keeping the base actually requires less deus ex machina, since you're getting real, useful information on your enemy instead of hoping they'll just go away, or pretending like the galaxy is in any state to fight them
keeping the base actually requires less deus ex machina, since you're getting real, useful information on your enemy instead of hoping they'll just go away, or pretending like the galaxy is in any state to fight them
That's a good point, despite the risks of indoctrination (which you could nullify by rotating science teams) the amount of data contained in the production facility of a reaper outweighs the cons
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
edited January 2011
Well, you could save most of the sapient species of the galaxy with nothing more than you have now.
Send a decent population to some halfway livable world somewhere in the ass-end of the galaxy. Include at least one person who knows the score. Maybe some Geth as "service drones". Make sure you're sending stable types
Lock down the relay.
Protheans proved it works in theory, even if they didn't do it well enough to survive.
And the base might be useful in theory, but considering the hurdles involved and the time until the next reaper attack, it's unlikely to produce results before it's too late.
I mean, if the council listened to Shepard's mad rantings, it'd probably be a good thing to hand them. Science teams in shifts and closely monitored after (Partially indoctrinated would be a hell of a lot worse than full husk. Husks can't sabotage your defense grids and form stable fifth columns).
As is, there'd be a lot of damage before any good would be done. People wouldn't listen to Shepard or Kirrahe saying "Hey, be careful with this stuff", and it all goes to hell.
And, let's face it, some of the stuff shouldn't get into anyone's hands if it can be avoided. Indoctrination, at minimum, is something I wouldn't want becoming commonly available.
The best way to beat indoctrination is to study it and try to find a counter. Avoiding it won't cut it anymore, because once the reapers come it won't be possible to avoid.
The best way to beat indoctrination is to study it and try to find a counter. Avoiding it won't cut it anymore, because once the reapers come it won't be possible to avoid.
Depends on how long it'll take to develop a counter and if Mordin survives.
One thing i don't understand is the fact that the Salarians have knowledge of the existance of reapers, or at the very least the effects of the indoctrination but don't make it known.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
The best way to beat indoctrination is to study it and try to find a counter. Avoiding it won't cut it anymore, because once the reapers come it won't be possible to avoid.
Depends on how long it'll take to develop a counter and if Mordin survives.
One thing i don't understand is the fact that the Salarians have knowledge of the existance of reapers, or at the very least the effects of the indoctrination but don't make it known.
Have a guess at that one.
Salarians view war, properly handled, as sitting next to a guy all buddy buddy for weeks, months, years.
Then his bodyguards leave the room, he trusts you completely, and you stab him in the heart.
They probably just don't want to commit to anything before they're ready for a decisive strike. Makes sense.
No i mean they're whole thing is intelligence, they have a report written by mordin re: Indoctrination but they never choose to say anything. It just bugs me
The best way to beat indoctrination is to study it and try to find a counter. Avoiding it won't cut it anymore, because once the reapers come it won't be possible to avoid.
Depends on how long it'll take to develop a counter and if Mordin survives.
One thing i don't understand is the fact that the Salarians have knowledge of the existance of reapers, or at the very least the effects of the indoctrination but don't make it known.
Have a guess at that one.
Salarians view war, properly handled, as sitting next to a guy all buddy buddy for weeks, months, years.
Then his bodyguards leave the room, he trusts you completely, and you stab him in the heart.
They probably just don't want to commit to anything before they're ready for a decisive strike. Makes sense.
I thought their whole doctrine was strike first, strike hard, kill with the first blow, they don't have the time too spend fluffing around doing that.
No i mean they're whole thing is intelligence, they have a report written by mordin re: Indoctrination but they never choose to say anything. It just bugs me
they do, Mordin's essay is publicly available
but it's painfully easy for the Council to say "yep, that's some neat technology the geth have for their geth ship, good thing we killed it and it's gone forever"
So are there any sidemissions in ME1 that are actually worth doing?
I mean, the Dr. Heart one was kind of cool, but so far I'm just killing lots of stuff in identical rooms.
I'd say stay away from the ones that involve the Mako. The Mako sections that don't suck are, for the most part, mandatory--the side missions involve you climbing up a sheer cliff for ten minutes, popping out for thirty seconds to read a text box of boring text, and repeating the process over again. And they don't really give you much besides a tiny bit of experience and maybe some of those collectibles if you happen to run across them.
I read the wiki to figure out where all the mining points were when I did all those mako missions, but it still was very tedious. If you do all the side missions, you will level yourself to 50 in no time, as well as having more credits and level X gear than you know what to do with But that also makes the game way too easy, so maybe it's a better idea to avoid them.
In terms of side missions in ME1, at least one (maybe more) actually involves Cerberus crap. Them doing experiments of the ethically questionable kind.
Also, there are missions to kill some batarians. Killing batarians is fun.
In terms of side missions in ME1, at least one (maybe more) actually involves Cerberus crap. Them doing experiments of the ethically questionable kind.
Also, there are missions to kill some batarians. Killing batarians is fun.
Oh man really? I didn't think there were any batarians in ME1. At least, I haven't seen any. I think.
In terms of side missions in ME1, at least one (maybe more) actually involves Cerberus crap. Them doing experiments of the ethically questionable kind.
Also, there are missions to kill some batarians. Killing batarians is fun.
Oh man really? I didn't think there were any batarians in ME1. At least, I haven't seen any. I think.
In terms of side missions in ME1, at least one (maybe more) actually involves Cerberus crap. Them doing experiments of the ethically questionable kind.
Also, there are missions to kill some batarians. Killing batarians is fun.
Oh man really? I didn't think there were any batarians in ME1. At least, I haven't seen any. I think.
I think Bring Down the Sky was the introduction of the batarians (at least as far as shooting them in the face goes). I can't recall any other side missions involving batarians.
Bring Down the Sky is excellent, and you do get to kill a bunch of batarians. But I repeat myself.
As for sidequests, I'd do at least the Cerberus ones so you know how they roll, and the alien squadmate ones (Dr. Heart for Garrus, geth data for Tali, armor for Wrex). Make sure to do the Luna VI one you receive from Hackett at level 20.
I'm pretty sure it took me over two hours to clear, especially since it took about 12 deaths to figure out a strategy for clearing the double Scion + Husks battle.
Stupid freezing shockwave attack is annoying as all hell, especially since it insta-killed Miranda.
OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited January 2011
Horizon is definitely a wall the first time you hit it. Double scion + husk charge is a bitch to handle, especially in a confined space. So that's pretty normal.
I won't say it's smooth sailing from here on out, but that's the most difficult mission in the game IMO. Of course, picking up Grunt on insanity isn't exactly a cakewalk either, but you made it through that too.
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That's a good point, despite the risks of indoctrination (which you could nullify by rotating science teams) the amount of data contained in the production facility of a reaper outweighs the cons
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Send a decent population to some halfway livable world somewhere in the ass-end of the galaxy. Include at least one person who knows the score. Maybe some Geth as "service drones". Make sure you're sending stable types
Lock down the relay.
Protheans proved it works in theory, even if they didn't do it well enough to survive.
And the base might be useful in theory, but considering the hurdles involved and the time until the next reaper attack, it's unlikely to produce results before it's too late.
I mean, if the council listened to Shepard's mad rantings, it'd probably be a good thing to hand them. Science teams in shifts and closely monitored after (Partially indoctrinated would be a hell of a lot worse than full husk. Husks can't sabotage your defense grids and form stable fifth columns).
As is, there'd be a lot of damage before any good would be done. People wouldn't listen to Shepard or Kirrahe saying "Hey, be careful with this stuff", and it all goes to hell.
And, let's face it, some of the stuff shouldn't get into anyone's hands if it can be avoided. Indoctrination, at minimum, is something I wouldn't want becoming commonly available.
Why I fear the ocean.
Depends on how long it'll take to develop a counter and if Mordin survives.
One thing i don't understand is the fact that the Salarians have knowledge of the existance of reapers, or at the very least the effects of the indoctrination but don't make it known.
Want to play co-op games? Feel free to hit me up!
Have a guess at that one.
Salarians view war, properly handled, as sitting next to a guy all buddy buddy for weeks, months, years.
Then his bodyguards leave the room, he trusts you completely, and you stab him in the heart.
They probably just don't want to commit to anything before they're ready for a decisive strike. Makes sense.
Why I fear the ocean.
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Rage, Rage will work, it's already an anesthetic
I thought their whole doctrine was strike first, strike hard, kill with the first blow, they don't have the time too spend fluffing around doing that.
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It's Vanderloo Shep with FemShep siting on top of him in skimpy clothing
Feels like you just aren't trying anymore.
Why I fear the ocean.
Why I fear the ocean.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Is it weird that i think the hair looks good on femshep
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It looks better than any of the hair I've seen in-game.
they do, Mordin's essay is publicly available
but it's painfully easy for the Council to say "yep, that's some neat technology the geth have for their geth ship, good thing we killed it and it's gone forever"
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It is backwards, however.
In that I thought the consensus was that Hale made the best Renegadeshep.
Sexing yourself isn't incest, per se.
The baby would just be more of yourself!
Best Shep in general, really, but even more true for Renegade, yeah.
She even gets more interrupts!
Why I fear the ocean.
I mean, the Dr. Heart one was kind of cool, but so far I'm just killing lots of stuff in identical rooms.
Well, that's the thing.
Lot of the side missions have good writing. But they also have similar or identical gameplay.
Definitely worth considering Wrex's mission, if only for loyalty reasons.
Why I fear the ocean.
Most of them will make some cameo in ME2, however brief and inconsequential.
Otherwise, yah you're killing lots of stuff in identical rooms for little story snippets and/or exp/lootz.
I'd say stay away from the ones that involve the Mako. The Mako sections that don't suck are, for the most part, mandatory--the side missions involve you climbing up a sheer cliff for ten minutes, popping out for thirty seconds to read a text box of boring text, and repeating the process over again. And they don't really give you much besides a tiny bit of experience and maybe some of those collectibles if you happen to run across them.
Also, there are missions to kill some batarians. Killing batarians is fun.
Oh man really? I didn't think there were any batarians in ME1. At least, I haven't seen any. I think.
Only in the Bring Down the Sky DLC.
I think Bring Down the Sky was the introduction of the batarians (at least as far as shooting them in the face goes). I can't recall any other side missions involving batarians.
Ima get right on that.
As for sidequests, I'd do at least the Cerberus ones so you know how they roll, and the alien squadmate ones (Dr. Heart for Garrus, geth data for Tali, armor for Wrex). Make sure to do the Luna VI one you receive from Hackett at level 20.
You need to visit a certain cluster of systems; the Geth Incursion ones, clear all of them, then talk to Tali.
I'm pretty sure it took me over two hours to clear, especially since it took about 12 deaths to figure out a strategy for clearing the double Scion + Husks battle.
Stupid freezing shockwave attack is annoying as all hell, especially since it insta-killed Miranda.
I won't say it's smooth sailing from here on out, but that's the most difficult mission in the game IMO. Of course, picking up Grunt on insanity isn't exactly a cakewalk either, but you made it through that too.