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[Paradox Interactive] Divine Wind finally on Steam, NEW HoI3 expansion announced

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  • SLyMSLyM Registered User regular
    maybe they had an excellent maneuver general?

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • KetBraKetBra Dressed Ridiculously Registered User regular
    yeah high maneuver generals can be a pain.

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  • abotkinabotkin Registered User regular
    Excellent, 1.3 should be dropping for EU4 tomorrow. They've only listed a small number of changes so far, but I'm particularly excited about combat being recalculated, so late game battles should be more decisive, and the opinions of AI should be less volatile, so you get fewer switches directly from awesome ally to hostile/rivalry.

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  • SpoitSpoit *twitch twitch* Registered User regular
    So, uh....to get rid of the peasants war, you need to have no rebels for 3 years. But I have a doom stack of like 40k rebels on an island...

    Am I screwed?

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  • Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    France always gives you a nice EU4 game. You can never get too overpowered because you have Spain/England/the HRE boxing you in, but you still have a lot of power and can/have to utilize all the game mechanics in order to compete.

    You also get to smack the hell out of Spain which is nice

  • SLyMSLyM Registered User regular
    you could just let them seige down the island and then accept their demands.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • SpoitSpoit *twitch twitch* Registered User regular
    Yeah, that's what I ended up doing. For some reason, when I reloaded, it removed the part that they wanted me to change to a republic, which is what I was balking at

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  • SLyMSLyM Registered User regular
    1.3 is out

    important things:
    - Three new countries can now be formed through decision. Hannover, Westfalia and Greece.
    - Minor enhancements to Africa done, with national ideas for Kongo & Mali, cavalry for sub-saharan techgroup, flavor events for Kongo, Ethiopia, Mali & Songhai, and a new revolter country Jolof.
    - The Knights have gained unique national ideas.

    - Rebalanced landcombat algoritms to be based on direct values instead of relative bonuses. aka, lategame is as bloody as early game.
    - Moved away the quality impact from scaling weaponmodifier to scale actual damage.
    - There is now damage on morale on units in the backline during a landcombat.
    - Tweaked up strength damage slightly in landcombat.

    - Insults now decay.
    - You will no longer get AE from inheriting another country.
    - Cancelled vassals no longer get "At war" negative modifier with the country that cancelled them.
    - 'Was at War' opinion modifier is now applied at the end of a war.
    - Rev & Counter-rev gives 50% AE instead of 75%.

    - AI: Less likely to switch attitudes and become hostile/rival towards an ally
    - AI: Higher prio on building temples
    - AI: Less likely to choose allies as rivals
    - AI: Less predictable about who they will choose as a rival
    - AI is now less willing to peace early in a war

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • SpoitSpoit *twitch twitch* Registered User regular
    So, uh....battles are a hell of a lot more bloody now. France is only one tick up in military technology than me, but with better infantry and .5 more morale they were able to destroy my 60 unit stack with like 35 units. across a river. At one point I was getting 1k deaths a tick.

    Also, my general's bonuses didn't seem to be showing up on the listed rolls. Is it bugged, or does it just not display?

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  • BlindPsychicBlindPsychic Registered User regular
    Been playing my Chud game, will post some screenshots later. But yeah, Bavaria is still in Mali, The Umayyads are moving into Aquitaine, Wales controls Scotland, Northern Ireland and Wales, and Asutrias controls most of England. Norse has reformed, I have the counties I need to reform Suomenusko, but I haven't had the Moral Authority and high enough Piety to line up yet to make it happen. The guy on the throne right now is the Great Grandson of the Dragon, and I think the only one so far that hasn't been a kinslayer. His Granpa, Ahvo II, had his first son thrown in jail and executed to get his better son on the throne. Then that son died of smallpox, and his other son died maimed in battle. Then there was a huge revolt that installed his brother on the Throne. Ahvo spent his last days working on taking new territories in Perm and laying low. When he died, his grandson, Ahvo III became duke of Chud. Ahvo II's brother, the king of Greater Chud, became infirm and incapable, and Ahvo III was appointed regent. And then he became King of Greater Chud in a bloodless coup. I've subjugated Lithuania and I think I'll let it split off in Gavelkind since I plan on exporting this game and I don't really want to get super strong.

    Also Hungary is fucking stupid strong, They completely wiped out the Byzantines, and control everything from De Jure hungary to Antioch

  • BlindPsychicBlindPsychic Registered User regular
    2013-11-01_00004_zps669e6458.jpg

    Hungry Hungry Hungary came knocking on my door! Their vital mistake, declaring a holy war! You see, in the previous king's reign, the holy religion of Suomenusko had reformed. Men from all countries came flocking to the banners of King Ahvo V the Great!


    2013-11-01_00003_zpse5179441.jpg


    It cost the lives of tens of thousands of Finns, Mordvins, Lettigans, Bjarmians, Permians, but we beat back the Hungarian Menace!

    http://www.youtube.com/watch?v=AZKpByV5764

  • abotkinabotkin Registered User regular
    I really need to work on my patience when playing EU4. In several games now, I've gotten rather impatient with the pace of expansion and ended up just taking a bunch of provinces, netting me huge amounts of AE that inevitably resulted in multiple coalition wars against me.

    It was particularly bad in my latest Poland game - I was trying out an interesting strategy of culture switching to Prussian so that you can form Prussia for their sweet NIs, and that had all gone fine, but I was simultaneously trying to become emperor of the HRE. After several elections in a row that I thought I had locked down ended up going to Bohemia, I declared war on Bohemia to try and cut them down in size.

    So.. fun thing to note - taking 4 provinces from the HRE emperor gives 150+ AE to a ton of the HRE members and will extend as far as Spain for causing people to join coalitions against you. So hooray for that.

    I don't know what my rush is either, I have the better part of 400 years to achieve my goals, and it's not like I'm trying for a world conquest with this.

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  • SpoitSpoit *twitch twitch* Registered User regular
    Were you a part of the HRE? I know they get kinda cranky about people taking territory like that, or even diploannexing it

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  • ShadowhopeShadowhope Baa. Registered User regular
    I keep trying to make a CKII game that I'll want to import into EU4.

    My latest attempt I played as Sicily, within the Byzantine Empire. My goal had been to stay within Sicily's de jure borders and be a loyal vassal. And then I apparently accidentally choose 'Fabricate a claim on the Byzantine Empire.' And my spymaster automatically invited everyone.

    So I had a claim. Out of curiosity, I started a faction to put myself in power. And it went straight to 200% of liege strength.

    So, I'm the Byzantine Empress now, and there goes my game-plan.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • abotkinabotkin Registered User regular
    Yeah, that was part of the opener, which is pretty fun. I'm not sure why exactly the multiplier was so high for so many of them or why it was enough to send even Spain into the coalition, but oh well, I knew better while I was doing it, I was just frustrated.

    For the opener:

    In no particular order - butter up to Austria enough to join the HRE (+194 relations if I remember right, you'll need to ally/RM them), get the Lithuania PU, and vassalize the Teutonic Order (takes 2 wars). Don't annex either of your starting vassals until after you've annexed the TO and culture shifted. To culture shift, you'll need to sell a few of your polish provinces to Mazovia and move your capital to one of the Prussian provinces (which you'll have to add to the HRE also).

    After culture shifting, you can go about absorbing your other vassals and try to expand and/or try for emperorship. You can move your capital to Warsaw with the option for the free base tax and manpower boost, it'll even auto-add it to the HRE for you if you do. Then once you hit Admin 10, form the Commonwealth to instantly integrate Lithuania and get another free base tax boost to a province, and when you switch to Protestant (or Reformed) you can form Prussia for their awesome combat NI's.

    You can also form Germany after that, but it requires that you grab a bunch more land.

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  • SLyMSLyM Registered User regular
    It's hard to make a good CK2 game to convert. Either you're too big or someone else is.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • SpoitSpoit *twitch twitch* Registered User regular
    Couldn't you release a whole bunch of vassals before you import?

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  • KiplingKipling Registered User regular
    SLyM wrote: »
    It's hard to make a good CK2 game to convert. Either you're too big or someone else is.

    You can spin off your lineage into multiple different kingdoms. As long as you don't make the kings from people who have claims on other thrones, it can work. Otherwise, you get a Karling civil war.

    3DS Friends: 1693-1781-7023
  • SpoitSpoit *twitch twitch* Registered User regular
    A world wide civil war? sounds like fun

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  • BlindPsychicBlindPsychic Registered User regular
    edited November 2013
    Welp after the dizzying highs of last night, this round basically got me to rage quit. Ruthenia was wiped off the map. Then Ahvo V dies. I fight a trivial civil war, and then BOOM Ruthenian Revolt 40,000 troops beam down and basically get an automatic 100% because they just rush assaulted some stuff and forced a loss. Oh, and those are event spawn troops so I basically can never attack them again.

    In Ahvo's life, I was literally like 50 gold away from forming the Empire too.

    BlindPsychic on
  • ZibblsnrtZibblsnrt Registered User, Moderator mod
    Spoit wrote: »
    Couldn't you release a whole bunch of vassals before you import?

    Depending on how many a bunch is, that would demolish your diplomatic research after the import.

  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    CK2 is currently slightly more blobby than reality, which is bad for imports. Especially with Empire titles, those tend to be really stable because the AI will never get rid of a title, and chances are that civil wars put in place a different emperor or lower authority, very rarely independence.

    Steam: SanderJK Origin: SanderJK
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    So, I'm mostly a CK2 player, but I'm curious about EUIV. What does it offer that you'd want to take a game from CK2 into EUIV and not just keep playing CK2?

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • KetBraKetBra Dressed Ridiculously Registered User regular
    InkSplat wrote: »
    So, I'm mostly a CK2 player, but I'm curious about EUIV. What does it offer that you'd want to take a game from CK2 into EUIV and not just keep playing CK2?

    Colonization et al.

    KGMvDLc.jpg?1
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    KetBra wrote: »
    InkSplat wrote: »
    So, I'm mostly a CK2 player, but I'm curious about EUIV. What does it offer that you'd want to take a game from CK2 into EUIV and not just keep playing CK2?

    Colonization et al.

    So, do you mostly just play CK2 up until you hit 1400's and then shift to EUIV? Or do you end your CK2 run through earlier than that to get the most out of the switch?

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • abotkinabotkin Registered User regular
    InkSplat wrote: »
    KetBra wrote: »
    InkSplat wrote: »
    So, I'm mostly a CK2 player, but I'm curious about EUIV. What does it offer that you'd want to take a game from CK2 into EUIV and not just keep playing CK2?

    Colonization et al.

    So, do you mostly just play CK2 up until you hit 1400's and then shift to EUIV? Or do you end your CK2 run through earlier than that to get the most out of the switch?

    It really depends on at what point you have a map that you're happy with importing into EU4. EU4 itself doesn't actually start until 1444, so you can play until the end of CK2 if you really want to, but it's fairly easy to blob up hugely if you do, and importing a full map empire from CK2 into EU4 results in a game that might be amusing for an hour or so of screwing around, but there would be absolutely no challenge.

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  • KiplingKipling Registered User regular
    Blobbing in the Old Gods is worse because of the Karling inheritance structure. I had a game where I actively tried to usurp them from a West Francia duke, and the only way to do it without getting hammered is Elective Monarchy. And even that is dicey.

    I'm going to try the CK2 Plus mod, and see how that goes since it sounds anti-blobbing.

    3DS Friends: 1693-1781-7023
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  • BlindPsychicBlindPsychic Registered User regular
    I don't really understand the battle system in EUIV sometimes. I was playing my Chud game in EUIV, and Lithuania was wiping the floor with me even though they only have a half point more in morale. And then you have stuff where 1,000 men can hold off 36,000 and have it be a close fight.

  • SLyMSLyM Registered User regular
    1k men are physically impossible to hold off anything more than 9,999 unless they've changed something drastically recently. Also there is a lot more going on in EU4 than just morale. And half a point more is a lot if it's 2.5 to 2, less so if it's 12.5 to 12.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • SpoitSpoit *twitch twitch* Registered User regular
    SLyM wrote: »
    1k men are physically impossible to hold off anything more than 9,999 unless they've changed something drastically recently. Also there is a lot more going on in EU4 than just morale. And half a point more is a lot if it's 2.5 to 2, less so if it's 12.5 to 12.
    I've beaten some natives in the teens with a 2 man stack. My inability o understand the combat system is what's keeping me from playing a central european country. I just had a battle where I had 30 something units against high twenties, with more than point of moral bonus and technological equivalence (but 5 points penalty in the 3rd category, forgot what it was), and my unit was completely crushed, with no survivors. Like, not even, run away and their silly high manuever generals get to the retreating province before my army does and crushes them; not a single unit running away. And other times, I can bring 3 times as many units and then have to spend a year chasing down the enemy stack 3-4 times before they finally get killed.

    Also, it seems like a crap-shot to actually get my generals stats to actually show up on the rolls, not sure if it's just visual, or if it's actually not applying them

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  • SLyMSLyM Registered User regular
    if two enemy armies and up in the same province and one is 10 times the size of the other it will completely annihilate the other army immediately, no questions asked.

    After that, you want to look at morale. You have your number telling the morale of your army, but also different units deal more morale damage than others the first army to reach 0 morale will retreat.

    Additionally, you have discipline, which is just a direct modifier to how much damage your troops do. 5% discipline means your troops do 105% of normal damage.

    There is also military tactics, and combined arms bonuses. Tactics increases with technology, the combined arms bonus is something you get if you have less than a certain amount of cavalry in your armies, based on your tech group. Both of these things reduce the number of casualties you take.

    There is also combat efficiency, which comes entirely from ideas and ambitions, as far as I know (maybe some events or triggered modifiers I've never seen any though) which I don't actually have the best understanding of.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • BlindPsychicBlindPsychic Registered User regular
    The thing is, I would 'win' those lopsided the battles, but the small group can hold me off for so many combat phases that their hunter army rolls in and obliterates me. Its not like squishing natives or peasants in similar lopsided situations.

  • abotkinabotkin Registered User regular
    edited November 2013
    Hooray! The first big DLC for EU4 has been announced. Conquest of Paradise, coming out Dec 11.

    Some of the fun stuff noted so far:
    -Ability to play with randomized Americas
    -New gameplay for the American Natives
    -Expanded colonial system

    It all sounds pretty sweet. I'm particularly interested in the new Native American stuff, which I had guessed was coming due to the lack of any unique NIs for them. They also stated it will follow the CK2 model, so a lot of the basics will be patched into the main game without having to buy the DLC.

    abotkin on
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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Spoit wrote: »
    SLyM wrote: »
    1k men are physically impossible to hold off anything more than 9,999 unless they've changed something drastically recently. Also there is a lot more going on in EU4 than just morale. And half a point more is a lot if it's 2.5 to 2, less so if it's 12.5 to 12.
    I've beaten some natives in the teens with a 2 man stack. My inability o understand the combat system is what's keeping me from playing a central european country. I just had a battle where I had 30 something units against high twenties, with more than point of moral bonus and technological equivalence (but 5 points penalty in the 3rd category, forgot what it was), and my unit was completely crushed, with no survivors. Like, not even, run away and their silly high manuever generals get to the retreating province before my army does and crushes them; not a single unit running away. And other times, I can bring 3 times as many units and then have to spend a year chasing down the enemy stack 3-4 times before they finally get killed.

    Also, it seems like a crap-shot to actually get my generals stats to actually show up on the rolls, not sure if it's just visual, or if it's actually not applying them

    For the visuals, the only general stats that show up are the net difference - if you have a shock 3 and they have a shock 5, the only general shock modifier that will show is a +2 for them

  • BlindPsychicBlindPsychic Registered User regular
    I am pretty excited for the EUIV expansion

  • SpoitSpoit *twitch twitch* Registered User regular
    Maybe I should try for no trail of tears before that drops

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  • BlindPsychicBlindPsychic Registered User regular
    I do hope they take another pass at the converter. I think things need to be fixed up a little to make sure everyone has ideas, and so Muslim nations are exported in a better way than they are now.

    There needs to be an if-not process for ideas, like
    If there's country specific files - use those
    If there's not, use culture idea
    If there's not that, use some sort of idea group based on the de-jure title.

  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    I really want Paradox to make a PC version of 1960: The Making of the President.

    CK2 style politics, trying to create scandals and manage the electorate.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • abotkinabotkin Registered User regular
    Spoit wrote: »
    Maybe I should try for no trail of tears before that drops

    Really? I tried it a while ago and it was terrible. I'm actually looking forward to trying it again after the expansion comes out though.

    Ooh, nice, 1.3.1 also just came out, fixed a few sprite and interface bugs, but more importantly, vassals located on a different continent, but connected to your capital via land, are no longer considered "overseas" when you go to annex them. I ran into that one personally playing as Russia just the other day, it was pretty annoying since it's a fairly large malus. I imagine it was even worse for someone like the Ottomans who straddled 3 continents.

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