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[Runewars PbP] Game 03 - Battle of Ru Steppes
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another orb, for 1dmg
You guys shouldn't let me draw cards for neutrals. :P
The warrior then quietly stalks the razorwings to their new lair and dispatches them.
Sorceresses draw: orb, orb
The warrior draws: 1 damage
Latari victory (three standing to none); Uthuk to retreat the two beastmen; I think they could go to different locations, since it was an orb effect rather than a normal retreat. If you wanted them to.
Daqan Lords are up to fortify.
Uthuk repairs their stronghold in the Mountains of Despair.
Do you have lumber left to build a new stronghold?
Forces swell as bannermen gather, hordes procreate, graveyards are emptied and elves get off their asses.
No dark knight
*grumble* third shift *grumble*
Your 8th bowman went out and you were one short for the recruitment. Let me know if you want to destroy one of the ones on the board before the recruit.
The map:
Strategize
Strategize
Mobilize
Mobilize
The map:
2 warriors and sorceress from 6C to 7B
Sorceress from Fool's Rapids to 7B
Archer from Fool's Rapids to 1C
Draw no tactics cards from the supremacy.
Move footman from 9A to 8D
Move archer from 9B to 2A
Draw tactics
"Let us work together to crush the forces of light, these pathetic humans and the cowardly elves, then after we are victorious lets rip each other apart like the vicious dogs we know we are."
targeting admanb and giving 4 influence
I just need to know how much influence your going to return the favor with.
4 influence in return.
Now to the on to the goodies, I'm moving to Velvet Plains 4B. Moving 2 archers 2 necromancers and 1 reanimate from the fortress at WA. Waiqar offers the sorcerers true immortality in a diplomatic offer. Using 3 influence in diplomacy.
The Sorcerers turn out to be members of the wizards council and attack!
Okay then I am going to stay and fight, Zellpher to draw one for the sorcerers first. I will draw one as well for the first round skeletal archer.
Sorry Mordenthral best laid plans of mice and men. Wait who draws first?
The first archer misses and the second archer is held fast by powerful wards also doing nothing.
Sorcerers are up now.
The necromancers then go about summoning (orb) four more (orb) reanimates.
The remaining two sorcerers flee, never to be seen again.
7 strength waiqar / 2 strength neutral, sorcerers try to flee and cant so are destroyed
Activating supremacy ability and moving to Howling Hills at 4A. Moving 3 reanimates at 3B and dark knight at WA.
And that's all for my turn.
Activate 6C, move in a fleshripper and berserker from 5C, and two berserkers from the fortress.
The fleshripper's demonic hide absorbs the arrows. The Uthuk hordes swarm the archer and chop him to bits.