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Vanguard: Something About Heroes and Sagas

s3rial ones3rial one Registered User regular
edited March 2007 in MMO Extravaganza
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Vanguard: Saga of Heroes
To anyone unaware, Vanguard: Saga of Heroes is the latest MMO from Sigil games; the team responsible for the original EverQuest. It comes out tomorrow. There was apparently enough interest to generate 20-some pages of people playing to level 4 and declaring it a WoW clone in G&T, so hopefully, there's enough interest to, you know, actually play it now that it's being released.

PA Players
PA players are gathering on Flamehammer.

Tal - Trissa - Dark Elf - Dread Knight - 10
Shortass - Frindor - ? - Psionicist - 10?
mantis23 - Esarios - Raki - Psionicist - 10?
Fellhand - Eledridan - "asian" - Psionicist -
GimpyBoy - Anarra
Tremor - Aelgan - Raki - Disciple
Snapp69 - Suqata - Mordebi - Rogue - 5?
Foomy - Foomy - Goblin - Bloodmage
Handgimp - Vishni - Vulmane - Dread Knight
Draeven - kregnok - Orc - Warrior - 12
Liquid Ghost - Raivotar - Vulmane - Dread Knight
ElectricBoogaloo - Poppen - Gnome - Necromancer
Littleboots - Littleboots - Vulmane - Dread Knight
Strato - Drodei - Wood Elf - Druid

What's the game like?
While the early levels are the usual faire - packed full of newbie-coddling and rat-bashing - the ultimate goal of Vanguard is to make a game that is similar to a modern Everquest. That is to say, a more difficult, less forgiving, more demanding, more group-based MMO.

What can I play?
Vanguard has no dearth of playable characters. As it is now, there are a total of 19 different races spread across three factions and 15 different classes (with two more coming post-release).

What are the system requirements?
MINIMUM SYSTEM REQUIREMENTS
• Windows® 2000/XP/Vista
• 100% DirectX 9.0c compatible computer
• 100% DirectX compatible keyboard or input device
• Processor 2.4 GHz Intel processor or 2400+ or higher model AMD processor
• 512 MB RAM
• Vertex and Pixel shader 2.0 compatible hardware with 128MB of texture memory
• 100%DirectX compatible sound card
• 56K + Internet Connection
• 16X Speed DVD-ROM
• 20 Gigabytes Hard Drive Space

RECOMMENDED SPECS
• Windows® 2000/XP/Vista
• 100% DirectX 9.0c compatible computer
• 100% DirectX compatible keyboard or input device
• Processor 3.0 GHz Intel or 3500+ AMD processor
• 2 GB RAM
• Vertex and Pixel shader 2.0 compatible hardware with 256MB of texture memory
• DirectSound compatible audio hardware
• Broadband Internet Connection
• 16X Speed DVD-ROM
• 20 Gigabytes Hard Drive Space

Factions
Each faction in Telon (that's the world's name) has unique geography and racial variants. Thestra is largely European in feel, and is closest to what would be standard fantasy fair. Qalia is more Middle-Eastern, and Kojan is Asian.

Races: The following - except the descriptions - is basically ripped out of SilkyVenom's Vanguard Wiki. I take no credit.
    Dark Elf
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    Eeeeeeeeeeevvvvvuuuuuuuuullllllll. Seriously, this is your EverQuest dark elf. The only thing they like more than magic is kicking puppies.
    Faction: Qalia
    Classes: Dread Knight, Rogue, Monk, Bard, Cleric, Disciple, Blood Mage, Sorcerer, Psionicist, Necromancer

    Dwarf
    dwarfme8.jpgdwarfxo5.jpg
    Nothing particularly surprising here. Dwarves are short, stocky, tough, and favor the sort of classes that punch monsters in the face and make a *clank* noise when they walk.
    Faction: Thestra
    Classes: Warrior, Paladin, Rogue, Cleric, Sorcerer

    Gnome
    gnomeqm1.jpggnomeug2.jpg
    Vanguard's gnomes are smart, quick-witted tinkerers who favor magic classes and whose cool, nonchalant exterior belies their burning desire to fiercely hump your leg.
    Faction: Qalia
    Classes: Warrior, Rogue, Cleric, Blood Mage, Sorcerer, Psionicist, Necromancer

    Goblin
    goblinoq1.jpggoblinmtj7.jpg
    They're tough little buggers with a predisposition towards magic. They're also evil, and bear a strong resemblence to Gremlins.
    Faction: Kojan
    Classes: Warrior, Rogue, Monk, Shaman, Disciple, Blood Mage, Sorcerer, Psionicist, Necromancer

    Half-Elf
    halfelfdd1.jpghalfelfof7.jpg
    hay guyz i m haf humen and haf efl!!1

    ...yeah that description sucks, but what else is there to say? They're balanced in stats and class selection, and... not particularly interesting. I'm fairly sure they don't hump your leg like those little gnome perverts, though. Fairly.
    Faction: Kojan
    Classes: Warrior, Ranger, Rogue, Monk, Bard, Disciple, Blood Mage, Sorcerer, Druid, Psionicist, Necromancer

    Halfling
    halflingyo4.jpghalflingav2.jpg
    I think that's a chick.

    If you tip them over, they also have a sticker. It reads: "Warning: May attempt to steal lucky charms."
    Faction: Thestra
    Classes: Warrior, Ranger, Rogue, Bard, Cleric, Druid

    High Elf
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    What they didn't tell you in the book or the movie is that Legolas and Gandalf made sweet man-love and produced these guys. They like magic as much as they like telling you how superior they are.
    Faction: Thestra
    Classes: Paladin, Ranger, Bard, Cleric, Blood Mage, Sorcerer, Psionicist

    Kojani
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    The Kojan variant of humans. They're well-balanced, like all the other humans.
    Faction: Kojan
    Classes: Warrior, Paladin, Dread Knight, Rogue, Monk, Bard, Disciple, Blood Mage, Sorcerer, Psionicist, Necromancer

    Kurashasa
    kurashasaiy2.jpgkurashasavr6.jpg
    Yeah, these guys will be popular. They look badass. They have good stats. Their racial is quite nice. The only down side is that they're evil, and to start they're KoS to just about everything.
    Faction: Qalia
    Classes: Warrior, Dread Knight, Ranger, Rogue, Disciple, Sorcerer, Psionicist, Necromancer

    Lesser Giant
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    THUD SMASH!
    Faction: Thestra
    Classes: Warrior, Dread Knight, Shaman, Druid

    Mordebi
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    The Mordebi are the Qalian take on humans. They're well balanced as you'd expect.
    Faction: Qalia
    Classes: Warrior, Paladin, Ranger, Rogue, Monk, Bard, Cleric, Shaman, Disciple, Sorcerer, Druid, Psionicist

    Orc
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    In Vanguard, Orcs camp you!

    I apologize, that was horrible. Basically, those guys you old EQ players used to pick on in EC are playable, now.
    Faction: Kojan
    Classes: Warrior, Dread Knight, Ranger, Monk, Shaman, Disciple

    Qaliathari
    qaliathariti7.jpgqaliathariub0.jpg
    It's like Sigil made an entire race of creepy uncles.

    The Qaliathari are yet another human variant, and hence, well-balanced.
    Faction: Qalia
    Classes: Warrior, Paladin, Dread Knight, Ranger, Rogue, Monk, Bard, Cleric, Disciple, Blood Mage, Sorcerer, Psionicist, Necromancer

    Raki
    rakiis5.jpgrakiez9.jpg
    Fox people. They're short, and they're rather magical in nature.
    Faction: Kojan
    Classes: Paladin, Ranger, Rogue, Monk, Disciple, Sorcerer, Psionicist

    Thestran
    thestranat2.jpgthestranhumanqo3.jpg
    Another take on humans, this time from Thestra. Well balanced, yada yada yada.
    Faction: Thestra
    Classes:Warrior, Paladin, Dread Knight, Ranger, Rogue, Bard, Cleric, Blood Mage, Sorcerer, Druid, Psionicist, Necromancer

    Varanjar
    varanjaram5.jpgvaranjarje0.jpg
    A race of barbarians from Thestra. They're like humans, but bigger. Not quite as brutish as the Lesser Giants, they nonetheless enjoy smashing.
    Faction: Thestra
    Classes: Warrior, Ranger, Rogue, Shaman, Druid

    Varanthari
    varantharigx9.jpgvarantharitj0.jpg
    Another barbarian race, this time from Qalia.
    Faction: Qalia
    Classes:Warrior, Ranger, Shaman, Druid

    Vulmane
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    Wolf people. These guys are damned cool. They make great tanks.
    Faction: Thestra
    Classes: Warrior, Dread Knight, Ranger, Rogue, Shaman, Druid

    Wood Elf
    woodelfvy3.jpgwoodelfxx7.jpg
    We end with another elf variant. These guys are just like the Wood Elves from EQ, or the Night Elves from WoW. They're a bunch of granola-eating, tree-hugging, Birkenstock-clad proto-hippies. But you'll be less likely to want to bitch slap one than the other elves in the game.
    Faction: Kojan
    Classes: Warrior, Ranger, Bard, Shaman, Druid

    s3rial one on
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      s3rial ones3rial one Registered User regular
      edited January 2007
      Classes Okay, we've covered all the races, but here's what you're probably most interested in: the classes they play. Classes are carved into four main types: protective fighters, offensive fighters, healers, and arcane casters. The classes within these types of classes are remarkably well-designed, each bringing something unique and useful to the table.
        Protective Fighters: Protective fighters are your tanks. They take damage, manage agro, and function as the backbone of the game's crowd control. As melee combatants, they have a ton of reactive abilities and attack chains at their disposal.[list:5d1b3242d1]
        Dread Knight: Dread Knights are similar to the Shadowknights from EQ, but... better. They still focus on debuffing, but one of the key differences is their new passive ability, Dreadful Countenance. Dread Knights debuff everything they hit. And no, not some shitty stat debuff; the increase the mob's chance to be critically hit (by everyone), reduce resistances, reduce mitigation... they're awesome debuffs that benefit the whole team for free.

        Inquisitor: Inquisitors aren't actually in the game yet; they're one of the two classes still under development. The idea behind them is that they'll function as anti-magic tanks. If the paladin is a warrior-cleric hybrid, the inquisitor is a warrior-psionicist hybrid.

        Paladin: Paladins make a return in Vanguard, but are a whole lot meaner this time. In EQ, they were half-assed tanks with hopelessly outdated healing magic. In Vanguard, they skew more towards the WoW-style paladin; lots of buffs and support abilities, auras, and some extremely powerful heals (which are on timers, preventing them from stepping on the healers' toes).

        Warrior: Warriors are your standard defensive fighter. They're definitely a no-nonsense class. They put on heavy armor and hit stuff with big sharp things, and occaisionally big blunt things. Hard. Warriors deal the most damage of the protective fighters.
        Offensive Fighters: Offensive fighters are melee DPS (for the most part). They often provide buffs and have other ancillary effects that make them useful to groups, but have no doubt: these guys are really about beating the living crap out of everything in reach.
          Bard: Back from EQ, but changed. No more twisting. Bards can now create their own songs, and have multiple effects within a song. They also do some serious melee damage, but as before, can concentrate on buffing their group by using instruments if they choose to do so.

          Berserker: Along with inquisitors, this is one of the upcoming classes. They aren't available yet. People seem to expect something along the lines of the DAoC berserker.

          Monk: Monks are a martial arts-oriented melee class. They have what are perhaps the most involved combat chains in the game. Also, each monk can specialize in a combat style: dragon (AoE damage, magic), harmonious (redirection, debuffing), drunken (evasion, counterattack).

          Ranger: While not an archery class per se, the ranger is the game's premier bow user. They have some natural magic, stealth skills, and heavy melee damage as well.

          Rogue: These guys are more WoW rogue than EQ rogue, but otherwise what you'd expect; stealth, backstabbing, posions. One interesting twist is how rogues work well together; they have a system similar to WoW's combo points, but it's shared amongst all rogues on the same target. The class designer at Sigil has been quoted as saying "It will take a higher level of class knowledge and skill to fully utilize the capabilities of the Rogue.”

          Healers: This is pretty self-explanitory.
            Blood Mage: The blood mage is a pretty different kind of healer. One part necromancer, one part WoW rogue, one part cleric. Blood mages use a lot of lifetaps and drains, and build combo points (of sorts) on their targets, which they can use to make certain spells more powerful, and use special abilities.

            Cleric: Clerics are exactly what you think they are: heavily-armored healers. They have one really cool ability, though: the ability to recover energy by meleeing. It leads to some pretty epic fights.

            Disciple: Another interesting healing class. Disciples are a sort of monk-healer hybrid, and they heal by dealing melee damage (they do have direct heals, but that's only a small part of their abilities). The closest class I can think of would be DAoC's friar.

            Shaman: Shaman are similar to EQ's implimentation; hybrid healer-buffer types with some nice DoTs and decent direct damage. At level 15, they choose a patron spirit; a wolf, bear, or phoenix. The spirit determines their spell progression for the rest of the game, with the bear granting melee abilities and buffs, as well as a bear pet (very soloable). The wolf offers some stealth, and buffs that are geared towards offensive fighter buffs, as well as a pet wolf, and the phoenix is a nuking pet; not very soloable, but they have some good caster buffs.

            Arcane Casters: These guys use magic to blow shit up. Some have some utility, but mostly they're about big, flashy explosions, impaling people with flaming spears, and so on.
              Druid: Druid are back, and they're full-blown nukers, now. They also heal, but don't rez. Yes, they still have SoW. They also have abilities called calamities and wonders; rarely-usable uber-abilities that are said to be able to turn the tide of any battle. Never seen one, though.

              Necromancers: If you played EQ: they're baaaaaaack. If you played WoW, think Warlock. If you played DAoC, think Cabalist/Spiritmaster. For anyone else, they're a debuffing, DoTing pet class.

              Psionicist: Imagine someone took the EQ enchanter, and made it a badass damage class with fewer crowd control spells. That's what the psionicist is. They're a true blue nuker with mana recovery buffs (sure to be popular) and some nasty, nasty attacks. Psionicists also have access to the only global chat channel in the game. Whether or not this is a good thing I leave up to you, but it's interesting fluff, nonetheless.

              Sorcerer: The sorcerer is your typical magic nuker; fire, ice, magic force. They blow shit up. They're the premier AoE nukers, and still have wicked single target damage output. Not quite as soloable as a psionicist, though.[/list:u:5d1b3242d1]
              <more to come>

              s3rial one on
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              s3rial ones3rial one Registered User regular
              edited January 2007
              <saving this place just in case I add anything that can't fit in the first two posts>

              s3rial one on
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              LockeColeLockeCole Registered User regular
              edited January 2007
              Excellent OP. :)

              Also, don't Psionicist have access to the only global chat in the game?

              LockeCole on
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              anti-everythinganti-everything Registered User regular
              edited January 2007
              My oldest friend, who lives on the other side of the country, and I are picking this up to finally have a game together. His Shadowbane is too elite for my WoW noobiness, and vice versa. Neither of us want to catch up to the other.

              Looking forward to giving it a shot.

              anti-everything on
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              Whiniest Man On EarthWhiniest Man On Earth Registered User regular
              edited January 2007
              I want this game to be good, so badly. I like the race design and the class descriptions. If there was a free trial, I'd definitely give it a shot.

              Whiniest Man On Earth on
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              muessmuess Registered User regular
              edited January 2007
              To early for a free trail since it was only officially released today.

              muess on
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              AccualtAccualt Registered User regular
              edited January 2007
              I'm waiting on a free trial partly because of how heavy on the system specs this puppy is suppose to be. Maybe by the time a trial hits I'll have more RAM.

              Accualt on
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              designMcGeedesignMcGee Registered User regular
              edited January 2007
              Gobilins can't be Death Knights.

              Fuck.

              Fuck.

              designMcGee on
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              LockeColeLockeCole Registered User regular
              edited January 2007
              I like the game so far, and if they continue the frequent patches of fixing shit it could end up being pretty cool. That being said, there is a ton of optimization they need to do, this game looks great, but its kind of a monster on sys requirements. 2 gigs of RAM is highly recommended. At this point I would recommend it to anyone who already has the station all access pass and a decent rig, otherwise give it a month or two.

              LockeCole on
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              NionNion Registered User regular
              edited January 2007
              I was really hyped about Vanguard at one point. Then I got into the beta and found out that, to celebrate beta 3, they'd cloned WoW's combat. Quite literally a few days before I got in, they decided that the non-twitch requires-a-brain combat that they'd told the community about for a year wasn't going to work, so they made a bullshit generic system instead. And then they added insane amounts of CC, despite being adamant from the start that there'd be minimal CC in Vanguard...

              Anyone here who actually followed the game though beta 4 and 5? Did they fix the game, or is it still Vanguard: Saga of Sellouts?

              Nion on
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              GimpyBoyGimpyBoy Registered User regular
              edited January 2007
              Sadly I never got my preorder code email, so I'm waiting for my box to arrive.

              I've got a couple friends that are hopping on, but if anyone wants to put forth the effort in trying to assemble a PA guild I'd be willing to hop on board.

              GimpyBoy on
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              Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
              edited January 2007
              Since a few of us are already on the Flamehammer server, maybe we should make that the official PA one? I've already joined a guild, if there's not too many PAers who want to play maybe my guild can just absorb them. We have TS and everything :)

              Fartacus_the_Mighty on
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              s3rial ones3rial one Registered User regular
              edited January 2007
              Updated the first post a bit. The top image will come back up when Vanguard's page does (it's down for maintenance, at the moment). The rest are on imageshack.

              s3rial one on
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              LockeColeLockeCole Registered User regular
              edited January 2007
              Since a few of us are already on the Flamehammer server, maybe we should make that the official PA one? I've already joined a guild, if there's not too many PAers who want to play maybe my guild can just absorb them. We have TS and everything :)

              *poke fartacus* Whats the guild?

              LockeCole on
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              GimpyBoyGimpyBoy Registered User regular
              edited January 2007
              So I guess the real quesiton is, in the end can everyone team up? Or do the evil races hang together or something? Because I'm seeing info that states basically the dark elves like no one, the cat guys like no one, basically all of qalia... So if I wanna be a dread knight and I go as a Kurashasa or a Dark Elf how long is it gonna be before I can party with anyone?

              Or maybe it's all EQ style and you gotta betray.

              GimpyBoy on
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              LockeColeLockeCole Registered User regular
              edited January 2007
              GimpyBoy wrote:
              So I guess the real quesiton is, in the end can everyone team up? Or do the evil races hang together or something? Because I'm seeing info that states basically the dark elves like no one, the cat guys like no one, basically all of qalia... So if I wanna be a dread knight and I go as a Kurashasa or a Dark Elf how long is it gonna be before I can party with anyone?

              Or maybe it's all EQ style and you gotta betray.

              I think its more EQ1 style (on the non-pvp servers). You are KOS to the NPCs for those villages (although most of them I can be fixed with faction grinding) but you need to be high enough level to get out and travel to the other continents. Someone correct me if I am misunderstanding this.

              LockeCole on
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              Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
              edited January 2007
              LockeCole wrote:
              *poke fartacus* Whats the guild?

              It's called War Force. My character name is Galon, send me a /tell and you'll get an invite if one of the guild officers is on.
              GimpyBoy wrote:
              So I guess the real quesiton is, in the end can everyone team up? Or do the evil races hang together or something? Because I'm seeing info that states basically the dark elves like no one, the cat guys like no one, basically all of qalia... So if I wanna be a dread knight and I go as a Kurashasa or a Dark Elf how long is it gonna be before I can party with anyone?

              I'm sure everyone can team up, but it'll be rather difficult if you choose a race that starts on a different continent. I'm on Thestra, and I think Locke is too.

              Fartacus_the_Mighty on
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              LockeColeLockeCole Registered User regular
              edited January 2007
              I'm sure everyone can team up, but it'll be rather difficult if you choose a race that starts on a different continent. I'm on Thestra, and I think Locke is too.

              I am, although I'm a human because the wolf guys can't be bards. Character name is Weerean.

              LockeCole on
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              GimpyBoyGimpyBoy Registered User regular
              edited January 2007
              Well sounds like I may end up either Vulmane or Thestrian.

              GimpyBoy on
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              LockeColeLockeCole Registered User regular
              edited January 2007
              I'm working like crazy on my artificing skills, I really want to see player-made structures/boats. Its hard to tell right now, but it looks like getting permission to build a structure may be tied into the diplomacy system, which frigging rocks because the diplomacy system is one of the more original and cool parts of this game.

              LockeCole on
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              GimpyBoyGimpyBoy Registered User regular
              edited January 2007
              Yeah I plan on working on my diplomacy a lot. That sounds like a blast.

              GimpyBoy on
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              s3rial ones3rial one Registered User regular
              edited January 2007
              Okay guys, if you want, PM me your main's name, class, server, level, etc. and I'll add it to the first post.

              s3rial one on
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              uscwameruscwamer Registered User new member
              edited January 2007
              I'm extremely tempted by this game, but i'm a little nervous about playing it. I was a WoW addict for some time, and i've happily left that game for over 4 months(yeah i know i sound more like im talking at an AA meeting than a game site). Considering i'm the kind of person who hated SW:Galaxies, wasn't a fan of City of Heroes or Villains, and i ate WoW like crack, how do you think i'd deal with this game. What i'm asking is, can i basically play this game and just play it, or will it become a massive time sink ,or can i come to it casually and just enjoy it.

              How does this game relate to those who feel they've moved past the play level of WoW that want something both rewarding and new in an MMORPG experience?

              I'm quite curious about this game, but i just haven't been able to find the kind of information i want about it. Thanks for any help or advice offered.

              uscwamer on
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              s3rial ones3rial one Registered User regular
              edited January 2007
              Well, in what is probably to be expected from Sony, Vanguard's launch is fail.

              Rather, the game began by letting anyone log in an play. But then started checking for subscriptions... and Sony's store crashed. Now, when you try to log in, it says that you don't have a subscription, prompts you to create one, and then pops up a browser window that never does anything. Can't log in to the store from station.com, either.

              Way to go, Sony. Game's barely been on shelves for 12 hours, and you've already dropped the fucking ball.

              EDIT: servers are back up, login and account creation is working as intended. Made a major update to the first post race section, with screenshots of racial bonuses and abilities instead of the wiki's outdated text.

              s3rial one on
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              TremorTremor Registered User regular
              edited January 2007
              s3rial one wrote:
              Well, in what is probably to be expected from Sony, Vanguard's launch is fail.

              Rather, the game began by letting anyone log in an play. But then started checking for subscriptions... and Sony's store crashed. Now, when you try to log in, it says that you don't have a subscription, prompts you to create one, and then pops up a browser window that never does anything. Can't log in to the store from station.com, either.

              Way to go, Sony. Game's barely been on shelves for 12 hours, and you've already dropped the fucking ball.

              I've been playing since I got home from work today without a single problem. I mean I hate SOE as much as the next guy for what they did to SWG and I almost didn't get this after I saw the SOE logo on it. However, I got it and its working and I'm having a blast with the diplomacy game.

              Tremor on
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              LockeColeLockeCole Registered User regular
              edited January 2007
              For some reason I can log in fine unless I try and use the quick select option from the launcher, then it gives the 'no subscription' error.

              The rewards don't seem to be functioning though, /claim says claim is not supported until release hehe.

              LockeCole on
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              s3rial ones3rial one Registered User regular
              edited January 2007
              Yeah, it wouldn't have caused problems unless you tried to log in while the account servers were down.

              Anyways, major update to the first post.

              s3rial one on
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              GimpyBoyGimpyBoy Registered User regular
              edited January 2007
              Yeah I'm having a hell of a time setting up an account. Yay for launch days!

              GimpyBoy on
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              PbPb Registered User regular
              edited January 2007
              So, how is the game, from those that have gotten in? I've been curious about this one, but I haven't had the time to research it lately.

              Pb on
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              anti-everythinganti-everything Registered User regular
              edited January 2007
              My biggest worry was if my hardware would handle it decently (XP 2500+, Radeon X800xl, 1gb). Balanced settings looked great, until I got to the first town, then to highest performance it was.

              Outside of that, I am happy that things were ripped off from WoW, so that I could get right to learning content and not control. I had a couple hours, got to level 5 and played the diplomacy training which was really neat.

              So far so good.

              anti-everything on
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              TremorTremor Registered User regular
              edited January 2007
              So, I was really enjoying the Diplomacy game at first, then I started the Vulmane Diplomacy tutorial. I am up to the part where I talk to the Spirit guardians. I have beat one, but after over an hour I have resigned to the fact that the second one is completely impossible. I don't know if I chose the wrong cards for quest rewards or what, but I have tried ever combination of card and order of play I can think of. I thought this was suppose to be an introduction to Diplomacy.

              Tremor on
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              Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
              edited January 2007
              Tremor wrote:
              So, I was really enjoying the Diplomacy game at first, then I started the Vulmane Diplomacy tutorial. I am up to the part where I talk to the Spirit guardians. I have beat one, but after over an hour I have resigned to the fact that the second one is completely impossible. I don't know if I chose the wrong cards for quest rewards or what, but I have tried ever combination of card and order of play I can think of. I thought this was suppose to be an introduction to Diplomacy.

              Heh, you an' everyone else. Just in case the bug has resurfaced, there's actually three you have to beat, though the second/middle one is by far the hardest. It took me, no shit, about 50 tries to beat him. Here was my strategy:

              Hand:
              Flurry of Arguments
              Snippet of Wisdom
              Blunt Evaluation
              Itemized Comparison
              Enticing Whisper

              Now, the order the NPC plays things in seems fixed by both the cards in your hand and the order you play them in (i.e. have ABCDE in your hand, play B, NPC willl always play G on first turn). However, it may vary from player to player, so my exact play order might not work.

              On the first turn, play Snippet. He should play something to even the count to zero. Next turn, just listen. If you're lucky, he'll play something that'll give you 1 demand expression. Play Blunt Eval, then Flurry. Snippet again. By this time, hopefully, he will have played stuff that gives you reason and flattery, so you can play those two cards. You should be able to take it from there, assuming he doesn't do something unexpected.

              It's not really fair that the NPC can see the cards in your hand before you play them, but usually their own decks aren't strong enough for them to take advantage of it. In the strategy above, if you play Blunt on your second turn instead of listening, the NPC will refuse to play the card which gives you 1 Demand IF you have Flurry in your hand (it requires 3 Dem). However, it will play that card if you instead have Aggressive Statement in your hand, since that only requires 2 Dem and it giving you 1 won't help you much.

              Edit: This is bullshit, the game's supposed to have been live for more than 24 hours now, and their account servers are *still* down and not letting me log in.

              Fartacus_the_Mighty on
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              TremorTremor Registered User regular
              edited January 2007
              Thanks a lot. I will try that when I get home.

              Aside from my few hours running around playing Diplomacy, I really like Dread Knight so far. I also like Disciple, except that NO ONE on the "T" continent can be one, argh!

              Tremor on
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              GimpyBoyGimpyBoy Registered User regular
              edited January 2007
              Yeah I only managed to get to level 4 since it took so long setting up and patching with all the launch day woes, but so far it's a blast. And yeah I'm really digging my Dread Knight as well...

              Tank plus DoT? Yes please.

              GimpyBoy on
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              LockeColeLockeCole Registered User regular
              edited January 2007
              My strategy for diplo has mostly been to try and get an early lead on the indicator, then deny the opponent the ability to use thier cards (may include much listening). I find it more effective then trying to build up to use my own uber cards, although this may just be an artifact of how the AI works in this.

              LockeCole on
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              beta.lyraebeta.lyrae Registered User regular
              edited January 2007
              Hey Folks,

              I just picked this up at lunch, and If I didn't have to work right now I'd just look this stuff up, but a couple of questions..

              1. One of the best parts of FFXI for me was the skillchain system. I've heard that Vangaurd has something like that. Can anyone elaborate?

              2. Any suggestions for a class that would be sought after for groups that is not a healer? I took a priest to 60 in WoW and I just don't want to be a heal bot anymore, but don't want to have a problem finding groups either. A Bard perhaps?

              Thanks, see in game tonight hopefully.

              beta.lyrae on
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              RivulentRivulent Registered User regular
              edited January 2007
              I just picked this up and am installing now. I have a class to attend in a few minutes but I might be writing up a "I'm sorry I missed the class today, work called me in" email to my professor.

              Rivulent on
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              s3rial ones3rial one Registered User regular
              edited January 2007
              beta.lyrae wrote:
              Hey Folks,

              I just picked this up at lunch, and If I didn't have to work right now I'd just look this stuff up, but a couple of questions..

              1. One of the best parts of FFXI for me was the skillchain system. I've heard that Vangaurd has something like that. Can anyone elaborate?
              Melee classes get combo attacks. They have openers, bridges, and finishers. Depending on the order you execute the various parts of the combos in, you can get different effects. There are supposedly group-based combos as well, but given that I usually play casters, I can't elaborate much more.
              beta.lyrae wrote:
              2. Any suggestions for a class that would be sought after for groups that is not a healer? I took a priest to 60 in WoW and I just don't want to be a heal bot anymore, but don't want to have a problem finding groups either. A Bard perhaps?
              The class design in Vanguard is really good. Really good. Every class brings something useful to the table. Just pick one.

              If you're looking for the more utility-oriented classes, though, I'd check out psionicists, druids, shamans, and bards. Psionicists are primarily single target nukers with some crowd control and some really nice buffs such as energy regeneration and haste. Druids are general purpose offensive casters, with a few heals up their sleaves as well. Shamans are healers, but probably one of the most soloable classes in the game, and have a decent amount of offense and some amazing buffs. Bards are pretty much a melee DPS class that can trade their swords for instruments and focus on buffing if they like (no, they don't need instruments, their buffs are just more effective with them).

              s3rial one on
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              Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
              edited January 2007
              beta.lyrae wrote:
              Hey Folks,

              I just picked this up at lunch, and If I didn't have to work right now I'd just look this stuff up, but a couple of questions..

              1. One of the best parts of FFXI for me was the skillchain system. I've heard that Vangaurd has something like that. Can anyone elaborate?

              2. Any suggestions for a class that would be sought after for groups that is not a healer? I took a priest to 60 in WoW and I just don't want to be a heal bot anymore, but don't want to have a problem finding groups either. A Bard perhaps?

              Thanks, see in game tonight hopefully.

              1. There aren't any huge chains unless you're playing a monk (and then your skills chain with each other). Other than that, certain moves will inflict certain status effects on enemies (i.e. weakened, staggered, off-balance, etc.), and certain other moves will require that an enemy have that effect before the move will work. So yes, there is some benefit to partnering with people who can get the mobs right where you need them to be. Also, there are chain and finishing moves, and these have to be done after openers. For example, I have a creeping doom DoT effect that's a finisher, and requires somebody else to use an opener/chain on a mob first before I can use it.

              2. The class system is actually quite balanced. The standard tank/dps/healer/(de)buffer rule still applies, but most classes can actually do 2 or 3 of the 4 if they focus on just using specific skills. As a necro, for example, I can use my pet to tank, my DoTs and direct damage spells for DPS, and my various debuffs to weaken enemies. What this means, to answer your question, is that none of the classes have problems finding groups. If you want to avoid having to buff and heal people, I'd suggest something other than Shaman, Cleric, or Druid.

              Fartacus_the_Mighty on
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              RavagerRavager Registered User regular
              edited January 2007
              Quick question: Is the first month included in the box or do I have to pay right away?

              Ravager on
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