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Medal of Honor - Wherein we valiantly struggle to maintain relevancy against BLOPS

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Posts

  • EvigilantEvigilant VARegistered User regular
    edited October 2010
    I've done a bit of the multiplayer (2 hours of Objective Raid and Sector Control respectively), my main complaint is that the multiplayer interface on the console is horrible. like, things you take for granted (lobbies, etc) just don't seem to exist.... it's weird.

    Objective Raid was pretty fun, Sector Control was ok too. I've been going backwards in order of population for the 2 hour play achievements, and I'm on Team Assault now... and fuck Team Assault. Seriously. There is hardly incentive whatsoever for half the team to not play as snipers though in most game types. Especially with how scorechains work. Add in weak spawn control and you can get mortar/missile/etc'd to hell in your own spawn point.

    Yes, this is my major complaint. For a team game, few people play as a team. Weird.

    Evigilant on
    XBL\PSN\Steam\Origin: Evigilant
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    Yes... it's painful at times.

    about 1 hour of Team Assault to go.

    highlights of this morning's play (15 minutes):

    Spawn: ...killed.
    Spawn: Mortar Strike.
    Spawn: Rocket Strike.
    Spawn: Near Miss Missile Strike, turn a corner sniped.

    1 round later, disconnected from server.

    Level 8 Rifleman now, but I don't know if I'm going to soldier on to 15. It would be lovely if I could spawn with 2 smoke grenades now instead of after slogging through all that MP though.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • belligerentbelligerent Registered User regular
    edited October 2010
    Never thought I'd see a game that would make MW2's spawn system seem ok.
    http://www.youtube.com/watch?v=AL1qrlnrcIY

    Good killstreaks, though.

    belligerent on
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    I have to agree with that guy. and this game is pretty much Medal of Snipers.

    It doesn't help that they're like laser beams too.

    Combat Mission is the dregs as well so far.

    I thought it was going to be fun, but it's pretty much 8/12 of dudes on both teams sniping.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • wakkawawakkawa Registered User regular
    edited October 2010
    This game does play more like day of defeat rather than modern warfare for me.

    wakkawa on
  • twotimesadingotwotimesadingo Registered User regular
    edited October 2010
    Just picked it up. While the sniper thing will likely drive me batty, every other "complaint" sounded like a positive to me.


    Gamertags? PSN ID : TwoTimesaDingo, if anyone's interested in joining up. I'm usually headset-less more than half the time, but happy to throw it on to better facilitate working as a meat-grinder.

    twotimesadingo on
    PSN: peepshowofforce
  • AlgertmanAlgertman Registered User regular
    edited October 2010
    It's odd that it seems they tried to do something about snipers without doing anything to the guns. No laying down and infinite (I think) sprint seems to be there to mess with snipers.

    Algertman on
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited October 2010
    Just finished the SP. I liked what they were doing but good god the campaign ended quick. That has to be the shortest SP game I have ever played. Took me literally 3 hours and 15 minutes and the setting was on hard.


    Pathetic.

    Handsome Costanza on
    Nintendo Switch friend code: 7305-5583-0420. Add me!
    Resident 8bitdo expert.
    Resident hybrid/flap cover expert.
  • rndmherorndmhero Registered User regular
    edited October 2010
    So I just finished the single player, and I figured I'd post my thoughts on it.

    First off, yea it's short. I think my playthrough on hard clocked in at about 4 hours, which is pretty bad, even by modern shooter standards.

    That having been said, I really, really enjoyed the SP. I thought they handled the Afghanistan setting very well, and the entire experience felt believable. There was no over the top action sequences, no "we must nuke the US to save it" type crap. The campaign story was, more or less, something that's probably been acted out a dozen times by soldiers over there; whether that's good or bad is personal preference, I guess. The audio was exceptionally well done, and it did a lot to draw you into the game.

    I ran into two bugs during the campaign. One was a broken scripting trigger, which forced me to reload the level and replay maybe 10 minutes worth. The second was kind of funny. We moved up and were sitting on top of an enemy spawn point, but the spawns kept coming. Like, my team of four was crouched behind this cover and a baddie would spawn in the middle of us every 5 sec or so. I just laughed and knifed them until I had a pile of bodies 6 ft high there. Once I pushed up a little bit, the spawning stopped. More funny than anything else.

    Overall I thought it was really well done, and I easily enjoyed it more than MW2's campaign. I haven't dived into the MP yet, so we'll see how that goes.

    Also, I just watched the new MP trailer for BLOPS, and it's making me grateful that I chose to purchase this. Dual-wielding pneumatic knife-launchers, throwing tomahawks, crossbows, gold-plated uzis with pink skull holos, and RC cars? It's like they sat down with a list of everything I hated about MW2 and thought, "how could we make this worse."

    rndmhero on
  • cmsamocmsamo Registered User regular
    edited October 2010
    I finished the single player on hard last night.

    What a disappointment. I can't believe somebody released a game so full of bugs and so limited in its game-play. To me, it played just like the original Call of Duty (which at the time was a revelation because people had never seen that type of game before). "Issues" spoiler'd below:
    Specifically - these are my problems

    Singleplayer:

    (1) Hard difficulty? I'm by no means an expert gamer and I breezed through this.
    (2) The scripting was too slow. It's not acceptable in today's day and age to make a gamer wait at the end of a section for his AI team mates to catch up, all jump a wall, and then give him a hand up. It's ridiculous and breaks the immersion.
    (3) Gates and doors should not just open by themselves for no reason
    (4) Enemies should drop when hit by 6 rounds of 5.56 in the torso. Or when hit once or twice in the head, they should drop. Not fall over, shake themselves off, get up, and carry on as if nothing was happening.
    (5) Rangers or Seals should be able to defeat a machine gun behind corrugated sheet with their own weapons, and not have to call in air strikes.
    (6) Forcing a player to play through at a slow pace rather than their own breaks the immersion. I lost count of the number of times I would try and shoot enemies and keep pushing forward only for the game to decide it didn't want me to do this, so it would spawn a stupid amount of enemies to put me down. If I followed what the game was trying to force me to do, it was far too easy.
    (7) Bugs - I had to reload or restart entire levels because of scripting AI bugs where team mates would not open doors/help me up a wall/move through a doorway

    Multiplayer

    (1) Mmmm, I really love getting spawnkilled repeatedly... It's SO awesome.

    Overall, not impressed, and this will definitely be getting traded in once the new COD is out... or maybe I'll even trade it for Rock Band 3. This game is about 4 years behind the curve of where games should be at now, and has been done so sloppily. If only they put the same amount of effort into the game-play and mechanics as they did their video sequences.

    cmsamo on
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  • twotimesadingotwotimesadingo Registered User regular
    edited October 2010
    Played through about an hour of the single player last night. Liked it pretty well. It didn't feel as twitch-based in motion/aiming controls, which I like. In fact, most everything I did through the first hour felt very deliberate, which I find to be an excellent divergence from COD. Will probably play through the rest of SP tonight, then hit up Multi.


    Speaking of which, still interested in putting a PS3 ID list in the OP, or wherever.

    twotimesadingo on
    PSN: peepshowofforce
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    edited October 2010
    Alrighty sounds good, I play on the PC myself and I'm not sure how the matchmaking works there, but I'll gladly put GTs in the OP to facilitate communication. You can post em here and I'll try to keep the OP updated. :)

    Thegreatcow on
  • sir_pinch-a-loafsir_pinch-a-loaf #YODORegistered User regular
    edited October 2010
    Question re: end-game
    What was the deal with that post-dedication, pre-credits cutscene? It felt like it cutoff partway through. Here's two guys in a cafe pointing out that they see their man, and then it went straight to credits, with no mention ever again.

    sir_pinch-a-loaf on
  • twotimesadingotwotimesadingo Registered User regular
    edited October 2010
    Alrighty sounds good, I play on the PC myself and I'm not sure how the matchmaking works there, but I'll gladly put GTs in the OP to facilitate communication. You can post em here and I'll try to keep the OP updated. :)

    Nice. Given how teamwork-driven the MP is, it makes no sense not to form PA crews that chainsaw the people who play this like it's COD.

    twotimesadingo on
    PSN: peepshowofforce
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    Question re: end-game
    What was the deal with that post-dedication, pre-credits cutscene? It felt like it cutoff partway through. Here's two guys in a cafe pointing out that they see their man, and then it went straight to credits, with no mention ever again.

    well
    its symbolic: the war isnt over.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • rndmherorndmhero Registered User regular
    edited October 2010
    cmsamo wrote: »
    Specifically - these are my problems

    Singleplayer:

    (1) Hard difficulty? I'm by no means an expert gamer and I breezed through this.
    (2) The scripting was too slow. It's not acceptable in today's day and age to make a gamer wait at the end of a section for his AI team mates to catch up, all jump a wall, and then give him a hand up. It's ridiculous and breaks the immersion.
    (3) Gates and doors should not just open by themselves for no reason
    (4) Enemies should drop when hit by 6 rounds of 5.56 in the torso. Or when hit once or twice in the head, they should drop. Not fall over, shake themselves off, get up, and carry on as if nothing was happening.
    (5) Rangers or Seals should be able to defeat a machine gun behind corrugated sheet with their own weapons, and not have to call in air strikes.
    (6) Forcing a player to play through at a slow pace rather than their own breaks the immersion. I lost count of the number of times I would try and shoot enemies and keep pushing forward only for the game to decide it didn't want me to do this, so it would spawn a stupid amount of enemies to put me down. If I followed what the game was trying to force me to do, it was far too easy.
    (7) Bugs - I had to reload or restart entire levels because of scripting AI bugs where team mates would not open doors/help me up a wall/move through a doorway

    Multiplayer

    (1) Mmmm, I really love getting spawnkilled repeatedly... It's SO awesome.
    (1) Legit. I feel like the difficulties were off by a level, with hard feeling more of what medium should have been. Maybe the Tier 1 mode offers a bit more of a challenge, but hard seemed a bit too easy.
    (2) I really don't get this. Are we so ADD that waiting 5 freaking seconds for your teammates to climb a wall is gamebreaking? I really enjoyed the pacing.
    (3) Eh, gates or doors opening when you complete a segment is hardly a new thing for games like these, and it's barely noticeable.
    (4) This is an overexaggeration. Headshots are always one-shot kills, and 3-4 shots to the chest is all you need to kill. Maybe you're just clipping a limb when they go down the first time?
    (5) I guess? Calling in air strikes on fortified positions is probably one of the most realistic objectives in modern shooters like this. I mean, if you want to complain about this, you really need to complain about every shooter objective ever.
    (6) See #2.
    (7) YMMV. I ran into one breaking bug in the campaign, but I realize others may have more.

    rndmhero on
  • sir_pinch-a-loafsir_pinch-a-loaf #YODORegistered User regular
    edited October 2010
    Question re: end-game
    What was the deal with that post-dedication, pre-credits cutscene? It felt like it cutoff partway through. Here's two guys in a cafe pointing out that they see their man, and then it went straight to credits, with no mention ever again.

    well
    its symbolic: the war isnt over.

    fair enough. it just felt incredibly abrupt.

    sir_pinch-a-loaf on
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    Question re: end-game
    What was the deal with that post-dedication, pre-credits cutscene? It felt like it cutoff partway through. Here's two guys in a cafe pointing out that they see their man, and then it went straight to credits, with no mention ever again.

    well
    its symbolic: the war isnt over.

    fair enough. it just felt incredibly abrupt.

    lol, yea. I think
    While they were tossing the idea ball around somebody said "Hey, you remember how the sopranos

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • AlgertmanAlgertman Registered User regular
    edited October 2010
    I love that there is no Kill cam.

    Algertman on
  • rndmherorndmhero Registered User regular
    edited October 2010
    Algertman wrote: »
    I love that there is no Kill cam.

    Is this sarcastic or no? I do kind of appreciate that you can kill someone without giving your position away.

    Edit: Also, taking someone out with IED/C4 is the best thing.

    rndmhero on
  • CantidoCantido Registered User regular
    edited October 2010
    Have DICE and EA explained themselves yet?

    Cantido on
    3DS Friendcode 5413-1311-3767
  • AlgertmanAlgertman Registered User regular
    edited October 2010
    rndmhero wrote: »
    Algertman wrote: »
    I love that there is no Kill cam.

    Is this sarcastic or no? I do kind of appreciate that you can kill someone without giving your position away.

    Edit: Also, taking someone out with IED/C4 is the best thing.

    I like it. It makes silencers on weapons useful. Especially non sniper rifles when you're trying to get around buildings and rooms while being sneaky.

    Algertman on
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    Algertman wrote: »
    I love that there is no Kill cam.

    Part of me likes that, part of me hates that.

    and yea, the silencer is even more of a godsend when you're doing things that don't involve sniping, imo. That and melee, if you can get around to a nest of snipers, heh.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • rndmherorndmhero Registered User regular
    edited October 2010
    Cantido wrote: »
    Have DICE and EA explained themselves yet?

    In regards to...?

    rndmhero on
  • edited October 2010
    This content has been removed.

  • tastydonutstastydonuts Registered User regular
    edited October 2010
    Uh, I disagree.

    Discerning a sniper's position isn't that difficult without a kill cam and/or just general familiarity with the maps.

    Spawning 2 feet from where you died or getting caught by one of the other seven snipers camped out across the map as you move to find said sniper are the issue. Fatally getting shot in the foot is an issue too.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • AlgertmanAlgertman Registered User regular
    edited October 2010
    Thing about MW2 though was that sniper rifles were not the best sniper rifles in the game. ARs were. Plus MW2 has quick scoping.

    Algertman on
  • rndmherorndmhero Registered User regular
    edited October 2010
    Aegeri wrote: »
    You cannot praise the lack of a killcam in this game and simultaneously whine about snipers killing you constantly. One of the things that tones down snipers a lot in MW and similar, is that once they've killed you if they don't move they're dead. Their location is given away and anyone can grenade/sneak around or similar to kill them. Where you're being shot from nowhere with no indication of where the sniper is, that leads to it being by far the best strategy.

    I haven't really had a problem with snipers so far. It seems pretty much like BC2 in that teams with 8 snipers inevitably lose because they can't take objectives. A couple smoke grenades allow your team to push forward fairly easily, and if they want to spend the entire match hiding in the hills, they can stroke their epeen while they're looking at the defeat screen.

    rndmhero on
  • Steel-AngelSteel-Angel Registered User regular
    edited October 2010
    I loved the single player even if it was a little short and FPS issues cropped up on the last mission. About the only gripe I had with the plot was mission 9
    where the SEALs disobey direct orders to RTB and brief the Rangers with apparently no future consequences

    but this is a small niggle compared to the Michael Bay bullshit of MW2.

    Steel-Angel on
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  • tastydonutstastydonuts Registered User regular
    edited October 2010
    I loved the single player even if it was a little short and FPS issues cropped up on the last mission. About the only gripe I had with the plot was mission 9
    where the SEALs disobey direct orders to RTB and brief the Rangers with apparently no future consequences

    but this is a small niggle compared to the Michael Bay bullshit of MW2.

    Yea...
    The Colonel's actions also helped that one along too. Even if communications were "cut", the general's intent/instruction were somewhat clear. A chopper flying in the day was going to get savaged. So everybody involved got a pass.

    But as I was watching them tumble in the chopper and get shot up, I was thinking wow, I wonder how they'll address these deaths. They didn't.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Steel-AngelSteel-Angel Registered User regular
    edited October 2010
    I loved the single player even if it was a little short and FPS issues cropped up on the last mission. About the only gripe I had with the plot was mission 9
    where the SEALs disobey direct orders to RTB and brief the Rangers with apparently no future consequences

    but this is a small niggle compared to the Michael Bay bullshit of MW2.

    Yea...
    The Colonel's actions also helped that one along too. Even if communications were "cut", the general's intent/instruction were somewhat clear. A chopper flying in the day was going to get savaged. So everybody involved got a pass.

    But as I was watching them tumble in the chopper and get shot up, I was thinking wow, I wonder how they'll address these deaths. They didn't.
    Also, was wondering whatever happened to the Chinook crew that inserted Rabbit and Mother. They survived as the mission makes clear, but they're just forgotten like Poland for extraction purposes.

    Steel-Angel on
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  • AnalrapistAnalrapist Registered User regular
    edited October 2010
    I loved the single player even if it was a little short and FPS issues cropped up on the last mission. About the only gripe I had with the plot was mission 9
    where the SEALs disobey direct orders to RTB and brief the Rangers with apparently no future consequences

    but this is a small niggle compared to the Michael Bay bullshit of MW2.

    Yea...
    The Colonel's actions also helped that one along too. Even if communications were "cut", the general's intent/instruction were somewhat clear. A chopper flying in the day was going to get savaged. So everybody involved got a pass.

    But as I was watching them tumble in the chopper and get shot up, I was thinking wow, I wonder how they'll address these deaths. They didn't.
    Also, was wondering whatever happened to the Chinook crew that inserted Rabbit and Mother. They survived as the mission makes clear, but they're just forgotten like Poland for extraction purposes.

    Lots of things were left unanswered, however hopefully this game sells enough this Christmas season to warrant a sequel with some things explained.

    Analrapist on
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  • RocketSauceRocketSauce Registered User regular
    edited October 2010
    I loved the single player even if it was a little short and FPS issues cropped up on the last mission. About the only gripe I had with the plot was mission 9
    where the SEALs disobey direct orders to RTB and brief the Rangers with apparently no future consequences

    but this is a small niggle compared to the Michael Bay bullshit of MW2.

    Yeah, SP was fantastic, probably the best in a modern shooter with military. During that last mission, I think I had to have been hovering around 10 FPS for about 30 seconds or so. I just pretended it was like Saving Private Ryan and I was having a slow-motion experience.

    RocketSauce on
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    edited October 2010
    For me the most hard hitting moment had to be the cutscene at the end
    when all of rabbit's teammates are hovering around him all looking worried and concerned for his wellbeing. This is such a contrast to how they behave earlier in the game: all hard, businesslike, and brutally efficient; bereft of emotion. They then see the condition of their friend, and to see such concern etched on their faces really drives home the emotional impact of war. I haven't been this emotionally sideswiped since MW1 where you watch your character slowly die of radiation poisoning and fade away.

    Thegreatcow on
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    For me the most hard hitting moment had to be the cutscene at the end
    when all of rabbit's teammates are hovering around him all looking worried and concerned for his wellbeing. This is such a contrast to how they behave earlier in the game: all hard, businesslike, and brutally efficient; bereft of emotion. They then see the condition of their friend, and to see such concern etched on their faces really drives home the emotional impact of war. I haven't been this emotionally sideswiped since MW1 where you watch your character slowly die of radiation poisoning and fade away.

    Yea.
    Dante really got the short end of the stick in the characterization department. Even Jimmy Patterson, a homage to/MoH Patterson's grandsom was kind of cardboard. The only dude in his group with a little personality was Hernandez.
    Analrapist wrote: »
    I loved the single player even if it was a little short and FPS issues cropped up on the last mission. About the only gripe I had with the plot was mission 9
    where the SEALs disobey direct orders to RTB and brief the Rangers with apparently no future consequences

    but this is a small niggle compared to the Michael Bay bullshit of MW2.

    Yea...
    The Colonel's actions also helped that one along too. Even if communications were "cut", the general's intent/instruction were somewhat clear. A chopper flying in the day was going to get savaged. So everybody involved got a pass.

    But as I was watching them tumble in the chopper and get shot up, I was thinking wow, I wonder how they'll address these deaths. They didn't.
    Also, was wondering whatever happened to the Chinook crew that inserted Rabbit and Mother. They survived as the mission makes clear, but they're just forgotten like Poland for extraction purposes.

    Lots of things were left unanswered, however hopefully this game sells enough this Christmas season to warrant a sequel with some things explained.

    Possibly a DLC mission pack?

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    edited October 2010
    Here's hoping...the game needs to sell at least 3 million units in order for anything major to come after this. Hopefully at least some weapon DLC packs ( SCAR-H anyone?) for this puppy....

    Thegreatcow on
  • mescalitomescalito Registered User regular
    edited October 2010
    Really like the multiplayer. It's right in the middle of BC2 and MW2. Nice and fast but without all the arcade flash.

    mescalito on
    XBL: jawb0x
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    edited October 2010
    Multiplayer Thoughts:

    I'm honestly torn on this game. I like how it's more deliberate and slow than MW2's twitchfest, it really forces you to think each time you advance and keep an eye out for enemies. That said, several things as others have mentioned:

    -stupid ass spawn system. I should not be spawn camped by fucking killstreaks before I even get the chance to move out of the goddam spawn.
    - too many snipers. It's understandable why so many guys do it, when every other gun takes multiple shots to put someone down, I can see why people do it, still doesn't make it any less annoying
    -weapon unlocks and upgrades are severely MEH. oh joy I get to use the OPFOR's weapons? Oh so much glee! How's about improving the f2000 or the p90 and make them not require 10+ rounds to put someone down hrm?
    -better team communication, I'm kinda shocked how no one even tries to communicate on this game, it's like I'm playing with 11 other mutes....

    These are just off the top of my head....

    Thegreatcow on
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    edited October 2010
    I also wouldn't mind seeing better implementation of the semi-auto sniper rifles. In a game where putting as many rounds downrange into your targets as quickly as possible is the prime directive, these guys get really get outclassed by the bolt actions. I can still effectively close-range snipe with them as I really don't have to aim with them, only have to tag the body. The semi-autos on the other hand I have to either land headshots or it's 2-3 shots to nail a target, and the recoil is so massive that consistently following up shot after shot is darn near impossible with people shooting at you.

    Thegreatcow on
  • mescalitomescalito Registered User regular
    edited October 2010
    The audio in multiplayer is fucking incredible

    mescalito on
    XBL: jawb0x
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