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Assassins Creed:It has 5 S's

AsciipandaAsciipanda Registered User regular
edited February 2007 in Games and Technology
http://assassinscreed.uk.ubi.com/
Introduction for the noobs
Overview:
"The game takes place during the Third Crusade, exact year 1191. The gamer plays as a member of the assassin sect Hashshashin known as Altaïr (Arabic, "The Flyer") whose objective is to assassinate the nine historical figures who are propagating the Crusades, and the suffering of the people. As the gamer finds and kills these targets, their conspiracy is unveiled. The player will be able to travel through three cities, Jerusalem, Acre, and Damascus. The environment is completely interactive, from the people to the historically accurate cities. These cities are populated by many people and the way the player controls Altaïr affects how people around him react to his presence. For example, when going through a crowd, if the player lightly moves someone out of the way, it will not have a significant effect. However, if the player throws someone to the ground and kills them, the crowd may unite against him and he will then have to find a way out. Similarly, if the player shoves a person aside, they may shove him back. If he climbs walls, civilians will gather around, attracting unwanted attention from guards.

Gameplay lolo

"One of the most talked about features of the game is the ability to get around the game world. Influenced by the Parkour phenomenon and its freedom of movement, the player will be able to grab onto and climb "any object that sticks out more than 2 inches", which means exploration of the cities, rooftops, etc. will be possible on a greater scale than in any previous game. The game will also be completely free-roaming, which has led to comparisons with Grand Theft Auto, The Elder Scrolls IV: Oblivion, Shadow of the Colossus, and other games.Another feature is the intuitive control scheme. Assassin's Creed will employ a new idea that can best be compared to playing marionette of puppeteers to Altair's actions. Developer Jade Raymond states, "What I really like about this concept was that once you understand the controls, you know how to play the game. You don't ever have to look at what the button combinations are. You can invent them as you go along." On the PS3 controller, the left analog stick will control movement, and the right will control the camera. However the actual buttons are quite different from normal. X will correspond to the feet, Square will dictate arm movement with weapons, Circle will use the character's arms without weapons, and Triangle uses his head. Also, one of the right triggers will act as a shift between violent and gentle intensities. Here are some examples of each:
In Game Fighting.
In Game Fighting.

If the player just uses the left analog stick by itself he will run, but if he holds the intensity button with it, he will walk. Also, if there is a person in front of Altaïr, the player can press the arms without weapons button (Circle) and violently shove them out of the way. Holding the intensity button will gently move them out of the way. While navigating the rooftops and seeing a set of overhanging building struts, the player can hold X and jump from each one to the other. Or he can press Circle and grab one and swing to each. When the player approaches a low wall he has many choices on what to do. If the player run towards it and presses the legs button (X), then he will hurdle it. As an alternative, the player can press the arms without weapons (Circle), then he will throw his arms down and vault it. When walking around the crowded areas, the player may hear groups speaking the native tongue of the city. The player can press Triangle to hear the conversation translated, as Altair is multilingual. There is also an "intuition" mode that displays Altair's target as surrounded by a bright aura, thus making them easier to single out."

Inovation:It has to bring something new,Amirite?

"Assassin's Creed aims to bring a new kind of gameplay to the next-gen console experience: that of "social stealth". Crowds, as previously mentioned, play a large part in the gameplay of Assassin's Creed. They can be either a help or a hindrance to Altair. In one segment, Altair blended in with a group of priests in order to get closer to his victim. This was possible because Altair looked very similar to the white-robed priests. After Altair's target was assassinated in full view of a busy town square, the crowd erupted into chaos. The developer from Ubisoft mentioned that running into a mob could get Altair knocked to the ground, thus allowing his pursuers to catch him"

And More!...

Release date:When its Do-I mean 2007

Platforms?:Xbox 360 PS3 And PC.

Asciipanda on
«13

Posts

  • StizzStizz Registered User regular
    edited January 2007
    Fucking-A.

    Seriously...

    Stizz on
  • Neo RasaNeo Rasa Registered User regular
    edited January 2007
    There's no way this will actually be "free roaming" in any way beyond how Red Steel and Splinter Cell: Double Agent were "free roaming."

    Outside of that, I'm there.

    The Asian/Japan releases of this will have a special edition that involves a large action figure, wonder if that's actually going to make it here.

    Neo Rasa on
    "You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
  • ToadTheMushroomToadTheMushroom Registered User regular
    edited January 2007
    As far as I know the game is actually set in the future, and you are somehow time travelling (Im sure someone somewhere at Ubi mentioned 'sensing through DNA or some shit') to the middle ages.

    Hence why the game over screen is digital, and the scan lines in the trailer.

    Either its some huge Matrix type construct, or its time travel. Which would make this already ridiculously cool game even cooler, like imagine using technology as a tool of fear (eg, shooting your target)

    ToadTheMushroom on
  • chaossoldierchaossoldier Registered User regular
    edited January 2007
    Neo Rasa wrote:
    There's no way this will actually be "free roaming" in any way beyond how Red Steel and Splinter Cell: Double Agent were "free roaming."

    Outside of that, I'm there.

    The Asian/Japan releases of this will have a special edition that involves a large action figure, wonder if that's actually going to make it here.

    From the videos, it looks like it's "free roaming" in the sense that you can use any means to complete your objective.

    chaossoldier on
    stopit.gifsophia.gifrotj.png
  • scootchscootch Registered User regular
    edited January 2007
    As far as I know the game is actually set in the future, and you are somehow time travelling (Im sure someone somewhere at Ubi mentioned 'sensing through DNA or some shit') to the middle ages.

    Hence why the game over screen is digital, and the scan lines in the trailer.

    Either its some huge Matrix type construct, or its time travel. Which would make this already ridiculously cool game even cooler, like imagine using technology as a tool of fear (eg, shooting your target)

    If I remember correctly it had to do with DNA holding memory and the people of the future are unlocking a hidden memory from a DNA of certain someone.

    The story probably progresses as they unlock more memories.

    scootch on
    TF2 stats
    PSN: super_emu
    Xbox360 Gamertag: Emuchop
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2007
    Neo Rasa wrote:
    There's no way this will actually be "free roaming" in any way beyond how Red Steel and Splinter Cell: Double Agent were "free roaming."

    Outside of that, I'm there.

    The Asian/Japan releases of this will have a special edition that involves a large action figure, wonder if that's actually going to make it here.

    From the videos, it looks like it's "free roaming" in the sense that you can use any means to complete your objective.

    I think its only free roaming in the sense that an entire town or city or suburb of it is generated per mission, like thief, and you can run around however you like to complete your objective. I doubt it's the simplified world freeroaming of gta. I would hate that, because it'd reduce the level of complexity they could put into each mission. The way they are talking about it makes me think of thief's levels only bigger.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • yalborapyalborap Registered User regular
    edited January 2007
    scootch wrote:
    As far as I know the game is actually set in the future, and you are somehow time travelling (Im sure someone somewhere at Ubi mentioned 'sensing through DNA or some shit') to the middle ages.

    Hence why the game over screen is digital, and the scan lines in the trailer.

    Either its some huge Matrix type construct, or its time travel. Which would make this already ridiculously cool game even cooler, like imagine using technology as a tool of fear (eg, shooting your target)

    If I remember correctly it had to do with DNA holding memory and the people of the future are unlocking a hidden memory from a DNA of certain someone.

    The story probably progresses as they unlock more memories.

    I'd heard it was just some descendent of this uber-assassin reading up on his ancestor, essentially.

    But either way, all the same result. Future-dudes looking in on past-dude.

    yalborap on
  • Neo RasaNeo Rasa Registered User regular
    edited January 2007
    That would be ideal Morninglord.
    scootch wrote:
    As far as I know the game is actually set in the future, and you are somehow time travelling (Im sure someone somewhere at Ubi mentioned 'sensing through DNA or some shit') to the middle ages.

    Hence why the game over screen is digital, and the scan lines in the trailer.

    Either its some huge Matrix type construct, or its time travel. Which would make this already ridiculously cool game even cooler, like imagine using technology as a tool of fear (eg, shooting your target)

    If I remember correctly it had to do with DNA holding memory and the people of the future are unlocking a hidden memory from a DNA of certain someone.

    The story probably progresses as they unlock more memories.

    From what they hinted at, it's some sort of research/training program for future assassins. Later games would have almost identical gameplay but be set in totally different time periods.

    Neo Rasa on
    "You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
  • scootchscootch Registered User regular
    edited January 2007
    yalborap wrote:
    scootch wrote:
    As far as I know the game is actually set in the future, and you are somehow time travelling (Im sure someone somewhere at Ubi mentioned 'sensing through DNA or some shit') to the middle ages.

    Hence why the game over screen is digital, and the scan lines in the trailer.

    Either its some huge Matrix type construct, or its time travel. Which would make this already ridiculously cool game even cooler, like imagine using technology as a tool of fear (eg, shooting your target)

    If I remember correctly it had to do with DNA holding memory and the people of the future are unlocking a hidden memory from a DNA of certain someone.

    The story probably progresses as they unlock more memories.

    I'd heard it was just some descendent of this uber-assassin reading up on his ancestor, essentially.

    But either way, all the same result. Future-dudes looking in on past-dude.

    yah.. the actress couldn't keep her secrets.

    "It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into peoples brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."

    could be very very interesting.

    scootch on
    TF2 stats
    PSN: super_emu
    Xbox360 Gamertag: Emuchop
  • ToadTheMushroomToadTheMushroom Registered User regular
    edited January 2007
    Either way as long as I get to stab someone in the fucking throat I couldn't care less about the plot.

    ToadTheMushroom on
  • CouscousCouscous Registered User regular
    edited January 2007
    scootch wrote:
    yalborap wrote:
    scootch wrote:
    As far as I know the game is actually set in the future, and you are somehow time travelling (Im sure someone somewhere at Ubi mentioned 'sensing through DNA or some shit') to the middle ages.

    Hence why the game over screen is digital, and the scan lines in the trailer.

    Either its some huge Matrix type construct, or its time travel. Which would make this already ridiculously cool game even cooler, like imagine using technology as a tool of fear (eg, shooting your target)

    If I remember correctly it had to do with DNA holding memory and the people of the future are unlocking a hidden memory from a DNA of certain someone.

    The story probably progresses as they unlock more memories.

    I'd heard it was just some descendent of this uber-assassin reading up on his ancestor, essentially.

    But either way, all the same result. Future-dudes looking in on past-dude.

    yah.. the actress couldn't keep her secrets.

    "It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into peoples brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."

    could be very very interesting.
    Sounds like a bunch of pseudoscientific bullshit that the developer hopes can be used as an excuse to create a sequel set in a completely different time period.

    Couscous on
  • scootchscootch Registered User regular
    edited January 2007
    you guys are too jaded. :)

    scootch on
    TF2 stats
    PSN: super_emu
    Xbox360 Gamertag: Emuchop
  • AllforceAllforce Registered User regular
    edited January 2007
    Last I heard this wasn't coming out until early 08.

    Allforce on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2007
    scootch wrote:
    you guys are too jaded. :)

    Something can be total bullshit and awesome at the same time though. See: Star Trek, Star Wars (original trilogy).
    It's impressive sounding technobabble that allows for cool shit.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited January 2007
    titmouse wrote:
    Sounds like a bunch of pseudoscientific bullshit that the developer hopes can be used as an excuse to create a sequel set in a completely different time period.
    It's a game. I'd be pissed if it werent pseudoscientific bullshit.

    Houk on
  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited January 2007
    I'm probably just being a little bitch, but that is borderline spoiler stuff.

    honestly, wish i wouldn't have read it.

    offical site doesnt hint at all to that though, but its not something they would.


    speaking of Jaded.

    CANT HAVE AN ASSASSINS CREED THREAD WITH OUT A PICTURE OF LEAD DESIGNER JADE RAYMOND!
    pc0908qz0800.jpg

    Edit: I wish this game wasn't so far away though, it seriously looks awesome.

    Zephos on
    Xbox One/360: Penguin McCool
  • scootchscootch Registered User regular
    edited January 2007
    shit man.. you're probably right.

    scootch on
    TF2 stats
    PSN: super_emu
    Xbox360 Gamertag: Emuchop
  • Neo RasaNeo Rasa Registered User regular
    edited January 2007
    titmouse wrote:
    scootch wrote:

    "It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into peoples brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."

    could be very very interesting.
    Sounds like a bunch of pseudoscientific bullshit that the developer hopes can be used as an excuse to create a sequel set in a completely different time period.

    It worked for Frank Herbert.

    Neo Rasa on
    "You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
  • Whiniest Man On EarthWhiniest Man On Earth Registered User regular
    edited January 2007
    This game might not come out until April 2008, and that OP is ... interesting.

    I'm looking forward to this more than pretty much any other title, though. Give me stealth action with co-op and I'm going to be a happy motherfucker. I close my eyes and this game is everything Deadly Shadows should've been, but with assassins. <3

    Whiniest Man On Earth on
  • VeganVegan Registered User regular
    edited January 2007
    Asciipanda wrote:
    Developer Jade Raymond states, "What I really like about this concept was that once you understand the controls, you know how to play the game. You don't ever have to look at what the button combinations are. You can invent them as you go along." On the PS3 controller, the left analog stick will control movement, and the right will control the camera. However the actual buttons are quite different from normal. X will correspond to the feet, Square will dictate arm movement with weapons, Circle will use the character's arms without weapons, and Triangle uses his head. Also, one of the right triggers will act as a shift between violent and gentle intensities.

    If the player just uses the left analog stick by itself he will run, but if he holds the intensity button with it, he will walk. Also, if there is a person in front of Altaïr, the player can press the arms without weapons button (Circle) and violently shove them out of the way. Holding the intensity button will gently move them out of the way. While navigating the rooftops and seeing a set of overhanging building struts, the player can hold X and jump from each one to the other. Or he can press Circle and grab one and swing to each. When the player approaches a low wall he has many choices on what to do. If the player run towards it and presses the legs button (X), then he will hurdle it. As an alternative, the player can press the arms without weapons (Circle), then he will throw his arms down and vault it. When walking around the crowded areas, the player may hear groups speaking the native tongue of the city. The player can press Triangle to hear the conversation translated, as Altair is multilingual. There is also an "intuition" mode that displays Altair's target as surrounded by a bright aura, thus making them easier to single out."

    To me, these two paragraphs contradict each other. It doesn't sound simplistic; it sounds complicated. I guess the Wii was made for me olol

    Vegan on
    steam_sig.png
  • KiTAKiTA Registered User regular
    edited January 2007
    So this IS coming out for PC?

    Good.

    KiTA on
  • ToadTheMushroomToadTheMushroom Registered User regular
    edited January 2007
    Those two paragraphs make me want this game even more.

    So good.

    ToadTheMushroom on
  • fogeymanfogeyman Registered User regular
    edited January 2007
    Vegan wrote:
    Asciipanda wrote:
    Developer Jade Raymond states, "What I really like about this concept was that once you understand the controls, you know how to play the game. You don't ever have to look at what the button combinations are. You can invent them as you go along." On the PS3 controller, the left analog stick will control movement, and the right will control the camera. However the actual buttons are quite different from normal. X will correspond to the feet, Square will dictate arm movement with weapons, Circle will use the character's arms without weapons, and Triangle uses his head. Also, one of the right triggers will act as a shift between violent and gentle intensities.

    If the player just uses the left analog stick by itself he will run, but if he holds the intensity button with it, he will walk. Also, if there is a person in front of Altaïr, the player can press the arms without weapons button (Circle) and violently shove them out of the way. Holding the intensity button will gently move them out of the way. While navigating the rooftops and seeing a set of overhanging building struts, the player can hold X and jump from each one to the other. Or he can press Circle and grab one and swing to each. When the player approaches a low wall he has many choices on what to do. If the player run towards it and presses the legs button (X), then he will hurdle it. As an alternative, the player can press the arms without weapons (Circle), then he will throw his arms down and vault it. When walking around the crowded areas, the player may hear groups speaking the native tongue of the city. The player can press Triangle to hear the conversation translated, as Altair is multilingual. There is also an "intuition" mode that displays Altair's target as surrounded by a bright aura, thus making them easier to single out."

    To me, these two paragraphs contradict each other. It doesn't sound simplistic; it sounds complicated. I guess the Wii was made for me olol
    I think it will be confusing at first, but after a lot of use it might get easier. I plan to pick up a 360 controller anyway (to use on my PC) to make this simpler. Plus, it just seems like it would be much more fun with a gamepad.

    fogeyman on
  • Dublo7Dublo7 Registered User regular
    edited January 2007
    Jade Raymond, get in my pants!!

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • ZombiemamboZombiemambo Registered User regular
    edited January 2007
    I just really hope they prompt you on-screen. I don't want to die because I jumped off of a cliff by mistake instead of swinging across the rope.

    Zombiemambo on
    JKKaAGp.png
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited January 2007
    Neo Rasa wrote:
    There's no way this will actually be "free roaming" in any way beyond how Red Steel and Splinter Cell: Double Agent were "free roaming."

    Outside of that, I'm there.

    The Asian/Japan releases of this will have a special edition that involves a large action figure, wonder if that's actually going to make it here.

    From the videos, it looks like it's "free roaming" in the sense that you can use any means to complete your objective.

    I think its only free roaming in the sense that an entire town or city or suburb of it is generated per mission, like thief, and you can run around however you like to complete your objective. I doubt it's the simplified world freeroaming of gta. I would hate that, because it'd reduce the level of complexity they could put into each mission. The way they are talking about it makes me think of thief's levels only bigger.

    From the interviews, it seems to be free roaming in the sense that you can do missions in any order, and completing missions for certain factions will end with you enlisting their aid in small ways later.

    It doesn't seem like it's GTA open, but it's not Thief boxed-in either...

    Edit: Also, one of the interviews (CGW maybe?) specifically talked about riding a horse between the three major cities in the game, with Oasis' towns and such lying around.

    Shadowfire on
  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited January 2007
    31583_L.jpg

    but yeah, hopefully this game can live up to the enormous hype its been getting.


    this fall is going to be fuckall crazy for the 360. better start saving now kiddies.

    Zephos on
    Xbox One/360: Penguin McCool
  • bongibongi regular
    edited January 2007
    it's the team behind pop:sot

    i have every belief it will be the best platform-adventure type thing of the generation, like aformentioned game with a prince

    bongi on
  • scootchscootch Registered User regular
    edited January 2007
    bongi wrote:
    it's the team behind pop:sot

    i have every belief it will be the best platform-adventure type thing of the generation, like aformentioned game with a prince

    I dunno.. the main dude* moved on to other things, and with the main dude missing, they are no better then Warrior's Within team.



    *main dude.. the guy who wrote the story and stuff.. his name escapes me.

    scootch on
    TF2 stats
    PSN: super_emu
    Xbox360 Gamertag: Emuchop
  • ZombiemamboZombiemambo Registered User regular
    edited January 2007
    scootch wrote:
    bongi wrote:
    it's the team behind pop:sot

    i have every belief it will be the best platform-adventure type thing of the generation, like aformentioned game with a prince

    I dunno.. the main dude* moved on to other things, and with the main dude missing, they are no better then Warrior's Within team.



    *main dude.. the guy who wrote the story and stuff.. his name escapes me.

    I thought the only problem with Warrior Within was "lawl emo"?

    Zombiemambo on
    JKKaAGp.png
  • bongibongi regular
    edited January 2007
    scootch wrote:
    bongi wrote:
    it's the team behind pop:sot

    i have every belief it will be the best platform-adventure type thing of the generation, like aformentioned game with a prince

    I dunno.. the main dude* moved on to other things, and with the main dude missing, they are no better then Warrior's Within team.



    *main dude.. the guy who wrote the story and stuff.. his name escapes me.
    except that the game was in fact the good bit of PoP:SoT, rather than the story

    bongi on
  • scootchscootch Registered User regular
    edited January 2007
    scootch wrote:
    bongi wrote:
    it's the team behind pop:sot

    i have every belief it will be the best platform-adventure type thing of the generation, like aformentioned game with a prince

    I dunno.. the main dude* moved on to other things, and with the main dude missing, they are no better then Warrior's Within team.



    *main dude.. the guy who wrote the story and stuff.. his name escapes me.

    I thought the only problem with Warrior Within was "lawl emo"?

    the whole darker turn happened after Mechner (figured out the name, haha) left to pursue other interested. emo doesn't even scratch the surface of WW's problems.

    Mechner has some really good games under his belt. games like original Prince of Persia and the Last Express.

    scootch on
    TF2 stats
    PSN: super_emu
    Xbox360 Gamertag: Emuchop
  • tendoboy101tendoboy101 Registered User regular
    edited January 2007
    This game makes me so excited every time I hear about it. This video should be watched by all

    http://www.youtube.com/watch?v=gOk5j-iGuTM

    I love the look of the sword combat, no more repeated stabs to the chest, one misstep and its all she wrote. So much badassery in that video, blending in with monks, pushing the crowd, pulling civilians down behind you to slow attackers, destructible scenery. It's a thing of beauty

    BTW last I heard this will be a trilogy, with the other two set in the future. I do not want to play this in the future. This is the perfect time setting. For some reason I picture some moron running around a generic blade-runner like city and not being as much fun.

    tendoboy101 on
  • scootchscootch Registered User regular
    edited January 2007
    I remember seeing that video and it definately grabbed my attention. it looks so fun.

    scootch on
    TF2 stats
    PSN: super_emu
    Xbox360 Gamertag: Emuchop
  • LordNibblerLordNibbler Registered User regular
    edited January 2007
    Can't wait for it. The controls do sound a little complex but I hope you're able to get a hang of them quickly cause there's so much cool shit you could do.

    LordNibbler on
    Twitter
    PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
  • bruinbruin Registered User regular
    edited January 2007
    All this 2008 talk scares and confuses me. The game was originally set for late 2006, and I've heard that they started work on this right after Sands of Time's completion in late 2003.

    Whatever. When it comes it will be awesome. Very awesome, even.

    bruin on
  • randombattlerandombattle Registered User regular
    edited January 2007
    bruin wrote:
    All this 2008 talk scares and confuses me. The game was originally set for late 2006, and I've heard that they started work on this right after Sands of Time's completion in late 2003.

    Whatever. When it comes it will be awesome. Very awesome, even.

    At least they are taking their time. And it shows cause this looks mega hot. Despite all the goofy PS3 EXCLUSIVE!! HERES A 360 VIDEO! stuff I mean..

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • bruinbruin Registered User regular
    edited January 2007
    bruin wrote:
    All this 2008 talk scares and confuses me. The game was originally set for late 2006, and I've heard that they started work on this right after Sands of Time's completion in late 2003.

    Whatever. When it comes it will be awesome. Very awesome, even.

    At least they are taking their time. And it shows cause this looks mega hot. Despite all the goofy PS3 EXCLUSIVE!! HERES A 360 VIDEO! stuff I mean..
    True. There's enough other stuff this year anyway if it does hit in 2008.

    bruin on
  • canemaquiluscanemaquilus Registered User regular
    edited January 2007
    You know what I'm gonna completley honest here, I feel more than a little uncomfortable playing a Muslim going around killing christians in the defense of the holy land.

    (And yes, I would also feel uncomfortable in the converse situation.)

    canemaquilus on
  • randombattlerandombattle Registered User regular
    edited January 2007
    Uhh do you even know what the Crusades were?


    [spoiler:3530434a58]The answer does not involve Azeroth...[/spoiler:3530434a58]

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
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