Commander Frost stands stooped over a laptop computer perched on the edge of the table as you walk in. He looks up and frowns. “Well, at least you can follow basic orders. Sit down,” he says as he points to the chairs arranged around the table, each with another folder laid out in front of it. “Read through those quickly, I want to get this over with.” You sit and flip open the folder.
SCP DEREGULATED EXCURSION TEAM (DRET) E-114-2
CODENAME “ECHELON”
EXCURSION MISSION BRIEFING
FOR LEVEL 2 AND HIGHER EYES ONLY
MISSION: TO INVESTIGATE REPORTS OF A POSSIBLE EUCLID-CLASS OBJECT, SECURE IT IF IT EXISTS AND IS TRANSPORTABLE, AND RETURN TO KESTREL BASE WITH OBJECT IN SAFE CONTAINMENT.
DESCRIPTION: WE HAVE RECEIVED REPORTS OF A LARGE POWER DRAIN CONTAINED WITHIN A 10-STORY APARTMENT BUILDING IN NEW YORK CITY. RESIDENTS HAVE COMPLAINED OF UNRELIABLE ELECTRICAL, PHONE AND INTERNET SERVICE, DESPITE NUMEROUS WORKMEN CHECKS TO THE CONTRARY. A PRELIMINARY RECON OF THE PREMISES SHOWS A LARGE AMOUNT OF ELECTRICITY IS BEING DEVOTED TO A SINGLE APARTMENT ON THE FIFTH FLOOR, APARTMENT 28. OUR RECON ALSO SHOWS THAT MASSIVE DATA TRANSFERS ARE BEING DONE FROM THE BUILDING'S INTEGRATED WI-FI NETWORK INTO NEARBY OFFICE'S NETWORKS, ALTHOUGH THE FILES TRANSFERRED ARE HEAVILY ENCRYPTED AND CODED TO SELF-DESTRUCT UPON DECRYPTION. ECHELON TEAM WILL BE AIRLIFTED TO JOHN F. KENNEDY AIRPORT AT 1400 HOURS, WHERE THEY WILL THEN BE TRANSPORTED TO THE APARTMENT BUILDING VIA FOUNDATION CIVILIAN-CLASS VEHICLES.
MISSION CLASSIFICATION: THIS IS A LIMITED EXCURSION. NO EXTRA WEAPONRY OR COMBAT EQUIPMENT WILL BE ISSUED, DUE TO THE SENSITIVE NATURE OF THE SURROUNDING ENVIRONMENT. WE ARE OPERATING UNDER VERY TIGHT RESTRICTIONS FROM THE STATE OF NEW YORK AND E-114-2 IS AN ENTIRELY DENIABLE OPERATION, SO BE AWARE THAT YOUR ACTIONS WILL NOT BE SUPPORTED BY ANY GOVERNMENT.
EQUIPMENT: PLEASE HAVE THE TECHNICAL SUPPORT STAFF RESOURCE MANAGER SPEAK TO THE BASE QUARTERMASTER FOR SPECIFIC EQUIPMENT ALLOCATIONS.
“Alright, so this is it. I didn't want to throw you into an assignment your first day on the job, but those higher up think that this team requires a trial-by-fire approach and who am I to argue?” He clicks something on his laptop screen and a projector suddenly flares to life as the room's lights dim.
“This is the building you will be investigating. It's a bit run down, but it does have a rudimentary security system and a guard who watches the main entrance for most of the day. We have not been able to procure you law enforcement disguises, so you'll have to find some other way to infiltrate the building. After you find a way in, proceed to apartment 28 on the fifth floor and enter it. A low-profile approach is recommended, although if needed we can divert any police investigation for an hour or so. After entering the the apartment, find the source of the anomalous power drain and have the research team identify it and secure it. If it can be safely transported by your team, pack it up and extract to the ground vehicles. Otherwise, call in support and then extract yourselves.”
He looks up and down the table before continuing. “We also have reason to believe that there may be at least one occupant living in the apartment. I would again recommend a low-profile, preferably non-lethal approach.” He stands. “That will be all. If you didn't notice on the way in, the labs, weapon testing ranges, and gym are now open. When you are all ready to proceed with you mission, report in to the staging area at the end of the hall you entered last night. Good luck, everyone.”ECHELON TEAM RESEARCH CADRE:Image retrieved from [REDACTED] University's faculty archives.
Name: Dr. Jacques Michel
[CODENAME: Butler One]
Position: Head Researcher/Pathogen Specialist
Skill Sets:
Biologist (3)
Disease Freak (4)
Hyperfocused (3)
Description:
Jacques Michel, Ph.D, is a scientist from a location in the US which he will not share, stating that doing so would endanger "precious pathogen samples". He is rather experienced with biology, and especially with the fields of virology, pathology, and microbiology. He initially wished to obtain an M.D., but dropped out of Med school in favor of a Ph.D program, which he found less restrictive in terms of experimentation.
His interest in pathology was sparked by a childhood infection with a tropical virus. Doctors in his home country were unable to identify the virus definitively, but it proved to be an otherwise normal infection. He recovered fully, leaving him with only a recurring cough. He has since referred to this infection as his "first love", and his cough as a "parting gift".
He is currently rather focused on identifying new pathogens and the disorders they cause. He self-publishes a medical research journal, which has featuredhis investigations of SARS, influenza (Avian and Swine), Ebola and various flesh-eating bacteria.
Though often exposed to viruses, bacteria, and fungal spores, he is usually in good health, which he blames on his "damned overactive white blood cells".
More research seems to be in his future, which delights him greatly.
Image retrieved from Dr. Plum's personal collection. Origin of photograph unknown.
Name: Dr. Adam Plum
[CODENAME: Bug Boy]
Position: Assistant Researcher
Skill Sets:
Book Smarts (5)
Mystery Lover (2)
Wacky Professor (3)
Traits:
Four-Eyes: Plum loves his glasses. If he’s wearing them, he can focus especially well. If not… well, then that’s where things tend to go down the tubes.
Description:
Dr. Plum is reportedly a well-known and intelligent doctor. Just what he’s a doctor of, though, is unknown. He seems to have a general knowledge of a great deal of subjects. Unfortunately, his chronic memory issues tend to keep him from remembering a lot of what he’s learned, unless he focuses on recalling it. Due to pouring over his beloved books, especially mysteries of all kinds, he’s suffered visual impairment, and now sports thick glasses wherever he goes. Since he can’t remember names, he likes to give his colleagues affectionate nicknames.
There have been recurring rumors that the good doctor has a hidden violent side, especially after his brother’s murder came to people’s attention. If questioned about that, though, he just gives you a blank look.
Then again, he always gives a blank look.
Image retrieved from Mr. Bigby's personal collection. Dates prior to his period of going AWOL.
Name: Miles Bigby
[CODNAME: Orikaeshigitae]
Position: Assistant Researcher/Anthropology Specialist
Skill Sets:
They're Probably Foreigners with Ways Different From Our Own (3)
Donner Party Waltzing (Anthropology) - (3)
Punchin' Stuff (2)
Hey, You. Do [REDACTED]. (1)
Not Getting Hurt (1/
3 dice of defense)
Description:
After a promising career in academia following the acceptance of a MSc in Anthropology, Bigby became obsessed with the investigation of occult objects reported from the Middle East. After a long sabbatical from [REDACTED], Bigby disappeared. His current location is unknown.
Although he required the use of thick glasses for many years, Bigby uses contacts for day-to-day life. He still tends to squint as if over a set of spectacles. Wiry and trained in martial arts for his various excursions into hostile territories, Bigby prefers to avoid violence, but steps up to the task if necessary. A trio of Latin letters are tattooed around his right forearm.
ECHELON TEAM TECHNICAL SUPPORT STAFF:Image of Mr. Carb taken while performing routine crowd control duties during the [REDACTED].
Name: Irving Carb
[CODENAME: Ed]
Position: Lead Technician/Lead Investigator
Skill Sets:
Willpowered (4)
Investigator (3)
Trigger Happy (2)
Dirty Fighter (1)
Traits:
Misanthrope: +1 to any attempts to intimidate or coerce or generally persuade someone that they are terrible or other people are terrible, -1 to all attempts to... you know. Be a decent human being.
Description:
Began work as a technician at an English university, eventually applied to the police force. Served there for two years before applying to become part of the Military Police. Served for seven years before being dishonourably discharged in mysterious circumstances.
Stronger than he looks, which is just as well because he looks like a stiff breeze could snap him in half. Always displayed competency in marksmanship and crime scene investigation, but his attitudes towards civilians and senior staff left a lot to be desired. Politely referred to as "willful" by friends, and "stubborn borderline-sociopathic jackass" by everyone else. Not easily intimidated, but not easily approached either.
Image taken by limited excursion team on preliminary recon of Mr. Trio.
Name: Felix Trio
[CODENAME: Fedora]
Position: Assistant Technician/Resource Manager
Skill Sets:
EMT Training (2)
Computer Networking (2)
Pharmaceutical Rep (3)
Traits:
World Class Liar: Mr. Trio can B.S. himself into or out of almost anything. The problem with being a liar is that people will eventually find out. When placed in situations where there is something to gain through dishonesty there are none more suited than Felix. He however rarely uses this skill for the greater good.
Ennui of Death: Mr. Trio's line of work and personal experience with the death of a close friend or romantic partner has left him morally apathetic to the sight of death. This can be a tad...off-putting to the casual observer. In situations where a mental check relating to gruesome death is required Felix gains a bonus, however in situations where an empathy check is required Felix suffers -1/-2 dependent on the severity of the situation.
Description:
Felix Trio was a brilliant man, an idiosyncratic man, and at the very core of his soul a coward. His eccentricities and verbose vocabulary alienating him from his peers as a child, Felix would often bury himself in homework or encyclopedias. A defense mechanism for avoiding social situations when they would inevitably turn awkward. Although not lacking in brilliance, his lack of ambition and fear of recognition prevented him from achieving any great academic fellowships. His lack of compassion however, not preventing him from gaining a job as a sales rep for a medical supply chain. It was a job with no future, and that suited Felix just fine.
Aloof, snarky, and quite cynical when you really get to know him. Quick-witted under pressure but quite awful in conventional social situations. Otherwise completely average in appearance.
Image provided by Mr. Earnest for profile. Location and date taken unknown.
Name: Peregrine Earnest
[CODENAME: Straightzi]
Position: Public Relations
Skill Sets:
Professional Liar (5)
Combat (Light melee weapons) - (2)
Sleight of Hand (3)
Traits:
[TEMPORARILY REDACTED]
Description: A habitual liar with no clear consistent identity and no persistent records, Perry Earnest (presumably an assumed name) has been IDed up and down both coasts of the United States, generally running some form of con game. He claims to be trained in the use of a number of forms of weaponry, although these claims have never been confirmed, and has convinced several state and local officers of the law that he in fact outranks them, despite a lack of any clear credentials with regards to his claims.
Perry has provided the following "backstories" for his life at varying points in time. While all have been connected to him, no conclusive evidence can be made regarding the veracity of any one of them:
1: Born to a poor white family in rural Pennsylvania, Perry grew up primarily on a farm and only managed to get away from the rural life when he got a scholarship to Roger Williams. As a young man he was well built and considerably stockier, and renowned on the farm as a pugilist, but when money got tight during college, he ended up becoming anorexic for a number of years, a habit which he has recently broken. He was attending college for a degree in the sciences, although undecided as to what degree he would actually be obtaining, and dropped out partway through his sophomore year, at which point he moved to Washington D.C., where he engaged in some form of organized crime, although the actual details of what he was doing are hazy.
2: Born to a wealthy California lawyer and his secretary, Perry was raised in secret to avoid drawing the attention of the lawyer's wife. However, he still had the best care available to him, and was preferred by his father to all of the children he'd had within the confines of his marriage. It was due to this that Perry ended up attending law school, masquerading under an intern sponsorship program through his father's law office to prevent anyone from becoming suspicious. Perry studied fencing and judo at school, got heavily involved in student government, joined a community service fraternity, and graduated with a bachelor's in legal studies summa cum laude. He was supposed to be attending law school following his graduation, but mysteriously disappeared.
3: Raised by a middle class family in northeastern Massachusetts, Perry was actually adopted from a family that could not afford to keep him. His adoptive father slowly descended into alcoholism throughout the course of his childhood, leading him to become closer and closer to his adoptive mother. When his adoptive father attempted to batter his adoptive mother, he defended her, breaking his adoptive father's nose and shattering both the bones of his forearm with a decorative lamp. At this point he was kicked out of the house, and attended a police training academy on funds unknown, where he slipped through all sorts of training without any legal identity required. Partway through the course, he disappeared, removing with him a great deal of police equipment, including contraband that was evidence for ongoing cases. His adoptive father was later found dead with a heroin needle sticking out of his arm, overdosed.
While all of these stories do have actual connections to police records and governmental files, none of them can specifically be traced back to Peregrine Earnest, nor can they necessarily be connected between one another.
Handsome, but otherwise average looking thin male of Anglo-Saxon descent. Addictive personality, currently appears to addicted to nicotine and caffeine.
Prior convictions include:
2 counts breaking and entering
1 count impersonating a governmental official
1 count assault with a deadly weapon
Has been accused of and cleared of a great deal more crimes, mostly incidents of the same caliber. Additionally, these are also only the convictions associated with a man identifying himself as Peregrine Earnest. Given the overall nature of his character, it is to be assumed that he has been accused of and possibly convicted of other crimes under another assumed identity.
ECHELON TEAM SECURITY SQUAD:
Image retrieved from USMC personnel archives.
Name: Lt. Col. James Lewis Mason
[CODENAME: Hash Pipe]
Position: Security Squad Commander (Echelon Leader)
Skill Sets:
"I bet you could suck a golf ball through a garden hose." (Leadership) - (4)
Stay Frosty (Street Smarts) - (2)
Left Side, Strong Side (defence) - (2)
Point Away From Face (general weapon and combat proficiency) - (2)
Traits:
Move it, Maggot: Extra persuasion on men under his command. Perceived by civillians as gruff and unlikeable. loses charisma points
Deep in the Shit: Extra fortitude and toughness as a result of combat experience, occasionally experiences hallucinations and flashbacks
Team Player: Unflinching loyalty to his men and to command. Functions poorly when alone in combat. Relies on a good team.
Description:
An all-American defensive lineman and wrestling champion, Mason followed the family tradition and joined the Marines after highschool. Singled out during Recruit Training at Parris Island for outstanding adeptness at team leadership, endurance and tactical intuition, Mason was convinced to enrol in Officer Candidate School at Quanitco.
Mason completed 3 tours in Iraq and Afghanistan, leading high risk missions in extremely volatile areas. In over 280 combat missions under his command, Mason never lost a man. His exemplary leadership and unflinching loyalty to command assured a rapid climb in rank culminating in him being the youngest Lieutenant Colonel in Marine Corps history before he decided to retire from the military and pursue more lucrative employment in the private sector.
Defining characteristics: Mason is an expert tactician, able to predict unknown threats in unexplored areas and efficiently utilise the varied skills of his team to execute mission objectives. He has outstanding physical strength and endurance but prefers to let his men do the actual wetwork. Mason is an unflinching, dedicated leader who demands similar dedication from his team. His unit in the marines was well known as having an ever changing roster of members, Mason would sooner kick a weak link out than let that link compromise a future mission.
Image of Ms. Nadeau during her detainment by FBI officers retrieved from FBI case files archive.
Name: Katherine Nadeau
[CODENAME: Koshian]
Position: Security Squad Executive Officer (Echelon 2)
Skill Sets:
Kill All Sons A' Bitches (Marksmanship) - 3
The Law Ain't Nothing To Fuck Wit' (Ex-Law Enforcement) - (4)
Good Cop, Bad Cop (Persuasion) - (2 )
Super SWAT Junior (Defense) - (1)
Traits:
Bdellophobia: panics in the presence of leech or worm-like creatures, attack and skills are increased, but all other skills are drastically decreased
Addict: loses charisma when not adequately supplied with nicotine
I Don't Need No Shrink!: Defense against mental health workers is increased, persuasion is decreased.
Description:
A former SA of the Federal Bureau of Investigation, Agent Nadeau launched a personal investigation after her sudden from removal from a case involving the murder and dismemberment of Mr. and Mrs. ██████ of Bethesda, Maryland. Later claiming to have witnessed a "bipedal [REDACTED]" maim several civilians before being captured by unknown operatives, Nadeau was discharged from active duty and confined to the mental health ward of St. Pickman's Hospital.
Records indicate that she was diagnosed with severe paranoid-schizophrenia by Dr. █████ ███████ and given unconventional treatment incongruous with her diagnosis, including electroshock therapy, sleep deprivation, extreme physical negative reinforcement techniques, intravenous administration of experimental psychotropic drugs [REDACTED] and [REDACTED]. Foundation sources have informed us that Dr. ███████ has performed contracted work for the American Central Intelligence Agency on several occasions and has numerous contacts within the intelligence community at large.
Roughly 8 months after being admitted to St. Pickman's, Nadeau escaped confinement, injuring three staff members in the process. Her current whereabouts are unknown.
Excellent deductive and investigational skills. Trained in a variety of forensic sciences. Proficient with the use of handguns, small caliber rifles. Due to her prior experiences Nadeau has a pathological fear of leeches and worm-like animals and a rabid disdain for mental health professionals. She is a habitual smoker.
Image retrieved from [REDACTED] Police Academy's training files of Ms. Goodfellow during a training exercise.
Name: Alicia Goodfellow
[CODENAME: Melding]
Position: Security Squad Officer(Echelon 3)
Loose Cannon (4)
I think I saw that on TV once! (General Knowledge) - (3)
I've heard a story like that (General SCP knowledge) - (2)
I took a night class in first aid (1)
Description:
Alicia has always wanted to be a police officer, at a young age she became interested in all the romantic parts of it. Chasing down bad guys, big shoot outs at banks, having the chief threaten to take your badge. All of this held her heart well into her adult life. However, the police academy doesn't like it when you play by your own rules, even if get the job done. Aged 25 and working as a mall cop Alicia hoped to get noticed or involved with something big one day.
Physically Alicia is roughly what you would expect from someone hoping to become a cop; in good shape, hair kept short, thinks of herself as very important. The only noteworthy markings are healed scars from a car accident leaving a somewhat noticeable mark on her cheek and forehead.
Image taken on SCP grounds during one of Mr. de Chirico's many smoking breaks.
Name: Dimitri de Chirico
[CODENAME: Gatsby]
Position: Security Squad Officer (Echelon 4)
Skill Sets:
Shit is Melancholic and Mysterious (Non-linear thinking) - (3)
Say hello to my little friend (Marksmanship) - (3)
Smoking like a Badass (Mercenary) - (2)
I bruise like a summer fruit! (Defense) - (2)
Traits:
Just One More: Smoking can take its toll. Dimitri can get distracted and/or out-of-breath sometimes especially if he loses track of his lucky, green lighter. -1 to agility and resilience.
Slowly, Now: Dimitri is not overly charismatic nor does he know any other languages aside from English, including his own native tongue. Not very diplomatic at all.
Horseshoes Aren't Just For Horses: Dimitri is highly superstitious and gains a +1 defense roll to evading supernatural attacks. However, the sight of some of the more... physical SCPs can send him into shock, giving him a -1 on defense rolls against horrifying creatures.
Description:
Just out of university slacker. Only qualification is a Bachelor of Fine Arts. Dimitri wants a steady, low-responsibility job and some free time to himself. Not terribly concerned with anything important, but does retain his family's sense of paranoia at the most insignificant things. Highly superstitious. He also has a habbit of drawing on any spare scraps of paper he can find, especially during work hours, and likes to play the clarinet.
Only obtained his position as a Level 2 Security member because of his prior ability to operate and fire a rifle. He acquired this skill previously by joining his school's rifle team. He was, and still is, an average shot. Seems quite oblivious most of the time, occasionally having very brief moments of insight. Very adept at spotting visual patterns, attributed to his study of art.
Is of Mediterranean descent, with average looks and shaggy black hair. Wears glasses and has a tendency to use his hands quite a lot when he talks. He also smokes at least twice a day and is very protective of his plastic green lighter.
NOTE: As the only surviving member of the previous Echelon Squad, Dimitri holds some obvious value as a research subject. For now, though, our need for warm bodies outweighs our need to dissect every hapless idiot who fainted at the first sight of [REDACTED].
Game Rules:Hi! This is possibly the only part of this game where I will break character this badly, so savor it. I know some of our newer participants are unsure of how to play a Play By Post (PBP) roleplaying game. Firstly, I'll go into the specifics of my in-character posts.
Regular Text = Description of in-game events that affect gameplay. Damage, movement, etc.
Italic Text = Narration
TYPED TEXT = Documents.
Gray Text = OOC (Out Of Character) comments. I'll try to keep these to a bare minimum.
I've used all of these in my in-character posts thus far. Now I'd like you guys to do the same. Narration with italics, gameplay with standard, etc. Here, I'll show you:
Ralph looks up too late as the cat leaps off of the top of the door and onto his head. "YEEEEAAAARGH!" he screams and dances comically, the cat clinging to his skull.
Ralph is injured by the cat and is now flailing wildly.
Ralph takes two dice of damage to his Hair Skill Set. It has gone from Hair (3) to Hair (1).
See? Pretty simple. The regular text acts as mostly a summary of actions, although if you want to write dialogue in italics and actions in standard, that's fine with me too.
Combat will be handled in a turn-based manner to make it easy on myself. All dice rolls will be handled by
http://invisiblecastle.com/roller. I'd like people to post links to their actual rolls.
Like so.Full combat rules can be found here. Initiative will be rolled, with bonus dice/bonus points added from relevant Skill Sets, Traits, or Perks. So for example, if your character has a Skill Set of Agile (2) and a Trait that allows him to move faster, he gets 3 extra dice on his initiative roll.
If you have your character try to accomplish something that might require a skill check, it's usually a good idea to roll one just in case. If you don't and I think a skill check should be retroactively applied, depending on the action there might be negative consequences. So roll those checks!
Essentially, I've laid down guidelines, but feel free to experiment and try new things. I hope everyone has a good time with SCP: ECHELON TEAM!
Posts
Entry Letter:
Arrival:
The flight passes without notice, the night sky slowly receding to black as the plane heads away from civilization’s light. Eventually all you can see from the tiny porthole window is an endless expanse of dark country trailing into the night. The other passengers awkwardly shift in their seats, silently awaiting their destination as those on death row might await their appointed day. You lean back in your seat, suddenly tired. You notice sleepily that the others are also beginning to slump. You slip into drugged unconsciousness.
You’re awoken by the sharp, militaristic shouts of soldiers as armed men hustle your drowsy compatriots from their seats. You’re roughly picked up and shoved from the plane, stumbling down the cargo ramp into the harsh glare of huge halogen spotlights. A cool breeze ruffles your hair, but otherwise you have no idea where your plane landed. Five black trucks sit growling on the tarmac, surrounded by black Humvees and Bradley AFVs. You’re loaded into these trucks and then driven into a hanger and then, apparently, down a ramp into a tunnel of some kind. After about ten minutes, the trucks shudder to a halt and the soldiers in each truck hustle you out. You’re now in some kind of underground warehouse (you imagine, anyway), lit by the cold light of long fluorescent tubes hung bare from the high ceiling. White-coated lab technicians await you, clipboards ready. Your evaluation has
begun.
Profile Creation:
Echelon Team Briefing:
After you zip up, you enter a series of physical and mental examinations where doctors check your pulse, your musculature, everything, essentially. You even step through something that looks like a miniature MRI machine. Eventually, after you've been thoroughly prodded, needled, and probed, you exit the warehouse into a sort of large, comfortable lobby, which is in stark contrast to the cold alien feel that the warehouse had. There is coffee and light breakfast foods on a sidebar, but it doesn't look like anyone is very hungry. Suddenly, the room's lights dim and a movie begins to be projected on one wall. It explains the nature of the organization that you now work for and its history. It shows examples of some of the objects that it has acquired and then examples of what those objects, when in the wrong hands, can do. Somebody is noisily sick in a corner. "Welcome to SCP. Serve, contain, and protect: remember those three words," the man on the screen says before the projector goes dark. As the lights go on, you think about mingling with your fellow recruits, but you're suddenly grabbed by the arm and pulled from the lobby into a much smaller meeting room. A stern-looking man waits there with nine other new employees, all of whom look as confused as you feel. He explains Echelon Team's mission to you and then hands you another thin folder. FOR LEVEL 2 AND HIGHER EYES ONLY it says on the cover. "Each of those folders contains your squad's dossier and your specific sub-cell's dossier as well," the man says. "When they refer to Echelon Team's commander, that's me. I'm Commander Frost. I'd say nice to meet you, but I don't think getting friendly is a good idea with you people."
You open the folder.
You look up from the folder at Commander Frost. He is sitting, staring into space and waiting for the ten of you to finish reading. As the others close their folder's covers, he suddenly snaps back to attention and looks at everyone. "Still here? Get out. Go down that hall, your dorms are on the right side, separate from the others. You get your own labs, testing ranges, everything. You'll get a series of dossiers over the next couple of days that will tell you everything. Now go." You stumble out of the meeting room and into the musty smell of a disused hallway. It's well-lit, but that doesn't keep the feeling of being in a place undisturbed for some time away. Your group awkwardly shifts in their new shoes. Further down the hallway a lit doorway indicates the dorms, but the intersection at the end of the hall is pitch dark. Now what?
is this a thing
what is this I wanna know
Steam
not sure if I'd make a decent character
Age: 42
Sex: M
Height: 6'0
Personal History: Dr. Plum was an outstanding graduate from a prestigious university. Or, that's what his records say, at least. He can't actually seem to remember anything about his past, because he can't seem to remember anything ever. What is known about him is that he grew up in England, and apparently lost his brother to a brutal murder. Rumors swirl that he might have been the killer. Not that he'd remember that, of course.
Defining Characteristics: As stated above, Dr. Plum is somewhat forgetful, though he is quite able when he needs to be. He always wears thick glasses, and is virtually blind without them. He's often found wandering around random areas, muttering aimlessly to himself. His agreeable nature makes him liked by his students and younger folk in general, so he's often considered to be somewhat of a mentor. Since he's not good with names, he tends to give these people affectionate nicknames. He's generally quite relaxed, even under harsh circumstances, unless he loses his glasses. If he drops them, he tends to panic. He also loves to read mystery novels, and is always found with one on his person.
* Age: 32
* Sex: M
* Height: 183cm
* Weight: 72.5 kg
* Personal history: --PLEASE CONTACT LOCAL FEDERAL BUREAU OF INVESTIGATION OFFICE--
* Defining characteristics: strong-willed, obsessive over mysteries, quick to shoot, lazy
* Prior convictions, if any:
7 counts Assault with a deadly weapon*
3 counts 2nd Degree Murder*
15 counts possession of illegal firearm*
12 counts breaking and entering*
1 count of urinating on officers vehicle
--FBI ADDENDUM--
actions expunged marked with asterisk
Age: 28
Sex: Male
Height: 6'0
Weight: 140
Personal History: Scientist, trained in Biochemistry and Biology. Initially attended Med. School, but dropped out due to lack of experimental freedom. Later decided to obtain aa Ph.D (sponsoring University unknown) which would allow him to engage in unusual research.
Currently, he runs a research lab out of his home and self-publishes his work in a journal that he created several months ago. He is currently investigating various pathogens and conditions which the NIH has so far refused to recognize. Prior to this work, he was traveling to various pig farms during the Swine Flu breakouts. He became infected during these travels.
He called his quick recovery from the disease "a disappointment", and further expressed a preference for avian flu.
Defining traits: An extreme passion for science and all related endeavors. Hatred of boredom, which generally causes him to engage in new, potentially dangerous, experimentation. Extreme interest in disease, to the point where he will frequently seek out epidemics and outbreaks of rare or dangerous diseases. Although he has fallen ill several times during his research, he has recovered well (though he has been close to death on several occasions). Possesses a recurring cough.
Prior Convictions: None in this region.
maybe
this should be an acronym
IWTDTBSAK
8-)
do it
I'm just as clueless as you are
Can that be my power? Not knowing how it works?
is it cool?
Being clueless about what's going on would actually be a neat character concept.
as per usual
considering the setting
it would be
how would a dude who can't remember shit become a class 4
even some of the really good doctors are only class 2
Iceberg for example
Age: 23
Sex: Male
Height: 5'10"
Weight: 152 lb.
Personal history: A habitual liar with no clear consistent identity and no persistent records, Perry Earnest (presumably an assumed name) has been IDed up and down both coasts of the United States, generally running some form of con game. He claims to be trained in the use of a number of forms of weaponry, although these claims have never been confirmed, and has convinced several state and local officers of the law that he in fact outranks them, despite a lack of any clear credentials with regards to his claims.
Perry has provided the following "backstories" for his life at varying points in time. While all have been connected to him, no conclusive evidence can be made regarding the veracity of any one of them:
1: Born to a poor white family in rural Pennsylvania, Perry grew up primarily on a farm and only managed to get away from the rural life when he got a scholarship to Roger Williams. As a young man he was well built and considerably stockier, and renowned on the farm as a pugilist, but when money got tight during college, he ended up becoming anorexic for a number of years, a habit which he has recently broken. He was attending college for a degree in the sciences, although undecided as to what degree he would actually be obtaining, and dropped out partway through his sophomore year, at which point he moved to Washington D.C., where he engaged in some form of organized crime, although the actual details of what he was doing are hazy.
2: Born to a wealthy California lawyer and his secretary, Perry was raised in secret to avoid drawing the attention of the lawyer's wife. However, he still had the best care available to him, and was preferred by his father to all of the children he'd had within the confines of his marriage. It was due to this that Perry ended up attending law school, masquerading under an intern sponsorship program through his father's law office to prevent anyone from becoming suspicious. Perry studied fencing and judo at school, got heavily involved in student government, joined a community service fraternity, and graduated with a bachelor's in legal studies summa cum laude. He was supposed to be attending law school following his graduation, but mysteriously disappeared.
3: Raised by a middle class family in northeastern Massachusetts, Perry was actually adopted from a family that could not afford to keep him. His adoptive father slowly descended into alcoholism throughout the course of his childhood, leading him to become closer and closer to his adoptive mother. When his adoptive father attempted to batter his adoptive mother, he defended her, breaking his adoptive father's nose and shattering both the bones of his forearm with a decorative lamp. At this point he was kicked out of the house, and attended a police training academy on funds unknown, where he slipped through all sorts of training without any legal identity required. Partway through the course, he disappeared, removing with him a great deal of police equipment, including contraband that was evidence for ongoing cases. His adoptive father was later found dead with a heroin needle sticking out of his arm, overdosed.
While all of these stories do have actual connections to police records and governmental files, none of them can specifically be traced back to Peregrine Earnest, nor can they necessarily be connected between one another.
Defining characteristics: Handsome, but otherwise average looking thin male of Anglo-Saxon descent. Addictive personality, currently appears to addicted to nicotine and caffeine.
Prior convictions, if any:
2 counts breaking and entering
1 count impersonating a governmental official
1 count assault with a deadly weapon
Has been accused of and cleared of a great deal more crimes, mostly incidents of the same caliber. Additionally, these are also only the convictions associated with a man identifying himself as Peregrine Earnest. Given the overall nature of his character, it is to be assumed that he has been accused of and possibly convicted of other crimes under another assumed identity.
rape
murder
arson
rape
I never said I was class 4
my brother said I was class 4
I have no idea what class I am
just kinda wanted to make a forgetful professor
killed instantly by SCP-682
I just wanted a chance to bust something out real quick for this
SCIENCE
even then monthly terminations VOV
Probably yeah
But handsome conmen are my go to characters when trying to come up with something on the fly
but I don't know anything about the game and I don't need to spend more time on the web
hope you guys have fun, though!
man I miss Phallas a lot, those were so great
it's a shadowy multinational agency
dudes with crimes ain't a thing in the hierarchy
I'll get something in later today, I guess