You guys remember EDF 2017, the game released a few years ago for the 360? The game that was incredibly low budget, yet somehow still managed to blow all our minds? Well,
here's another one!
According to the article, it has 3 player online co-op, a 6 player survival mode, is coming to Xbox 360 AND PS3, and is being developed by the studio that developed the Matt Hazard games.
The teaser trailer (in the link) says Spring 2011. Doesn't look like it's being developed by the same studio as the first one though. How were the Matt Hazard games?
May I be the first to say, OMG!?
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Soooo
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I'm interested, but not hopeful.
I guess my point was, Sandlot did what they did, and it worked, regardless of purpose or not, so they were asked to keep doing it, so they did. Asking someone else to do what they did doesn't seem smart.
**EDIT: I didn't forget that they did the other EDF games, but, what I did forget is that they also made R.A.D. which was also cool in a similar way (though not as cool). So, yeah, I guess they do know what they are doing in a awesomely cheesy way. In either case though, I would much rather they be doing the new game. . . .
I definitely agree that asking another developer, even if it were a renowned one, to recapture what is uniquely Sandlot's thing seems to be asking for failure. I went from super excited to feeling really cautious just from this new article/trailer.
Yeah, I saw the teaser page last week and was pumped, big time. The latest news really deflated my enthusiasm.
But 3 player online co-op? What the deuce.
But Matt Hazard was so bad
So, so bad
EDF's formula is much different from pretty much everything we've been served for more than a decade now. It's like someone played Serious Sam and thought "Hmm, that's a nice game but there's way to much time spend NOT shooting and enemies should be ten times as large and twenty times as numerous."
It's much closer to classic Shumps than to any modern shooters. Let us all hope that is the kind of game that Vicious Cycle can actually handle.
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Step one : Have many guns
Step two : Have tons of enemies
Step three : Blow up everything
Step four : Beer time cause that's it!
I never asked for this!
You know, given that 2017 was a remake of the first and all.
It's looking good from the latest previews.
Really good.
Why I fear the ocean.
Might want to call ahead to see if there's any truth to that.
If you don't mind giving your $40 to GameStop, of course.
And that some places broke the street date already.
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One cool thing I noticed: If you hit a bug with a shot that has knockback, like a shotgun blast, but the bug doesn't die, it'll curl up like it's dead as it flies backwards. But mid-flight, it'll catch itself and keep crawling toward you. The animation for it is very cool. So far I've only seen ants and spiders do this. It gives them some personality.
Each armor has a special ability that can be leveled up and customized, too. And it's not just a single ability. It's really more like a system that is unique to that suit of armor. You should really try out each armor before you settle on one.
What's up with the no instruction booklet?
I watched some videos of this and wasn't convinced that I would be facing swarms of bugs as before.
EDIT: Also, how many difficulties does it have?
Hopefully, lots. With 'hardest' being somewhere in the middle, just below 'hardester'.
Normal, Hard, and Inferno. And so far, Normal is no pushover. Having tried a mission on Inferno, it appears to affect the number of enemies as well as their toughness and amount of damage they deal.
The bugs definitely swarm just as before, and even in early levels the ants and spiders are often mixed up with mini-hectors and ticks, so in the middle of a firefight it can feel like an awful lot is being thrown at you. I frequently have to run for health packs. Oh, you can sprint in this game, and dodge-roll forward, so there's no need to diagonally roll everywhere like in 2017.
Weapon and armor leveling seems to be handled well. You still want to keep an eye out for weapon drops, but you don't need to run around collecting health packs unless you actually need them, as they don't increase your maximum HP.
So far, the armor type with the deployable turrets seems to be the best, though this may change if the game is slow in unlocking more powerful turrets. I can already see the turrets getting a bit obsolete compared to the Tier 2 weapons.
The animations are the highlight for me. They are really smooth, specially the player's. Since they can't bump up the texture or polygon detail too much without sacrificing performance, they put a lot of effort on the animations instead. It gives the game a very solid look.
While promotional stuff claimed that there were 3 armors, having no armor (standard EDF gear) is its own class.
The game gives you 2 NPC teamates if you're playing alone. I presume they get replaced by players.
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!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
It's gonna be awesome.
Though apparently you don't get the full campaign on Normal difficulty, it just sort of abruptly stops like half way through. You need to play on a harder difficulty to actually get the whole thing. However Hard mode is hard as balls, so you'll want to do some leveling on normal anyway.
This is now the third mention that GameStop started selling it on Saturday.