It definitely made us use all our resources. I think we were all pretty much down to at-wills and most of us had used our second wind.
Defenses weren't so high that hitting was impossible, and while the double swing and being able to use multiple action points in one combat made him pretty lethal, but all in all I think it was right in the wheelhouse of our power level.
So far I've been impressed with all the encounters. They all have a nice unique flavor to them and they've been played out wonderfully
It was pretty good. I enjoyed it. His constant pushing attacks were a good way to keep him from getting swarmed too badly and to allow him to move about.
I'm suprised you didn't use the dead wyvern in any way though. Could have had the tail still twiching even in death making some dangerous terrain, or instead allow someone standing near it to kick it about and hurt nearby enemies making a person stronger in that square but only if the enemies are adjacent.
Admittedly I'm far from a pro DM, but when I design a solo encounter I usually try and make the party want to do something other than just attack. Such as moving the solo to remove and advantage or make use of dangerous terrain, or to move other party members about to remove some location specific disadvantage.
squishy-blob on
0
Options
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited June 2011
I take it no one else wants to lament their dead compatriot?
I fully expect that when I die Swain's hat will be picked up by someone else in the group and carried on, kind of like the boots in "All Quiet on the Western Front"-style.
Witch_Hunter_84 on
If you can't beat them, arrange to have them beaten in your presence.
I fully expect that when I die Swain's hat will be picked up by someone else in the group and carried on, kind of like the boots in "All Quiet on the Western Front"-style.
If you die we'll take Swain's hat, and then your axe. Then as other party members are lost, we'll take something of each of them and ultimately create a golem out of all the parts!
Illianthar on
0
Options
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited June 2011
Just waiting to hear from skarsol's side, then we'll continue.
TiamatZ on
0
Options
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
Hope you're feeling better soon. Too bad Summer can't hit you with a Healing Word
Illianthar on
0
Options
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited June 2011
I'm afraid I'm going to have to end this game here.
With Witch PMing me that his PC's busted (and that he won't be able to attend the game), people getting sick/busy, and work currently swamping me, I'm afraid I'll have to unfortunately cut my losses here and end the game. I hope you'll understand. RL issues can be such a pain really.
As for the players, let me say thanks for playing War of the Burning Sky (briefly though it was) with me, and for letting me DM you guys with this swell adventure. It's been a blast, and hopefully if (and that's a big IF) I start another PbP here, I hope to see you again someday in the recruitment (behind the DM Screen of course).
I totally understand. Bummed that we're calling it quits, but it was a fun ride.
Thanks for taking the DM role, and thanks for what we were able to get through. Maybe you'll get a chance to start it over and we can try and get back in at a later date.
Yeah that's a real shame, I was enjoying having this campaign ticking along. PbP D&D has definitely met my expectations in terms of how fun it's been. Thanks for helping introduce me to it!
Posts
Defenses weren't so high that hitting was impossible, and while the double swing and being able to use multiple action points in one combat made him pretty lethal, but all in all I think it was right in the wheelhouse of our power level.
So far I've been impressed with all the encounters. They all have a nice unique flavor to them and they've been played out wonderfully
I'm suprised you didn't use the dead wyvern in any way though. Could have had the tail still twiching even in death making some dangerous terrain, or instead allow someone standing near it to kick it about and hurt nearby enemies making a person stronger in that square but only if the enemies are adjacent.
Admittedly I'm far from a pro DM, but when I design a solo encounter I usually try and make the party want to do something other than just attack. Such as moving the solo to remove and advantage or make use of dangerous terrain, or to move other party members about to remove some location specific disadvantage.
So I'll be trying to play catchup today, and post something up.
If you die we'll take Swain's hat, and then your axe. Then as other party members are lost, we'll take something of each of them and ultimately create a golem out of all the parts!
With Witch PMing me that his PC's busted (and that he won't be able to attend the game), people getting sick/busy, and work currently swamping me, I'm afraid I'll have to unfortunately cut my losses here and end the game. I hope you'll understand. RL issues can be such a pain really.
As for the players, let me say thanks for playing War of the Burning Sky (briefly though it was) with me, and for letting me DM you guys with this swell adventure. It's been a blast, and hopefully if (and that's a big IF) I start another PbP here, I hope to see you again someday in the recruitment (behind the DM Screen of course).
See you, Space Cowboy...
Signing off!
Thanks for taking the DM role, and thanks for what we were able to get through. Maybe you'll get a chance to start it over and we can try and get back in at a later date.