Greetings, citizen!
Uh, hi. What is this?
You have been selected to become a Troubleshooter, citizen!
Wh-what's that?
You are one of the chosen few who are ch-ch-chosen to defend Alpha Complex against traitors, spies, and especially the evil Commies!
But I don't want to do that! I like my life, cleaning algae vats and eating Hot Fun three times a day!
Did you just disagree with the mighty Computer, citizen? You are only INFRARED, that is a treasonous act.
No! No! I'm not a traitor, I swear! What...what do I do?
Here, citizen!A box extends from the wall, containing fourteen geometrically-shaped twenty-sided spherical objectsPick those spheres up, roll them in your hands, citizen, and drop them back in the box.
Okay.
You do so.Excellent, citizen! Your new skills and identity, service firm assignment, and Mandatory Bonus Duty have been uploaded to your ME Card, the common identification for all Alpha Complex citizens! Tell me, what is your name?
Uh...Elvis-Elvis-Elvis-4.
ERROR. Citizen names must follow this pattern: given name-clearance initial-birth sector-clone number. Elvis is NOT an acceptable clearance initial. As you are now RED as you are a Troubleshooter, you are now Elvis-R-Elvis-4.
Alright. Okay.
Another drawer extends from the wall, containing a red jumpsuit and reflective armor, personal data computer, and laser pistol.Please put on your Troubleshooter uniform and weapon, Elvis-R.
Here? But there's 40 other people here! Getting naked in public is treasonous, you know!
Please put on your Troubleshooter uniform and weapon, Elvis-R.
*sigh*
You do so.Now, as a troubleshooter, you find trouble and you shoot it! Isn't this fun? Specifically, you find mutants, commies, traitors, members of Dead Leopard, rogue servbots wielding cotton candy dispensers and any other menace to the citizens of Alpha Complex!
Great.
Troubleshooters serve in squads. If one of your fellow troubleshooters turns out to be a traitor, a mutant, or a member of a secret society, you must report them to the Computer immediately! Understood?
Yes.
*kzzt*
"Hey Elvis, this is your bassist from Dead Leopard - we're thinking of hitting up the algae dispensers tonight, putting in some sweet drugs-"
*kzzt*
What was that?
N-nothing.
Are you a traitor, Elvis-Elvis-Elvis-4?
No.
Good. Stay that way, lest there be consequences. Like being executed.
Yes Computer!
Now, citizen. Are you familiar with the differences between treason and insubordination?
Yes.
List them.
Okay.
Insubordination:
Asking a question irrelevant to a mission or duty.
Asking whether a particular hypothetical question unrelated to a mission or duty would be considered insubordinate or treasonous.
Asking whether a particular hypothetical question, if hypothetically directly related to a mission, would be considered insubordinate or treasonous (nobody likes a smartass).
Being out of uniform or sloppy.
Being unhappy.
Bringing bad news.
Curiosity about or postulation of supposed virtues of Old Reckoning times.
Curiosity in general, undue.
Evading Internal Security or Computer surveillance.
Excessive impoliteness.
Failing a hygiene inspection.
Jokes, insolence, or disregard for the importance of a mission or duty.
Jokes, insolence, or disrespect for a specific higher-clearance citizen.
Jokes, complaints, or warnings about a specific service firm or group.
Questioning the ability or judgment of a higher- clearance citizen.
Questioning the ability or judgment of The Computer.
Passing secret notes without including the Game Master.
Having an avatar the Game Master does not like.
Turning off one’s PDC (communicator) during a mission.
Unauthorized vandalism or destruction of property of equal or lower clearance, not in line of duty.
Treason:
Being accused of treason.
Falsely accusing a citizen of treason.
Arguing with the Game Master.
Assaulting a citizen.
Being present in a location of higher security clearance.
Damaging, destroying, or losing assigned equipment.
Demonstrating knowledge of the PARANOIA rules above your clearance.
Failure to defer to a citizen of higher security clearance.
Framing a citizen of lower clearance.
Lying to the Game Master.
Possessing a treasonous skill.
Possessing unauthorized food, information, or equipment.
Refusal to take a prescribed drug.
Theft of equipment, possessions or files, including filesharing.
Threatening the physical or financial safety of another citizen.
Unauthorized destruction of higher-clearance property.
Disobeying an order.
Faking a die roll.
Editing a game post.
Posting in Comic Sans.
Failure to complete a mission or service service, or failure to file a proper report of the completion.
Refusing the assignment of a service service.
Refusing to accept a mission.
Talking in the peanut gallery thread.
Banned mutation registration.
Suspicion or proof of mutation possession.
Confessing to, suspicion of, or proof of secret society membership.
Knowledge of Communist doctrine.
Being a Communist.
Terminating a citizen without sufficient evidence.
And finally, acts deserving of rewards:
Being extremely happy.
Completing a mission.
Completing it successfully.
Completing a service service and filing a report.
Risking your life to serve or rescue a higher- clearance citizen, to save Alpha Complex or to serve The Computer.
Terminating a traitor with sufficient evidence.
Turning a traitor over to Internal Security.
Unctuous flattery.
Excellent, citizen. But you forgot one important insubordination - responding to me without ending your sentence with "Yes, Computer." Luckily for you that is not treason and therefore I am only fining you one thousand credits.
But that's a month's wages!
That will be another thousand credits.
Yes, Computer.
Good little Troubleshooter!
Can I go and get my assignment now?
Yes.
Thank you, Computer.
Oh, Elvis? *happy whistle*
Yes?
I heard your radio transmission.
ZAAAAAAAAAAAP!!!!!!
New clone for Elvis-R-Elvis 5 will arrive within ten minutes.Welcome to PARANOIA.To join, roll 14d20 and provide a character name. Clearances go Infrared-ROYGBIV-Ultraviolet, all Troubleshooters are RED. The number on the end is your current clone. All characters start at 1.
At any time a die needs to be rolled, you roll 1d20. You want higher numbers. Higher numbers make you happy. Higher numbers make you feel good.
You also begin with fifteen Perversity points, which you can spend on rolls to make them go higher or lower. Doesn't have to be your rolls. You get more Perversity points when I say so. I like laughing. Making me laugh will get you points.
All dice rolls should be done on Invisible Castle, under the game paranoiapa.
We'll take six or so to start, and cycle new people in when someone runs out of clones.
Posts
Totally rolling in a couple minutes. =D
EDIT-EDIT:
This clone's name is Aye-R-DUM-1
DICE!
14,17,8,17,1,9,7,8,4,14,3,19,9,7
July-R-October-1
14d20=149
Puns-R-Fun-1
(7,10,1,18,10,2,20,4,8,7,12,8,11,5) = (123)
Rolls: 20, 11, 12, 10, 5, 18, 4, 5, 10, 20, 6, 13, 18, 4
Switch Friend Code: SW-1406-1275-7906
My name shall be Rikki-Tikki-Tavi!
14d20 → [6,15,3,1,19,10,14,18,17,13,16,14,19,7] = (172)
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
14d20 = [14d20=12, 11, 11, 6, 11, 6, 13, 8, 18, 12, 17, 5, 10, 3] (143)
What the hell
Patt-R-Son 1
14d20 = 5, 4, 5, 16, 11, 7, 20, 12, 8, 8, 17, 5, 1, 6
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Stats! (14d20 → [8,12,14,13,2,10,13,14,14,9,9,17,3,13] = (151))
Antag-R-Nist-1
14d20 → [7,17,10,6,2,12,16,18,15,15,13,2,6,1] = (140)
Aye-R-DUM, you have a Management of 14, a Stealth of 17, and a Violence of 8. You have a Mandatory specialty in Energy Weapons at 12.
You have a Hardware of 17, a Software of 1, and a Wetware of 9.
July-R-OCTOBER, you have a Management of 3, a Stealth of 2, and a Violence of 10. You have a Mandatory specialization in Energy Weapons for 14.
You have a Software of 1, a Hardware of 1, and a Wetware of 4.
John-R-KANE, you have a Management of 14, a Stealth of 16, and a Violence of 5. You have a Mandatory specialization in Energy Weapons at 9.
You have a Hardware of 16, a Software of 12, and a Wetware of 7.
Mori-R-TEA, you have a Management of 10, a Stealth of 15, and a Violence of 20. You have a Mandatory specialization in Energy Weapons at 24.
You have a Hardware of 1, a Software of 2, and a Wetware of 9.
Note that further failures to post the dice involved in rolls to the thread will be met with extreme prejudice. Have a nice day!
Citizen, the Computer has deemed you fit for duty! Are you doubting the Computer's judgement?
((Also, you're Energy Weapons 14, which isn't too bad))
Puns-R-FUN, you have a Management of 7, a Stealth of 10, and a Violence of 1. You have a Mandatory specialization in Energy Weapons at 5.
You have a Hardware of 18, a Software of 10, and a Wetware of 2.
Of course not. Friend Computer's judgement is absolute.
Gilgamesh-R-BABYLON, you have a Management of 20, a Stealth of 11, and a Violence of 12. You have a Mandatory specialization in Energy Weapons at 16.
You have a Hardware of 10, a Software of 5, and a Wetware of 18.
Rikki-Tikki-TAVI, you have a Management of 5, a Stealth of 2, and a Violence of 17. You have a Mandatory specialization in Energy Weapons at 21.
You have a Hardware of 15, a Software of 15, and a Wetware of 13.
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906
Insidious! We shall have to root out this traitor posthaste...! *slips off to munch algae chips and drink B3*
14d20 → [9,18,18,2,20,7,13,5,15,20,14,11,11,5] = (168)
[3,5,5,1,3,5,5,1,4,2,1,4,3,2] = (44)
Of course! Let's schedule a meeting to discuss possible plans.
Your mission will begin very soon.
Switch Friend Code: SW-1406-1275-7906
You step off the dingy once-chromed stepladder and onto the sector platform. As the transtube pulls away, you sigh again, inhaling deeply and closing your eyes, smelling Hot Fun and Approved Cleaning Supply Variety 3 Antiseptic. This, you think - this is where my life really begins. One day they'll teach all the children in creche about the mighty Troubleshooter who shot all the Commies and saved the day every time - starting here, right now.
You open your eyes again, seeing six more scruffy new Troubleshooters around you, all dressed in ill-fitting RED reflective armor, holding barrel-less laser pistols. Your teammates. You look around the small, dirty platform - the walls coated in old propaganda posters from Human Resources and PLC now faded, but there's a rather fetching holograph of Teela-O-MLY down near the end. No one else stands on the platform with you. You shiver, as a gust of cooled reprocessed once-air runs down the transtunnel, hinting at some tube off in the distance.
"Greetings new Troubleshooters!" A vidscreen in the middle of the platform flashes to life, the monitor filled with the familiar eye of the Computer, darting from side to side like that time Goth-R-XED took too much Hot Fun for dessert and couldn't swallow his SleepTime (R). "Please proceed to exit the station to find your orders."
You look at the two exits from the platform - one tunnel painted a bright GREEN, the other RED but filled with metal crates. A length of tape is stretched across the crates. It says: "ENTRANCE IS FORBIDDEN TO ORANGE AND BELOW BY ORDER OF INTERNAL SECURITY. TRESPASSING IS TREASON."
You look at the tape, then look at your new friends. You shrug.
Just another day in Alpha Complex.
What do you do?
Don't forget - you have 25 Perversity Points you can spend to make rolls go up or down!
In addition, you may also define any one of your six narrow specialties at any time. Narrow specialties give you a bonus to doing something with a specific tool, person, or method - for example, licking RON-G-GGL's boots, or firing this strange weapon I stole from R&D.
"So, we're obviously not GREEN clearance...." He starts headed towards the RED tunnel, stopping short of the helpful barrier put into place by everyone's friends at Internal Security.