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The All-New All-Purpose Doujn Games Thread -- Touhou 12.⑨: Fat Cirno Attack
I'm sick of the old thread with its Scarlet Weather Rhapsody OP and being unable to change the title. Discuss any and all doujin (self-published) games from Japan, or hell, any indy games from wherever, particularly shmups are welcome. Also, I'll kick your asses at MBAC or EFZ if you're up to it.
Touhou 12.8: The Great Fairy Wars. http://kourindou.exblog.jp/12990219/
AKA, Zun wants his buddy to draw his old-as-hell fairy characters and is too lazy to make a real game.
Oh yeah, due out at Summer Comiket in about 3 weeks.
And Railgun's Panties (Megaman Power Battles clone) due out next week. Fastest translation project ever! --crosses fingers--
Waaaaaaay too used to MBAC's buffer guards and I keep eating shitty crossups against people who know what they're doing. And still haven't figured out escapes from certain characters' ES/FM knockdown traps. I need worse people to play against.
Waaaaaaay too used to MBAC's buffer guards and I keep eating shitty crossups against people who know what they're doing. And still haven't figured out escapes from certain characters' ES/FM knockdown traps. I need worse people to play against.
Waaaaaaay too used to MBAC's buffer guards and I keep eating shitty crossups against people who know what they're doing. And still haven't figured out escapes from certain characters' ES/FM knockdown traps. I need worse people to play against.
Where does everyone who plays hang out? Mizuumi?
No clue. I just have a few friends that I play with.
Yea, I brought that up in the DeathSmiles thread before this one existed actually. I'm quite liking the looks of it so far, despite not liking horizontal stuff in general.
So, a while ago I bought five Touhou games, and I'm just now actively playing them. Perfect Cherry Blossom, Imperishable Night, Mountain of Faith, Subterranean Animism and Undefined Fantastic Object. I skipped The Embodiment of Scarlet Devil because it didn't have the hitbox display while focused, skipped Phantasmagoria of the Flower View because the split-screen thing didn't do anything for me, and saved Shoot the Bullet for later. (I intend on picking it up next month, along with Double Spoiler... and maybe Fairy Wars, if Himeya gets it in stock.)
Perfect Cherry Blossom was the first I played, and after trying all three characters and their modes, I chose to focus on Reimu A and Sakuya A, since the homing shot crutch really helped me as a total newbie. (I favored Sakuya due to her focused maneuverability and easier grazing though.)
Anyway... I finished the game a few times, but never without using continues. Basically, I'd be just fine until the Prismriver sisters, at which point I'd lose a life or two, or as was the case in my best attempt, just emptied all my bombs to survive through them unscathed. And then Youmu would clean my clock, often getting me to the continue screen by the end of the fight unless I used bombs like candy. I did get past her once with I think 2 lives left, but Yuyuko made sure I blew through not one, but two continues shortly afterwards. :x
I'll probably go back to PCB again, but I wanted a break from the Ghostly Lawnmower Duo of Doom. So I started IN, and after about one hour playing, promptly uninstalled it.
The visuals were plain muddy... I can't exactly put my finger on it. The style for the character portraits seemed off... like they were just rough, airbrushed drafts. The actual game looked like it had a very distracting gaussian blur filter applied to it or something. The music of the first few stages did absolutely nothing for me, and it didn't help that while the dialogue in PCB was silly, it at least felt natural and was somewhat amusing, while in Imperishable Night it read like mangled Babelfish. :?
Today I installed Mountain of Faith, and only briefly tested out the two characters and their modes up to level 3... but I can already say I'm in love with this one.
The soundtrack is great so far and the engine upgrade really pays off, as everything from the characters to the shots look so much better. It also controls smooth like butter. I particularly liked how bombs tap into your power level, mostly because when I was playing PCB, my constant fear of dying to Youmu and Yuyuko was coaxing me into the nasty habit of blowing through all my bombs without trying to avoid some bullet patterns... and now this MoF mechanic encourages me to man up.
I favored Reimu B the most out of her three modes, but I'll probably play either Marisa A or Marisa C, since the versatility her T&S and F&A Options offer really clicked with me.
Perfect Cherry Blossom was the first I played, and after trying all three characters and their modes, I chose to focus on Reimu A and Sakuya A, since the homing shot crutch really helped me as a total newbie. (I favored Sakuya due to her focused maneuverability and easier grazing though.)
SakuyaB is civilization. Just saying.
The music of the first few stages did absolutely nothing for me, and it didn't help that while the dialogue in PCB was silly, it at least felt natural and was somewhat amusing, while in Imperishable Night it read like mangled Babelfish. :?
I'm not sure whether we were reading the same translation or not, because it was clear to me (I think they screwed up a little on Youmu's bombs...I believe the names should be "Slash of the Present" and "Slash of Eternity"). Also, stage 1 as Border Team made me chuckle:
Today I installed Mountain of Faith, and only briefly tested out the two characters and their modes up to level 3... but I can already say I'm in love with this one.
The soundtrack is great so far and the engine upgrade really pays off, as everything from the characters to the shots look so much better. It also controls smooth like butter.
Use the vsync patch with the older games. Also, don't use Marisa B in MoF...she's bugged (try fighting a boss at 3.x power to see what I mean).
And just a warning, you're probably going to learn to hate Aya and stage 4, especially the post-midboss spam. Especially Illusionary Dominance.
I particularly liked how bombs tap into your power level, mostly because when I was playing PCB, my constant fear of dying to Youmu and Yuyuko was coaxing me into the nasty habit of blowing through all my bombs without trying to avoid some bullet patterns... and now this MoF mechanic encourages me to man up.
Actually, MoF/SA's power system encourages you to bomb. Death is going to bring you down by one level anyway unless you're at 5.0 (in SA you're capped at 4.0 power except for MarisaA, who caps at 8.0) in addition to use using a life, and IIRC MoF, SA, and UFO only add an option at each level and your base shot damage is static. With how powerful the bombs are it's better to just bomb a spellcard and lose the power anyway while not losing a life with the possibility of losing another one to the same card.
Hwlen got buffed pretty nicely, so she might actually end up being viable this time around.
A console/PC release hasn't been announced yet as far as I know. Not like there were particularly many general system changes from the PS2 version though.
Hwlen got buffed pretty nicely, so she might actually end up being viable this time around.
A console/PC release hasn't been announced yet as far as I know. Not like there were particularly many general system changes from the PS2 version though.
I don't think a day will ever come when a WLen is viable. She really does have a boatload of tricks, but they all only work if your opponent is scared to death and stuck in a corner.
There's also Roa and yet another version of Akiha. I'm not sure if they were planning on toning Type-Earth down to non-broken for actual play with CC though.
=======
Cross-posting laziness.
Recent minor Comiket-related updates
Tasofro posted a cryptic message along with a screenshot of what appears to be a sequel to Super Marisa World.
Playing Mountain of Faith every now and then. Whoever said that Stage 4 would be annoying as all get-out what with the OMGSPAMSPAMSPAM, was right. The fairies leading up to Momiji and Aya were ten times worse than the bosses themselves.
Stage 5 was a breeze compared to Stage 4, although Sanae trounced me with her Sea Opening and Miracle. Stage 6's fairies were pretty easy too, despite the spam. I have yet to beat Kanako, though.
Kanako's Divine Festival is fun, but it gets me to wall myself every now and then. I have to bomb my way out of Sacrifice Sign still... and that one transition phase where she goes intangible and shoots different types of bullets, always gets me when she spams some fast moving yellow orbs unless I bomb it. I survived all the way up to Mountain of Faith once, but I didn't have any lives or bombs left, and that was that.
aunsoph on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited August 2010
You all might like this, Kurt of HG101 did it a while back:
Posts
That's not a fangame?
Wat.
MBAA: F-Satsuki bnb is a grind.
Maybe.
Probably not.
Waaaaaaay too used to MBAC's buffer guards and I keep eating shitty crossups against people who know what they're doing. And still haven't figured out escapes from certain characters' ES/FM knockdown traps. I need worse people to play against.
Where does everyone who plays hang out? Mizuumi?
No clue. I just have a few friends that I play with.
Multi track drifting ?!!!
http://www.youtube.com/watch?v=i3xGgxWKo80
Whee.
http://www.youtube.com/watch?v=ReXMV4WWCvQ
Yeah, but that's going to take awhile.
Also, RGing into a command counter? Good god why.
Perfect Cherry Blossom was the first I played, and after trying all three characters and their modes, I chose to focus on Reimu A and Sakuya A, since the homing shot crutch really helped me as a total newbie. (I favored Sakuya due to her focused maneuverability and easier grazing though.)
Anyway... I finished the game a few times, but never without using continues. Basically, I'd be just fine until the Prismriver sisters, at which point I'd lose a life or two, or as was the case in my best attempt, just emptied all my bombs to survive through them unscathed. And then Youmu would clean my clock, often getting me to the continue screen by the end of the fight unless I used bombs like candy. I did get past her once with I think 2 lives left, but Yuyuko made sure I blew through not one, but two continues shortly afterwards. :x
I'll probably go back to PCB again, but I wanted a break from the Ghostly Lawnmower Duo of Doom. So I started IN, and after about one hour playing, promptly uninstalled it.
The visuals were plain muddy... I can't exactly put my finger on it. The style for the character portraits seemed off... like they were just rough, airbrushed drafts. The actual game looked like it had a very distracting gaussian blur filter applied to it or something. The music of the first few stages did absolutely nothing for me, and it didn't help that while the dialogue in PCB was silly, it at least felt natural and was somewhat amusing, while in Imperishable Night it read like mangled Babelfish. :?
Today I installed Mountain of Faith, and only briefly tested out the two characters and their modes up to level 3... but I can already say I'm in love with this one.
The soundtrack is great so far and the engine upgrade really pays off, as everything from the characters to the shots look so much better. It also controls smooth like butter. I particularly liked how bombs tap into your power level, mostly because when I was playing PCB, my constant fear of dying to Youmu and Yuyuko was coaxing me into the nasty habit of blowing through all my bombs without trying to avoid some bullet patterns... and now this MoF mechanic encourages me to man up.
I favored Reimu B the most out of her three modes, but I'll probably play either Marisa A or Marisa C, since the versatility her T&S and F&A Options offer really clicked with me.
===============
SIGH
http://www.youtube.com/watch?v=232PFB8f_oM
http://www.youtube.com/watch?v=EavWhU8xVCo
http://www.youtube.com/watch?v=tgQGvgkuqgU
I'm not sure whether we were reading the same translation or not, because it was clear to me (I think they screwed up a little on Youmu's bombs...I believe the names should be "Slash of the Present" and "Slash of Eternity"). Also, stage 1 as Border Team made me chuckle:
And stage 4 as Magic Team.
Use the vsync patch with the older games. Also, don't use Marisa B in MoF...she's bugged (try fighting a boss at 3.x power to see what I mean).
And just a warning, you're probably going to learn to hate Aya and stage 4, especially the post-midboss spam. Especially Illusionary Dominance.
Actually, MoF/SA's power system encourages you to bomb. Death is going to bring you down by one level anyway unless you're at 5.0 (in SA you're capped at 4.0 power except for MarisaA, who caps at 8.0) in addition to use using a life, and IIRC MoF, SA, and UFO only add an option at each level and your base shot damage is static. With how powerful the bombs are it's better to just bomb a spellcard and lose the power anyway while not losing a life with the possibility of losing another one to the same card.
Those e-trumps get pretty annoying after a while.
Speaking of MoF and stage 4, here's a fun replay to watch:
MoF Perfect Stage 4 Lunatic
And I love its music
http://www.youtube.com/watch?v=t2DmGCpdB4k
http://www.youtube.com/watch?v=LPIzC2v9uM8
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
A console/PC release hasn't been announced yet as far as I know. Not like there were particularly many general system changes from the PS2 version though.
New character? Ries? She's always been in AA.
I don't think a day will ever come when a WLen is viable. She really does have a boatload of tricks, but they all only work if your opponent is scared to death and stuck in a corner.
Also fine with WLen being terrible because small characters are awful to play against.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
=======
Cross-posting laziness.
Recent minor Comiket-related updates
http://www.tasofro.net/6kinoko/index.html
With cosplaying powerups.
http://www.ustream.tv/channel/isthismugen
http://www.ustream.tv/channel/KirahX
Second one's not up yet, but it should be soon.
Stupid no-bomb damage rule.
Stage 5 was a breeze compared to Stage 4, although Sanae trounced me with her Sea Opening and Miracle. Stage 6's fairies were pretty easy too, despite the spam. I have yet to beat Kanako, though.
Kanako's Divine Festival is fun, but it gets me to wall myself every now and then. I have to bomb my way out of Sacrifice Sign still... and that one transition phase where she goes intangible and shoots different types of bullets, always gets me when she spams some fast moving yellow orbs unless I bomb it. I survived all the way up to Mountain of Faith once, but I didn't have any lives or bombs left, and that was that.
http://www.youtube.com/watch?v=tR-nSOc6ytw
No Touhou, but good stuff.
http://www.youtube.com/watch?v=TMupYakdmxo