So I guess it's a bug but if I send my units on multiple turn movements, they won't move with each turn. Just move once then 10 turns later they're in the same spot
Unit pathfinding can be utterly fucked by enemy units, in some circumstances. For example, in one game I had a barbarian Trireme on one side of a small island, blocking the pass. I ordered my Destroyer (which had like fifty moves) to go to an area past it. It took one step to the left, pathing around the island. The Trireme was now out of view, so it said "Oh hey, there's a shortcut on the right side of the island!" and took a step to the right. The Trireme was still there, so the Destroyer's next move was to take a step to the left...
This repeated until my Destroyer was out of moves and probably would've continued forever had I not immediately noticed it.
Vienna has been the only one of my City-State allies to ever really go to war with me. Everyone else declares war but doesn't do anything. No wonder it gets most of my foreign aid in terms of gold and units.
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BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
edited October 2010
Ive discovered that any city state will go to war with you, but only if their border is directly touching the border of someone you are at war with AND there is a city within 3-4 hexes of that border. Any further and they will probably just not "see" the city.
Also if the city state is warlike they will puppet the city, if it is maritime or culture they will probably raize the city.
Also also i am pretty sure that a city state will never truly try to capture a civs capitol, they just kinda flounder around it, even if they have tanks. Same with city states on other city states.
Ive discovered that any city state will go to war with you, but only if their border is directly touching the border of someone you are at war with AND there is a city within 3-4 hexes of that border. Any further and they will probably just not "see" the city.
Also if the city state is warlike they will puppet the city, if it is maritime or culture they will probably raize the city.
Also also i am pretty sure that a city state will never truly try to capture a civs capitol, they just kinda flounder around it, even if they have tanks. Same with city states on other city states.
I experienced this first bit after I liberated a city state from Russia, it was then allied with me or something, but that didn't stop it from bombarding my units.
Vienna has been the only one of my City-State allies to ever really go to war with me. Everyone else declares war but doesn't do anything. No wonder it gets most of my foreign aid in terms of gold and units.
I just love fucking with other civs when they are warring against a city state. Just gifting units left and right. Gifting units provides way to little of a bonus though, but as the old saying goes, the enemies of my enemy is my friend.
the reward is that you're fucking them over and they can't prove you did it
I did it to Japan after allying with a city state effectively halted their assault on me and forced them to stop the war against me to deal with the upstart city-state blocking their path
but then I gave that city-state like five units and watched the japanese army break apart
yeah each unit gives you one respect point no matter what as far as I can tell, it's pretty silly. Should be some portion of their strength modified by the age or something.
Ubikoh pete, that's later. maybe we'll be dead by thenRegistered Userregular
edited October 2010
Does this game notify you when you lose embarked units? I seem to have misplaced my super advanced Infantry unit I got from finding like 8 ancient ruins
Ubikoh pete, that's later. maybe we'll be dead by thenRegistered Userregular
edited October 2010
Ah, must have missed it
Oh well, my Navy is still better than anyone's. Though I fear the American war machine, whenever I sail by George's island he seems to have a lot of land units stockpiled
america usually ends up fucking huge if no one powerful is near them
Any AI ends up huge in that case though.
On continents maps the AI will 90% of the time gobble up everyone on their part of the planet.
Ferrus on
I would like to pause for a moment, to talk about my penis.
My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
And Disney World is nowhere in sight.
Oh well, my Navy is still better than anyone's. Though I fear the American war machine, whenever I sail by George's island he seems to have a lot of land units stockpiled
If you hit the additional information scroll at the top right you can click military overview and get a list of all your units and what they're doing.
Oh well, my Navy is still better than anyone's. Though I fear the American war machine, whenever I sail by George's island he seems to have a lot of land units stockpiled
If you hit the additional information scroll at the top right you can click military overview and get a list of all your units and what they're doing.
Yea I tried that and it wasn't there and I have no idea where it went
And it wouldn't have lost a fight to anything because it was so much stronger than everything in the world
I am using a mod that puts all civs and city states into their correct positions on the world map
playing as songhai I take out egypt and eventually get into a war with persia and russia
this made dublin very happy on its little island up there apparently as it became good allies with me and proceeded to attack itself with archers
once the archers destroyed the city, they happily gave it to me
so now with only africa and some of the middle east uncovered on my map, I have a small little island of my own waaaaay up north
maybe I can gift it to england, or make an island fortress
Has anyone managed to get a good cooperative relationship with an AI civ going? Like long-term trade and research cooperation? Or will everyone try to kill you sooner or later?
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Has anyone managed to get a good cooperative relationship with an AI civ going? Like long-term trade and research cooperation? Or will everyone try to kill you sooner or later?
Nope!
And it's the single biggest problem with the game, in my opinion
Making every other Civ behave like a "human" player, knowing that it's a game and there are win conditions and always fucking you over for their own gain, essentially makes diplomacy nonexistent as a gameplay factor
Indeed, but what I'm wondering is if having a lot of cities is in any way a downside for the other methods of victory. Aside from the accusing glare of other civilizations who go, "You're taking up all the good land!"
you expect me to be able to read at this hour? psssfjsjfjh
I find multiple cities are best for gaining lots and lots of gold, which is pretty great for everything.
Umm, the major downside to large empires is your happiness is hard to maintain. You have to get plenty of happy structures in your cities and shoot for the wonders that reduce unhappiness (secret palace?) and flat out give you a lot of it (oxford). So if you get in a war that cuts off a luxury you were relying on, or if you pick up too many cities from conquest, it can plummet for a while.
There's also the problem of having lots of area to defend, map depending.
If you plan on taking lots of land try to make your first few cities block the progress of the expanding enemies. Like if you have a choke, throw down a city there and whatever you do, don't give them open borders. They will walk right into your empire and settle anything that's 2 spaces from your border. In my current game there is an enemy city surrounded by ice, who's only purpose is to get 1 oil.
you expect me to be able to read at this hour? psssfjsjfjh
I find multiple cities are best for gaining lots and lots of gold, which is pretty great for everything.
Umm, the major downside to large empires is your happiness is hard to maintain. You have to get plenty of happy structures in your cities and shoot for the wonders that reduce unhappiness (secret palace?) and flat out give you a lot of it (oxford). So if you get in a war that cuts off a luxury you were relying on, or if you pick up too many cities from conquest, it can plummet for a while.
There's also the problem of having lots of area to defend, map depending.
This is pretty much exactly what happened to me, and then the two biggest powers decided independently to attack me.
With the current AI it's basically "few cities, keep low profile" or "RAAAR MAXIMUM HITLER".
Also I've become really really annoyed by barbarians lately. They never seem to bother the AI, it's hard to do fogbusting at the beginning and they always go straight for your first city to harrass your workers. They're not dangerous or anything, just goddamn tedious to keep away.
Ferrus on
I would like to pause for a moment, to talk about my penis.
My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
And Disney World is nowhere in sight.
Eh, my current empire is large and peaceful. I have had 2 civs attack me in the past, but my quick expansion to a choke that is flanked by an ally city-state paid off. Turned that area into a meat grinder.
That is THE WORST. In my very first game, I was three turns from completing the Utopia Project in 2050. I basically lost because I took too many other social policies before noticing the 25% social policy cost reduction policy.
Svidrigailov on
Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
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Thanks, I found it, I didn't even realize there was in-game mod downloads, I thought it would be an external thing
Unit pathfinding can be utterly fucked by enemy units, in some circumstances. For example, in one game I had a barbarian Trireme on one side of a small island, blocking the pass. I ordered my Destroyer (which had like fifty moves) to go to an area past it. It took one step to the left, pathing around the island. The Trireme was now out of view, so it said "Oh hey, there's a shortcut on the right side of the island!" and took a step to the right. The Trireme was still there, so the Destroyer's next move was to take a step to the left...
This repeated until my Destroyer was out of moves and probably would've continued forever had I not immediately noticed it.
Also if the city state is warlike they will puppet the city, if it is maritime or culture they will probably raize the city.
Also also i am pretty sure that a city state will never truly try to capture a civs capitol, they just kinda flounder around it, even if they have tanks. Same with city states on other city states.
I experienced this first bit after I liberated a city state from Russia, it was then allied with me or something, but that didn't stop it from bombarding my units.
I just love fucking with other civs when they are warring against a city state. Just gifting units left and right. Gifting units provides way to little of a bonus though, but as the old saying goes, the enemies of my enemy is my friend.
I did it to Japan after allying with a city state effectively halted their assault on me and forced them to stop the war against me to deal with the upstart city-state blocking their path
but then I gave that city-state like five units and watched the japanese army break apart
kpop appreciation station i also like to tweet some
kpop appreciation station i also like to tweet some
Oh well, my Navy is still better than anyone's. Though I fear the American war machine, whenever I sail by George's island he seems to have a lot of land units stockpiled
kpop appreciation station i also like to tweet some
Any AI ends up huge in that case though.
On continents maps the AI will 90% of the time gobble up everyone on their part of the planet.
And Disney World is nowhere in sight.
If you hit the additional information scroll at the top right you can click military overview and get a list of all your units and what they're doing.
Yea I tried that and it wasn't there and I have no idea where it went
And it wouldn't have lost a fight to anything because it was so much stronger than everything in the world
Only explanation I can think of is lost at sea
kpop appreciation station i also like to tweet some
I am using a mod that puts all civs and city states into their correct positions on the world map
playing as songhai I take out egypt and eventually get into a war with persia and russia
this made dublin very happy on its little island up there apparently as it became good allies with me and proceeded to attack itself with archers
once the archers destroyed the city, they happily gave it to me
so now with only africa and some of the middle east uncovered on my map, I have a small little island of my own waaaaay up north
maybe I can gift it to england, or make an island fortress
Yeah, the Civilopedia. Press F1 to open it, or right-click on any unit's portrait to open that unit's entry, which includes upgrade info.
Also probably some websites, I dunno
In related news, they really should have the CPU at least try to buy city-states back. It's like it gives up on them once I take them.
japan and siam at war with persia who then decide to attack me
I wipe out persia
japan and siam decide they need someone else to attack and both declare war on me the very next turn
kpop appreciation station i also like to tweet some
Well they have all those military units
Gotta put 'em to use somewheres
Nope!
And it's the single biggest problem with the game, in my opinion
Making every other Civ behave like a "human" player, knowing that it's a game and there are win conditions and always fucking you over for their own gain, essentially makes diplomacy nonexistent as a gameplay factor
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I can't fight them all.
And also cooperating with other civs. Getting together a big alliance in Civ4 and going to war with the rest of the world is fun.
TEAM HINDU SMASH WORLD
exactly the opposite
my cultural game as France is going swimmingly with just two cities
I find multiple cities are best for gaining lots and lots of gold, which is pretty great for everything.
Umm, the major downside to large empires is your happiness is hard to maintain. You have to get plenty of happy structures in your cities and shoot for the wonders that reduce unhappiness (secret palace?) and flat out give you a lot of it (oxford). So if you get in a war that cuts off a luxury you were relying on, or if you pick up too many cities from conquest, it can plummet for a while.
There's also the problem of having lots of area to defend, map depending.
If you plan on taking lots of land try to make your first few cities block the progress of the expanding enemies. Like if you have a choke, throw down a city there and whatever you do, don't give them open borders. They will walk right into your empire and settle anything that's 2 spaces from your border. In my current game there is an enemy city surrounded by ice, who's only purpose is to get 1 oil.
This is pretty much exactly what happened to me, and then the two biggest powers decided independently to attack me.
Also I've become really really annoyed by barbarians lately. They never seem to bother the AI, it's hard to do fogbusting at the beginning and they always go straight for your first city to harrass your workers. They're not dangerous or anything, just goddamn tedious to keep away.
And Disney World is nowhere in sight.
If I have time then either Order to make my sprawling empire cheaper or Commerce to boost gold to help pay for said empire.
Secret Satan 2013 Wishlist
I forgot to turn off time victory
missed my cultural victory by 16 turns