The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[WARMACHINE & HORDES] Pipe Cleaners, Reimagined
Posts
You should be fine provided you don't play Scorne.
As for the list - why cleansers? I honestly think they're kind of unimpressive, especially with Reznik. I'd think about replacing them with a Vanquisher, really.
Ask yourself: can I complete a paint-by-numbers picture well enough that It looks good from three feet back? If you answered yes to that question, you can paint the minitures well enough that you won't be embarrassed when they hit the table.
Warmachine is my first miniature wargame, and was quite intimidated by the prospect of painting my minis. It turns out that it's a lot easier than it looks.
Not bad, I like addition of the Cleansers to give you some infantry clearing.
I still the Reznik/FoS/Anastasia combo to death though....
As to the Avatar, I must say, it's little butter knife has grown on me I just need to green stuff some fire coming off of it...
They are unimpressive, but they are actually the unit that brought me into Warmachines(along with the Avatar), but I've simply never gotten around to buying them. Their models are pretty fuckawesome, and I'm not entirely convinced that they're bad because of their stats; I want to use them for a bit before I delegate them to monitor-ornament duty.
Honestly, I think they're under-rated and would love to use them more.
A low RAT on a spray isn't nearly as bad as on a normal ranged attack, since they ignore most DEF bonuses and usually attack multiple models.
I will agree that their models look boss.
"They are unclean. Purify them."
Then again, I very much enjoy flavoring my games, as those who've played me can attest to.
what did I tell you last time hmm
e; for content!
Cleansers own, but is there a reason to take more than a minimum squad? I don't think that their CRA thingy goes up in POW for more members does it?
It does. There are other, similar CRA where it specifically states that the power/attack roll is not boosted, and cleansers don't have that clause.
Slag the armor right off of Khadoran jacks they will!
Possible tier 4 list:
Reznik +6
Reckoner 7
Reckoner 7
Crusader 6
Hierophant 2
Choir 2
3 Cinerators 5
6 Cleansers 5
6 Cleansers 5
The Wrack (0)
Vassal 2
Yep, they're pretty awesome; easily one of the better jacks in the game.
That list doesn't really net me anything other than a Crusader as a backup jack(seeing as he lags behind with SPD 4 and no reach), and I halve the speed of my heavy armor. Being able to move my Wracks up another 4" would be nice, though.
I just picked up the full unit + UA. Here's what I've learned so far.
First: Bring Rhupert. Give them +1 Def & Terror. Let them charge with pathfinder on mini-feat turn.
Casters:
eHaley: PKs love Deceleration, with Rhupert, it bumps them up to def 16/arm 20 vs ranged. Then stick them on a hill.
pHaley: Temporal barrier helps them get the charge. Her feat turn stacks with their mini-feat, letting them make two attacks as pow 12 weapon masters.
pNemo: Deflection is almost as good as deceleration. They give him a nice tarpit to hide behind.
pStryker: His feat works just as well with them as with anyone else, sending their armor up to a respectable Arm 23. Ranked attack lets you stick a full unit of sniped long gunners right behind them.
eStryker: Deflection again, and his feat let's them mow down the enemy's front line, then move 3" and mop up.
pCaine: Sniped long gunners again. PKs don't need much support, so a lack of infantry support abilities doesn't hurt too badly here.
Seige: Move them up the field using foxhole, then charge on feat turn. Pow 12+4d6 will rough up heavies even before an armor debuff.
Sloan: Stick Sloan and her hunters behind the PKs, get optimal positioning for feat turn, and don't worry so much about the counterstrike.
As you can see, the PKs work well with anyone who has a buff that doesn't need to target them directly. They also provide good self-sufficient melee support for our more range-focused casters. They're surprisingly durable, and more spell-reliant opponents (Cryx, Circle, Adeptus Rahn) will have a hard time removing them.
PKs hit extremely hard on feat turn, and quite hard on the charge, and their low point cost lets you bring enough that you can stagger their lines to make sure that at least some of them get that charge. Once they're stuck in and the mini-feat is gone, surviving enemies are going to be more difficult to kill.
PKs also provide you with blessed magical weapons and MAT 7 for less than a point a model. That means that they ignore a lot of buffs, can damage incorporeal models in melee, and hit reliably. They'll hit the winterguard deathstar on 7s, and with eHaley's deflection, he'll need to engage them in melee to take them out.
edit: For me, the strength of the Precursor Knights lies less in what they can do, and more in what they say that your opponent cannot do. Can't clear them out with spells. Can't clear them out at range. Can't reliably kill them with anything less than elite melee infantry. Can't bring a heavy you want to keep within 9". Can't nickle-and-dime my caster to death. Can't buff your troops to invicibility. It's a long list of can'ts.
daaaaaaaaaaaaaaaaamn! nice!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I'm going to make some wild speculation now. I speculate that Vinter will go across the sea/ocean, find the Orgoth that were driven from Immoren, and bend THEM to his desire to reconquer his kingdom in Cygnar, bringing back the foe that united all of Caen in revolution, except this time they'll have their own super magic machines and/or beasts to wreck things up with.
You just sort of point Widowmakers in their general direction and they disappear. Not only that, but shatterstorm takes them out on sevens if you shoot the ones in the rear of the formation.
Really, that's a quality shared by all shieldwall/defensive line infantry. That's why you run cavalry!
Well, it sounds like they won't gel particularly well with eNemo who is my favourite caster, but I have been meaning to try eHaley and eStryker more.
They'll work with eNemo in their capacity as cheap bodies, but sword knights will do better there, and they'll work under polarity shield with eNemo too. If you run a Stormclad, try Stormblades instead. I'm still learning how to run eNemo, but he dosen't seem to want a tar pit unit that much.
The PK's mini-feat doesn't synergize with eStryker's feat, since the mini-feat only works during the unit's activation, and eStryker's feat triggers after all your models have activated. You might consider using a full unit without the UA because of that. You'll get more bodies, and their threat range on eStryker's feat turn will be slightly longer than the threat offered by Stormguard. On the other hand, eStryker's positive charge will still benefit them, and would turn them into pow 14, mat 9 weapon masters on mini-feat turn.
Go with eHaley if you want to use them at their best defensively, and pHaley if you want them to get the most damage out of them. With other casters, their main selling point is the fact that they require very little support.
"Whatcha gonna do when the Elder runs wild on you!? OH YAH!"[/wrestlemania]
Seriously Vinter, never stop being awesome.
Oh, and here's my Reznik Tier 4 just for kicks:
Reznik +6
Reckoner 7
Reckoner 7
Reckoner 7
Hierophant 2
Reclaimer 2
Vassal of Menoth 2
Vassal of Menoth 2
3 Wracks -
4x Choir 2
6x Cleansers 5
6x Cleansers 5
Anyway, anyone begin discussions on the new warlock dr. arkadius yet? i didn't want to comb through 11 pages of the thread (lol) to find it, but i wanted to discuss his feat.
Edit: Also, 7-point Reckoners are ridiculous, especially considering the jack probably should be 9 points as-is.
* Spd 5 (fastest for a heavy in Menoth, only Castigator and Avatar have it)
* Reach (only Guardian, Avatar and Templar have it)
* P+S 17 on the bat (third highest after Avatar and Crusader, tied with Guardian)
* a gun that has Assault, crit fire, and a -2 Def debuff
* permanent Concealment and -2 to hit for living models within 2" (neither of those last two are shared with anyone, save perhaps spells or Harbinger's Awe).
For 8 points! The Guardian, which is slower and has no ranged abilities of its own, costs one point more. Admittedly, I believe everyone but Cryx overpays for arc nodes, but still.
It'd be nice if Cinerators were SPD 5, that way the entire army(sans vassal and choir) would be the same speed. With the Cleansers hidden behind them, the list could probably work.
As it is, the Cinerators and Reckoners do more or less the same job and don't have any synergy with the rest of the list, save for screening Reznik. You get your two or three free points on the Reckoners, but spend 5 or 8 on Cinerators.
My list would look like:
Points: 35
High Executioner Servath Reznik (*6pts)
* Devout (5pts)
* Reckoner (8pts)
* Reckoner (8pts)
* Hierophant (2pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Cinerators (Leader and 4 Grunts) (8pts)
Flameguard Cleansers (Leader and 5 Grunts) (5pts)
Flameguard Cleansers (Leader and 5 Grunts) (5pts)
The Wrack (3 wracks) (0pts)
Having a foot of range on Perdition has saved my ass so many times, I really just can't run Reznik without the Hiero.
The former, the double shield dude is the Vigilant. I don't particularly feel that Reznik needs a Devout, but in times of need he can act as a Reckoner substitute if you stack the Choir's Battle chant on him and Reznik's Immolation, giving him a PS 15 Shield and PS 17 Spear, more than enough to break some face.