Apparently the studio responsible for such classics as The Book of Eli and the reboot of The Wicker Man is finalising negotiations for a sequel to Blade Runner. Oh, and they've pretty much confirmed a video game tie-in.
Sweet bacon. Though most of that stuff is just bling anyway. the 360 would NOT be able to render this stuff.
That's the point though...this is what they're working on for future, post-360/PS3 systems.
Meaning PC's can render this now, but the consoles can't yet... even though they're still brand fuckin new, and their full potential hasn't been tapped yet.
So what epic is saying... again... is fuck PC, we'll wait til the next console generation...
I mean, they are aging, but come on, compare libraries of games for the last generation of consoles. Hundreds if not thousands of games for the ps2, how many are out on the ps3? The cel processor and all that. I'm not going to buy the next generation if it comes out before 2013 or 14. That's a sham.
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NappuccinoSurveyor of Things and StuffRegistered Userregular
edited March 2011
loaded up OKcupid for the first time since september.
A pretty attractive and interesting girl messaged me 2 weeks after i gave up on the site
Hopefully she doesn't mind an incredibly belated message.
I mean, they are aging, but come on, compare libraries of games for the last generation of consoles. Hundreds if not thousands of games for the ps2, how many are out on the ps3? The cel processor and all that. I'm not going to buy the next generation if it comes out before 2013 or 14. That's a sham.
Well, first, number of games doesn't really mean much. Secondly, you really can't compare the PS2 generation to this generation easily.
Three competitive consoles now (despite Wii's unit lead) rather than really a single competitive console.
The much higher cost of game production for the 360 and PS3
The crushingly huge success of the DS. Theres your modern PS2. Thats mainly where the budget titles and the shovelware titles went (and to some extent the Wii) after the PS2.
For those of you who have self-proclaimed DA browsing addictions
and also anyone who wants free textbooks about lots of things and doesn't feel like buying them
might I suggest Issuu portfolio sightseeing? It's like DA but a bajillion times more professional.
My only point is that PS3 is still struggling to get on its feet, the 360, while many blockbusters have been released, most of the best games (that are not ports) are xbla games.
Neither of the 2 traditional systems are even close to completing their life expectancy.
and the wii... it just needs to curl up and die. I don't know what the hell is going on there. People will play mario games and zelda games for as long as they're released. The motion control isn't helping them anymore.
Even if the new consoles came out in 2015, developers would still need to start developing their games now to hit the launch window, due to the additional complexity of the assets and getting used to figuring out the new hardware/tools. Which is why the Epic demo is what it is- an ad to get developers to adopt Epic's engine for the next-gen games that they've got in the planning stages at this point.
Whether or not some PC today somewhere can run this tech is pretty irrelevant, because it would still take the same amount of time and money to develop such a game, but could not possibly make its money back by only being able to be played by the minority of players with shit-hot bleeding edge systems. Developing something that expensive (and they will be more expensive than even the already huge costs of today's blockbuster titles) only has any chance of being profitable with the large install base a console (or consoles, with multiplatform releases) provides. Which is why, if you'll notice, Crysis 2 is coming out for consoles, rather than operating under the belief that if they just made a game pretty enough, millions of people would instantly decide to drop $2k on a new computer, the way they did with Crysis 1.
The next generation of art really isn't going to require a huge increase in complexity in development time over this generation. Most of the improvements are going to be on the tech and rendering side: Subsurface scattering, real time radiosity, maybe even real time ray tracing, etc. etc.
Studios creating for modern games already create their assets at very high resolutions and down rez them for their games.
The next generation of art really isn't going to require a huge increase in complexity in development time over this generation. Most of the improvements are going to be on the tech and rendering side: Subsurface scattering, real time radiosity, maybe even real time ray tracing, etc. etc.
Studios creating for modern games already create their assets at very high resolutions and down rez them for their games.
Sure, but I suspect the more fidelity the models have, more time and money is going to have to have to go into animation/rigging tech to try to dodge the uncanny valley effect. Plus if the hardware is powerful enough, you might start seeing things like trying to do real time cloth simulation clothing, which is going to add a whole new layer of annoyance to modeler's lives.
Of course, I could be overestimating the average AAA blockbuster game developer/publisher's desire to leap down the bottomless rabbit hole that is the pursuit of ultra-realistic graphics.
Animation in blockbuster games is pretty much just mocap at this point and I expect it will stay that way. I don't like it (and neither do the animators who went to school to work at Disney/Pixar but couldn't hack it), but hey, what can you do.
But Im sure there will be some further complications down the road.
What I do think will happen is a further separation of the big boy publishers from smaller developers as the big boys centralize certain aspects of production. They can afford to invest millions into a state of the art kitchen sink facial/body/animal/whatever mocap/tracking/etc facilities because it will support multiple studios. The smaller devs just can't.
Animation in blockbuster games is pretty much just mocap at this point and I expect it will stay that way. I don't like it (and neither do the animators who went to school to work at Disney/Pixar but couldn't hack it), but hey, what can you do.
This is so true it's not even funny.
Animators nowadays don't even animate, they just rig up the character models to the motion captured wireframe and call it a day. It's bo-ring, and not very fulfilling career-wise.
As for working at Disney: PIXAR is the new promise land for animators; the regular Disney projects are just slightly-better paying gigs that might come with a pair of Disneyland tickets (at least that's what my buddy who worked there told me).
EDIT: Dang, looks like my cousin's dog just passed away. He got him when him and I were five.
I've already posted the soundtrack of the gaping abyss where Lucifer reigns over the wailing damned, I don't know what else I can do to take it up a notch.
Breaking my lurker silence to say that Tank!, Cowboy Bebop's intro, derives much of its coolness from the saxophone. I've never met anyone who doesn't love that song, and frankly, I don't want to.
Lol so how much are you getting from this movie wakka? Or are they deciding not to pay you for totally stealing your ideas and making a feature film out of them?
Animation in blockbuster games is pretty much just mocap at this point and I expect it will stay that way. I don't like it (and neither do the animators who went to school to work at Disney/Pixar but couldn't hack it), but hey, what can you do.
But Im sure there will be some further complications down the road.
What I do think will happen is a further separation of the big boy publishers from smaller developers as the big boys centralize certain aspects of production. They can afford to invest millions into a state of the art kitchen sink facial/body/animal/whatever mocap/tracking/etc facilities because it will support multiple studios. The smaller devs just can't.
Wow, that trailer makes even less sense as the comic claimed, because on top of everything he's also apparently super-rich and fights crime like a super hero(?!). Not only do I think he could land a girl, he probably could land a girl while still sporting the same douchebag attitude he had at the beginning of the movie.
Bacon I thought you were talking about Rango for a second and I was like, what, he is a chameleon and is not super rich and I don't think there's a comic- Oh, oh.
Sorry Kochi- I suppose I could have quoted that video to add context to my comment, but that might have increased the chances of people actually watching it. I don't need that on my conscience.
Who knows any good wireless headphones that I can plug into my LG tv or PS3? I'm getting complaints about Isaac srceaming like a woman, but if its too low I cant hear those sneaky necromorph trying to get the drop on me.
Posts
I know this is needlessly vague, but just personal stuff. Just needed to say something somewhere to let someone know how I felt.
I'm feeling much better now!
What I derive from these details is that you were painfully constipated all day, but that high-fiber lunch is finally kicking in.
I appreciate your discretion in keeping the details to yourself.
Twitter
OMFG CYBERPUNK FTW!!!
Hey'll... its about. damn. tahm.
Meaning PC's can render this now, but the consoles can't yet... even though they're still brand fuckin new, and their full potential hasn't been tapped yet.
So what epic is saying... again... is fuck PC, we'll wait til the next console generation...
A pretty attractive and interesting girl messaged me 2 weeks after i gave up on the site
Hopefully she doesn't mind an incredibly belated message.
Well, first, number of games doesn't really mean much. Secondly, you really can't compare the PS2 generation to this generation easily.
Three competitive consoles now (despite Wii's unit lead) rather than really a single competitive console.
The much higher cost of game production for the 360 and PS3
The crushingly huge success of the DS. Theres your modern PS2. Thats mainly where the budget titles and the shovelware titles went (and to some extent the Wii) after the PS2.
and also anyone who wants free textbooks about lots of things and doesn't feel like buying them
might I suggest Issuu portfolio sightseeing? It's like DA but a bajillion times more professional.
http://issuu.com/babirussa/docs/conceptart_backgrounds_redsteel/1
http://issuu.com/koekje/docs/concept-design-book/1
http://issuu.com/gigolobadass/docs/grid__/1
http://issuu.com/jodyparra/docs/sketching/1
like half of my textbooks are on here and it makes me sad that i spent dollars on them
suddenly I am much more empathetic towards silly record labels and publishers and *shudder* Ubisoft.
3DS: 0447-9966-6178
Neither of the 2 traditional systems are even close to completing their life expectancy.
and the wii... it just needs to curl up and die. I don't know what the hell is going on there. People will play mario games and zelda games for as long as they're released. The motion control isn't helping them anymore.
Whether or not some PC today somewhere can run this tech is pretty irrelevant, because it would still take the same amount of time and money to develop such a game, but could not possibly make its money back by only being able to be played by the minority of players with shit-hot bleeding edge systems. Developing something that expensive (and they will be more expensive than even the already huge costs of today's blockbuster titles) only has any chance of being profitable with the large install base a console (or consoles, with multiplatform releases) provides. Which is why, if you'll notice, Crysis 2 is coming out for consoles, rather than operating under the belief that if they just made a game pretty enough, millions of people would instantly decide to drop $2k on a new computer, the way they did with Crysis 1.
Twitter
Studios creating for modern games already create their assets at very high resolutions and down rez them for their games.
feel awesome instead:
http://www.youtube.com/watch?v=8WblP-uRQ_U&feature=related
Check this out:
http://www.youtube.com/watch?v=RhH-k1npY64
Sure, but I suspect the more fidelity the models have, more time and money is going to have to have to go into animation/rigging tech to try to dodge the uncanny valley effect. Plus if the hardware is powerful enough, you might start seeing things like trying to do real time cloth simulation clothing, which is going to add a whole new layer of annoyance to modeler's lives.
Of course, I could be overestimating the average AAA blockbuster game developer/publisher's desire to leap down the bottomless rabbit hole that is the pursuit of ultra-realistic graphics.
Twitter
But Im sure there will be some further complications down the road.
What I do think will happen is a further separation of the big boy publishers from smaller developers as the big boys centralize certain aspects of production. They can afford to invest millions into a state of the art kitchen sink facial/body/animal/whatever mocap/tracking/etc facilities because it will support multiple studios. The smaller devs just can't.
so many nights spent wondering
how would Philip Glass play the sax
edit: I love both Phil and the sax
3DS: 0447-9966-6178
lololollolloooooolol
Edit:
Commentary:
[Caution, Spoilers]
wiggle WIggle WIGGLE wiggle wigGLe Wiggle waggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle
whew... I'm tired... and thoughtful... contemplative... aaaaanndd
wiggle WIggle WIGGLE wiggle wigGLe Wiggle waggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle
wiggle WIggle WIGGLE wiggle wigGLe Wiggle waggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle wiggle WIggle WIGGLE wiggle wigGLe Wiggle
I will murder you in your goddamned face
me
and these three cats
http://www.youtube.com/watch?v=TOwEr4UaqzM&feature=related
http://www.youtube.com/watch?v=UA2XIWZxMKM
http://www.youtube.com/watch?v=5m2HN2y0yV8&feature=related
This is so true it's not even funny.
Animators nowadays don't even animate, they just rig up the character models to the motion captured wireframe and call it a day. It's bo-ring, and not very fulfilling career-wise.
As for working at Disney: PIXAR is the new promise land for animators; the regular Disney projects are just slightly-better paying gigs that might come with a pair of Disneyland tickets (at least that's what my buddy who worked there told me).
EDIT: Dang, looks like my cousin's dog just passed away. He got him when him and I were five.
End of an era folks. Rest in piece buddy.
http://www.youtube.com/watch?v=bGYyBrNrvyA
http://www.youtube.com/watch?v=B138dl-ClSk
http://www.youtube.com/watch?v=QluMBlxlwXY&feature=related
http://www.youtube.com/watch?v=cGHnB8epj54&feature=related
That is the kind of music they play in my hell.
not even the Dread Lord G, Inveterate Foe of all Mortal Races
can counter the Trinity
and anyway, I see all that and raise you this
http://www.youtube.com/watch?v=BwNrmYRiX_o
edit: Toji is also correct
Tank! is sex
http://www.youtube.com/watch?v=n6jCJZEFIto
http://www.youtube.com/watch?v=Neo6W1f7hyY
Hiking Essentials
You should
you should see Rango.
Twitter
Twitter
They just belong in certain types of music. Like Jazz. And sampled loop based music
Wait, what?
http://www.youtube.com/watch?v=-Zwlv1P-4mg
http://www.youtube.com/watch?v=z24nM-K5jlI&feature=related
and dub?
http://www.youtube.com/watch?v=WhBoR_tgXCI
yea
I think they are trying to tell me something...
My mum however sent these:
Everyone gets a slice!
http://www.youtube.com/watch?v=M34iZH4-qkI
P.S. I am biased, I play an Alto
My brother and I used to rock together along to Reel Big Fish songs.
http://pitchfork.com/news/41431-rising-colin-stetson/