Discovery (draw a card if present in at least one region with a Warpstone) is in effect
Spell effects:
Norsca: Carnage (others cannot be summoned away)
Kislev: Stasis (+2 PP for others)
The Empire: Ritual (draw a card for each kill) and Flu (-2 to resistance)
Bretonnia: Frenzy (2 dice at start of battle) and Aura (corruption adds to domination)
Discovery (draw a card if present in at least one region with a Warpstone) is in effect
Spell effects:
Norsca: Carnage (others cannot be summoned away)
Kislev: Stasis (+2 PP for others)
The Empire: Ritual (draw a card for each kill) and Flu (-2 to resistance)
Bretonnia: Frenzy (2 dice at start of battle) and Aura (corruption adds to domination)
Ahh dice...
Gotta luv 'em.
Just played Tide of Iron with a friend Sat and he rolled horribly on his armor defense rolls as the Brits, so Rommel's PzAA carried the day!
Discovery (draw a card if present in at least one region with a Warpstone) is in effect
Spell effects:
Norsca: Carnage (others cannot be summoned away)
Kislev: Stasis (+2 PP for others)
The Empire: Ritual (draw a card for each kill) and Flu (-2 to resistance)
Bretonnia: Frenzy (2 dice at start of battle) and Aura (corruption adds to domination)
We'll roll in order:
Norsca: nada
Troll Country: 2 acolytes
Kislev: leper, acolyte
The Empire: plaguebearer, bloodletter
Bretonnia: plaguebearer, 2 lepers, then [strike]1 die if alive[/strike]
[strike]Khorne drew one for his Ritual (12 in deck, 5 in hand)[/strike]
Khorne, Nurgle, and Tzeentch each draw one for Discovery (11, 12, and 10 in deck)
Khorne to choose an upgrade
[strike]Slaanesh to choose an upgrade[/strike]
Khorne to draw 2 cards (9 in deck, 8 in hand)
I'll reveal the next Old World card; Nurgle to make any decisions
Tzeentch may discard a card (three in hand after the draw above) before drawing back up to 5
Hosting note: handtracker does not have a simple "undo" feature, nor does it permit players or the host to pick up a specific card from a deck or discard pile. Consequently, misplays are non-simple to deal with.
During this round, Tzeentch accidently played his Changer of Ways without meaning to. In PMs to each other, I told him to treat it as an accidently revealed card still in his hand, and to link the card when he did eventually play it. (I know at least one of the other players spotted it.) He then did play it at the end of the round, but he certainly could have just kept it in his hand for use later.
If any of you happens to be a Ruby on Rails programmer, admanb is looking for programming help to add these and other features; PM him for details if you could help out.
Plunged into Chaos
Each player immediately scores 1 victory point for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional victory points. Discard this card instead of adding it to the Old World track.
Khorne earns +4 VP for killing the little people.
Round 4, Draw phase
Khorne: Draw 2, 7 left in deck, 10 in hand Nurgle: Draw 2, 10 left in deck, 9 in hand Tzeentch: Draw 3, 7 left in deck, 5 in hand Slaanesh: Draw 2, 11 left in deck, 7 in hand
Once he has drawn, Khorne is active to begin the next summoning phase.
Honestly, it is very, very hard for Slaanesh to double dial. He only has six cultists. If he left two per region, he would maybe get two DACs per turn. Khorne has to be doing very, very badly in order to not be able to beat that. Khorne, if you want to stop Slaanesh from double ticking, get as many DACs as possible. If you have cards that can mess with Slaanesh's plans, like the one that prevents corruption from being placed, by all means go right ahead. I won't stop you.
He can only get three DAC's ever since he has only 6 cultists. If you manage to kill even one you limit him to 2 DAC's, so you have FAR more ability to tick than he doe. I'm not uncomfortable with you having 2 dice against me (though it would have been nice had you been more in line with the odds and killed more of him and less of me during that last round), as long as you're not stacking up on me I'm okay with presenting targets to you. I will be happy to fill up the other slot in Bretonnia this round and make it tough for him to tick there.
It WOULD be a shame if there were a Touch of Plague in a Nobles region, and I'm sure that could be arranged if you wanted.
OK.
On we go then.
The only problem is my ticks are based on rolls and, as we saw in Norsca, it can be less than assured.
Yes, he has only 6 cultists but where will they be?
I go first and he has more maneuverability than I do, as my guys cost more.
Dial race it is.
We'll see how it plays out...
Posts
Discovery (draw a card if present in at least one region with a Warpstone) is in effect
Spell effects:
Kislev: Stasis (+2 PP for others)
The Empire: Ritual (draw a card for each kill) and Flu (-2 to resistance)
Bretonnia: Frenzy (2 dice at start of battle) and Aura (corruption adds to domination)
Tzeentch is active.
Hehe, I don't think there's anything wrong with keeping a snappy pace and Darian on his toes!
Summon seductress from Border Princes to Tilea and rest.
0/6
Summon a Plaguebearer from Bretonnia to The Empire. 0/6 pp remain.
I'll go ahead and throw a (M) Changer of Ways into The Badlands so I can get rid of it, 1/6 PP.
Summon my lonely acolyte from The Empire to The Border Princes. He is the vanguard of change! 0/6 PP.
Discovery (draw a card if present in at least one region with a Warpstone) is in effect
Spell effects:
Kislev: Stasis (+2 PP for others)
The Empire: Ritual (draw a card for each kill) and Flu (-2 to resistance)
Bretonnia: Frenzy (2 dice at start of battle) and Aura (corruption adds to domination)
We'll roll in order:
The Lepers were on strike, so I had to get the scabs.
The big guy's ineffective!
The others did good.
0 hits in Norsca!
2 hits in Troll Country. Both Acolytes die.
2 hits in Kislev. One of each dies.
1 hit in The Empire. Plaguebearer dies.
3 dial ticks.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
(or is it wiffed?)
The Black Hole of Cygnus X-1
Gotta luv 'em.
Just played Tide of Iron with a friend Sat and he rolled horribly on his armor defense rolls as the Brits, so Rommel's PzAA carried the day!
The Black Hole of Cygnus X-1
Discovery (draw a card if present in at least one region with a Warpstone) is in effect
Spell effects:
Kislev: Stasis (+2 PP for others)
The Empire: Ritual (draw a card for each kill) and Flu (-2 to resistance)
Bretonnia: Frenzy (2 dice at start of battle) and Aura (corruption adds to domination)
We'll roll in order:
The Black Hole of Cygnus X-1
Domination step:
Norsca: +3 VP
Kislev: +3 VP
The Empire: +5 VP
Tilea: +3 VP
Corruption step:
Norsca: +3 DIAL
Kislev: +1, +3 DIAL
The Empire: +1
Bretonnia: +1
Tilea: +3 DIAL
The Border Princes: +1, +1
Updated VP:
Khorne: 11
Nurgle: 3 + 5 = 8
Tzeentch: 13 + 3 = 16
Slaanesh: 14 + 6 = 20
The Black Hole of Cygnus X-1
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - Shield fades
2. Hero Tokens are resolved - none
3. Resolve Old World cards - Khorne, Nurgle, and Tzeentch each draw a card for Warpstone Discovery
4. Score Ruined Regions - none
5. Advance Threat Dials - Khorne has the most tokens and ticks twice; Tzeentch and Slaanesh each tick once
Khorne:
12 - Upgrade
14 - Draw 2 Cards
Tzeentch:
15 - Score 3 VP
Slaanesh:
19 - Upgrade
Updated VP:
Khorne: 11
Nurgle: 8
Tzeentch: 16 + 3 = 19
Slaanesh: 20
6. Check for Game end - The game does not end
Things that need to happen:
Hosting note: handtracker does not have a simple "undo" feature, nor does it permit players or the host to pick up a specific card from a deck or discard pile. Consequently, misplays are non-simple to deal with.
During this round, Tzeentch accidently played his Changer of Ways without meaning to. In PMs to each other, I told him to treat it as an accidently revealed card still in his hand, and to link the card when he did eventually play it. (I know at least one of the other players spotted it.) He then did play it at the end of the round, but he certainly could have just kept it in his hand for use later.
If any of you happens to be a Ruby on Rails programmer, admanb is looking for programming help to add these and other features; PM him for details if you could help out.
I'll be discarding (M) Dazzle before drawing my cards next turn.
Select cultist upgrade.
Finally, they figured out how to use daggers...
The Black Hole of Cygnus X-1
Plunged into Chaos
Each player immediately scores 1 victory point for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional victory points.
Discard this card instead of adding it to the Old World track.
Khorne earns +4 VP for killing the little people.
Round 4, Draw phase
Khorne: Draw 2, 7 left in deck, 10 in hand
Nurgle: Draw 2, 10 left in deck, 9 in hand
Tzeentch: Draw 3, 7 left in deck, 5 in hand
Slaanesh: Draw 2, 11 left in deck, 7 in hand
Once he has drawn, Khorne is active to begin the next summoning phase.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Play Plague Aura to Bretonnia. Because, y'know, it worked so well last time and all... 6/6 pp remain.
Summon an acolyte from reserves to Tilea. 5/6 PP.
Play Dark Influence in Norsca, moving one noble token to the Badlands.
6/7
I need a question answered by my blue and green friends.
Seeing as how if Slaanesh double dials again this game is pretty much over, I was wondering how you were gonna play this out.
I can go one of two ways -
Try to stop him with your help or get into a dial race with him, using any opposing figures as my victims.
If you want to let me know what you're thinking, that's cool.
I can't stop him alone.
Too many Nobles.
If not, cool too.
I understand you may have your own ideas on how it will go and what you may be able to do about it.
I'll wait for your replies.
Khorne
The Black Hole of Cygnus X-1
Warpstone Discovery (draw a card if present with a Warpstone) is still in effect
Khorne is active, but waiting to hear from the others.
It WOULD be a shame if there were a Touch of Plague in a Nobles region, and I'm sure that could be arranged if you wanted.
On we go then.
The only problem is my ticks are based on rolls and, as we saw in Norsca, it can be less than assured.
Yes, he has only 6 cultists but where will they be?
I go first and he has more maneuverability than I do, as my guys cost more.
Dial race it is.
We'll see how it plays out...
The Black Hole of Cygnus X-1