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Medal of Honor - Wherein we valiantly struggle to maintain relevancy against BLOPS
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Yes, this is my major complaint. For a team game, few people play as a team. Weird.
about 1 hour of Team Assault to go.
highlights of this morning's play (15 minutes):
Spawn: ...killed.
Spawn: Mortar Strike.
Spawn: Rocket Strike.
Spawn: Near Miss Missile Strike, turn a corner sniped.
1 round later, disconnected from server.
Level 8 Rifleman now, but I don't know if I'm going to soldier on to 15. It would be lovely if I could spawn with 2 smoke grenades now instead of after slogging through all that MP though.
http://www.youtube.com/watch?v=AL1qrlnrcIY
Good killstreaks, though.
It doesn't help that they're like laser beams too.
Combat Mission is the dregs as well so far.
I thought it was going to be fun, but it's pretty much 8/12 of dudes on both teams sniping.
Gamertags? PSN ID : TwoTimesaDingo, if anyone's interested in joining up. I'm usually headset-less more than half the time, but happy to throw it on to better facilitate working as a meat-grinder.
Pathetic.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
First off, yea it's short. I think my playthrough on hard clocked in at about 4 hours, which is pretty bad, even by modern shooter standards.
That having been said, I really, really enjoyed the SP. I thought they handled the Afghanistan setting very well, and the entire experience felt believable. There was no over the top action sequences, no "we must nuke the US to save it" type crap. The campaign story was, more or less, something that's probably been acted out a dozen times by soldiers over there; whether that's good or bad is personal preference, I guess. The audio was exceptionally well done, and it did a lot to draw you into the game.
I ran into two bugs during the campaign. One was a broken scripting trigger, which forced me to reload the level and replay maybe 10 minutes worth. The second was kind of funny. We moved up and were sitting on top of an enemy spawn point, but the spawns kept coming. Like, my team of four was crouched behind this cover and a baddie would spawn in the middle of us every 5 sec or so. I just laughed and knifed them until I had a pile of bodies 6 ft high there. Once I pushed up a little bit, the spawning stopped. More funny than anything else.
Overall I thought it was really well done, and I easily enjoyed it more than MW2's campaign. I haven't dived into the MP yet, so we'll see how that goes.
Also, I just watched the new MP trailer for BLOPS, and it's making me grateful that I chose to purchase this. Dual-wielding pneumatic knife-launchers, throwing tomahawks, crossbows, gold-plated uzis with pink skull holos, and RC cars? It's like they sat down with a list of everything I hated about MW2 and thought, "how could we make this worse."
What a disappointment. I can't believe somebody released a game so full of bugs and so limited in its game-play. To me, it played just like the original Call of Duty (which at the time was a revelation because people had never seen that type of game before). "Issues" spoiler'd below:
Singleplayer:
(1) Hard difficulty? I'm by no means an expert gamer and I breezed through this.
(2) The scripting was too slow. It's not acceptable in today's day and age to make a gamer wait at the end of a section for his AI team mates to catch up, all jump a wall, and then give him a hand up. It's ridiculous and breaks the immersion.
(3) Gates and doors should not just open by themselves for no reason
(4) Enemies should drop when hit by 6 rounds of 5.56 in the torso. Or when hit once or twice in the head, they should drop. Not fall over, shake themselves off, get up, and carry on as if nothing was happening.
(5) Rangers or Seals should be able to defeat a machine gun behind corrugated sheet with their own weapons, and not have to call in air strikes.
(6) Forcing a player to play through at a slow pace rather than their own breaks the immersion. I lost count of the number of times I would try and shoot enemies and keep pushing forward only for the game to decide it didn't want me to do this, so it would spawn a stupid amount of enemies to put me down. If I followed what the game was trying to force me to do, it was far too easy.
(7) Bugs - I had to reload or restart entire levels because of scripting AI bugs where team mates would not open doors/help me up a wall/move through a doorway
Multiplayer
(1) Mmmm, I really love getting spawnkilled repeatedly... It's SO awesome.
Overall, not impressed, and this will definitely be getting traded in once the new COD is out... or maybe I'll even trade it for Rock Band 3. This game is about 4 years behind the curve of where games should be at now, and has been done so sloppily. If only they put the same amount of effort into the game-play and mechanics as they did their video sequences.
Speaking of which, still interested in putting a PS3 ID list in the OP, or wherever.
Wud yoo laek to lern aboot meatz? Look here!
Nice. Given how teamwork-driven the MP is, it makes no sense not to form PA crews that chainsaw the people who play this like it's COD.
well
(2) I really don't get this. Are we so ADD that waiting 5 freaking seconds for your teammates to climb a wall is gamebreaking? I really enjoyed the pacing.
(3) Eh, gates or doors opening when you complete a segment is hardly a new thing for games like these, and it's barely noticeable.
(4) This is an overexaggeration. Headshots are always one-shot kills, and 3-4 shots to the chest is all you need to kill. Maybe you're just clipping a limb when they go down the first time?
(5) I guess? Calling in air strikes on fortified positions is probably one of the most realistic objectives in modern shooters like this. I mean, if you want to complain about this, you really need to complain about every shooter objective ever.
(6) See #2.
(7) YMMV. I ran into one breaking bug in the campaign, but I realize others may have more.
fair enough. it just felt incredibly abrupt.
lol, yea. I think
Is this sarcastic or no? I do kind of appreciate that you can kill someone without giving your position away.
Edit: Also, taking someone out with IED/C4 is the best thing.
I like it. It makes silencers on weapons useful. Especially non sniper rifles when you're trying to get around buildings and rooms while being sneaky.
Part of me likes that, part of me hates that.
and yea, the silencer is even more of a godsend when you're doing things that don't involve sniping, imo. That and melee, if you can get around to a nest of snipers, heh.
In regards to...?
Discerning a sniper's position isn't that difficult without a kill cam and/or just general familiarity with the maps.
Spawning 2 feet from where you died or getting caught by one of the other seven snipers camped out across the map as you move to find said sniper are the issue. Fatally getting shot in the foot is an issue too.
I haven't really had a problem with snipers so far. It seems pretty much like BC2 in that teams with 8 snipers inevitably lose because they can't take objectives. A couple smoke grenades allow your team to push forward fairly easily, and if they want to spend the entire match hiding in the hills, they can stroke their epeen while they're looking at the defeat screen.
but this is a small niggle compared to the Michael Bay bullshit of MW2.
Yea...
But as I was watching them tumble in the chopper and get shot up, I was thinking wow, I wonder how they'll address these deaths. They didn't.
Yeah, SP was fantastic, probably the best in a modern shooter with military. During that last mission, I think I had to have been hovering around 10 FPS for about 30 seconds or so. I just pretended it was like Saving Private Ryan and I was having a slow-motion experience.
Wud yoo laek to lern aboot meatz? Look here!
Yea.
Possibly a DLC mission pack?
Wud yoo laek to lern aboot meatz? Look here!
I'm honestly torn on this game. I like how it's more deliberate and slow than MW2's twitchfest, it really forces you to think each time you advance and keep an eye out for enemies. That said, several things as others have mentioned:
-stupid ass spawn system. I should not be spawn camped by fucking killstreaks before I even get the chance to move out of the goddam spawn.
- too many snipers. It's understandable why so many guys do it, when every other gun takes multiple shots to put someone down, I can see why people do it, still doesn't make it any less annoying
-weapon unlocks and upgrades are severely MEH. oh joy I get to use the OPFOR's weapons? Oh so much glee! How's about improving the f2000 or the p90 and make them not require 10+ rounds to put someone down hrm?
-better team communication, I'm kinda shocked how no one even tries to communicate on this game, it's like I'm playing with 11 other mutes....
These are just off the top of my head....
Wud yoo laek to lern aboot meatz? Look here!
Wud yoo laek to lern aboot meatz? Look here!