So it turns out that my level 72 arcane mage consistently does 1600+ dps on bosses in UK and Nexus.
I just de-retired my old level 80 combat rogue with Brewfest mace and reasonable entry level gear, and she has trouble getting past 2k DPS. I guess Combat really isn't the way forward anymore. Too bad I'm gonna have to take her to Icecrown 5-mans so she can get proper daggers and go muti. I wonder how many times she'll get kicked out for general suckiness.
So it turns out that my level 72 arcane mage consistently does 1600+ dps on bosses in UK and Nexus.
I just de-retired my old level 80 combat rogue with Brewfest mace and reasonable entry level gear, and she has trouble getting past 2k DPS. I guess Combat really isn't the way forward anymore. Too bad I'm gonna have to take her to Icecrown 5-mans so she can get proper daggers and go muti. I wonder how many times she'll get kicked out for general suckiness.
If you pull 2k, almost never. There is almost always someone worse than that.
So, two weeks of attempts (sans the one day the server was down), no pet. The year before that? No pet. The year before that? No pet. Hundreds of attempts overall.
I really wish the worst case of syphilis on the goose who favors the RNG on the dev team.
It's probably been done many times over, but I'd like to thank whoever it was who decided that players would much rather stand around and queue for the world boss, and then play with 4 random idiots for one shot at rare loot, rather than go in with 4 people you know and get 5 chances at whatever it is that you actually need for your toon. At the last brewfest event I came out with my shaman decked out in full trinkets and dual-wielding the steins, with a resto trinket for whenever I made the switch to resto. This time around, my mage has been running the dungeon every day since it began for one fucking staff and it's not happening.
It's probably been done many times over, but I'd like to thank whoever it was who decided that players would much rather stand around and queue for the world boss, and then play with 4 random idiots for one shot at rare loot, rather than go in with 4 people you know and get 5 chances at whatever it is that you actually need for your toon. At the last brewfest event I came out with my shaman decked out in full trinkets and dual-wielding the steins, with a resto trinket for whenever I made the switch to resto. This time around, my mage has been running the dungeon every day since it began for one fucking staff and it's not happening.
Also, and I know this has been stated, fuck RNG.
I'm not sure what your issue is. Is it that you have to queue for Ahune through LFD? Because you can do that with a full group, I'm pretty sure.
If it's that you only have one shot a day at the pet/staff, that's a bit more of a legitimate complaint. Although, I'm personally happy to not feel compelled to run Ahune all day to get something I need.
Easy for me to say, though, since I've gotten the pet and had two bags with the staff so far.
I would like the pet but I have a feeling it's not going to drop
What I would like to see if with the upcomming Cata event they have it where people of 10+ can do it and get the pet or whatever else they offer instead of just 80's
Late to the party, but just done the FoS/PoS/HoR questline for the first time yesterday, and it is AWESOME. Are there more quests of a similar quality in cata?
So, two weeks of attempts (sans the one day the server was down), no pet. The year before that? No pet. The year before that? No pet. Hundreds of attempts overall.
I really wish the worst case of syphilis on the goose who favors the RNG on the dev team.
I usually have good luck with the holiday pets. This year, 3 characters every day and not a one. Did get several copies of the weapon, though, but it doesn't do any of those characters any good.
I'd be pissed off if this was another halloween squashling incident and the pet/scythe were needed for an achievement, which in turn is needed for the meta holiday and super meta/violet drake.
As is, they're 100% vanity items, and if I don't get them, then I don't get them. I'm not going to be a goose and get pissy over it. I'd much rather have these vanity items be akin to lottery winnings rather than be borderline required.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
If it's that you only have one shot a day at the pet/staff, that's a bit more of a legitimate complaint. Although, I'm personally happy to not feel compelled to run Ahune all day to get something I need.
That's my issue. They drastically reduced the amount of opportunities players had to obtain these things (which had shit drop rates to begin with), then didn't even have the decency to increase the bloody drop rates. It's ridiculous. RNG should not be a factor in once-a-year events.
If it's that you only have one shot a day at the pet/staff, that's a bit more of a legitimate complaint. Although, I'm personally happy to not feel compelled to run Ahune all day to get something I need.
That's my issue. They drastically reduced the amount of opportunities players had to obtain these things (which had shit drop rates to begin with), then didn't even have the decency to increase the bloody drop rates. It's ridiculous. RNG should not be a factor in once-a-year events.
Which would suggest that every person should get the pet, provided they even try? I don't know. I think you should be able to increase your chances of getting the pet by running it more, but I don't think it should ever be a guarantee to get it just by participating in the event. I like the idea of having a pet that others don't because I got lucky. If I don't get it it's not the end of the world, but then I'm not really a pet collector.
If it's that you only have one shot a day at the pet/staff, that's a bit more of a legitimate complaint. Although, I'm personally happy to not feel compelled to run Ahune all day to get something I need.
That's my issue. They drastically reduced the amount of opportunities players had to obtain these things (which had shit drop rates to begin with), then didn't even have the decency to increase the bloody drop rates. It's ridiculous. RNG should not be a factor in once-a-year events.
Which would suggest that every person should get the pet, provided they even try? I don't know. I think you should be able to increase your chances of getting the pet by running it more, but I don't think it should ever be a guarantee to get it just by participating in the event. I like the idea of having a pet that others don't because I got lucky. If I don't get it it's not the end of the world, but then I'm not really a pet collector.
It's not part of the achievement, is it?
Nope, not part of the achievement.
It's not the end of the world or anything, nothing in this game is, but there are a LOT of pet collectors out there (look no further than Blizzard's store for evidence of that), and the development team is well-aware of the fact that the "gotta catch 'em all" feeling that a lot of pet collectors have. I'm fine with things being random where appropriate, but when you have a very limited amount of time to obtain something, and then limited attempts within said short timeframe to obtain that thing, that's when it goes too far in my opinion.
I mean, people got the Wolpertinger (Brewfest) and Spirit of Summer via vendors and that was fine to everyone, but somehow it's okay to put the scorchling (now frostling) and the oozeling from the valentines event on some very limited attempt drop table. There's just no consistency, and given that these things don't affect gameplay in any way, I don't see why there would be any harm in making them easily obtainable. To at least be able say you got something out of the event. I got four scythes this year and I can't even use the fucking things.
How would you feel if the droprate was something like 50%, but you statistically "struck out" each and every time? Would you be fine that you had a fair shot every time but lost, or would you just be equally as pissed off?
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I seem to have pretty good luck with pets. On two different characters I've gotten the Phoenix Hatchling soloing MgT in one shot. Which is great, because both times I've resolved never to solo that place again.
How would you feel if the droprate was something like 50%, but you statistically "struck out" each and every time? Would you be fine that you had a fair shot every time but lost, or would you just be equally as pissed off?
Still the same situation, really. My beef is that the RNG is a factor for these things in the first place. For something like mounts, it's a bit more understandable because those affect gameplay. Not so for pets. If it's available year-round, the RNG is fine, it's 'farmable'. But for something available for a week or two out of a year? That's just ridiculous. Even if the droprate were 99% there'd still be a number of people screwed out of their drops, and that's just silly in my opinion.
How would you feel if the droprate was something like 50%, but you statistically "struck out" each and every time? Would you be fine that you had a fair shot every time but lost, or would you just be equally as pissed off?
Still the same situation, really. My beef is that the RNG is a factor for these things in the first place. For something like mounts, it's a bit more understandable because those affect gameplay. Not so for pets. If it's available year-round, the RNG is fine, it's 'farmable'. But for something available for a week or two out of a year? That's just ridiculous. Even if the droprate were 99% there'd still be a number of people screwed out of their drops, and that's just silly in my opinion.
Unless a mount is 310%, how does it affect gameplay? Mounts aren't any less cosmetic than pets, for the most part.
How would you feel if the droprate was something like 50%, but you statistically "struck out" each and every time? Would you be fine that you had a fair shot every time but lost, or would you just be equally as pissed off?
Still the same situation, really. My beef is that the RNG is a factor for these things in the first place. For something like mounts, it's a bit more understandable because those affect gameplay. Not so for pets. If it's available year-round, the RNG is fine, it's 'farmable'. But for something available for a week or two out of a year? That's just ridiculous. Even if the droprate were 99% there'd still be a number of people screwed out of their drops, and that's just silly in my opinion.
Unless a mount is 310%, how does it affect gameplay? Mounts aren't any less cosmetic than pets, for the most part.
Well it affects gameplay, however minimally, more than a pet does. Just by virtue of being a mount (and two of the three holiday mounts are scaleable), it actually provides a function to the player where a pet does not. That said, I'm not wild about those being on the RNG for yearly events either.
I seem to have pretty good luck with pets. On two different characters I've gotten the Phoenix Hatchling soloing MgT in one shot. Which is great, because both times I've resolved never to solo that place again.
Oh god I was hated for the rest of BC because I got that phoenix pet the first time I ran magT on the first day it was released... still no pet for this holiday though. but to be fair i haven't been on much to do it every day
I didn't get the pet off Ahune, but my luck evens out: I didn't even know the phoenix pet in Mgt was rare until a few months after I got it, because I got it first time I soloed it.
Possible solution: I've read that Blizzard uses increasing possibility for quest item drops. For example, kill one mob and not get the item, your chance to get it increases, and so on until it drops for you. Perhaps they could make it so that if you kill Ahune 10 or so times, the next time you loot the bag it's 100% guaranteed for you.
How would you feel if the droprate was something like 50%, but you statistically "struck out" each and every time? Would you be fine that you had a fair shot every time but lost, or would you just be equally as pissed off?
Still the same situation, really. My beef is that the RNG is a factor for these things in the first place. For something like mounts, it's a bit more understandable because those affect gameplay. Not so for pets. If it's available year-round, the RNG is fine, it's 'farmable'. But for something available for a week or two out of a year? That's just ridiculous. Even if the droprate were 99% there'd still be a number of people screwed out of their drops, and that's just silly in my opinion.
Unless a mount is 310%, how does it affect gameplay? Mounts aren't any less cosmetic than pets, for the most part.
Because one of them is a FUCKING HORSE WITH FLAMING HOOVES THAT RIDES THROUGH THE AIR.
Hey you know those quests at certain levels that get you super fast easy xp? Like the turn ins at lights hope chapel? Are there more of those? I'm a hordie at the moment, just wondering if there's a list somewhere of all the easy turn in quests and whatnot.
Hey you know those quests at certain levels that get you super fast easy xp? Like the turn ins at lights hope chapel? Are there more of those? I'm a hordie at the moment, just wondering if there's a list somewhere of all the easy turn in quests and whatnot.
Unidentified Plant Parts in Zangamarsh. First thing I do after I get bored or tired of Hellfire is use those to get my Cenarian rep to honored with those things.
As a fair warning, I don't plan on resubbing, just want to fuck around for a bit/see how it runs on a computer thats actually meant for gaming Might get more than 5 fps in dal now.
I know the issue was brought up a few pages back but i'd like to provide some personal experience to the whole "tagging instances before you can queue" argument.
I'm currently in the 66 bracket of dungeons, i can get groups instantly due to being a healer but whenever i specifically queue for Caverns of time: Durnholde I end up waiting an hour or so with the various roles of dps and tanks blinking in and out the whole time. Nobody bothers with finding it.
Obviously this isn't the best example since the dungeons in cata most likely won't be locked until you do a quest but currently finding a groups for durnholde and black morass is one of the more difficult tasks to accomplish.
this is just my experience though, I'm not sure if this is the case for everyone.
Inter_d on
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L Ron HowardThe duckMinnesotaRegistered Userregular
I know the issue was brought up a few pages back but i'd like to provide some personal experience to the whole "tagging instances before you can queue" argument.
I'm currently in the 66 bracket of dungeons, i can get groups instantly due to being a healer but whenever i specifically queue for Caverns of time: Durnholde I end up waiting an hour or so with the various roles of dps and tanks blinking in and out the whole time. Nobody bothers with finding it.
Obviously this isn't the best example since the dungeons in cata most likely won't be locked until you do a quest but currently finding a groups for durnholde and black morass is one of the more difficult tasks to accomplish.
this is just my experience though, I'm not sure if this is the case for everyone.
I saw the same thing when I leveled alts through there. No one wanted to take the time to run through the quest to get attuned. In fact, I don't believe I ever got it since the LFD came out. I'd like to believe that if they changed the system so you couldn't run a dungeon without going to it first and doing a quest or something that that would change - though probably only for current content. If CoT instances were current, I'm sure there wouldn't be a problem.
Having people visit a dungeon once so they know where it is sounds good in theory but in practice it falls apart. Even if you can get people visit it there will still be the ones who can't find the entrance.
Should just have an option to have the LFD tool teleport their ghosts to the dungeon imo.
Posts
I just de-retired my old level 80 combat rogue with Brewfest mace and reasonable entry level gear, and she has trouble getting past 2k DPS. I guess Combat really isn't the way forward anymore. Too bad I'm gonna have to take her to Icecrown 5-mans so she can get proper daggers and go muti. I wonder how many times she'll get kicked out for general suckiness.
If you pull 2k, almost never. There is almost always someone worse than that.
LoL: failboattootoot
Really very depressing.
He's awful.
- The Four Horsemen of the Apocalypse (2017, colorized)
Oh my god, right click save as.
So, two weeks of attempts (sans the one day the server was down), no pet. The year before that? No pet. The year before that? No pet. Hundreds of attempts overall.
I really wish the worst case of syphilis on the goose who favors the RNG on the dev team.
Also, and I know this has been stated, fuck RNG.
I'm not sure what your issue is. Is it that you have to queue for Ahune through LFD? Because you can do that with a full group, I'm pretty sure.
If it's that you only have one shot a day at the pet/staff, that's a bit more of a legitimate complaint. Although, I'm personally happy to not feel compelled to run Ahune all day to get something I need.
Easy for me to say, though, since I've gotten the pet and had two bags with the staff so far.
What I would like to see if with the upcomming Cata event they have it where people of 10+ can do it and get the pet or whatever else they offer instead of just 80's
I usually have good luck with the holiday pets. This year, 3 characters every day and not a one. Did get several copies of the weapon, though, but it doesn't do any of those characters any good.
As is, they're 100% vanity items, and if I don't get them, then I don't get them. I'm not going to be a goose and get pissy over it. I'd much rather have these vanity items be akin to lottery winnings rather than be borderline required.
Which would suggest that every person should get the pet, provided they even try? I don't know. I think you should be able to increase your chances of getting the pet by running it more, but I don't think it should ever be a guarantee to get it just by participating in the event. I like the idea of having a pet that others don't because I got lucky. If I don't get it it's not the end of the world, but then I'm not really a pet collector.
It's not part of the achievement, is it?
It's not the end of the world or anything, nothing in this game is, but there are a LOT of pet collectors out there (look no further than Blizzard's store for evidence of that), and the development team is well-aware of the fact that the "gotta catch 'em all" feeling that a lot of pet collectors have. I'm fine with things being random where appropriate, but when you have a very limited amount of time to obtain something, and then limited attempts within said short timeframe to obtain that thing, that's when it goes too far in my opinion.
I mean, people got the Wolpertinger (Brewfest) and Spirit of Summer via vendors and that was fine to everyone, but somehow it's okay to put the scorchling (now frostling) and the oozeling from the valentines event on some very limited attempt drop table. There's just no consistency, and given that these things don't affect gameplay in any way, I don't see why there would be any harm in making them easily obtainable. To at least be able say you got something out of the event. I got four scythes this year and I can't even use the fucking things.
I honestly didn't know whether it was rare or not until people started cussing me out in raids.
PSN: ShogunGunshow
Origin: ShogunGunshow
Unless a mount is 310%, how does it affect gameplay? Mounts aren't any less cosmetic than pets, for the most part.
Oh god I was hated for the rest of BC because I got that phoenix pet the first time I ran magT on the first day it was released... still no pet for this holiday though. but to be fair i haven't been on much to do it every day
Possible solution: I've read that Blizzard uses increasing possibility for quest item drops. For example, kill one mob and not get the item, your chance to get it increases, and so on until it drops for you. Perhaps they could make it so that if you kill Ahune 10 or so times, the next time you loot the bag it's 100% guaranteed for you.
Because one of them is a FUCKING HORSE WITH FLAMING HOOVES THAT RIDES THROUGH THE AIR.
PSN: ShogunGunshow
Origin: ShogunGunshow
That banner is either sticking out of his spine or he's holding it up with his butt cheeks.
Awesome.
That's both awful and awesome.
Well, fuck that place as a quest hub.
Unidentified Plant Parts in Zangamarsh. First thing I do after I get bored or tired of Hellfire is use those to get my Cenarian rep to honored with those things.
As a fair warning, I don't plan on resubbing, just want to fuck around for a bit/see how it runs on a computer thats actually meant for gaming Might get more than 5 fps in dal now.
email is my username @gmail.com
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
As well as extremely fucking retarded.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
In actual practice, I've heard all sorts of things. Some people have said it rejected them, and others have claimed it worked fine. I really dunno.
I'm currently in the 66 bracket of dungeons, i can get groups instantly due to being a healer but whenever i specifically queue for Caverns of time: Durnholde I end up waiting an hour or so with the various roles of dps and tanks blinking in and out the whole time. Nobody bothers with finding it.
Obviously this isn't the best example since the dungeons in cata most likely won't be locked until you do a quest but currently finding a groups for durnholde and black morass is one of the more difficult tasks to accomplish.
this is just my experience though, I'm not sure if this is the case for everyone.
I saw the same thing when I leveled alts through there. No one wanted to take the time to run through the quest to get attuned. In fact, I don't believe I ever got it since the LFD came out. I'd like to believe that if they changed the system so you couldn't run a dungeon without going to it first and doing a quest or something that that would change - though probably only for current content. If CoT instances were current, I'm sure there wouldn't be a problem.
Should just have an option to have the LFD tool teleport their ghosts to the dungeon imo.