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[Paradox Interactive] Divine Wind finally on Steam, NEW HoI3 expansion announced
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Am I screwed?
You also get to smack the hell out of Spain which is nice
important things:
- Minor enhancements to Africa done, with national ideas for Kongo & Mali, cavalry for sub-saharan techgroup, flavor events for Kongo, Ethiopia, Mali & Songhai, and a new revolter country Jolof.
- The Knights have gained unique national ideas.
- Rebalanced landcombat algoritms to be based on direct values instead of relative bonuses. aka, lategame is as bloody as early game.
- Moved away the quality impact from scaling weaponmodifier to scale actual damage.
- There is now damage on morale on units in the backline during a landcombat.
- Tweaked up strength damage slightly in landcombat.
- Insults now decay.
- You will no longer get AE from inheriting another country.
- Cancelled vassals no longer get "At war" negative modifier with the country that cancelled them.
- 'Was at War' opinion modifier is now applied at the end of a war.
- Rev & Counter-rev gives 50% AE instead of 75%.
- AI: Less likely to switch attitudes and become hostile/rival towards an ally
- AI: Higher prio on building temples
- AI: Less likely to choose allies as rivals
- AI: Less predictable about who they will choose as a rival
- AI is now less willing to peace early in a war
Also, my general's bonuses didn't seem to be showing up on the listed rolls. Is it bugged, or does it just not display?
Also Hungary is fucking stupid strong, They completely wiped out the Byzantines, and control everything from De Jure hungary to Antioch
Hungry Hungry Hungary came knocking on my door! Their vital mistake, declaring a holy war! You see, in the previous king's reign, the holy religion of Suomenusko had reformed. Men from all countries came flocking to the banners of King Ahvo V the Great!
It cost the lives of tens of thousands of Finns, Mordvins, Lettigans, Bjarmians, Permians, but we beat back the Hungarian Menace!
http://www.youtube.com/watch?v=AZKpByV5764
It was particularly bad in my latest Poland game - I was trying out an interesting strategy of culture switching to Prussian so that you can form Prussia for their sweet NIs, and that had all gone fine, but I was simultaneously trying to become emperor of the HRE. After several elections in a row that I thought I had locked down ended up going to Bohemia, I declared war on Bohemia to try and cut them down in size.
So.. fun thing to note - taking 4 provinces from the HRE emperor gives 150+ AE to a ton of the HRE members and will extend as far as Spain for causing people to join coalitions against you. So hooray for that.
I don't know what my rush is either, I have the better part of 400 years to achieve my goals, and it's not like I'm trying for a world conquest with this.
My latest attempt I played as Sicily, within the Byzantine Empire. My goal had been to stay within Sicily's de jure borders and be a loyal vassal. And then I apparently accidentally choose 'Fabricate a claim on the Byzantine Empire.' And my spymaster automatically invited everyone.
So I had a claim. Out of curiosity, I started a faction to put myself in power. And it went straight to 200% of liege strength.
So, I'm the Byzantine Empress now, and there goes my game-plan.
For the opener:
In no particular order - butter up to Austria enough to join the HRE (+194 relations if I remember right, you'll need to ally/RM them), get the Lithuania PU, and vassalize the Teutonic Order (takes 2 wars). Don't annex either of your starting vassals until after you've annexed the TO and culture shifted. To culture shift, you'll need to sell a few of your polish provinces to Mazovia and move your capital to one of the Prussian provinces (which you'll have to add to the HRE also).
After culture shifting, you can go about absorbing your other vassals and try to expand and/or try for emperorship. You can move your capital to Warsaw with the option for the free base tax and manpower boost, it'll even auto-add it to the HRE for you if you do. Then once you hit Admin 10, form the Commonwealth to instantly integrate Lithuania and get another free base tax boost to a province, and when you switch to Protestant (or Reformed) you can form Prussia for their awesome combat NI's.
You can also form Germany after that, but it requires that you grab a bunch more land.
You can spin off your lineage into multiple different kingdoms. As long as you don't make the kings from people who have claims on other thrones, it can work. Otherwise, you get a Karling civil war.
In Ahvo's life, I was literally like 50 gold away from forming the Empire too.
Depending on how many a bunch is, that would demolish your diplomatic research after the import.
Colonization et al.
So, do you mostly just play CK2 up until you hit 1400's and then shift to EUIV? Or do you end your CK2 run through earlier than that to get the most out of the switch?
It really depends on at what point you have a map that you're happy with importing into EU4. EU4 itself doesn't actually start until 1444, so you can play until the end of CK2 if you really want to, but it's fairly easy to blob up hugely if you do, and importing a full map empire from CK2 into EU4 results in a game that might be amusing for an hour or so of screwing around, but there would be absolutely no challenge.
I'm going to try the CK2 Plus mod, and see how that goes since it sounds anti-blobbing.
Also, it seems like a crap-shot to actually get my generals stats to actually show up on the rolls, not sure if it's just visual, or if it's actually not applying them
After that, you want to look at morale. You have your number telling the morale of your army, but also different units deal more morale damage than others the first army to reach 0 morale will retreat.
Additionally, you have discipline, which is just a direct modifier to how much damage your troops do. 5% discipline means your troops do 105% of normal damage.
There is also military tactics, and combined arms bonuses. Tactics increases with technology, the combined arms bonus is something you get if you have less than a certain amount of cavalry in your armies, based on your tech group. Both of these things reduce the number of casualties you take.
There is also combat efficiency, which comes entirely from ideas and ambitions, as far as I know (maybe some events or triggered modifiers I've never seen any though) which I don't actually have the best understanding of.
Some of the fun stuff noted so far:
-Ability to play with randomized Americas
-New gameplay for the American Natives
-Expanded colonial system
It all sounds pretty sweet. I'm particularly interested in the new Native American stuff, which I had guessed was coming due to the lack of any unique NIs for them. They also stated it will follow the CK2 model, so a lot of the basics will be patched into the main game without having to buy the DLC.
For the visuals, the only general stats that show up are the net difference - if you have a shock 3 and they have a shock 5, the only general shock modifier that will show is a +2 for them
There needs to be an if-not process for ideas, like
If there's country specific files - use those
If there's not, use culture idea
If there's not that, use some sort of idea group based on the de-jure title.
CK2 style politics, trying to create scandals and manage the electorate.
Really? I tried it a while ago and it was terrible. I'm actually looking forward to trying it again after the expansion comes out though.
Ooh, nice, 1.3.1 also just came out, fixed a few sprite and interface bugs, but more importantly, vassals located on a different continent, but connected to your capital via land, are no longer considered "overseas" when you go to annex them. I ran into that one personally playing as Russia just the other day, it was pretty annoying since it's a fairly large malus. I imagine it was even worse for someone like the Ottomans who straddled 3 continents.