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[WOW] I don't wanna [CHAT] I wanna tank LFD all day.

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Posts

  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited January 2011
    banish, fear (especially glyphed), succubus seduction

    Nerdgasmic on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited January 2011
    How does the fear/glyph thing work?

    Fearing is typically one of the dumbest things you can do in an instance.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • EWomEWom Registered User regular
    edited January 2011
    The nice thing about fear is its like hex, it can take a little bit of dmg and not break, but not much. Banish is the best fucking CC in the game IMO, assuming your fighting elementals / demons. Also if there are demons they can enslave.

    I've been wondering if those guys in SC that turn into elementals can be banished once they've turned, anyone know?
    How does the fear/glyph thing work?

    Fearing is typically one of the dumbest things you can do in an instance.

    They stand in place and piss their pants instead of run around. So it's basically like every other CC.

    EWom on
    Whether they find a life there or not, I think Jupiter should be called an enemy planet.
  • RizziRizzi Sydney, Australia.Registered User regular
    edited January 2011
    Fear glyph should be pretty much mandatory if you're going to do any heroics.

    Rizzi on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited January 2011
    Does it increase the duration or anything? Doesn't it cap out at 20s?

    EDIT: Looks like no. Nice, I guess. Seems more like an oh shit button than a straight up CC though. But 20s would probably be enough to handle your shit in a heroic.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • OptyOpty Registered User regular
    edited January 2011
    Does it increase the duration or anything? Doesn't it cap out at 20s?

    EDIT: Looks like no. Nice, I guess. Seems more like an oh shit button than a straight up CC though. But 20s would probably be enough to handle your shit in a heroic.

    You just recast fear every 15s until it's time for the mob to be killed. Same with any other CC.

    Opty on
  • fortyforty Registered User regular
    edited January 2011
    Yeah, 20s is reasonable for how useful (glyphed) Fear is. A terrible warlock (so 90% of DF ones) will suck and not reapply it properly/in time, of course, but that still better than most other classes have.

    Although I've seen some people say that glyphed Fear still sometimes results in the mob running around like an idiot, which must be a bug. I don't think I've seen that yet.

    forty on
  • EndEnd Registered User regular
    edited January 2011
    I think it's worth noting that seduce doesn't work everywhere. In the very least, it doesn't seem to work in Grim Batol at all, which is where a high concentration of combined humanoid and elemental groups happen to be.

    (I don't think those mobs are mind controllable either, although there are mobs in the world that can be seduced but not mind controlled)

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpg
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited January 2011
    are you sure it's not just breaking from damage

    Nerdgasmic on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited January 2011
    back in the day there was a theory that mobs could "heartbeat resist" out of CC based on resistances/hit chance. I have no idea whether that is still true. I have observed on my resto shaman that hex will sometimes break prematurely for seemingly no reason, so maybe it's true.

    Seduce is a pretty fragile CC because it'll break when the mob takes damage, but also if the succubus gets knocked back/stunned/whatever or if you accidentally tell it to move.

    And fear is probably the best 5 man CC in the game. You have to cast it more often than sheep, sure, but it works on everything except undead, has a decent chance not to break on damage, doesn't heal the target, and only has a five second cast cooldown.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • EndEnd Registered User regular
    edited January 2011
    Nerdgasmic wrote: »
    are you sure it's not just breaking from damage

    If you're asking me, I'm pretty sure! I think I've looked at my combat log and seen "immune", but even so, it pretty much goes that she does the pre-cast...and then never channels (I have a cast bar for my pet)

    Some googling even indicates that I'm not the only one who thinks seduce isn't very useful in grim batol.

    Seduce works elsewhere though, so really it means that I don't usually get to try to crowd control 3 targets, but often I can do two even if there are no elementals.

    Edit: Although if they hotfixed them, I wouldn't know.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpg
  • WassermeloneWassermelone Registered User regular
    edited January 2011
    So my wife and I transfered to horde pvp from Alliance non pvp on our friends word that there was basically 0 ganking on his server.

    Unfortunately my wife seems to attract gankers like flies to honey. Ugh. 100 or so bucks for the transfers/faction change down the tube and we are really regretting it :(

    Wassermelone on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited January 2011
    Yay, my characters are all intact.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited January 2011
    Does it increase the duration or anything? Doesn't it cap out at 20s?

    EDIT: Looks like no. Nice, I guess. Seems more like an oh shit button than a straight up CC though. But 20s would probably be enough to handle your shit in a heroic.

    fear is an amazing cc glyphed you are a mad man

    I needed anime to post. on
    liEt3nH.png
  • EWomEWom Registered User regular
    edited January 2011
    I wouldn't say amazing, considering that talented icetrap is over a minute long, polymorph is 50 seconds, sap is 1 minute base, and hex is 1 min, and repetence is 1 min. So 20 sec is absolutely on the short end, so glyphed it is useful yes, but I wouldn't say amazing.

    EWom on
    Whether they find a life there or not, I think Jupiter should be called an enemy planet.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited January 2011
    the amazing part is that it works on everything

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • EWomEWom Registered User regular
    edited January 2011
    So does frost trap, and it CC's for over a minute.

    EWom on
    Whether they find a life there or not, I think Jupiter should be called an enemy planet.
  • DacDac Registered User regular
    edited January 2011
    the amazing part is that it works on everything
    EWom wrote: »
    So does frost trap, and it CC's for over a minute.

    And also breaks when someone does even 1 damage. Fear gives a little leeway.

    And then the Warlock can seduce a humanoid and banish an Elemental on top of that.

    Like, if you're saying that Fear isn't a GOD CC, then yeah. But it's still an incredibly potent tool.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • CuntyCunty Registered User regular
    edited January 2011
    So can you report cross-realm?

    I (hunter) was in a heroic with a dps, a tank and two people who knew one another, which included a reaaally bad dps (wiped us 6 times, not kidding) and her friend, the shitty undergeared healer. Fortunately, I pull 14k dps in heroics, and the tank was moderately geared, so we were going through things pretty speedily.

    Here's where the trouble starts. There's a single mob, and the tank's about to charge in, and I drop a preliminary ice trap. Healer spits out

    "Huntard, there was only one mob"
    "It procs my lock-n-load, see? [Lock N Load]".
    "Whatever, you're an idiot"
    "You shouldn't talk shit when you don't know what you're talking about"

    So that ends there, but we're having real trouble with some of these bosses, and this healer is still pretty pissed that I showed her up, or embarrassed her in front of her friend, or something. So we're on Barim, and we're all doing it perfectly, except everyone dies, because the healer went OOM. After this, her friend pulls a bunch of mobs for the sixth time, and it happens to kill everyone except for me and the healer. I feign death, the healer then priest-pulls me to her and says "you die too hunter".

    Obviously, I found this hilarious, and after laughing heartily, I responded. "Man, I thought not having enough heals to keep me up was bad enough, but now you gotta kill me?"

    Booted from group

    Cunty on
    gameintownk.png
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited January 2011
    Fear has no cooldown. Other CCs that last longer often do.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • InquisitorInquisitor Registered User regular
    edited January 2011
    Fear does have a cooldown if you glyph it. Only 5 seconds though, iirc.

    Inquisitor on
  • BuddiesBuddies Registered User regular
    edited January 2011
    EWom wrote: »
    The nice thing about fear is its like hex, it can take a little bit of dmg and not break, but not much. Banish is the best fucking CC in the game IMO, assuming your fighting elementals / demons. Also if there are demons they can enslave.

    I've been wondering if those guys in SC that turn into elementals can be banished once they've turned, anyone know?
    How does the fear/glyph thing work?

    Fearing is typically one of the dumbest things you can do in an instance.

    They stand in place and piss their pants instead of run around. So it's basically like every other CC.

    I didn't see anyone answer this. Yes you can banish them when they transform.

    Buddies on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited January 2011
    Inquisitor wrote: »
    Fear does have a cooldown if you glyph it. Only 5 seconds though, iirc.

    I think he means that the duration exceeds the cooldown, so fear effectively has no cooldown for the purposes of dungeon CC

    Nerdgasmic on
  • KenninatorKenninator Registered User regular
    edited January 2011
    Cunty wrote: »
    *fuckfuckfuck*


    Feign Death seems to inspire a very large amount of rage in others. I've had plenty of people purposely last as long as they can during a wipe to see if they can get me down with and aoe's or auras going on. They'll complain when I feign after the tank and healer both go down, saying "derdeeder we coulda won you shoulda kited." Then I engie rez and give them a nice kiss.

    Kenninator on
  • CuntyCunty Registered User regular
    edited January 2011
    Kenninator wrote: »
    Cunty wrote: »
    *fuckfuckfuck*


    Feign Death seems to inspire a very large amount of rage in others. I've had plenty of people purposely last as long as they can during a wipe to see if they can get me down with and aoe's or auras going on. They'll complain when I feign after the tank and healer both go down, saying "derdeeder we coulda won you shoulda kited." Then I engie rez and give them a nice kiss.

    A lot of the time, i don't have trouble disengaging, frost trapping, popping deterrence at the last moment and getting another FD in, but I was already almost dead and the dumb bitch had pulled 10 mobs.

    I ultimately found the whole thing pretty damn funny, though. The pettiness of some people is astounding

    Cunty on
    gameintownk.png
  • Panda4YouPanda4You Registered User regular
    edited January 2011
    Is there a passive +STR trinket, except for Mark of Khardros, out there?

    Panda4You on
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2011
    The only time feign death is a problem is when you have bloodlust and they are stuck with the debuff when you need the dps.

    Sterica on
    YL9WnCY.png
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2011
    Panda4You wrote: »
    Is there a passive +STR trinket, except for Mark of Khardros, out there?
    Next patch, there will be.

    Sterica on
    YL9WnCY.png
  • Panda4YouPanda4You Registered User regular
    edited January 2011
    Feck... oh well, thanks anyway.

    Panda4You on
  • BillmaanBillmaan Registered User regular
    edited January 2011
    Panda4You wrote: »
    Is there a passive +STR trinket, except for Mark of Khardros, out there?
    There's http://www.wowhead.com/item=62049 if you can spare the cash, and http://www.wowhead.com/item=59506 if you're raiding.

    Billmaan on
  • khainkhain Registered User regular
    edited January 2011
    Nerdgasmic wrote: »
    Inquisitor wrote: »
    Fear does have a cooldown if you glyph it. Only 5 seconds though, iirc.

    I think he means that the duration exceeds the cooldown, so fear effectively has no cooldown for the purposes of dungeon CC

    I think he just meant any cooldown because I can't think of a single ability that is regularly used for CC where the cd is longer than the duration and 5 seconds is pretty close to no cd given that if someone breaks it you can reCC near instantly where other skills can't.

    I think the reason Feign Death, and the other skills like it, inspire rage is that there really isn't a reason why certain classes should be able to avoid wipes when everyone else can't. In the previous expansions, at least hunters has some justification given that they got fucked with ammo costs, but for the other classes and now hunters I just don't see any reason for it. Of course, the only time when it's actually annoying is when the person who doesn't die is also the person that caused the wipe.

    khain on
  • KenninatorKenninator Registered User regular
    edited January 2011
    Cunty wrote: »
    Kenninator wrote: »
    Cunty wrote: »
    *fuckfuckfuck*


    Feign Death seems to inspire a very large amount of rage in others. I've had plenty of people purposely last as long as they can during a wipe to see if they can get me down with and aoe's or auras going on. They'll complain when I feign after the tank and healer both go down, saying "derdeeder we coulda won you shoulda kited." Then I engie rez and give them a nice kiss.

    A lot of the time, i don't have trouble disengaging, frost trapping, popping deterrence at the last moment and getting another FD in, but I was already almost dead and the dumb bitch had pulled 10 mobs.

    I ultimately found the whole thing pretty damn funny, though. The pettiness of some people is astounding

    Yeah exactly. I never show a hint of anger. I'm mean, sure I'm angry, but I'm also laughing at them for showing exactly what kind of person they are. It is pretty satisfying when you manage to get away and feign a second time.

    Kenninator on
  • KenninatorKenninator Registered User regular
    edited January 2011
    khain wrote: »
    Nerdgasmic wrote: »
    Inquisitor wrote: »
    Fear does have a cooldown if you glyph it. Only 5 seconds though, iirc.

    I think he means that the duration exceeds the cooldown, so fear effectively has no cooldown for the purposes of dungeon CC

    I think he just meant any cooldown because I can't think of a single ability that is regularly used for CC where the cd is longer than the duration and 5 seconds is pretty close to no cd given that if someone breaks it you can reCC near instantly where other skills can't.

    I think the reason Feign Death, and the other skills like it, inspire rage is that there really isn't a reason why certain classes should be able to avoid wipes when everyone else can't. In the previous expansions, at least hunters has some justification given that they got fucked with ammo costs, but for the other classes and now hunters I just don't see any reason for it. Of course, the only time when it's actually annoying is when the person who doesn't die is also the person that caused the wipe.

    Mages make food and portals, rogues can stealth, paladins can bubble and move super fast on mounts, warlocks can summon, shaman have super short hearths. Most classes have something unique that is a potential money saver, and I think feign death fits when compared to other abilities.

    Kenninator on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited January 2011
    man, I just want my druid to be level 85 already

    at least they seem to have made feral tanking more interesting

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • MuddBuddMuddBudd Registered User regular
    edited January 2011
    man, I just want my druid to be level 85 already

    at least they seem to have made feral tanking more interesting

    So far I agree. Thrash seems to make up the difference in AOE threat, at least in fights where its warranted.

    Still kind of pissed they made it trainable at 81 just to screw up the Northrend Heroics, but that's in the past so meh.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2011
    How the fuck did Jar of Remedies get past beta in its current state?

    It's especially bad as a druid, where it procs every tick. So I look like a mage that's ODing on speed.

    Sterica on
    YL9WnCY.png
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited January 2011
    are you the guy in the Beasts who was talking about it in gchat earlier?

    Nerdgasmic on
  • TyberiusTyberius Registered User regular
    edited January 2011
    Yeah, he was showing me in Org. Looks like he was exploding while healing.

    Tyberius on
  • khainkhain Registered User regular
    edited January 2011
    Kenninator wrote: »
    khain wrote: »
    Nerdgasmic wrote: »
    Inquisitor wrote: »
    Fear does have a cooldown if you glyph it. Only 5 seconds though, iirc.

    I think he means that the duration exceeds the cooldown, so fear effectively has no cooldown for the purposes of dungeon CC

    I think he just meant any cooldown because I can't think of a single ability that is regularly used for CC where the cd is longer than the duration and 5 seconds is pretty close to no cd given that if someone breaks it you can reCC near instantly where other skills can't.

    I think the reason Feign Death, and the other skills like it, inspire rage is that there really isn't a reason why certain classes should be able to avoid wipes when everyone else can't. In the previous expansions, at least hunters has some justification given that they got fucked with ammo costs, but for the other classes and now hunters I just don't see any reason for it. Of course, the only time when it's actually annoying is when the person who doesn't die is also the person that caused the wipe.

    Mages make food and portals, rogues can stealth, paladins can bubble and move super fast on mounts, warlocks can summon, shaman have super short hearths. Most classes have something unique that is a potential money saver, and I think feign death fits when compared to other abilities.

    Only one of the skills you listed actually saves money and it was a convenience skill until the price of food kept increasing in every expansion so it's now a little ridiculous. All the rest and most class specific skills of this type save time, not money, and hunters happen to have one of those as well. The other skills that save money I also happen to somewhat disagree with as well. It also could be that I happen to play a class with no skills in this category and happen to have a racial combat drop that I can't actually use because I tank and thus die in wipes.

    khain on
  • MonstyMonsty Registered User regular
    edited January 2011
    I resubbed(again, for a month) until my UO swan song... maybe I need a kick in the ass to try me some Cata healage!

    Monsty on
This discussion has been closed.