The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
The current plan is to attempt to start the Holiday Forums on December 23rd sometime during the day. During this time, the Future State Planning Center will remain open. The Holiday Forum merge will last (if Vanilla cooperates) until January 3rd.
The Witcher 2: Judgement Day
Posts
But we do have problems with unresponsive controls. Trying to LMB-attack while holding W sometimes gets me a leaping frontal attack, and other times just causes Geralt to stand still and get whacked. Same thing for trying to pull off a Sign and then attacking.
Anyways, does the speed of the mouse clicks matter when it comes to attacking?
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
"...only mights and maybes."
Just take your cue from Foltest and Roche. You can also let them do most of the fighting for you.
Are you phrasing your posts obnoxiously in an attempt to annoy, or is that just your personality? Serious question, honey!
Answer: I'm a ways into Chapter 1, past the prologue.
Answer: What in the almighty fuck are you talking about? That sentence doesn't even make sense.
Question: Are you really a Mech?
The instance of invulnerable enemies was me trying to (poorly, I admit) make a point that sometimes the game is actually at fault. There should never in any game be enemies that are quite capable of harming you, but are impervious to attack. Which is what happened to me. Four strong strikes on a Scoia'tael archer in an ambush and he took no damage. He made the "I'm hit!" animation, but for some reason my steel sword had no effect on him.
That was the point where I decided normal was actually "bullshit" in disguise.
Was this in the instance outside Flotsam? I am fairly certain that enemies actually take damage; I killed them just fine. The combat log sometimes shows "______ absorbed all damage", but usually it only happens for enemies with a shield?
"...only mights and maybes."
But the game seems unfairly skewed against the player. Enemies have 3-5x your hitpoints, and they do as much damage to you as you do to them. Signs and bombs can equalize it, but only for so long, and only if you're able to stay out of range.
The combat is hard, I agree, they probably made the "normal" difficulty setting a bit too hard. But I'm enjoying the combat even when I lose. IMO it's very well balanced, and it's satisfying as hell when you win.
(Also, I agree the dragon part was bullshit, but that's skippable and not emblematic of the rest of the game)
Here's some things I've learned that might help people that are getting frustrated:
You have to be patient, and you absolutely cannot let yourself get surrounded. The hardest fights are the ones against multiple enemies - you have to be very careful until you can get them down to 2-3 people. Fighting four people at once is more than twice as hard fighting two.
Sometimes the cursor isn't targeting who you want it to target - that sucks but when it happens you just have to dodge away and try again. With practice you'll get better at targeting the right guy.
This took me a while to figure out, but don't hold down wasd as you click, because that can change the attack. Sometimes you want the long-range attack and holding W (for example) as you click will make Geralt do the shorter swing. You kind of have to trust Geralt a little bit.
The combat reminds me of BG2 in a way in that you need to have a plan for (most) every fight. People who played TW1 are probably already using potions, but you should know that bombs and traps are a huge help. Setting just one incineration trap before a tough fight can make a huge difference.
I think you have to keep them. I tried selling a couple and afterwards they weren't showing up in the alchemy window when I meditated. There may be a way to "read" them, but I don't know what it is.
Has anyone used a mutagen yet? I got a couple off of drowners in the prologue, but I don't really get how they're supposed to work.
They actually fit into skills, bizarrely enough. Open your skill menus, and look for skills with a little circle in their icon's corner. You fit mutagens into there.
"...only mights and maybes."
Those with ATI cards, are you running 11.5 or the previous 11.4? I might downgrade and see if that helps.
Not really. Near as I can figure, the point at which you can start a new attack is just a bit later than what generally feels correct in an action game, and it doesn't let you register inputs beforehand like most games do. Or doesn't do it consistently, at least. Of course, sometimes the game will just drop inputs entirely because fuck you. Basically, for both those reasons, it seems to be in your interest to mash attack buttons a bit when you want something to happen. Interestingly enough, following up an aard with a sword strike seems most reliable if you do it almost immediately. If you wait for a second, it seems to bug out and then lock you out of attacks for a second because fuck you. I don't know what's going on with how you sometimes don't do distance covering attacks when attacking enemies that are far away. Pretty sure that being overburdened will lock you out of them, but sometimes they just don't trigger anyway. My guess is because fuck you, which is basically the same reason that you'll sometimes attack random offscreen enemies despite having targeted an enemy that you want to put a sword in the face of.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
There's like, never any circumstance I've yet found where I want to block. Blocking is worthless, by every measure I can take. It drains your energy to nothing in 2 seconds and then you're dead. You're better off dodging and poking until there is only one enemy left and then just spam him to death
once you are out of the prologue and pick up riposte skills blocking is extremely useful, especially paired with the skill that lets you block from all directions. instant kills all over.
I think blocking is only for enemies with a shield or heavy armor, and basically only for one on one fights or maybe one on two. That's the only time I've used it - but for those situations, I have found it useful.
I am really hoping that the skills get better the more I level. Getting the Parry upgrade already allows me to block from all directions, so hopefully the other Sword skills make you feel more like a crazy swordsman rather than a catatonic drunkard.
I think I am going to go with Sword/Signs. There is too much synergy between getting adrenaline refills via the Sword tree, and the ability to use the Heliotrope Sign to slow time. Maybe by then I will get more than two Vigour bars.
Use the Quen sign or whatever it's called.
Backstabber - this is the default first ability, obtained during the attack on La Vallette's castle in Prologue. The ability is further developed any time Geralt fights among three or more sides, where his opponents are busy staving off other foes so Geralt's hits land most often on enemies' unprotected backs. The ability grants a 20% damage bonus when attacking from behind at level 1.
Cover - this ability develops if you manage to stay under Triss's protective umbrella without exiting it at any moment during the early part of Chapter 1. Typically the ability grants a 5% damage reduction bonus.
Strong Back - denotes Geralt's affinity to carry a lot of loot. Encumbrance in the Witcher 2 is nothing really crippling (it only makes you walk slower and disables combat rolls); in fact, it can actually work to your advantage. If you manage to collect a lot of items while sneaking through La Vallette's Dungeons in Prologue, the ability will grant you additional 5 to 10 pounds of maximum weight, depending on your total encumbrance upon reaching Pontar Valley.
I only got the Axii one I think
Possibly, but would you really want him to?
Every section with the dragon was kind of fucked up.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Halp!
"...only mights and maybes."
And also because, you know, Vigour is so limited.
I think I am going to replay the prologue. All of it. Just to get the hidden abilities.
stop getting mad at the internet and relax
I thought it might be the beta nvidia drivers, but doing a clean install of the ones I had didn't fix it, so it might just be more noticeable in chapter 1 than it was in the tutorial.
http://img156.imageshack.us/img156/7979/gridshadows2.jpg
http://img694.imageshack.us/img694/4587/gridshadows.jpg
Also, I am one point off being able to hit multiple opponents with a sword. Yippee!
Steam // Secret Satan
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
"...only mights and maybes."
The interview scenes in the dungeon are the some of the prettiest I've seen in a game.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Is there any bonuses for doing that?
Hnng yes. I'm surprised Geralt's dick didn't instigate a jailbreak on the spot
"...only mights and maybes."
okay hank_scorpio.
The key is to paralyze them and attack their back. Basically ignore traps and just focusing on mastering keeping out of their reach and making them walk over your stun trap seals. That fight is still a bitch, especially since the fuckers can one shot you with one of their attacks, but it is doable.