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The Witcher 2: Judgement Day

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Posts

  • WolfprintWolfprint Registered User regular
    edited May 2011
    Frei wrote: »
    I don't think I can handle this thread without blowing a gasket, and I'm a calm guy. Just too much blaming the game. I have 3 other friends who have bought the game on launch and have had absolutely no problems with the combat or unresponsive controls, and literally every complaint I've read is people being upset over a combat thing that they just aren't doing right or don't understand. And I don't buy into the fanboy stuff, either, so this is troubling for me.

    Deep breaths.

    edit: and people saying they fucked up combat from The Witcher. THE WITCHER BASICALLY HAD NO COMBAT. You clicked your mouse. And then you clicked it again when the cursor lit up. And that was it. Probably the worst combat in any game I've played.

    But we do have problems with unresponsive controls. Trying to LMB-attack while holding W sometimes gets me a leaping frontal attack, and other times just causes Geralt to stand still and get whacked. Same thing for trying to pull off a Sign and then attacking.

    Anyways, does the speed of the mouse clicks matter when it comes to attacking?

    Wolfprint on
  • LittleBootsLittleBoots Registered User regular
    edited May 2011
    This dragon fire section can eat a dick.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited May 2011
    stay under the covered walkways and use Foltest and company as meat shields. Advance when the enemies are dead and they stop yammering. I died once on that segment on it because I over extended myself a couple of times

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • WolfprintWolfprint Registered User regular
    edited May 2011
    This dragon fire section can eat a dick.

    Just take your cue from Foltest and Roche. You can also let them do most of the fighting for you.

    Wolfprint on
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited May 2011
    MechMantis wrote: »
    Frei wrote: »
    I don't think I can handle this thread without blowing a gasket, and I'm a calm guy. Just too much blaming the game. I have 3 other friends who have bought the game on launch and have had absolutely no problems with the combat or unresponsive controls, and literally every complaint I've read is people being upset over a combat thing that they just aren't doing right or don't understand. And I don't buy into the fanboy stuff, either, so this is troubling for me.

    Deep breaths.

    edit: and people saying they fucked up combat from The Witcher. THE WITCHER BASICALLY HAD NO COMBAT. You clicked your mouse. And then you clicked it again when the cursor lit up. And that was it. Probably the worst combat in any game I've played.

    Question: Have you played the game?

    Question: Is having immortal enemies shooting at the player that player "not doing it right"?

    Are you phrasing your posts obnoxiously in an attempt to annoy, or is that just your personality? Serious question, honey!

    Answer: I'm a ways into Chapter 1, past the prologue.

    Answer: What in the almighty fuck are you talking about? That sentence doesn't even make sense.

    Question: Are you really a Mech?

    Frei on
    Are you the magic man?
  • MechMantisMechMantis Registered User regular
    edited May 2011
    I was phrasing my questions in an annoying fashion because I was annoyed, at the game, and at the "Oh it's all the player's fault" sentiment I caught from your post.

    The instance of invulnerable enemies was me trying to (poorly, I admit) make a point that sometimes the game is actually at fault. There should never in any game be enemies that are quite capable of harming you, but are impervious to attack. Which is what happened to me. Four strong strikes on a Scoia'tael archer in an ambush and he took no damage. He made the "I'm hit!" animation, but for some reason my steel sword had no effect on him.

    That was the point where I decided normal was actually "bullshit" in disguise.

    MechMantis on
  • WolfprintWolfprint Registered User regular
    edited May 2011
    MechMantis wrote: »
    I was phrasing my questions in an annoying fashion because I was annoyed, at the game, and at the "Oh it's all the player's fault" sentiment I caught from your post.

    The instance of invulnerable enemies was me trying to (poorly, I admit) make a point that sometimes the game is actually at fault. There should never in any game be enemies that are quite capable of harming you, but are impervious to attack. Which is what happened to me. Four strong strikes on a Scoia'tael archer in an ambush and he took no damage. He made the "I'm hit!" animation, but for some reason my steel sword had no effect on him.

    That was the point where I decided normal was actually "bullshit" in disguise.

    Was this in the instance outside Flotsam? I am fairly certain that enemies actually take damage; I killed them just fine. The combat log sometimes shows "______ absorbed all damage", but usually it only happens for enemies with a shield?

    Wolfprint on
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited May 2011
    Prologue Spoiler
    Can Geralt go ANYWHERE without leaving a place engulfed in flames and a mountain of corpses in his wake?

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • MechMantisMechMantis Registered User regular
    edited May 2011
    Yes. Maybe if I had waited another half second before attacking him he wouldn't have been invulnerable, and the buddies that arrived before him took (very little) damage just fine.

    But the game seems unfairly skewed against the player. Enemies have 3-5x your hitpoints, and they do as much damage to you as you do to them. Signs and bombs can equalize it, but only for so long, and only if you're able to stay out of range.

    MechMantis on
  • DashuiDashui Registered User regular
    edited May 2011
    I keep forgetting about Catalyst AI settings, but I wonder if turning it off or higher would smooth out my framerate stutter problem.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • YougottawannaYougottawanna Registered User regular
    edited May 2011
    Sat down to play at 4pm, ten minutes later it was 10pm. This game is kicking ass so far.

    The combat is hard, I agree, they probably made the "normal" difficulty setting a bit too hard. But I'm enjoying the combat even when I lose. IMO it's very well balanced, and it's satisfying as hell when you win.

    (Also, I agree the dragon part was bullshit, but that's skippable and not emblematic of the rest of the game)

    Here's some things I've learned that might help people that are getting frustrated:

    You have to be patient, and you absolutely cannot let yourself get surrounded. The hardest fights are the ones against multiple enemies - you have to be very careful until you can get them down to 2-3 people. Fighting four people at once is more than twice as hard fighting two.

    Sometimes the cursor isn't targeting who you want it to target - that sucks but when it happens you just have to dodge away and try again. With practice you'll get better at targeting the right guy.

    This took me a while to figure out, but don't hold down wasd as you click, because that can change the attack. Sometimes you want the long-range attack and holding W (for example) as you click will make Geralt do the shorter swing. You kind of have to trust Geralt a little bit.

    The combat reminds me of BG2 in a way in that you need to have a plan for (most) every fight. People who played TW1 are probably already using potions, but you should know that bombs and traps are a huge help. Setting just one incineration trap before a tough fight can make a huge difference.

    Yougottawanna on
  • YougottawannaYougottawanna Registered User regular
    edited May 2011
    Wolfprint wrote: »
    Prisca wrote: »
    Okay, noob question (Witcher 2): How does Geralt learn potions and bomb formulas? Should he always keep the formulas in his inventory, or sell/drop them after use? I've tried reading them, but they're not listed in the Alchemy entries.

    Go to the Meditation screen ("Ctrl") and then "Alchemy". The recipes should be listed there. I think they can be sold after you get them, but I'm not sure.

    I think you have to keep them. I tried selling a couple and afterwards they weren't showing up in the alchemy window when I meditated. There may be a way to "read" them, but I don't know what it is.

    Has anyone used a mutagen yet? I got a couple off of drowners in the prologue, but I don't really get how they're supposed to work.

    Yougottawanna on
  • EvangirEvangir Registered User regular
    edited May 2011
    Wolfprint wrote: »
    Prisca wrote: »
    Okay, noob question (Witcher 2): How does Geralt learn potions and bomb formulas? Should he always keep the formulas in his inventory, or sell/drop them after use? I've tried reading them, but they're not listed in the Alchemy entries.

    Go to the Meditation screen ("Ctrl") and then "Alchemy". The recipes should be listed there. I think they can be sold after you get them, but I'm not sure.

    I think you have to keep them. I tried selling a couple and afterwards they weren't showing up in the alchemy window when I meditated. There may be a way to "read" them, but I don't know what it is.

    Has anyone used a mutagen yet? I got a couple off of drowners in the prologue, but I don't really get how they're supposed to work.

    They actually fit into skills, bizarrely enough. Open your skill menus, and look for skills with a little circle in their icon's corner. You fit mutagens into there.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited May 2011
    I like that even the drowners were capable of ruining your shit

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • IceyIcey Registered User regular
    edited May 2011
    This dragon part is really making the game hard to like.

    Icey on
    camo_sig2-400.png
  • DashuiDashui Registered User regular
    edited May 2011
    Is no one else getting frame skips every second and a half during cutscenes on an ATI card? It sometimes happens in gameplay, too, depending on an area. It's not that my settings are too high and poor performance is a result. It doesn't feel like poor performance.

    Those with ATI cards, are you running 11.5 or the previous 11.4? I might downgrade and see if that helps.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited May 2011
    Wolfprint wrote: »
    Frei wrote: »
    I don't think I can handle this thread without blowing a gasket, and I'm a calm guy. Just too much blaming the game. I have 3 other friends who have bought the game on launch and have had absolutely no problems with the combat or unresponsive controls, and literally every complaint I've read is people being upset over a combat thing that they just aren't doing right or don't understand. And I don't buy into the fanboy stuff, either, so this is troubling for me.

    Deep breaths.

    edit: and people saying they fucked up combat from The Witcher. THE WITCHER BASICALLY HAD NO COMBAT. You clicked your mouse. And then you clicked it again when the cursor lit up. And that was it. Probably the worst combat in any game I've played.

    But we do have problems with unresponsive controls. Trying to LMB-attack while holding W sometimes gets me a leaping frontal attack, and other times just causes Geralt to stand still and get whacked. Same thing for trying to pull off a Sign and then attacking.
    I'm not one to randomly throw around blame when it comes to sucking at games. I'm pretty likely to dig into a combat system to figure out how things work. Shit's kinda broke.
    Wolfprint wrote: »
    Anyways, does the speed of the mouse clicks matter when it comes to attacking?
    Not really. Near as I can figure, the point at which you can start a new attack is just a bit later than what generally feels correct in an action game, and it doesn't let you register inputs beforehand like most games do. Or doesn't do it consistently, at least. Of course, sometimes the game will just drop inputs entirely because fuck you. Basically, for both those reasons, it seems to be in your interest to mash attack buttons a bit when you want something to happen. Interestingly enough, following up an aard with a sword strike seems most reliable if you do it almost immediately. If you wait for a second, it seems to bug out and then lock you out of attacks for a second because fuck you. I don't know what's going on with how you sometimes don't do distance covering attacks when attacking enemies that are far away. Pretty sure that being overburdened will lock you out of them, but sometimes they just don't trigger anyway. My guess is because fuck you, which is basically the same reason that you'll sometimes attack random offscreen enemies despite having targeted an enemy that you want to put a sword in the face of.

    Monger on
  • override367override367 ALL minions Registered User regular
    edited May 2011
    On hard the difficulty is about right (seemed harder on normal, in the prologue anyway), but I have a real issue with the parry eating up a as much energy as a sign.

    There's like, never any circumstance I've yet found where I want to block. Blocking is worthless, by every measure I can take. It drains your energy to nothing in 2 seconds and then you're dead. You're better off dodging and poking until there is only one enemy left and then just spam him to death

    override367 on
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited May 2011
    On hard the difficulty is about right (seemed harder on normal, in the prologue anyway), but I have a real issue with the parry eating up a as much energy as a sign.

    There's like, never any circumstance I've yet found where I want to block. Blocking is worthless, by every measure I can take. It drains your energy to nothing in 2 seconds and then you're dead. You're better off dodging and poking until there is only one enemy left and then just spam him to death

    once you are out of the prologue and pick up riposte skills blocking is extremely useful, especially paired with the skill that lets you block from all directions. instant kills all over.

    Frei on
    Are you the magic man?
  • YougottawannaYougottawanna Registered User regular
    edited May 2011
    On hard the difficulty is about right (seemed harder on normal, in the prologue anyway), but I have a real issue with the parry eating up a as much energy as a sign.

    There's like, never any circumstance I've yet found where I want to block. Blocking is worthless, by every measure I can take. It drains your energy to nothing in 2 seconds and then you're dead. You're better off dodging and poking until there is only one enemy left and then just spam him to death

    I think blocking is only for enemies with a shield or heavy armor, and basically only for one on one fights or maybe one on two. That's the only time I've used it - but for those situations, I have found it useful.

    Yougottawanna on
  • WolfprintWolfprint Registered User regular
    edited May 2011
    Too bad the official forums are down, else we can feedback about the lackluster controls.

    I am really hoping that the skills get better the more I level. Getting the Parry upgrade already allows me to block from all directions, so hopefully the other Sword skills make you feel more like a crazy swordsman rather than a catatonic drunkard.

    I think I am going to go with Sword/Signs. There is too much synergy between getting adrenaline refills via the Sword tree, and the ability to use the Heliotrope Sign to slow time. Maybe by then I will get more than two Vigour bars.

    Wolfprint on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited May 2011
    Pushing people off ledges and on to traps is pretty fun.

    Rizzi on
  • danxdanx Registered User regular
    edited May 2011
    Icey wrote: »
    This dragon part is really making the game hard to like.

    Use the Quen sign or whatever it's called.

    danx on
  • WolfprintWolfprint Registered User regular
    edited May 2011
    Oh shit. There are hidden abilities based on the Prologue:
    Axii - intimidation and persuasion being all givens

    Backstabber - this is the default first ability, obtained during the attack on La Vallette's castle in Prologue. The ability is further developed any time Geralt fights among three or more sides, where his opponents are busy staving off other foes so Geralt's hits land most often on enemies' unprotected backs. The ability grants a 20% damage bonus when attacking from behind at level 1.

    Cover - this ability develops if you manage to stay under Triss's protective umbrella without exiting it at any moment during the early part of Chapter 1. Typically the ability grants a 5% damage reduction bonus.

    Strong Back - denotes Geralt's affinity to carry a lot of loot. Encumbrance in the Witcher 2 is nothing really crippling (it only makes you walk slower and disables combat rolls); in fact, it can actually work to your advantage. If you manage to collect a lot of items while sneaking through La Vallette's Dungeons in Prologue, the ability will grant you additional 5 to 10 pounds of maximum weight, depending on your total encumbrance upon reaching Pontar Valley.

    I only got the Axii one I think :(

    Wolfprint on
  • ZafinaZafina Registered User regular
    edited May 2011
    Beezel wrote: »
    Prologue Spoiler
    Can Geralt go ANYWHERE without leaving a place engulfed in flames and a mountain of corpses in his wake?

    Possibly, but would you really want him to?

    Zafina on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited May 2011
    danx wrote: »
    Icey wrote: »
    This dragon part is really making the game hard to like.

    Use the Quen sign or whatever it's called.
    You know the part where you're running from it on the bridge? I failed it 12 times in a row. You know why? I had to mash the button for the second QTE prompt several seconds before the prompt actually showed up for it to register.

    Every section with the dragon was kind of fucked up.

    Monger on
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited May 2011
    I can't decide between Junkie Sorcerer Geralt or Junkie Swordsman Geralt
    Halp!

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • WolfprintWolfprint Registered User regular
    edited May 2011
    Junkie Swordsman. Because I think certain alchemy upgrades actually increase the damage of your attacks.

    And also because, you know, Vigour is so limited.

    I think I am going to replay the prologue. All of it. Just to get the hidden abilities.

    Wolfprint on
  • Hank_ScorpioHank_Scorpio Registered User regular
    edited May 2011
    Frei wrote: »
    MechMantis wrote: »
    Frei wrote: »
    I don't think I can handle this thread without blowing a gasket, and I'm a calm guy. Just too much blaming the game. I have 3 other friends who have bought the game on launch and have had absolutely no problems with the combat or unresponsive controls, and literally every complaint I've read is people being upset over a combat thing that they just aren't doing right or don't understand. And I don't buy into the fanboy stuff, either, so this is troubling for me.

    Deep breaths.

    edit: and people saying they fucked up combat from The Witcher. THE WITCHER BASICALLY HAD NO COMBAT. You clicked your mouse. And then you clicked it again when the cursor lit up. And that was it. Probably the worst combat in any game I've played.

    Question: Have you played the game?

    Question: Is having immortal enemies shooting at the player that player "not doing it right"?

    Are you phrasing your posts obnoxiously in an attempt to annoy, or is that just your personality? Serious question, honey!

    Answer: I'm a ways into Chapter 1, past the prologue.

    Answer: What in the almighty fuck are you talking about? That sentence doesn't even make sense.

    Question: Are you really a Mech?

    stop getting mad at the internet and relax

    Hank_Scorpio on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited May 2011
    Anyone know how to fix the grid-like shadows? These pics aren't mine, but it's the same problem, look at Geralt's face.

    I thought it might be the beta nvidia drivers, but doing a clean install of the ones I had didn't fix it, so it might just be more noticeable in chapter 1 than it was in the tutorial.
    http://img156.imageshack.us/img156/7979/gridshadows2.jpg
    http://img694.imageshack.us/img694/4587/gridshadows.jpg

    Spoit on
    steam_sig.png
  • LalaboxLalabox Registered User regular
    edited May 2011
    Ok, how the flaming balls are you supposed to beat Letho on anything other than easy in the first fight? He is literally better than you in every single way.

    Also, I am one point off being able to hit multiple opponents with a sword. Yippee!

    Lalabox on
  • LittleBootsLittleBoots Registered User regular
    edited May 2011
    Just got into chapter one (spent WAY too much time quick loading on the dungeon in order to get a perfect stealth run through of that). The combat is wonky (I mean, when there are combat systems like Batman:AA what excuse to developers have?) but I'm starting to develop a sixth sense on when to dodge and roll, it's becoming a bit more fluid.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited May 2011
    Figured I'd share an early screenshot I took. I still can't get over how good this game looks
    witcher2%202011-05-17%2012-35-02-02.jpg

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • LittleBootsLittleBoots Registered User regular
    edited May 2011
    Beezel wrote: »
    Figured I'd share an early screenshot I took. I still can't get over how good this game looks
    witcher2%202011-05-17%2012-35-02-02.jpg

    The interview scenes in the dungeon are the some of the prettiest I've seen in a game.
    Dat ass

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • SpoitSpoit *twitch twitch* Registered User regular
    edited May 2011
    Just got into chapter one (spent WAY too much time quick loading on the dungeon in order to get a perfect stealth run through of that). The combat is wonky (I mean, when there are combat systems like Batman:AA what excuse to developers have?) but I'm starting to develop a sixth sense on when to dodge and roll, it's becoming a bit more fluid.

    Is there any bonuses for doing that?

    Spoit on
    steam_sig.png
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited May 2011
    Beezel wrote: »
    Figured I'd share an early screenshot I took. I still can't get over how good this game looks
    witcher2%202011-05-17%2012-35-02-02.jpg

    The interview scenes in the dungeon are the some of the prettiest I've seen in a game.
    Dat ass

    Hnng yes. I'm surprised Geralt's dick didn't instigate a jailbreak on the spot

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited May 2011
    Frei wrote: »
    MechMantis wrote: »
    Frei wrote: »
    I don't think I can handle this thread without blowing a gasket, and I'm a calm guy. Just too much blaming the game. I have 3 other friends who have bought the game on launch and have had absolutely no problems with the combat or unresponsive controls, and literally every complaint I've read is people being upset over a combat thing that they just aren't doing right or don't understand. And I don't buy into the fanboy stuff, either, so this is troubling for me.

    Deep breaths.

    edit: and people saying they fucked up combat from The Witcher. THE WITCHER BASICALLY HAD NO COMBAT. You clicked your mouse. And then you clicked it again when the cursor lit up. And that was it. Probably the worst combat in any game I've played.

    Question: Have you played the game?

    Question: Is having immortal enemies shooting at the player that player "not doing it right"?

    Are you phrasing your posts obnoxiously in an attempt to annoy, or is that just your personality? Serious question, honey!

    Answer: I'm a ways into Chapter 1, past the prologue.

    Answer: What in the almighty fuck are you talking about? That sentence doesn't even make sense.

    Question: Are you really a Mech?

    stop getting mad at the internet and relax

    okay hank_scorpio.

    Frei on
    Are you the magic man?
  • YougottawannaYougottawanna Registered User regular
    edited May 2011
    Has anyone managed to kill an endrega queen yet? I can't even put a dent in those things.

    Yougottawanna on
  • VicVic Registered User regular
    edited May 2011
    Has anyone managed to kill an endrega queen yet? I can't even put a dent in those things.

    The key is to paralyze them and attack their back. Basically ignore traps and just focusing on mastering keeping out of their reach and making them walk over your stun trap seals. That fight is still a bitch, especially since the fuckers can one shot you with one of their attacks, but it is doable.

    Vic on
  • WMain00WMain00 Registered User regular
    edited May 2011
    Are the register/login options still down at the website? Wanted to register my game, but can't click the button.

    WMain00 on
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