly after 7pm. We are using MapTool version b76! It fixes some slow/laggy token movement issues. I`ve also got a surprise in store I think most of you will like.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Thanks for the great session last night folks. Hope the combat log helps keep people interested in roleplaying while combat takes place. Going to spend this next week working on the wiki and updating the session notes and recaps.
Vic - if you need to take some time off to get back on track, let me know.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Just an fyi, but if you had not used fire against the fungal giants or sporebats a few sessions ago, you would have had the option to choose which path to take. The shorter, easier path or the longer, but more difficult and rewarding path.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Been hard at work on the campaign stuff. Got 75% of the next segment done. I think you`ll all like it. Finally adding some new foes to the mix along weith some old enemies revisited. Your destination is something fun and I can`t wait!
Also, I finally got the saving throw macro working properly. It pops up a list of all states on your token and asks for a modifier to the save. Select the condition to dave against and it automatically removes it on a 10+
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
There are other 4th edition frameworks out there that do more than mine does and do it better. Mine is just fast, whereas the others can take a few seconds to execute an attack.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Server up! Please log in and visit the Narrows map if you have time. This will speed up changing maps after the last encounter is finished. Same info as last week. PM if you need it.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited November 2010
I am...so completely not going to be able to make it tonight on account of having a paper and two mini-papers due by the end of this week that need writing =/
Server up, did not get all of the skill check stuff done... but you can enter skills on your character sheet now!
If you're saavy enough with coding, you can make your own skill check macro using these campaign props on y our characters: SkillNameTrained and SkillName. (Example AthleticsTrained, Athletics)
SkillNameTrained is a 0/1 variables. If it's 0, you're not trained. If it's 1, you're trained.
SkillName is the sum of all your modifiers, excluding trained +5, ability score, and half-level modifier.
Posts
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Just wait 'til next week. I had to scramble after you blew the horn two sessions ago. I didn't really expect you to do that. You've chosen to take the harder path, but the rewards will be greater in the end... and a life of an ally hangs in the balance.
Also, we've had a few sessions; how are you folks liking Kell mechanically? Any suggestions?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
i am on the road for work tomorrow
/rabble
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I hope I can! I don't get to contribute nearly as much as I would like.
Turns out I am very forgetful when I am stressed, I am really sorry guys. I will do all I can to attend next session.
Vic - if you need to take some time off to get back on track, let me know.
Also, I finally got the saving throw macro working properly. It pops up a list of all states on your token and asks for a modifier to the save. Select the condition to dave against and it automatically removes it on a 10+
if you somehow a way to make this 3d
you WILL have created the virtual tabletop that WoTC has failed to deliver for years
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
7900
ominous
Are you using version b76?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
If you're saavy enough with coding, you can make your own skill check macro using these campaign props on y our characters: SkillNameTrained and SkillName. (Example AthleticsTrained, Athletics)
SkillNameTrained is a 0/1 variables. If it's 0, you're not trained. If it's 1, you're trained.
SkillName is the sum of all your modifiers, excluding trained +5, ability score, and half-level modifier.
<b>Skill Check</b>: <i>[r: Skill = EnterNameOfSkill]</i> [r: 1d20 + if(eval(Skill + "Trained") == 1, 5, 0) + eval(Skill)] vs DC {DC}
This will let you enter the name of the skill by hand and print out to chat a roll vs a DC. No success checking or anything, but it's there.