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Radiant Historia - Screw Destiny! (Atlus Dream Team RPG)
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Just don't use them both at once. Aht is probably the nasiest damage-dealer in game, but she needs other people that can shove around enemies, which Eruca can't do at all.
But he'll gain massive XP to catch up. It's a nice feature.
That's what I was worrying about. I wanted to use them both at the same time. But it seems like I'd need someone with at least decent movement skills outside of Stocke.
Here are my end-game pushing abilities for all characters as far as I know:
Roche - Left, Air, Push, Grapple
Marco - Push, Grapple
Raynie - Push
Gafka - Push, Grapple, (Move Everyone to Center)
Aht - Push, Air
Eruca - Push
Heck, I've been using Stocke, Raynie, and Aht in SH and doing pretty good at the moment.
You forgot a bunch. Going off of memory, so I'm missing some too. I'm forgetting Roche's.
And really, Gafka is king of enemy board manipulation.
// Switch: SW-5306-0651-6424 //
But I agree with vagrant: when you absolutely, positively need enemies shoved around, you need a 400-pound gorilla-man.
I wish that when Rosche left your party, he'd leave the equipment with you. He leaves so often!
Some of the areas that seem vast feel odd to navigate. The rooms in the Sand Fortress seem comically huge, and you kind of have to feel around it the first time you get there.
You could always just time travel back to when you had him, strip him naked, and then time travel back to where you need his equipment. That's what I did with Aht, when I first lost her in standard history.
It isn't like it's actually necessary, though. Armor is replaced easily enough, and he doesn't use the same lances as Raynie.
Good accessories are at a premium, though.
It just arrived, inexplicably (but wonderfully) dodging customs.
I'll say the ending was enjoyable. If it's 15mins and I pay attention through the entire thing, it has to be. I just wish there was a second scene after the bonus true/complete-ending scene.
// Switch: SW-5306-0651-6424 //
God Zidane rocks.
What levels, out of curiosity?
Wait...does
Yes.
and Raynie is pretty tsundere toward him from the beginning. There is a godawful romance sidequest for Raynie that makes no sense and comes out of nowhere. Raynie is in love with Stocke but, refreshingly, Stocke and Raynie are not the center of each others' universes.
Sidequest
That's right. Stocke is such a manly man that Raynie falls in love in reverse. 8-)
The bad news is she's thinking about giving up, and wants Stocke to elope with her to live in peace. Doing that gives a BAD END text wall that they really did leave with the blessing of the rest of the party, and lived peacefully for one year. The world turned to desert and Stocke uses the White Chronicle when he figures it simply wont work.
Instead, Stocke promises to settle down with her when the world is significantly less doomed. But either choice pretty much implies he returns the feelings. Stocke loving her back instantly is the weird part. Then again. It's Raynie. :winky:
But that revelation has showed me why that wouldn't work.
This is probably the best multipath RPG ever.
Better than Chrono Trigger? Because...I mean, I haven't finished it yet, so maybe, but I'm inclined to call that heresy. ;-)
Chrono Trigger has a single plotline that you proceed through in a linear fashion, with the exception of multiple sidequests at the end that are entirely self-contained. There are multiple 'paths' to the ending, but those paths are largely trivial and mostly involve skipping parts of the final boss, with the exception of the bonus dungeon that fills the role of, well, a bonus dungeon, and thus isn't really an alternative route.
Compare this to Radiant Historia, which has two plotlines that are largely separate (except when they aren't, but that's part of the game's gimmick). Or 999, which features multiple wildly different routes through which you can take the game.
I know of Atlus' reputation but recent DS titles like Etrian Odyssey III and Strange Journey are still widely available so I was planning on waiting to purchase Radiant Historia until now.
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Last gen however, especially at the end of the GBA's run, was brutal. I think I have one of three copies of Yggdra Union ever produced.
Just think, what if you died gasping in your sleep tonight?
You'd never have played it.
And that would be a tragedy.
For multiple reasons.
-what I'm saying is playitplayitplayitplayitplayit
Two things:
1. The game is teaching you to find loot.
2. Shit is gonna get real in both timelines soon
I accomplished it in the mid 50's. Having shield seeds and ailment protection (particularly sleep) is pretty important.
Aha. Burned my shield seeds on the Mist Spider, sadly.
Yeah, in this game, invisible chests are everywhere. Check back in places you've already been, including the building in the mines.
Thanks for the information.
I was well overleveled (60-65), as I grinded everyone in the last dungon on the crystals to get their last techniques (62 for Aht, 60 for everyone else). Eurica and a few Shield Seed+ (stealable from the final AH bosses) are necessary. Load up on Magic Resist, keep your immunity shields up, and always keep Aht's +Status Resist spell on (or load up on +Status accessories if using someone else).
It's a battle of attrition and only gets easier if you can survive the beginning. Kill one as fast as possible safely (using your Turn Breaks and hitting one into many traps) as soon as you're able to go 100% offensive for a turn. Once you get a second down the fight becomes a cakewalk. The struggle is maintaining your defenses while there's 3-4 of them.
As a note, Aht is the best character from when you get her till near-endgame. Eurica is the best character near-endgame till the end.
// Switch: SW-5306-0651-6424 //